VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

キネマ

  • Wolf
  • Jean
Career matches3,235
Career win rate53.0%
Round win rate51.0%
Peak rank35
Distinct opponents256
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1666 #967 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi351,25970155855.7%
Wolf311,21760661149.8%
Jean3175940735253.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,121 of 2,469 rounds counted

6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf6.8409769
Aoi6.9414752
Jean6.7399600

By opponent's character

Wolf6.7400275
Akira6.9414241
Jeffry7.0417185
Jacky6.9415154
Shun6.7399109
Pai6.7404138
Jean6.9413144
Goh6.8411111
Kage6.6396115
Lau6.739990
Lion6.840767
Aoi6.840889
Sarah6.840685
Brad6.941671
El Blaze7.041867
Taka6.840754
Lei Fei6.639541
Vanessa6.941349
Eileen6.840726
Dural7.142810

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf77463159.7%+7.8
Akira62313150.0%-1.0
Jeffry55312456.4%+6.3
Jacky47202742.5%-7.9
Shun41212051.2%-7.2
Pai39221756.4%-0.1
Jean38201852.6%+3.9
Goh32171553.1%+1.7
Kage31151648.4%+1.3
Lau23101343.5%-7.5
Lion2314960.9%+4.5
Aoi2213959.1%+7.9
Sarah2291340.9%-4.3
Brad2081240.0%-10.4
El Blaze2011955.0%+2.5
Taka1610662.5%+5.6
Lei Fei149564.3%+13.9
Vanessa1321115.4%-30.2
Eileen83537.5%-18.1
Dural21150.0%-1.4

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall72373551.4%+1.9
Low Fence65293644.6%-8.8
Breakable Full Fence64352954.7%+3.1
Open64352954.7%+2.5
Octagon62332953.2%+0.7
Half Fence58302851.7%-0.3
Breakable Half Fence56292751.8%-1.1
Full Fence52282453.9%-0.1
Rectangle51282354.9%+4.3
Full Fence and Open31121938.7%-10.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls34353.4%52.3%+1.0
No walls20150.2%51.5%-1.2

Walls against open: +2.2 points (95% range -6.4 to +10.9), p 0.612 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

happy_shuri (Rank 33)2026/10/0798188.9%
pizaman (Rank 33)2026/10/0272528.6%
fwnd1396 (Rank 34)2026/10/0251420.0%
midori6127 (Rank 29)2026/10/0253260.0%
りゅうのすけ (Rank 31)2026/09/2642250.0%
syro_u473t8-e (Rank 29)2026/09/2684450.0%
きてぃ☆ (Rank 29)2026/09/1075271.4%
黒シャツ (Rank 33)2026/09/1053260.0%
Kenji_Niinuma (Rank 32)2026/09/03106460.0%
倒す気の無い右フック (Rank 33)2026/08/2751420.0%
のーむ (Rank 38)2026/08/225050.0%
ありがとナス (Rank 28)2026/08/2298188.9%
Uecchi-Ver53 (Rank 32)2026/08/2273442.9%
え~る (Rank 33)2026/08/2062433.3%
handesu519 (Rank 29)2026/08/0452340.0%
hsat0310 (Rank 34)2026/07/3053260.0%
tawava (Rank 30)2026/07/2353260.0%
Grimaster (Rank 29)2026/07/2362433.3%
弱者 (Rank 33)2026/07/2386275.0%
ルドルフ (Rank 32)2026/07/1663350.0%
막창 (Rank 29)2026/07/0962433.3%
lolo_brad1975 (Rank 30)2026/06/2051420.0%
sergei_yamada (Rank 30)2026/06/1163350.0%
d2aisuke (Rank 33)2026/05/2253260.0%
pachira1214 (Rank 28)2026/05/2262433.3%

Round openings

Every character

guardG into throw escape2349.9%
crouch into Low Hammer2P1064.5%
Arrow Knuckle3P783.3%
backdash into Oihiji4P+K743.1%
backdash into Elbow Butt4P662.8%
Low Drop Kick62K642.7%
crouch dash forward into evade down502.1%
Ryoushi43P482.0%
Tate'enpi33P472.0%
crouch into Shitamaeken2P451.9%
Kusanagi2K+G into down punch+kick+guard2P+K+G411.7%
Tenchi In'youP+K+G401.7%
Shinchuzuki (Deflect)236P+K371.6%
Oiseikenzuki (Deflect)236P+K361.5%
Screw Hook63214P into Screw Lariat63214PP351.5%

310 further openings account for the other 1,359 rounds.

