Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1700 Not ranked yet: the list needs 50 matches. See the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| El Blaze | 34 | 269 | 197 | 72 | 73.2% |
|---|---|---|---|---|---|
| Jacky | 33 | 211 | 155 | 56 | 73.5% |
| Shun | 35 | 175 | 134 | 41 | 76.6% |
| Pai | — | 147 | 106 | 41 | 72.1% |
| Taka | — | 141 | 101 | 40 | 71.6% |
| Vanessa | 29 | 101 | 71 | 30 | 70.3% |
| Lau | 26 | 29 | 26 | 3 | 89.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
180 of 180 rounds counted9.3 inputs a second (559 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 9.6 | 574 | 85 |
|---|---|---|---|
| Vanessa | 8.4 | 502 | 31 |
| El Blaze | 9.3 | 557 | 26 |
| Lau | 9.8 | 585 | 21 |
| Shun | 9.5 | 571 | 17 |
By opponent's character
| El Blaze | 8.9 | 537 | 40 |
|---|---|---|---|
| Akira | 9.6 | 573 | 30 |
| Sarah | 9.1 | 544 | 33 |
| Jacky | 9.4 | 562 | 21 |
| Lei Fei | 9.4 | 565 | 15 |
| Vanessa | 9.4 | 566 | 15 |
| Jean | 10.4 | 624 | 14 |
| Goh | 8.9 | 532 | 3 |
| Lion | 9.7 | 584 | 5 |
| Wolf | 8.8 | 530 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| El Blaze | 10 | 8 | 2 | 80.0% | +14.0 |
|---|---|---|---|---|---|
| Akira | 8 | 5 | 3 | 62.5% | -15.1 |
| Sarah | 8 | 6 | 2 | 75.0% | +12.7 |
| Jacky | 5 | 3 | 2 | 60.0% | -2.5 |
| Lei Fei | 4 | 2 | 2 | 50.0% | -17.4 |
| Vanessa | 4 | 3 | 1 | 75.0% | +3.8 |
| Jean | 3 | 2 | 1 | 66.7% | +9.4 |
| Goh | 1 | 0 | 1 | 0.0% | -39.0 |
| Lion | 1 | 0 | 1 | 0.0% | -59.2 |
| Wolf | 1 | 1 | 0 | 100.0% | +38.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 10 | 6 | 4 | 60.0% | -6.8 |
|---|---|---|---|---|---|
| Full Fence | 8 | 4 | 4 | 50.0% | -19.8 |
| Octagon | 5 | 4 | 1 | 80.0% | +14.3 |
| Single Wall | 5 | 4 | 1 | 80.0% | +17.9 |
| Breakable Full Fence | 4 | 4 | 0 | 100.0% | +29.0 |
| Rectangle | 4 | 3 | 1 | 75.0% | +1.7 |
| Half Fence | 3 | 3 | 0 | 100.0% | +35.3 |
| Breakable Half Fence | 1 | 0 | 1 | 0.0% | -62.8 |
| Low Fence | 1 | 1 | 0 | 100.0% | +30.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 25 | 72.0% | 68.7% | +3.3 |
| No walls | 16 | 68.8% | 65.2% | +3.6 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 18 | 14 | 4 | 77.8% |
|---|---|---|---|---|
| 3万円CHALLENGE_TV めぐむ (Rank 31) | 3 | 2 | 1 | 66.7% |
| Umemon2026 (Rank 36) | 3 | 1 | 2 | 33.3% |
| galentsaijp (Rank 33) | 3 | 1 | 2 | 33.3% |
| nanami.madogiwa (Rank 35) | 3 | 2 | 1 | 66.7% |
| Akama-HALO (Rank 30) | 2 | 2 | 0 | 100.0% |
| anche47 (Rank 31) | 2 | 2 | 0 | 100.0% |
| ps-splitsecond (Rank 32) | 2 | 2 | 0 | 100.0% |
| versus (Rank 31) | 2 | 2 | 0 | 100.0% |
| 구닥스트렌져 (Rank 36) | 2 | 0 | 2 | 0.0% |
| ER_higante (Rank 29) | 1 | 1 | 0 | 100.0% |
| rikubon-ps (Rank 35) | 1 | 0 | 1 | 0.0% |
| けいすけ新宿 (Rank 33) | 1 | 1 | 0 | 100.0% |
| みんみんさん (Rank 35) | 1 | 0 | 1 | 0.0% |
