Virtua Fighter 5 REVO · v1.10 · Region: Asia
あの事件から三年…。
Characters played — VF5's own record
| Wolf | 41 | 244 | 209 | 35 | 85.7% |
|---|---|---|---|---|---|
| Lau | 33 | 47 | 25 | 22 | 53.2% |
| Jeffry | 33 | 23 | 11 | 12 | 47.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 26 | 14 | 12 | 53.9% | -13.4 |
|---|---|---|---|---|---|
| Jacky | 20 | 15 | 5 | 75.0% | +12.7 |
| Akira | 15 | 12 | 3 | 80.0% | +16.2 |
| Kage | 12 | 8 | 4 | 66.7% | +6.6 |
| Shun | 12 | 7 | 5 | 58.3% | -3.0 |
| Lion | 11 | 7 | 4 | 63.6% | +3.6 |
| Lei Fei | 10 | 3 | 7 | 30.0% | -30.6 |
| Aoi | 9 | 5 | 4 | 55.6% | -0.2 |
| Eileen | 9 | 6 | 3 | 66.7% | +7.5 |
| Brad | 7 | 3 | 4 | 42.9% | -23.4 |
| Goh | 7 | 4 | 3 | 57.1% | +0.2 |
| Jean | 7 | 6 | 1 | 85.7% | +25.6 |
| Sarah | 7 | 4 | 3 | 57.1% | -12.2 |
| Wolf | 7 | 3 | 4 | 42.9% | -19.2 |
| Taka | 6 | 4 | 2 | 66.7% | +6.0 |
| El Blaze | 5 | 3 | 2 | 60.0% | -9.0 |
| Lau | 5 | 4 | 1 | 80.0% | +15.8 |
| Jeffry | 4 | 3 | 1 | 75.0% | +14.7 |
| Vanessa | 3 | 2 | 1 | 66.7% | +7.9 |
| Dural | 1 | 1 | 0 | 100.0% | +46.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 27 | 17 | 10 | 63.0% | +1.9 |
|---|---|---|---|---|---|
| Full Fence | 26 | 18 | 8 | 69.2% | +12.4 |
| Low Fence | 26 | 14 | 12 | 53.9% | -7.3 |
| Half Fence | 22 | 19 | 3 | 86.4% | +24.9 |
| Single Wall | 22 | 12 | 10 | 54.5% | -7.1 |
| Octagon | 16 | 8 | 8 | 50.0% | -16.3 |
| Breakable Full Fence | 12 | 5 | 7 | 41.7% | -24.4 |
| Breakable Half Fence | 11 | 9 | 2 | 81.8% | +19.1 |
| Open | 10 | 7 | 3 | 70.0% | +4.2 |
| Full Fence and Open | 7 | 4 | 3 | 57.1% | -7.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 114 | 66.7% | 62.4% | +4.3 |
| No walls | 58 | 56.9% | 61.4% | -4.5 |
Walls against open: +8.8 points (95% range -7.6 to +25.1), p 0.293 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ぷこ (Rank 37) | 9 | 7 | 2 | 77.8% |
|---|---|---|---|---|
| goyok (Rank 41) | 7 | 1 | 6 | 14.3% |
| hanabilei (Rank 40) | 6 | 1 | 5 | 16.7% |
| klkun (Rank 40) | 5 | 3 | 2 | 60.0% |
| キネマ (Rank 31) | 5 | 4 | 1 | 80.0% |
| ダンシングまるこ (Rank 36) | 5 | 1 | 4 | 20.0% |
| dio5860 (Rank 29) | 3 | 1 | 2 | 33.3% |
| nobita2025 (Rank 37) | 3 | 3 | 0 | 100.0% |
| くりたろう (Rank 39) | 3 | 2 | 1 | 66.7% |
| さざび (Rank 29) | 3 | 3 | 0 | 100.0% |
| のびもあ (Rank 38) | 3 | 1 | 2 | 33.3% |
| ひろし (Rank 34) | 3 | 1 | 2 | 33.3% |
| まか (Rank 34) | 3 | 2 | 1 | 66.7% |
| ゼータ(MSZ-006) (Rank 34) | 3 | 1 | 2 | 33.3% |
| デビブル (Rank 41) | 3 | 1 | 2 | 33.3% |
| 再戦感謝です (Rank 38) | 3 | 3 | 0 | 100.0% |
| RUSH (Rank 37) | 3 | 1 | 2 | 33.3% |
| ラーメソマソ (Rank 37) | 3 | 0 | 3 | 0.0% |
| super-lowdropman (Rank 38) | 2 | 1 | 1 | 50.0% |
| yta_k (Rank 34) | 2 | 2 | 0 | 100.0% |
| ひらがなであおき (Rank 41) | 2 | 1 | 1 | 50.0% |
| ガリバー (Rank 32) | 2 | 2 | 0 | 100.0% |
| ルドルフ (Rank 30) | 2 | 2 | 0 | 100.0% |
| 北斗神拳 弐ノ羅将 (Rank 38) | 2 | 2 | 0 | 100.0% |
| 팀채팅방이리딩방이되었다. (Rank 38) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| ガリバー (Rank 32) | 2026/08/27 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| のびもあ (Rank 38) | 2026/08/27 | 3 | 1 | 2 | 33.3% |
| キネマ (Rank 31) | 2026/08/27 | 5 | 4 | 1 | 80.0% |
| yta_k (Rank 34) | 2026/08/22 | 2 | 2 | 0 | 100.0% |
| さざび (Rank 29) | 2026/08/22 | 3 | 3 | 0 | 100.0% |
| dio5860 (Rank 29) | 2026/08/22 | 3 | 1 | 2 | 33.3% |
| デビブル (Rank 41) | 2026/07/04 | 3 | 1 | 2 | 33.3% |
| 再戦感謝です (Rank 38) | 2026/07/04 | 3 | 3 | 0 | 100.0% |
| ラーメソマソ (Rank 37) | 2026/07/04 | 3 | 0 | 3 | 0.0% |
| RUSH (Rank 37) | 2026/07/04 | 3 | 1 | 2 | 33.3% |
| goyok (Rank 41) | 2026/07/04 | 7 | 1 | 6 | 14.3% |
