Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1666 #967 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 35 | 1,259 | 701 | 558 | 55.7% |
|---|---|---|---|---|---|
| Wolf | 31 | 1,217 | 606 | 611 | 49.8% |
| Jean | 31 | 759 | 407 | 352 | 53.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,121 of 2,469 rounds counted6.8 inputs a second (408 a minute) this season. Faster than 40% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 6.8 | 409 | 769 |
|---|---|---|---|
| Aoi | 6.9 | 414 | 752 |
| Jean | 6.7 | 399 | 600 |
By opponent's character
| Wolf | 6.7 | 400 | 275 |
|---|---|---|---|
| Akira | 6.9 | 414 | 241 |
| Jeffry | 7.0 | 417 | 185 |
| Jacky | 6.9 | 415 | 154 |
| Shun | 6.7 | 399 | 109 |
| Pai | 6.7 | 404 | 138 |
| Jean | 6.9 | 413 | 144 |
| Goh | 6.8 | 411 | 111 |
| Kage | 6.6 | 396 | 115 |
| Lau | 6.7 | 399 | 90 |
| Lion | 6.8 | 407 | 67 |
| Aoi | 6.8 | 408 | 89 |
| Sarah | 6.8 | 406 | 85 |
| Brad | 6.9 | 416 | 71 |
| El Blaze | 7.0 | 418 | 67 |
| Taka | 6.8 | 407 | 54 |
| Lei Fei | 6.6 | 395 | 41 |
| Vanessa | 6.9 | 413 | 49 |
| Eileen | 6.8 | 407 | 26 |
| Dural | 7.1 | 428 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 77 | 46 | 31 | 59.7% | +7.8 |
|---|---|---|---|---|---|
| Akira | 62 | 31 | 31 | 50.0% | -1.0 |
| Jeffry | 55 | 31 | 24 | 56.4% | +6.3 |
| Jacky | 47 | 20 | 27 | 42.5% | -7.9 |
| Shun | 41 | 21 | 20 | 51.2% | -7.2 |
| Pai | 39 | 22 | 17 | 56.4% | -0.1 |
| Jean | 38 | 20 | 18 | 52.6% | +3.9 |
| Goh | 32 | 17 | 15 | 53.1% | +1.7 |
| Kage | 31 | 15 | 16 | 48.4% | +1.3 |
| Lau | 23 | 10 | 13 | 43.5% | -7.5 |
| Lion | 23 | 14 | 9 | 60.9% | +4.5 |
| Aoi | 22 | 13 | 9 | 59.1% | +7.9 |
| Sarah | 22 | 9 | 13 | 40.9% | -4.3 |
| Brad | 20 | 8 | 12 | 40.0% | -10.4 |
| El Blaze | 20 | 11 | 9 | 55.0% | +2.5 |
| Taka | 16 | 10 | 6 | 62.5% | +5.6 |
| Lei Fei | 14 | 9 | 5 | 64.3% | +13.9 |
| Vanessa | 13 | 2 | 11 | 15.4% | -30.2 |
| Eileen | 8 | 3 | 5 | 37.5% | -18.1 |
| Dural | 2 | 1 | 1 | 50.0% | -1.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 72 | 37 | 35 | 51.4% | +1.9 |
|---|---|---|---|---|---|
| Low Fence | 65 | 29 | 36 | 44.6% | -8.8 |
| Breakable Full Fence | 64 | 35 | 29 | 54.7% | +3.1 |
| Open | 64 | 35 | 29 | 54.7% | +2.5 |
| Octagon | 62 | 33 | 29 | 53.2% | +0.7 |
| Half Fence | 58 | 30 | 28 | 51.7% | -0.3 |
| Breakable Half Fence | 56 | 29 | 27 | 51.8% | -1.1 |
| Full Fence | 52 | 28 | 24 | 53.9% | -0.1 |
| Rectangle | 51 | 28 | 23 | 54.9% | +4.3 |
