VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Goh

shenron0321

  • Jeffry
  • Lau
Career matches10,970
Career win rate57.5%
Round win rate52.7%
Peak rank43
Distinct opponents249
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1915 #110 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh439,3865,3953,99157.5%
Jeffry4180645834856.8%
Lau4177845232658.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,614 of 8,088 rounds counted

7.6 inputs a second (456 a minute) this season. Faster than 62% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh7.64595,672
Jeffry7.3436776
Lau7.4444166

By opponent's character

Lau7.6455967
Akira7.8468873
Shun7.4444563
Lion8.2490411
Jacky8.1485430
Kage7.3437402
Vanessa7.3437383
Sarah7.4444334
Goh7.6454312
El Blaze7.2433239
Wolf8.1486213
Aoi7.4445205
Eileen7.4443241
Jean7.8469218
Lei Fei7.5453201
Pai7.8469162
Jeffry7.8466110
Brad6.9416159
Taka7.1426152
Dural7.645539

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau27613713949.6%-4.1
Akira24913711255.0%-1.0
Shun1651075864.8%+8.7
Lion135676849.6%-3.2
Jacky127626548.8%-4.6
Kage118645454.2%-2.9
Vanessa111496244.1%-10.0
Sarah97643366.0%+9.6
Goh92563660.9%+6.3
El Blaze86414547.7%-7.0
Wolf80453556.2%-0.7
Aoi73512269.9%+9.7
Eileen67511676.1%+13.9
Jean64432167.2%+7.7
Lei Fei63283544.4%-8.8
Pai54312357.4%+5.5
Jeffry53302356.6%-0.8
Brad48212743.8%-7.4
Taka42241857.1%+3.1
Dural147750.0%-12.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence24112811353.1%-2.7
Full Fence2191249556.6%+1.7
Breakable Half Fence20410210250.0%-4.1
Single Wall2041178757.4%+1.3
Low Fence2001138756.5%+1.7
Octagon2001148657.0%-0.5
Half Fence1921058754.7%-1.0
Open1801126862.2%+7.4
Rectangle1761076960.8%+6.8
Full Fence and Open83335039.8%-12.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,23255.2%55.3%-0.1
No walls58458.6%55.5%+3.0

Walls against open: -3.1 points (95% range -8.2 to +1.9), p 0.224 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

あむざん (Rank 41)2026/10/1341202148.8%
★闘将拉麵男★ (Rank 41)2026/10/1248341470.8%
PuzzG/ぱず爺 (Rank 38)2026/10/112823582.1%
spacex_falcon_heavy (Rank 41)2026/10/1124121250.0%
ビルちゃん (Rank 40)2026/10/1021111052.4%
jinmenusagi (Rank 42)2026/10/0778324641.0%
自作マニア@むめい (Rank 42)2026/10/0651371472.5%
かっこいいらう (Rank 44)2026/10/03343318.8%
藪からBOY (Rank 42)2026/10/0344212347.7%
くりたろう (Rank 39)2026/10/0326161061.5%
ラーメソマソ (Rank 45)2026/09/2938102826.3%
Tokkovanessa_VF (Rank 42)2026/09/2850173334.0%
いくお (Rank 42)2026/09/2532112134.4%
硬め濃いめ少なめお米 (Rank 42)2026/09/252214863.6%
シエロJ (Rank 43)2026/09/182191242.9%
Choi_Akira (Rank 38)2026/09/172517868.0%
manatsu_7 (Rank 44)2026/09/1427101737.0%
指無しライダー (Rank 41)2026/09/1222101245.5%
CrossGorgonzola (Rank 41)2026/09/1254243044.4%
ちび太☆らふぁ~る (Rank 42)2026/09/0925131252.0%
jean (Rank 42)2026/08/2626131350.0%
ゲッパー (Rank 37)2026/08/242117481.0%
ラッキーボーイ (Rank 41)2026/07/252819967.9%
ジェネリック (Rank 39)2026/07/2330201066.7%
GP (Rank 40)2026/06/302315865.2%

Round openings

Every character

forward movement into punchP6147.9%
Karura4P+K5667.3%
backdash into evade down4756.1%
crouch dash forward into guardG3634.7%
backdash into Karura4P+K3424.4%
forward dash into throwP+G3374.3%
Sune'uchi2P2192.8%
forward dash into guardG2192.8%
forward dash into Ni'oudaoshi3K+G1331.7%
Ni'oudaoshi3K+G1271.6%
punchP1211.6%
Sune'uchi2P into backdash1101.4%
evade down into guardG1061.4%
evade down into crouch dash forward1041.3%
kickK1041.3%

490 further openings account for the other 3,804 rounds.

Counted from 1,927 of the 2,014 matches played. The rest were not pulled for openings.