| klkun (Rank 40) | 2026/07/04 | 5 | 3 | 2 | 60.0% |
| ぷこ (Rank 37) | 2026/07/04 | 9 | 7 | 2 | 77.8% |
| くりたろう (Rank 39) | 2026/07/04 | 3 | 2 | 1 | 66.7% |
| nobita2025 (Rank 37) | 2026/07/04 | 3 | 3 | 0 | 100.0% |
| hanabilei (Rank 40) | 2026/07/04 | 6 | 1 | 5 | 16.7% |
| super-lowdropman (Rank 38) | 2026/07/04 | 2 | 1 | 1 | 50.0% |
| 北斗神拳 弐ノ羅将 (Rank 38) | 2026/05/10 | 2 | 2 | 0 | 100.0% |
| ひらがなであおき (Rank 41) | 2026/05/10 | 2 | 1 | 1 | 50.0% |
| 팀채팅방이리딩방이되었다. (Rank 38) | 2026/05/10 | 2 | 1 | 1 | 50.0% |
| ルドルフ (Rank 30) | 2026/04/18 | 2 | 2 | 0 | 100.0% |
| ダンシングまるこ (Rank 36) | 2026/04/18 | 5 | 1 | 4 | 20.0% |
| ひろし (Rank 34) | 2026/04/18 | 3 | 1 | 2 | 33.3% |
| ゼータ(MSZ-006) (Rank 34) | 2026/04/09 | 3 | 1 | 2 | 33.3% |
| まか (Rank 34) | 2026/04/09 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| forward movement into punchP | 119 | 16.0% |
|---|---|---|
| punchP | 47 | 6.3% |
| forward movement into Jab StraightPP | 32 | 4.3% |
| Low Hammer2P | 31 | 4.2% |
| evade down into forward dash | 30 | 4.0% |
| evade up into forward dash | 27 | 3.6% |
| evade up into crouch dash forward | 25 | 3.4% |
| Knee Lift6K | 20 | 2.7% |
| backdash into evade down | 17 | 2.3% |
| Arrow Knuckle3P | 16 | 2.2% |
| backdash into Mow Down Chop1P+K | 15 | 2.0% |
| crouch dash forward into guardG | 15 | 2.0% |
| evade down into crouch dash forward | 13 | 1.8% |
| backdash into evade up | 12 | 1.6% |
| forward movement into One Two UpperPPP | 11 | 1.5% |
145 further openings account for the other 312 rounds.
Wolf
| forward movement into punchP | 94 | 16.3% |
|---|---|---|
| punchP | 40 | 6.9% |
| forward movement into Jab StraightPP | 32 | 5.5% |
| Low Hammer2P | 31 | 5.4% |
| evade down into forward dash | 25 | 4.3% |
| Knee Lift6K | 20 | 3.5% |
| evade up into forward dash | 20 | 3.5% |
| Arrow Knuckle3P | 16 | 2.8% |
| backdash into Mow Down Chop1P+K | 15 | 2.6% |
| crouch dash forward into guardG | 15 | 2.6% |
| evade up into crouch dash forward | 15 | 2.6% |
| backdash into evade down | 13 | 2.2% |
| forward movement into One Two UpperPPP | 11 | 1.9% |
| backdash into Short Shoulder46P+K | 10 | 1.7% |
| Rolling Savate6K+G | 9 | 1.6% |
96 further openings account for the other 212 rounds.
Lau
| forward movement into punchP | 21 | 19.3% |
|---|---|---|
| evade up into crouch dash forward | 10 | 9.2% |
| Chugeki6P | 8 | 7.3% |
| backdash into evade up | 7 | 6.4% |
| evade down into crouch dash forward | 6 | 5.5% |
| backdash into Sako Soushou4P+K | 4 | 3.7% |
| backdash into evade down | 4 | 3.7% |
| evade up into forward dash | 3 | 2.8% |
| punchP | 3 | 2.8% |
| Fukko Kensou1P | 2 | 1.8% |
| RenshouPP into Renshou Senputai3PPK | 2 | 1.8% |
| Souchuken2P | 2 | 1.8% |
| evade down into Chugeki6P | 2 | 1.8% |
| evade down into Shakashou3P | 2 | 1.8% |
| evade up into Junho Chushou33P | 2 | 1.8% |
30 further openings account for the other 31 rounds.
Jeffry
| Low Knuckle2P | 6 | 10.9% |
|---|---|---|
| evade down into forward dash | 4 | 7.3% |
| evade up into forward dash | 4 | 7.3% |
| forward movement into punchP | 4 | 7.3% |
| punchP | 4 | 7.3% |
| evade down into Elbow Butt6P | 3 | 5.5% |
| evade up into Dash Elbow66P | 3 | 5.5% |
| Ducking Low2K+G | 2 | 3.6% |
| evade down into crouch dash forward | 2 | 3.6% |
| forward dash into Ducking Low2K+G | 2 | 3.6% |
| forward movement into Double KnucklePP | 2 | 3.6% |
| Knee Attack6K | 1 | 1.8% |
| Knee Push4K | 1 | 1.8% |
| Low Knuckle2P into crouch | 1 | 1.8% |
| backdash into Elbow Butt6P | 1 | 1.8% |
15 further openings account for the other 15 rounds.