| Full Fence and Open | 31 | 12 | 19 | 38.7% | -10.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 343 | 53.4% | 52.3% | +1.0 |
| No walls | 201 | 50.2% | 51.5% | -1.2 |
Walls against open: +2.2 points (95% range -6.4 to +10.9), p 0.612 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Kenji_Niinuma (Rank 32) | 10 | 6 | 4 | 60.0% |
|---|---|---|---|---|
| happy_shuri (Rank 33) | 9 | 8 | 1 | 88.9% |
| ありがとナス (Rank 28) | 9 | 8 | 1 | 88.9% |
| syro_u473t8-e (Rank 29) | 8 | 4 | 4 | 50.0% |
| 弱者 (Rank 33) | 8 | 6 | 2 | 75.0% |
| Uecchi-Ver53 (Rank 32) | 7 | 3 | 4 | 42.9% |
| pizaman (Rank 33) | 7 | 2 | 5 | 28.6% |
| きてぃ☆ (Rank 29) | 7 | 5 | 2 | 71.4% |
| Grimaster (Rank 29) | 6 | 2 | 4 | 33.3% |
| pachira1214 (Rank 28) | 6 | 2 | 4 | 33.3% |
| sergei_yamada (Rank 30) | 6 | 3 | 3 | 50.0% |
| え~る (Rank 33) | 6 | 2 | 4 | 33.3% |
| ルドルフ (Rank 32) | 6 | 3 | 3 | 50.0% |
| 막창 (Rank 29) | 6 | 2 | 4 | 33.3% |
| d2aisuke (Rank 33) | 5 | 3 | 2 | 60.0% |
| fwnd1396 (Rank 34) | 5 | 1 | 4 | 20.0% |
| handesu519 (Rank 29) | 5 | 2 | 3 | 40.0% |
| hsat0310 (Rank 34) | 5 | 3 | 2 | 60.0% |
| lolo_brad1975 (Rank 30) | 5 | 1 | 4 | 20.0% |
| midori6127 (Rank 29) | 5 | 3 | 2 | 60.0% |
| tawava (Rank 30) | 5 | 3 | 2 | 60.0% |
| のーむ (Rank 38) | 5 | 0 | 5 | 0.0% |
| 倒す気の無い右フック (Rank 33) | 5 | 1 | 4 | 20.0% |
| 黒シャツ (Rank 33) | 5 | 3 | 2 | 60.0% |
| りゅうのすけ (Rank 31) | 4 | 2 | 2 | 50.0% |
Most played opponents, most recent first
| happy_shuri (Rank 33) | 2026/10/07 | 9 | 8 | 1 | 88.9% |
|---|---|---|---|---|---|
| pizaman (Rank 33) | 2026/10/02 | 7 | 2 | 5 | 28.6% |
| fwnd1396 (Rank 34) | 2026/10/02 | 5 | 1 | 4 | 20.0% |
| midori6127 (Rank 29) | 2026/10/02 | 5 | 3 | 2 | 60.0% |
| りゅうのすけ (Rank 31) | 2026/09/26 | 4 | 2 | 2 | 50.0% |
| syro_u473t8-e (Rank 29) | 2026/09/26 | 8 | 4 | 4 | 50.0% |
| きてぃ☆ (Rank 29) | 2026/09/10 | 7 | 5 | 2 | 71.4% |
| 黒シャツ (Rank 33) | 2026/09/10 | 5 | 3 | 2 | 60.0% |
| Kenji_Niinuma (Rank 32) | 2026/09/03 | 10 | 6 | 4 | 60.0% |
| 倒す気の無い右フック (Rank 33) | 2026/08/27 | 5 | 1 | 4 | 20.0% |
| のーむ (Rank 38) | 2026/08/22 | 5 | 0 | 5 | 0.0% |
| ありがとナス (Rank 28) | 2026/08/22 | 9 | 8 | 1 | 88.9% |
| Uecchi-Ver53 (Rank 32) | 2026/08/22 | 7 | 3 | 4 | 42.9% |
| え~る (Rank 33) | 2026/08/20 | 6 | 2 | 4 | 33.3% |
| handesu519 (Rank 29) | 2026/08/04 | 5 | 2 | 3 | 40.0% |
| hsat0310 (Rank 34) | 2026/07/30 | 5 | 3 | 2 | 60.0% |
| tawava (Rank 30) | 2026/07/23 | 5 | 3 | 2 | 60.0% |
| Grimaster (Rank 29) | 2026/07/23 | 6 | 2 | 4 | 33.3% |
| 弱者 (Rank 33) | 2026/07/23 | 8 | 6 | 2 | 75.0% |