| 藪からBOY (Rank 43) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| みんみんさん (Rank 35) | 2026/09/15 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| Akama-HALO (Rank 30) | 2026/09/15 | 2 | 2 | 0 | 100.0% |
| ps-splitsecond (Rank 32) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| Umemon2026 (Rank 36) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| versus (Rank 31) | 2026/08/31 | 2 | 2 | 0 | 100.0% |
| galentsaijp (Rank 33) | 2026/08/31 | 3 | 1 | 2 | 33.3% |
| 藪からBOY (Rank 43) | 2026/08/31 | 1 | 0 | 1 | 0.0% |
| nanami.madogiwa (Rank 35) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| rikubon-ps (Rank 35) | 2026/08/17 | 1 | 0 | 1 | 0.0% |
| けいすけ新宿 (Rank 33) | 2026/08/05 | 1 | 1 | 0 | 100.0% |
| anche47 (Rank 31) | 2026/08/05 | 2 | 2 | 0 | 100.0% |
| 구닥스트렌져 (Rank 36) | 2026/08/05 | 2 | 0 | 2 | 0.0% |
| 3万円CHALLENGE_TV めぐむ (Rank 31) | 2026/08/05 | 3 | 2 | 1 | 66.7% |
| 以前用姊夫的乾淨又衛生㊣gtkuo (Rank 27) | 2026/08/04 | 18 | 14 | 4 | 77.8% |
| ER_higante (Rank 29) | 2026/08/03 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 10 | 5.6% |
|---|---|---|
| Dash Hammer Kick66K into High Angle Upper Kick6K | 6 | 3.3% |
| forward movement into Jab StraightPP | 4 | 2.2% |
| punchP | 4 | 2.2% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 3 | 1.7% |
| Jab StraightPP into Jab Double StraightPPP | 3 | 1.7% |
| Offensive Style: forward dash into Heel Kick6K+G | 3 | 1.7% |
| backdash into evade up | 3 | 1.7% |
| crouch dash forward into Smash Straight Jab3PP | 3 | 1.7% |
| crouch dash forward into evade down | 3 | 1.7% |
| crouch dash forward into guardG | 3 | 1.7% |
| punchP into forward dash | 3 | 1.7% |
| High-Speed Jab46P into Shouda46PP | 2 | 1.1% |
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 2 | 1.1% |
| Offensive Style: forward dash into Body Blow~Bullet Hook6PP | 2 | 1.1% |
114 further openings account for the other 126 rounds.
Jacky
- Career
- 155–56 · 73.5%
- This season
- 20 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Dash Hammer Kick66K into High Angle Upper Kick6K | 6 | 7.1% |
|---|---|---|
| forward movement into punchP | 6 | 7.1% |
| forward movement into Jab StraightPP | 4 | 4.7% |
| punchP | 4 | 4.7% |
| Jab StraightPP into Jab Double StraightPPP | 3 | 3.5% |
| crouch dash forward into Smash Straight Jab3PP | 3 | 3.5% |
| punchP into forward dash | 3 | 3.5% |
| backdash into Spin Heel Sword4K+G | 2 | 2.4% |
| crouch dash forward into guardG | 2 | 2.4% |
| crouch into Squat Straight2P | 2 | 2.4% |
| forward dash into throwP+G | 2 | 2.4% |
| punchP into Jab StraightPP | 2 | 2.4% |
| High Angle Upper Kick6K into forward dash | 1 | 1.2% |
| Jab StraightPP into Double Punch Slash KickPPK | 1 | 1.2% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 1 | 1.2% |
43 further openings account for the other 43 rounds.
