VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

ちぃつが

Career matches17,857
Career win rate51.5%
Round win rate51.0%
Peak rank42
Distinct opponents483
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi4213,8787,0836,79551.0%
Goh371,88098289852.2%
Shun381,68088679452.7%
Pai332531569761.7%
Jacky78393950.0%
Lion3371442762.0%
Wolf33178947.1%
Lau33000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira24011912149.6%-1.1
Lau1887611240.4%-8.5
Jacky187979051.9%-1.3
Kage182958752.2%+0.7
Lion175878849.7%-1.8
Shun153866756.2%+1.0
Pai147866158.5%+6.4
Brad140776355.0%+3.4
Jeffry129567343.4%-12.1
Vanessa100643664.0%+13.8
Goh96514553.1%-2.6
Lei Fei91543759.3%+9.8
Wolf88484054.5%+1.8
El Blaze86533361.6%+11.7
Jean85414448.2%-8.0
Sarah84374744.0%-12.2
Eileen61283345.9%-1.4
Aoi59441574.6%+16.5
Taka38162242.1%-6.1
Dural64266.7%+6.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle27814213651.1%-0.3
Open26413712751.9%-0.3
Low Fence25513312252.2%-0.1
Breakable Full Fence23711312447.7%-5.3
Octagon23311911451.1%-0.3
Breakable Half Fence22912110852.8%+0.9
Single Wall2111298261.1%+8.3
Half Fence20910310649.3%-2.8
Full Fence192969650.0%-2.7
Full Fence and Open127755259.1%+5.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,37850.4%51.9%-1.5
No walls73054.7%52.6%+2.1

Walls against open: -3.6 points (95% range -8.1 to +0.9), p 0.121 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

藪からBOY (Rank 41)2026/09/18168850.0%
『ρε』.α (Rank 41)2026/09/181941521.1%
cyomiko (Rank 40)2026/09/162071335.0%
寿司眼鉄 (Rank 38)2026/09/1523131056.5%
Tokkovanessa_VF (Rank 40)2026/09/1531171454.8%
lesser-pram7 (Rank 41)2026/09/1521101147.6%
PHILTER_BOX (Rank 42)2026/09/1534171750.0%
ひかる (Rank 39)2026/09/15168850.0%
どっせプレビに出たい (Rank 41)2026/09/1323111247.8%
★闘将拉麵男★ (Rank 40)2026/09/12189950.0%
ちび太☆らふぁ~る (Rank 42)2026/09/122271531.8%
manatsu_7 (Rank 43)2026/09/0831102132.3%
ゲッパー (Rank 38)2026/09/081810855.6%
kenzan1955 (Rank 38)2026/09/082071335.0%
しょくにんマン (Rank 39)2026/08/3024131154.2%
banjar (Rank 38)2026/08/22168850.0%
いくお (Rank 42)2026/08/182011955.0%
Sore (Rank 36)2026/08/051981142.1%
jinmenusagi (Rank 44)2026/08/0437102727.0%
Source-chaude-Pa (Rank 42)2026/08/0328151353.6%
ハマラウ (Rank 42)2026/08/0335132237.1%
okinawa_39 (Rank 40)2026/07/291510566.7%
やまだ.com (Rank 36)2026/07/281913668.4%
moto__666 (Rank 39)2026/07/261771041.2%
ふかふか (Rank 36)2026/06/05169756.2%

Round openings

Every character

crouch into Gyou'in Haishu3P5415.7%
Ouda6P+K4544.8%
Ryoushi43P4004.2%
Shinchuzuki (Deflect)236P+K3613.8%
forward movement into punchP3453.6%
backdash into evade up3233.4%
Sou'unha66K2512.6%
backdash into Soushouda46P+K2342.5%
crouch into Gedan Shouda2P1952.0%
forward dash into Tenshin Kashitai1K+G1952.0%
Koromoguruma66P1882.0%
crouch into throwP+G1731.8%
forward dash into throwP+G1711.8%
crouch into Haisenchu1P1551.6%
forward dash into guardG1471.5%

724 further openings account for the other 5,397 rounds.