| ルドルフ (Rank 32) | 2026/07/16 | 6 | 3 | 3 | 50.0% |
| 막창 (Rank 29) | 2026/07/09 | 6 | 2 | 4 | 33.3% |
| lolo_brad1975 (Rank 30) | 2026/06/20 | 5 | 1 | 4 | 20.0% |
| sergei_yamada (Rank 30) | 2026/06/11 | 6 | 3 | 3 | 50.0% |
| d2aisuke (Rank 33) | 2026/05/22 | 5 | 3 | 2 | 60.0% |
| pachira1214 (Rank 28) | 2026/05/22 | 6 | 2 | 4 | 33.3% |
Round openings
Every character
| guardG into throw escape | 234 | 9.9% |
|---|---|---|
| crouch into Low Hammer2P | 106 | 4.5% |
| Arrow Knuckle3P | 78 | 3.3% |
| backdash into Oihiji4P+K | 74 | 3.1% |
| backdash into Elbow Butt4P | 66 | 2.8% |
| Low Drop Kick62K | 64 | 2.7% |
| crouch dash forward into evade down | 50 | 2.1% |
| Ryoushi43P | 48 | 2.0% |
| Tate'enpi33P | 47 | 2.0% |
| crouch into Shitamaeken2P | 45 | 1.9% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 41 | 1.7% |
| Tenchi In'youP+K+G | 40 | 1.7% |
| Shinchuzuki (Deflect)236P+K | 37 | 1.6% |
| Oiseikenzuki (Deflect)236P+K | 36 | 1.5% |
| Screw Hook63214P into Screw Lariat63214PP | 35 | 1.5% |
310 further openings account for the other 1,359 rounds.
Counted from 578 of the 605 matches played. The rest were not pulled for openings.
Wolf
- Career
- 606–611 · 49.8%
- This season
- 233 matches · 50.2%
- Peak rank
- 31
First hit in 48.9% of 932 rounds. Won 53.5% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 22.0% of rounds, against 6.3% in their other rounds.
- After opening the round before by backing off: attacks straight away in 55.6% of rounds, against 38.2% after anything else.
- In round 2: opens with “crouch into 2P Low Hammer” in 16.4% of rounds, against 9.7% in their other rounds.
- After winning a round: opens with “crouch into 2P Low Hammer” in 17.8% of rounds, against 11.6% after losing one.
| crouch into Low Hammer2P | 106 | 11.3% |
|---|---|---|
| Arrow Knuckle3P | 78 | 8.3% |
| guardG into throw escape | 78 | 8.3% |
| backdash into Elbow Butt4P | 66 | 7.0% |
| Low Drop Kick62K | 64 | 6.8% |
| Screw Hook63214P into Screw Lariat63214PP | 35 | 3.7% |
| forward movement into Elbow Butt4P | 31 | 3.3% |
| Quick Shoulder66P+K into forward movement | 30 | 3.2% |
| crouch dash back into Heavy Middle Kick3K+G | 28 | 3.0% |
| punchP into Jab StraightPP | 23 | 2.5% |
| Elbow Butt4P into Jab StraightPP | 15 | 1.6% |
| crouch dash forward into evade down | 14 | 1.5% |
| R.A.W. AvengerP+K+G | 11 | 1.2% |
| evade up into Screw Lariat63214PP | 11 | 1.2% |
| backdash into evade up | 10 | 1.1% |
126 further openings account for the other 338 rounds.