Counted from 578 of the 605 matches played. The rest were not pulled for openings.

Wolf

Career
606–611 · 49.8%
This season
233 matches · 50.2%
Peak rank
31

First hit in 48.9% of 932 rounds. Won 53.5% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 22.0% of rounds, against 6.3% in their other rounds.
  • After opening the round before by backing off: attacks straight away in 55.6% of rounds, against 38.2% after anything else.
  • In round 2: opens with “crouch into 2P Low Hammer” in 16.4% of rounds, against 9.7% in their other rounds.
  • After winning a round: opens with “crouch into 2P Low Hammer” in 17.8% of rounds, against 11.6% after losing one.

How is this tested?

crouch into Low Hammer2P10611.3%
Arrow Knuckle3P788.3%
guardG into throw escape788.3%
backdash into Elbow Butt4P667.0%
Low Drop Kick62K646.8%
Screw Hook63214P into Screw Lariat63214PP353.7%
forward movement into Elbow Butt4P313.3%
Quick Shoulder66P+K into forward movement303.2%
crouch dash back into Heavy Middle Kick3K+G283.0%
punchP into Jab StraightPP232.5%
Elbow Butt4P into Jab StraightPP151.6%
crouch dash forward into evade down141.5%
R.A.W. AvengerP+K+G111.2%
evade up into Screw Lariat63214PP111.2%
backdash into evade up101.1%

126 further openings account for the other 338 rounds.

Counted from 227 of the 233 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jeffry7–11 · 39%5–6 · 45%too few to test
Akira6–4 · 60%4–7 · 36%too few to test
Goh8–5 · 62%3–4 · 43%too few to test
Shun5–5 · 50%3–5 · 38%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
701–558 · 55.7%
This season
214 matches · 53.3%
Peak rank
35

First hit in 47.2% of 784 rounds. Won 57.3% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 36.8% of rounds, against 8.1% in their other rounds.
  • After the opponent opened the round before by moving in: evades first in 18.2% of rounds, against 6.6% after anything else.
  • In round 2: opens with “43P Ryoushi” in 10.4% of rounds, against 4.7% in their other rounds.
  • Against Shun: opens with “G guard into throw escape” in 23.5% of rounds, against 7.8% against everyone else.

How is this tested?

guardG into throw escape698.8%
Ryoushi43P486.1%
Kusanagi2K+G into down punch+kick+guard2P+K+G415.2%
Tenchi In'youP+K+G405.1%
Shinchuzuki (Deflect)236P+K374.7%
Ouda6P+K into Oushu Hiji'ate6P+KP314.0%
crouch dash forward into evade down293.7%
backdash into Soushouda46P+K232.9%
evade up into crouch dash forward232.9%
backdash into Ougimai4P222.8%
crouch dash forward into throwP+G162.0%
Sou'unha66K151.9%
crouch dash back into Ryusen3P+K141.8%
crouch dash back into Ryusen Soushou39P+KP131.7%
crouch dash back into Jousei Ryusenshou214P+K121.5%

129 further openings account for the other 352 rounds.

Counted from 193 of the 214 matches played. The rest were not pulled for openings.

Jean

Career
407–352 · 53.6%
This season
158 matches · 51.9%
Peak rank
31

First hit in 48.7% of 635 rounds. Won 55.7% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 15.8% of rounds, against 3.8% in their other rounds.
  • Against Akira: backs off first in 33.3% of rounds, against 16.6% against everyone else.
  • In round 1: opens with “backdash into 4P+K Oihiji” in 19.0% of rounds, against 9.2% in their other rounds.

How is this tested?

guardG into throw escape8713.7%
backdash into Oihiji4P+K7411.6%
Tate'enpi33P477.4%
crouch into Shitamaeken2P457.1%
Oiseikenzuki (Deflect)236P+K365.7%
Shitanagi Shutou1P243.8%
Yoko'enpi6P233.6%
Nozuchi1P+K172.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK142.2%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK132.0%
backdash into Kake'uchi~Maekeri'age46PK132.0%
punchP132.0%
Harai'uke (Deflect)4P+K+G into Shutoukiri4P111.7%
crouch dash back into Chudan~Joudan Mawashigeri3KK101.6%
crouch dash forward into Tate'enpi33P101.6%

81 further openings account for the other 200 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf5–6 · 45%7–8 · 47%too few to test
Akira4–5 · 44%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 4 of 15 tests hold up
  • Aoi: 4 of 15 tests hold up
  • Jean: 3 of 15 tests hold up