Vanessa
- Career
- 71–30 · 70.3%
- This season
- 8 matches · 75.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch into Stinger Low Blow1P+K | 3 | 9.7% |
|---|---|---|
| Offensive Style: forward dash into Heel Kick6K+G | 3 | 9.7% |
| Offensive Style: Body Blow into Body Blow~Bullet Hook6PP | 2 | 6.5% |
| Offensive Style: forward dash into Body Blow~Bullet Hook6PP | 2 | 6.5% |
| Offensive Style: forward movement into One TwoPP | 2 | 6.5% |
| Defensive Style: crouch into Grand Spike2P+K | 1 | 3.2% |
| Defensive Style: crouch into guardG | 1 | 3.2% |
| Defensive Style: evade up into forward dash | 1 | 3.2% |
| Defensive Style: evade up into throwP+G | 1 | 3.2% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 1 | 3.2% |
| Defensive Style: forward dash into forward movement | 1 | 3.2% |
| Defensive Style: guard into Cut-in Knee Kick6K | 1 | 3.2% |
| Defensive Style: guard into backdash | 1 | 3.2% |
| Offensive Style: Bunker Buster into Long Barrel Blow66P | 1 | 3.2% |
| Offensive Style: Bunker Buster into punchP | 1 | 3.2% |
9 further openings account for the other 9 rounds.
El Blaze
- Career
- 197–72 · 73.2%
- This season
- 7 matches · 57.1%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| High-Speed Jab46P into Shouda46PP | 2 | 7.7% |
|---|---|---|
| Shadow Spear6K into forward dash | 2 | 7.7% |
| Straight6P+K into Quick Combo6P+KP | 2 | 7.7% |
| crouch dash forward into Volcano Upper4P+K | 2 | 7.7% |
| crouch dash forward into evade down | 2 | 7.7% |
| evade up into Volcano Upper4P+K | 2 | 7.7% |
| backdash into Back Knuckle4P | 1 | 3.9% |
| backdash into Volcano Upper4P+K | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| crouch dash forward into Head Smash Kick46K | 1 | 3.9% |
| crouch dash forward into Middle Kick3K | 1 | 3.9% |
| crouch dash forward into guardG | 1 | 3.9% |
| evade down into Head Smash Kick46K | 1 | 3.9% |
| evade down into Volcano Upper4P+K | 1 | 3.9% |
| evade up into Low Kick2K | 1 | 3.9% |
5 further openings account for the other 5 rounds.
Lau
- Career
- 26–3 · 89.7%
- This season
- 5 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 3 | 14.3% |
|---|---|---|
| forward movement into punchP | 3 | 14.3% |
| RenshouPP into Renkanshou3PPP | 1 | 4.8% |
| Shakashou3P | 1 | 4.8% |
| Shakashou3P into RenshouPP | 1 | 4.8% |
| backdash into Hi'en Renshou44PP | 1 | 4.8% |
| backdash into Honten Rakutoutai46K+G | 1 | 4.8% |
| backdash into Kensou4P | 1 | 4.8% |
| backdash into Senchutai3K | 1 | 4.8% |
| backdash into throwP+G | 1 | 4.8% |
| crouch dash forward into Sako Soushou4P+K | 1 | 4.8% |
| crouch into RenshouPP | 1 | 4.8% |
| crouch into Saishikkyaku4K | 1 | 4.8% |
| crouch into Senkyaku Chushou3KP | 1 | 4.8% |
| evade up into crouch dash forward | 1 | 4.8% |
2 further openings account for the other 2 rounds.
Shun
- Career
- 134–41 · 76.6%
- This season
- 5 matches · 20.0%
- Peak rank
- 35
Significant Tells
Too few rounds to test opener patterns.
| backdash into Gyou'in Haishu3P | 2 | 11.8% |
|---|---|---|
| Getsuga Gakushu46P into Rensai Gakushu46PP | 1 | 5.9% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 5.9% |
| Tenshin Haishu4P | 1 | 5.9% |
| backdash into evade down | 1 | 5.9% |
| backward movement into Getsuga Gakushu46P | 1 | 5.9% |
| backward movement into Kasen Chugeki6P | 1 | 5.9% |
| backward movement into Kasen Zenbokushou6PP | 1 | 5.9% |
| backward movement into Rengeki Gakushu46PPP | 1 | 5.9% |
| crouch dash forward into punchP | 1 | 5.9% |
| crouch into Fukuchougeki2P | 1 | 5.9% |
| forward dash into Getsuga Gakushu46P | 1 | 5.9% |
| forward movement into Chougeki RigoutaiPK | 1 | 5.9% |
| forward movement into punchP | 1 | 5.9% |
| offensive move into evade down | 1 | 5.9% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