Counted from 227 of the 233 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 7–11 · 39% | 5–6 · 45% | too few to test |
| Akira | 6–4 · 60% | 4–7 · 36% | too few to test |
| Goh | 8–5 · 62% | 3–4 · 43% | too few to test |
| Shun | 5–5 · 50% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
6 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 701–558 · 55.7%
- This season
- 214 matches · 53.3%
- Peak rank
- 35
First hit in 47.2% of 784 rounds. Won 57.3% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 36.8% of rounds, against 8.1% in their other rounds.
- After the opponent opened the round before by moving in: evades first in 18.2% of rounds, against 6.6% after anything else.
- In round 2: opens with “43P Ryoushi” in 10.4% of rounds, against 4.7% in their other rounds.
- Against Shun: opens with “G guard into throw escape” in 23.5% of rounds, against 7.8% against everyone else.
| guardG into throw escape | 69 | 8.8% |
|---|---|---|
| Ryoushi43P | 48 | 6.1% |
| Kusanagi2K+G into down punch+kick+guard2P+K+G | 41 | 5.2% |
| Tenchi In'youP+K+G | 40 | 5.1% |
| Shinchuzuki (Deflect)236P+K | 37 | 4.7% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 31 | 4.0% |
| crouch dash forward into evade down | 29 | 3.7% |
| backdash into Soushouda46P+K | 23 | 2.9% |
| evade up into crouch dash forward | 23 | 2.9% |
| backdash into Ougimai4P | 22 | 2.8% |
| crouch dash forward into throwP+G | 16 | 2.0% |
| Sou'unha66K | 15 | 1.9% |
| crouch dash back into Ryusen3P+K | 14 | 1.8% |
| crouch dash back into Ryusen Soushou39P+KP | 13 | 1.7% |
| crouch dash back into Jousei Ryusenshou214P+K | 12 | 1.5% |
129 further openings account for the other 352 rounds.
Counted from 193 of the 214 matches played. The rest were not pulled for openings.
Jean
- Career
- 407–352 · 53.6%
- This season
- 158 matches · 51.9%
- Peak rank
- 31
First hit in 48.7% of 635 rounds. Won 55.7% of the rounds they struck first, 47.2% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 15.8% of rounds, against 3.8% in their other rounds.
- Against Akira: backs off first in 33.3% of rounds, against 16.6% against everyone else.
- In round 1: opens with “backdash into 4P+K Oihiji” in 19.0% of rounds, against 9.2% in their other rounds.
| guardG into throw escape | 87 | 13.7% |
|---|---|---|
| backdash into Oihiji4P+K | 74 | 11.6% |
| Tate'enpi33P | 47 | 7.4% |
| crouch into Shitamaeken2P | 45 | 7.1% |
| Oiseikenzuki (Deflect)236P+K | 36 | 5.7% |
| Shitanagi Shutou1P | 24 | 3.8% |
| Yoko'enpi6P | 23 | 3.6% |
| Nozuchi1P+K | 17 | 2.7% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 14 | 2.2% |
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 13 | 2.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 13 | 2.0% |
| punchP | 13 | 2.0% |
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 11 | 1.7% |
| crouch dash back into Chudan~Joudan Mawashigeri3KK | 10 | 1.6% |
| crouch dash forward into Tate'enpi33P | 10 | 1.6% |
81 further openings account for the other 200 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 5–6 · 45% | 7–8 · 47% | too few to test |
| Akira | 4–5 · 44% | 3–6 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (45 here; about 2.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 4 of 15 tests hold up
- Aoi: 4 of 15 tests hold up
- Jean: 3 of 15 tests hold up