Goh

Career
5,395–3,991 · 57.5%
This season
1,667 matches · 56.1%
Peak rank
43

First hit in 48.5% of 6,337 rounds. Won 55.9% of the rounds they struck first, 50.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 6.7% of rounds, against 2.5% in their other rounds.
  • Against Shun: evades first in 23.1% of rounds, against 9.4% against everyone else.
  • On Rectangle stages: backs off first in 28.0% of rounds, against 19.1% on the other stages.
  • After opening the round before by moving in: moves in first in 48.1% of rounds, against 36.8% after anything else.
  • After losing a round: moves in first in 50.1% of rounds, against 32.3% after winning one.
  • When behind: moves in first in 51.4% of rounds, against 34.0% when ahead or level.
  • In round 4 or later: opens with “forward movement into P punch” in 12.8% of rounds, against 7.0% in their other rounds.
  • Against Lau: opens with “forward movement into P punch” in 17.2% of rounds, against 7.3% against everyone else.
  • On Rectangle stages: opens with “backdash into 4P+K Karura” in 11.6% of rounds, against 4.9% on the other stages.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 24.5% of rounds, against 9.3% after anything else.
  • After winning a round: opens with “4P+K Karura” in 10.8% of rounds, against 7.1% after losing one.
  • When the score is level: opens with “forward movement into P punch” in 13.2% of rounds, against 9.0% when ahead or behind.

How is this tested?

Karura4P+K5668.9%
forward movement into punchP5448.5%
backdash into evade down4016.3%
backdash into Karura4P+K3425.4%
forward dash into throwP+G3265.1%
crouch dash forward into guardG3134.9%
Sune'uchi2P2193.4%
forward dash into guardG1953.0%
forward dash into Ni'oudaoshi3K+G1332.1%
Ni'oudaoshi3K+G1272.0%
punchP1141.8%
Sune'uchi2P into backdash1101.7%
kickK1041.6%
evade down into guardG951.5%
evade down into Kirin33P911.4%

273 further openings account for the other 2,705 rounds.

Counted from 1,586 of the 1,667 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira63–53 · 54%47–26 · 64%-5.4
Lau56–70 · 44%31–28 · 53%-4.2
Shun54–24 · 69%33–15 · 69%-4.3
Lion37–41 · 47%13–19 · 41%+7.0
Jacky25–27 · 48%16–17 · 48%+2.3
Kage31–26 · 54%17–7 · 71%too few to test
Vanessa22–29 · 43%14–7 · 67%too few to test
El Blaze19–18 · 51%17–15 · 53%too few to test
Sarah41–16 · 72%6–1 · 86%too few to test
Aoi33–12 · 73%12–3 · 80%too few to test
Goh24–18 · 57%11–8 · 58%too few to test
Eileen29–6 · 83%16–5 · 76%too few to test
Lei Fei15–21 · 42%5–7 · 42%too few to test
Jean20–11 · 65%7–6 · 54%too few to test
Wolf12–5 · 71%6–5 · 55%too few to test
Jeffry15–14 · 52%4–4 · 50%too few to test
Brad12–9 · 57%2–4 · 33%too few to test
Taka15–10 · 60%4–5 · 44%too few to test
Pai14–8 · 64%5–4 · 56%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

81 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
458–348 · 56.8%
This season
252 matches · 51.2%
Peak rank
41

First hit in 50.5% of 972 rounds. Won 52.5% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • Against Sarah: backs off first in 40.2% of rounds, against 21.9% against everyone else.
  • When behind: moves in first in 44.4% of rounds, against 28.1% when ahead or level.
  • In round 1: opens with “66P+K Overblow Shoulder” in 13.7% of rounds, against 7.4% in their other rounds.
  • Against Lau: opens with “66P+K Overblow Shoulder” in 13.5% of rounds, against 7.7% against everyone else.

How is this tested?

Overblow Shoulder66P+K899.0%
forward movement into Double KnucklePP848.5%
backdash into Double Hammer Down43P525.2%
forward movement into punchP484.8%
backdash into evade down474.8%
Low Knuckle2P464.7%
crouch dash forward into guardG434.3%
Middle Hell Stab6P+K323.2%
backdash into Full Swing Double Hammer41236P+K313.1%
Tsunami Beat3K+G202.0%
forward dash into guardG171.7%
backdash into Full Swing Upper33P161.6%
evade down into crouch dash forward161.6%
crouch dash forward into Elbow Butt6P141.4%
Low Knuckle2P into backdash131.3%

158 further openings account for the other 422 rounds.

Counted from 249 of the 252 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau10–12 · 45%15–10 · 60%too few to test
Jacky13–8 · 62%4–2 · 67%too few to test
Sarah5–7 · 42%4–3 · 57%too few to test
Kage6–9 · 40%2–3 · 40%too few to test
Shun8–5 · 62%2–2 · 50%too few to test
Wolf7–4 · 64%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lau

Career
452–326 · 58.1%
This season
95 matches · 53.7%
Peak rank
41

First hit in 47.8% of 368 rounds. Won 50.6% of the rounds they struck first, 51.6% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 22.8% of rounds, against 9.7% in their other rounds.
  • Against Akira: backs off first in 38.5% of rounds, against 20.2% against everyone else.

How is this tested?

Ko'en Senshi66K+G into Koryu Tenshinkyaku6K+G287.6%
backdash into evade down277.3%
forward movement into punchP226.0%
forward movement into RenshouPP174.6%
Fukko Kensou1P into Souchuken2P143.8%
Fukko Kensou1P113.0%
backdash into Junho Chushou33P113.0%
evade down into crouch dash forward113.0%
forward dash into throwP+G92.4%
Souchuken2P82.2%
crouch dash forward into guardG71.9%
forward dash into guardG71.9%
throw escape71.9%
backdash into Sako Soushou4P+K61.6%
forward dash into evade down61.6%

118 further openings account for the other 178 rounds.

Counted from 92 of the 95 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (46 here; about 2.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 12 of 17 tests hold up
  • Jeffry: 4 of 15 tests hold up
  • Lau: 2 of 14 tests hold up