Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1882 #174 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 41 | 486 | 353 | 133 | 72.6% |
|---|---|---|---|---|---|
| Lau | 33 | 47 | 25 | 22 | 53.2% |
| Jeffry | 33 | 23 | 11 | 12 | 47.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,042 of 1,311 rounds counted6.0 inputs a second (358 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 6.0 | 358 | 1,029 |
|---|---|---|---|
| Lau | 6.1 | 368 | 13 |
By opponent's character
| Jacky | 6.0 | 358 | 120 |
|---|---|---|---|
| Akira | 6.1 | 364 | 92 |
| Pai | 5.9 | 357 | 122 |
| Lion | 6.4 | 383 | 86 |
| Sarah | 5.8 | 350 | 89 |
| Kage | 5.7 | 343 | 71 |
| Aoi | 5.6 | 337 | 43 |
| Lau | 5.6 | 338 | 68 |
| Wolf | 6.3 | 377 | 58 |
| Shun | 5.8 | 345 | 52 |
| Lei Fei | 5.9 | 353 | 45 |
| Goh | 6.1 | 364 | 47 |
| Vanessa | 6.1 | 368 | 44 |
| Eileen | 5.9 | 356 | 29 |
| Taka | 6.0 | 360 | 23 |
| El Blaze | 6.0 | 357 | 21 |
| Jean | 6.4 | 382 | 20 |
| Jeffry | 7.1 | 425 | 7 |
| Dural | 6.2 | 373 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 37 | 30 | 7 | 81.1% | +23.1 |
|---|---|---|---|---|---|
| Akira | 32 | 21 | 11 | 65.6% | +6.2 |
| Pai | 31 | 17 | 14 | 54.8% | -7.6 |
| Lion | 25 | 13 | 12 | 52.0% | -4.7 |
| Sarah | 23 | 15 | 8 | 65.2% | +5.2 |
| Kage | 22 | 10 | 12 | 45.5% | -15.7 |
| Aoi | 20 | 13 | 7 | 65.0% | +6.3 |
| Lau | 20 | 13 | 7 | 65.0% | +0.4 |
| Wolf | 17 | 6 | 11 | 35.3% | -29.2 |
| Shun | 14 | 7 | 7 | 50.0% | -7.8 |
| Lei Fei | 13 | 4 | 9 | 30.8% | -21.0 |
| Goh | 12 | 7 | 5 | 58.3% | -5.2 |
| Vanessa | 11 | 8 | 3 | 72.7% | +12.0 |
| Eileen | 10 | 6 | 4 | 60.0% | +4.4 |
| Taka | 9 | 6 | 3 | 66.7% | +5.0 |
| Brad | 7 | 3 | 4 | 42.9% | -18.8 |
| El Blaze | 7 | 4 | 3 | 57.1% | -6.9 |
| Jean | 7 | 6 | 1 | 85.7% | +29.4 |
| Jeffry | 4 | 3 | 1 | 75.0% | +18.9 |
| Dural | 1 | 1 | 0 | 100.0% | +51.2 |
1 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 42 | 28 | 14 | 66.7% | +9.6 |
|---|---|---|---|---|---|
| Half Fence | 39 | 31 | 8 | 79.5% | +20.9 |
| Full Fence | 36 | 25 | 11 | 69.4% | +14.9 |
| Low Fence | 33 | 17 | 16 | 51.5% | -5.2 |
| Single Wall | 33 | 17 | 16 | 51.5% | -9.2 |
| Breakable Half Fence | 32 | 21 | 11 | 65.6% | +0.3 |
| Open | 30 | 20 | 10 | 66.7% | +4.7 |
| Octagon | 29 | 15 | 14 | 51.7% | -9.9 |
| Breakable Full Fence | 28 | 10 | 18 | 35.7% | -28.3 |
| Full Fence and Open | 13 | 7 | 6 | 53.9% | -7.2 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 206 | 63.1% | 60.4% | +2.8 |
| No walls | 96 | 56.2% | 59.4% | -3.1 |
Walls against open: +5.9 points (95% range -7.4 to +19.1), p 0.385 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ぷこ (Rank 36) | 11 | 7 | 4 | 63.6% |
|---|---|---|---|---|
| VF12360-PC (Rank 38) | 9 | 4 | 5 | 44.4% |
| ミルク警察 (Rank 39) | 9 | 6 | 3 | 66.7% |
| 自作マニア@むめい。 (Rank 41) | 9 | 6 | 3 | 66.7% |
| ちび太☆らふぁ~る (Rank 42) | 8 | 4 | 4 | 50.0% |
| goyok (Rank 41) | 7 | 1 | 6 | 14.3% |
| hanabilei (Rank 40) | 6 | 1 | 5 | 16.7% |