Counted from 2,331 of the 2,334 matches played. The rest were not pulled for openings.

Aoi

Ouda6P+K4547.4%
Ryoushi43P4006.5%
Shinchuzuki (Deflect)236P+K3615.9%
Sou'unha66K2514.1%
backdash into Soushouda46P+K2343.8%
backdash into evade up2083.4%
forward movement into punchP2073.4%
crouch into Gedan Shouda2P1953.2%
Koromoguruma66P1883.1%
backdash into Sodeshinken33P+K1442.3%
forward dash into throwP+G1212.0%
forward dash into Tsukiashibarai1P1181.9%
forward dash into Chudan Hiji'ate6P1121.8%
forward punch+kick+guard6P+K+G1121.8%
forward dash into guardG1111.8%

400 further openings account for the other 2,926 rounds.

Counted from 1,503 of the 1,505 matches played. The rest were not pulled for openings.

Shun

crouch into Gyou'in Haishu3P54122.7%
forward dash into Tenshin Kashitai1K+G1958.2%
crouch into Haisenchu1P1556.5%
crouch into Fukuchougeki2P1215.1%
forward movement into punchP1024.3%
crouch into throwP+G893.7%
backdash into evade up632.6%
backdash into Kasen Gyou'in6P+K+G572.4%
Getsuga Gakushu46P461.9%
forward dash into crouch461.9%
Haisenchu1P into crouch421.8%
forward movement into RengekiPP421.8%
Gyou'in Haishu3P into guardG391.6%
forward dash into throwP+G331.4%
Rensai Gakushu46PP into Rengeki Gakushu46PPP261.1%

224 further openings account for the other 787 rounds.

Counted from 588 of the 589 matches played. The rest were not pulled for openings.

Goh

backdash into Karura4P+K697.3%
crouch into Sune'uchi2P596.2%
backdash into evade up515.4%
crouch into Ni'oudaoshi3K+G394.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G353.7%
forward movement into punchP323.4%
Soukyu46P into forward movement293.1%
crouch into throwP+G222.3%
guardG into evade up212.2%
throwP+G202.1%
crouch dash forward into Ni'oudaoshi3K+G192.0%
forward dash into Hiji'ate6P192.0%
guardG into Garyu66K171.8%
Soukyu46P161.7%
backdash into Garyu66K161.7%

163 further openings account for the other 480 rounds.

Wolf

crouch into Low Hammer2P716.3%
forward movement into punchP37.0%
forward dash into throwP+G24.7%
guardG into evade up24.7%
guardG into throwP+G24.7%
Arrow Knuckle3P into evade down12.3%
Body Blow6P12.3%
Elbow Butt4P into backward movement12.3%
Quick Shoulder66P+K12.3%
R.A.W. AvengerP+K+G into throwP+G12.3%
backdash into Comet Hook1P12.3%
backdash into Elbow Butt4P12.3%
backdash into Heavy Middle Kick3K+G12.3%
backdash into Screw Lariat63214PP12.3%
backdash into backward movement12.3%

17 further openings account for the other 17 rounds.

Pai

backdash into Hien Dantai66PK216.7%
backdash into evade up18.3%
backdash into guardG18.3%
crouch into Souchuken2P18.3%
crouch into Souka Rensui3PP18.3%
forward dash18.3%
forward dash into Honshin Soukyaku1K+G18.3%
forward dash into Souanshou3P+K18.3%
forward dash into guardG18.3%
guardG into Chouho Soukasui66P+K18.3%
up-forward kick+guard9K+G into guardG18.3%

Lau

forward dash into Chisoutai2K+G240.0%
backdash into evade down120.0%
crouch into Souko Reppa3P+K120.0%
forward movement into punchP120.0%

Not counted here: Lion. Their matches were not pulled for openings.