VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

あの事件から三年…。

Career matches314
Career win rate78.0%
Round win rate57.4%
Peak rank41
Distinct opponents93
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf412442093585.7%
Lau3347252253.2%
Jeffry3323111247.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai26141253.9%-13.4
Jacky2015575.0%+12.7
Akira1512380.0%+16.2
Kage128466.7%+6.6
Shun127558.3%-3.0
Lion117463.6%+3.6
Lei Fei103730.0%-30.6
Aoi95455.6%-0.2
Eileen96366.7%+7.5
Brad73442.9%-23.4
Goh74357.1%+0.2
Jean76185.7%+25.6
Sarah74357.1%-12.2
Wolf73442.9%-19.2
Taka64266.7%+6.0
El Blaze53260.0%-9.0
Lau54180.0%+15.8
Jeffry43175.0%+14.7
Vanessa32166.7%+7.9
Dural110100.0%+46.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle27171063.0%+1.9
Full Fence2618869.2%+12.4
Low Fence26141253.9%-7.3
Half Fence2219386.4%+24.9
Single Wall22121054.5%-7.1
Octagon168850.0%-16.3
Breakable Full Fence125741.7%-24.4
Breakable Half Fence119281.8%+19.1
Open107370.0%+4.2
Full Fence and Open74357.1%-7.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls11466.7%62.4%+4.3
No walls5856.9%61.4%-4.5

Walls against open: +8.8 points (95% range -7.6 to +25.1), p 0.293 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ガリバー (Rank 32)2026/08/27220100.0%
のびもあ (Rank 38)2026/08/2731233.3%
キネマ (Rank 31)2026/08/2754180.0%
yta_k (Rank 34)2026/08/22220100.0%
さざび (Rank 29)2026/08/22330100.0%
dio5860 (Rank 29)2026/08/2231233.3%
デビブル (Rank 41)2026/07/0431233.3%
再戦感謝です (Rank 38)2026/07/04330100.0%
ラーメソマソ (Rank 37)2026/07/043030.0%
RUSH (Rank 37)2026/07/0431233.3%
goyok (Rank 41)2026/07/0471614.3%
klkun (Rank 40)2026/07/0453260.0%
ぷこ (Rank 37)2026/07/0497277.8%
くりたろう (Rank 39)2026/07/0432166.7%
nobita2025 (Rank 37)2026/07/04330100.0%
hanabilei (Rank 40)2026/07/0461516.7%
super-lowdropman (Rank 38)2026/07/0421150.0%
北斗神拳 弐ノ羅将 (Rank 38)2026/05/10220100.0%
ひらがなであおき (Rank 41)2026/05/1021150.0%
팀채팅방이리딩방이되었다. (Rank 38)2026/05/1021150.0%
ルドルフ (Rank 30)2026/04/18220100.0%
ダンシングまるこ (Rank 36)2026/04/1851420.0%
ひろし (Rank 34)2026/04/1831233.3%
ゼータ(MSZ-006) (Rank 34)2026/04/0931233.3%
まか (Rank 34)2026/04/0932166.7%

Round openings

Every character

forward movement into punchP11916.0%
punchP476.3%
forward movement into Jab StraightPP324.3%
Low Hammer2P314.2%
evade down into forward dash304.0%
evade up into forward dash273.6%
evade up into crouch dash forward253.4%
Knee Lift6K202.7%
backdash into evade down172.3%
Arrow Knuckle3P162.2%
backdash into Mow Down Chop1P+K152.0%
crouch dash forward into guardG152.0%
evade down into crouch dash forward131.8%
backdash into evade up121.6%
forward movement into One Two UpperPPP111.5%

145 further openings account for the other 312 rounds.

Wolf

forward movement into punchP9416.3%
punchP406.9%
forward movement into Jab StraightPP325.5%
Low Hammer2P315.4%
evade down into forward dash254.3%
Knee Lift6K203.5%
evade up into forward dash203.5%
Arrow Knuckle3P162.8%
backdash into Mow Down Chop1P+K152.6%
crouch dash forward into guardG152.6%
evade up into crouch dash forward152.6%
backdash into evade down132.2%
forward movement into One Two UpperPPP111.9%
backdash into Short Shoulder46P+K101.7%
Rolling Savate6K+G91.6%

96 further openings account for the other 212 rounds.

Lau

forward movement into punchP2119.3%
evade up into crouch dash forward109.2%
Chugeki6P87.3%
backdash into evade up76.4%
evade down into crouch dash forward65.5%
backdash into Sako Soushou4P+K43.7%
backdash into evade down43.7%
evade up into forward dash32.8%
punchP32.8%
Fukko Kensou1P21.8%
RenshouPP into Renshou Senputai3PPK21.8%
Souchuken2P21.8%
evade down into Chugeki6P21.8%
evade down into Shakashou3P21.8%
evade up into Junho Chushou33P21.8%

30 further openings account for the other 31 rounds.

Jeffry

Low Knuckle2P610.9%
evade down into forward dash47.3%
evade up into forward dash47.3%
forward movement into punchP47.3%
punchP47.3%
evade down into Elbow Butt6P35.5%
evade up into Dash Elbow66P35.5%
Ducking Low2K+G23.6%
evade down into crouch dash forward23.6%
forward dash into Ducking Low2K+G23.6%
forward movement into Double KnucklePP23.6%
Knee Attack6K11.8%
Knee Push4K11.8%
Low Knuckle2P into crouch11.8%
backdash into Elbow Butt6P11.8%

15 further openings account for the other 15 rounds.