| ゼータ(MSZ-006) (Rank 40) | 6 | 3 | 3 | 50.0% |
| 再戦感謝です (Rank 39) | 6 | 5 | 1 | 83.3% |
| RAGNA (Rank 38) | 5 | 1 | 4 | 20.0% |
| klkun (Rank 40) | 5 | 3 | 2 | 60.0% |
| くりたろう (Rank 39) | 5 | 2 | 3 | 40.0% |
| じゃんぬ (Rank 42) | 5 | 2 | 3 | 40.0% |
| キネマ (Rank 31) | 5 | 4 | 1 | 80.0% |
| ダンシングまるこ (Rank 36) | 5 | 1 | 4 | 20.0% |
| NaNa (Rank 35) | 4 | 4 | 0 | 100.0% |
| VLW_PS (Rank 36) | 4 | 4 | 0 | 100.0% |
| momotaiga (Rank 39) | 4 | 4 | 0 | 100.0% |
| no-0809 (Rank 39) | 4 | 2 | 2 | 50.0% |
| まっきー氏 (Rank 39) | 4 | 0 | 4 | 0.0% |
| 苦道訓|kudoukun_goh (Rank 41) | 4 | 3 | 1 | 75.0% |
| Lidly (Rank 38) | 3 | 1 | 2 | 33.3% |
| kubinashi-rider- (Rank 43) | 3 | 1 | 2 | 33.3% |
| nobita2025 (Rank 37) | 3 | 3 | 0 | 100.0% |
| ラーメソマソ (Rank 37) | 3 | 0 | 3 | 0.0% |
Most played opponents, most recent first
| 再戦感謝です (Rank 39) | 2026/10/11 | 6 | 5 | 1 | 83.3% |
|---|---|---|---|---|---|
| ゼータ(MSZ-006) (Rank 40) | 2026/10/11 | 6 | 3 | 3 | 50.0% |
| kubinashi-rider- (Rank 43) | 2026/10/11 | 3 | 1 | 2 | 33.3% |
| VLW_PS (Rank 36) | 2026/10/11 | 4 | 4 | 0 | 100.0% |
| RAGNA (Rank 38) | 2026/10/11 | 5 | 1 | 4 | 20.0% |
| ミルク警察 (Rank 39) | 2026/10/11 | 9 | 6 | 3 | 66.7% |
| くりたろう (Rank 39) | 2026/10/11 | 5 | 2 | 3 | 40.0% |
| まっきー氏 (Rank 39) | 2026/10/11 | 4 | 0 | 4 | 0.0% |
| VF12360-PC (Rank 38) | 2026/10/11 | 9 | 4 | 5 | 44.4% |
| no-0809 (Rank 39) | 2026/10/11 | 4 | 2 | 2 | 50.0% |
| Lidly (Rank 38) | 2026/10/11 | 3 | 1 | 2 | 33.3% |
| ちび太☆らふぁ~る (Rank 42) | 2026/10/11 | 8 | 4 | 4 | 50.0% |
| 苦道訓|kudoukun_goh (Rank 41) | 2026/10/11 | 4 | 3 | 1 | 75.0% |
| 自作マニア@むめい。 (Rank 41) | 2026/10/11 | 9 | 6 | 3 | 66.7% |
| じゃんぬ (Rank 42) | 2026/10/11 | 5 | 2 | 3 | 40.0% |
| ぷこ (Rank 36) | 2026/10/06 | 11 | 7 | 4 | 63.6% |
| momotaiga (Rank 39) | 2026/10/06 | 4 | 4 | 0 | 100.0% |
| NaNa (Rank 35) | 2026/10/06 | 4 | 4 | 0 | 100.0% |
| キネマ (Rank 31) | 2026/08/27 | 5 | 4 | 1 | 80.0% |
| ラーメソマソ (Rank 37) | 2026/07/04 | 3 | 0 | 3 | 0.0% |
| goyok (Rank 41) | 2026/07/04 | 7 | 1 | 6 | 14.3% |
| klkun (Rank 40) | 2026/07/04 | 5 | 3 | 2 | 60.0% |
| nobita2025 (Rank 37) | 2026/07/04 | 3 | 3 | 0 | 100.0% |
| hanabilei (Rank 40) | 2026/07/04 | 6 | 1 | 5 | 16.7% |
| ダンシングまるこ (Rank 36) | 2026/04/18 | 5 | 1 | 4 | 20.0% |
Round openings
Every character
| forward movement into punchP | 119 | 16.0% |
|---|---|---|
| punchP | 47 | 6.3% |
| forward movement into Jab StraightPP | 32 | 4.3% |
| Low Hammer2P | 31 | 4.2% |
| evade down into forward dash | 30 | 4.0% |
| evade up into forward dash | 27 | 3.6% |
| evade up into crouch dash forward | 26 | 3.5% |
| Knee Lift6K | 20 | 2.7% |
| Arrow Knuckle3P | 16 | 2.2% |
| backdash into Mow Down Chop1P+K | 15 | 2.0% |
| backdash into evade down | 15 | 2.0% |
| crouch dash forward into guardG | 15 | 2.0% |
| evade down into crouch dash forward | 13 | 1.8% |
| backdash into evade up | 12 | 1.6% |
| forward dash into evade down | 11 | 1.5% |
147 further openings account for the other 313 rounds.
Counted from 183 of the 322 matches played. The rest were not pulled for openings.
Wolf
- Career
- 353–133 · 72.6%
- This season
- 282 matches · 59.9%
- Peak rank
- 41
First hit in 52.4% of 578 rounds. Won 62.0% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- Against Kage: evades first in 47.9% of rounds, against 18.9% against everyone else.
- Against Kage: opens with “evade down into forward dash” in 25.0% of rounds, against 2.5% against everyone else.
- On Rectangle stages: opens with “forward movement into PP Jab Straight” in 15.1% of rounds, against 3.3% on the other stages.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 36.0% of rounds, against 10.6% after anything else.
| forward movement into punchP | 94 | 16.3% |
|---|---|---|
| punchP | 40 | 6.9% |
| forward movement into Jab StraightPP | 32 | 5.5% |
| Low Hammer2P | 31 | 5.4% |
| evade down into forward dash | 25 | 4.3% |
| Knee Lift6K | 20 | 3.5% |
| evade up into forward dash | 20 | 3.5% |
| Arrow Knuckle3P | 16 | 2.8% |
| evade up into crouch dash forward | 16 | 2.8% |
| backdash into Mow Down Chop1P+K | 15 | 2.6% |
| crouch dash forward into guardG | 15 | 2.6% |
| backdash into evade down | 12 | 2.1% |
| forward movement into One Two UpperPPP | 11 | 1.9% |
| backdash into Short Shoulder46P+K | 10 | 1.7% |
| Rolling Savate6K+G | 9 | 1.6% |
98 further openings account for the other 212 rounds.
Counted from 143 of the 282 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Pai | 8–2 · 80% | 6–9 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
139 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 25–22 · 53.2%
- This season
- 26 matches · 53.9%
- Peak rank
- 33
First hit in 49.1% of 108 rounds. Won 47.2% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 21 | 19.3% |
|---|---|---|
| evade up into crouch dash forward | 10 | 9.2% |
| Chugeki6P | 8 | 7.3% |
| backdash into evade up | 7 | 6.4% |
| evade down into crouch dash forward | 6 | 5.5% |
| backdash into Sako Soushou4P+K | 4 | 3.7% |
| backdash into evade down | 3 | 2.8% |
| evade up into forward dash | 3 | 2.8% |
| punchP | 3 | 2.8% |
| Fukko Kensou1P | 2 | 1.8% |
| RenshouPP into Renshou Senputai3PPK | 2 | 1.8% |
| Souchuken2P | 2 | 1.8% |
| evade down into Chugeki6P | 2 | 1.8% |
| evade down into Shakashou3P | 2 | 1.8% |
| evade up into Junho Chushou33P | 2 | 1.8% |
31 further openings account for the other 32 rounds.
Jeffry
- Career
- 11–12 · 47.8%
- This season
- 14 matches · 71.4%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Low Knuckle2P | 6 | 10.9% |
|---|---|---|
| evade down into forward dash | 4 | 7.3% |
| evade up into forward dash | 4 | 7.3% |
| forward movement into punchP | 4 | 7.3% |
| punchP | 4 | 7.3% |
| evade down into Elbow Butt6P | 3 | 5.5% |
| evade up into Dash Elbow66P | 3 | 5.5% |
| Ducking Low2K+G | 2 | 3.6% |
| evade down into crouch dash forward | 2 | 3.6% |
| forward dash into Ducking Low2K+G | 2 | 3.6% |
| forward movement into Double KnucklePP | 2 | 3.6% |
| Knee Attack6K | 1 | 1.8% |
| Knee Push4K | 1 | 1.8% |
| Low Knuckle2P into crouch | 1 | 1.8% |
| backdash into Elbow Butt6P | 1 | 1.8% |
15 further openings account for the other 15 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 4 of 15 tests hold up
- Lau: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
