VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

まどか

  • Vanessa
  • Jacky
  • Jean
  • Lau
  • Akira
  • Sarah
  • Shun
Career matches1,946
Career win rate45.3%
Round win rate48.9%
Peak rank26
Distinct opponents89
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1292 #3,146 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad2462827635244.0%
Vanessa2654328725652.9%
Jean2239315723640.0%
Jacky2430714216546.2%
Sarah2150113922.0%
Akira161321115.4%
Lau17126650.0%
Shun16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

580 of 941 rounds counted

7.2 inputs a second (432 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad7.4445154
Vanessa6.8410224
Jacky7.3441148
Jean7.041819
Akira8.450617
Sarah7.746415
Shun7.04183

By opponent's character

Akira7.3438106
Aoi7.343687
El Blaze7.344136
Jeffry7.142423
Jacky7.645614
Jean7.444631
Lion6.840716
Wolf7.243456
Lau7.344045
Goh6.941225
Pai7.242922
Vanessa7.243412
Sarah6.740429
Lei Fei7.142824
Shun7.444216
Brad6.740013
Kage6.337718
Eileen8.65147

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira36162044.4%-6.7
Aoi28141450.0%+3.9
El Blaze1611568.8%+33.3
Jeffry1612475.0%+26.7
Jacky145935.7%-10.3
Jean146842.9%-3.2
Lion1421214.3%-37.8
Wolf1441028.6%-18.6
Lau136746.1%-9.2
Goh116554.5%+6.8
Pai113827.3%-10.2
Vanessa990100.0%+52.2
Sarah83537.5%-4.6
Lei Fei72528.6%-18.5
Shun65183.3%+22.5
Brad41325.0%-19.9
Kage41325.0%-31.0
Dural2020.0%-46.3
Eileen220100.0%+61.7
Taka110100.0%+29.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall40211952.5%+4.0
Low Fence32141843.8%-0.6
Rectangle21101147.6%+4.8
Open2091145.0%-2.2
Breakable Full Fence1971236.8%-8.6
Half Fence1841422.2%-30.2
Breakable Half Fence1771041.2%-11.7
Full Fence1712570.6%+24.2
Octagon1711664.7%+17.2
Full Fence and Open157846.7%+1.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10946.8%47.6%-0.8
No walls9247.8%47.0%+0.8

Walls against open: -1.7 points (95% range -18.1 to +14.7), p 0.842 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Jyuryoku-Eileen (Rank 24)2026/08/22114736.4%
6132da (Rank 21)2026/07/141912763.2%
スタンプジャンパー (Rank 21)2026/07/1042250.0%
壱色淸淨 (Rank 26)2026/07/107070.0%
도룡밖에난몰라/RSA (Rank 21)2026/07/0931233.3%
dalmax72 (Rank 21)2026/07/09107370.0%
しろ☆おび。 (Rank 26)2026/07/0932166.7%
ぶー (Rank 21)2026/07/0352340.0%
★★★★★ (Rank 26)2026/07/0353260.0%
BANANA (Rank 28)2026/07/0341325.0%
你知道我為什麼叫雷飛嗎? (Rank 21)2026/06/29440100.0%
委員ちょ (Rank 21)2026/06/2454180.0%
moppeso (Rank 27)2026/06/2452340.0%
HaseMasa (Rank 25)2026/06/2354180.0%
Shako_P (Rank 22)2026/06/1831233.3%
김치 (Rank 22)2026/06/1243175.0%
CHASER (Rank 18)2026/06/1161516.7%
AngryBunny (Rank 23)2026/06/1131233.3%
T-J-J (Rank 24)2026/06/1151420.0%
a-week-away (Rank 27)2026/06/1131233.3%
osAnKIRA (Rank 23)2026/05/2932166.7%
penta (Rank 21)2026/05/09990100.0%
挨拶3 (Rank 26)2026/05/074040.0%
hjs29055 (Rank 16)2026/05/07660100.0%
manman (Rank 24)2026/05/0731233.3%

Round openings

Every character

forward movement into punchP464.9%
punchP424.5%
Offensive Style: forward movement into punchP303.2%
backdash into Stop Kick4K272.9%
punchP into Jab Straight272.9%
Offensive Style: Bunker Buster262.8%
evade up212.2%
Sharp Shoot1P202.1%
backdash into Spin Heel Sword4K+G202.1%
Offensive Style: evade up192.0%
Offensive Style: punch into One TwoPP192.0%
crouch into Sit Jab2P192.0%
Defensive Style: Stinger Low Blow171.8%
Offensive Style: backdash into back kick+guard4K+G151.6%
crouch into Dtee Sawk Combination3PP151.6%

223 further openings account for the other 578 rounds.

Brad

Career
276–352 · 44.0%
This season
76 matches · 46.0%
Peak rank
24

First hit in 58.9% of 304 rounds. Won 49.2% of the rounds they struck first, 44.0% of the rounds they were struck first.

Significant Tells

  • Against Aoi: opens with “1P Sharp Shoot” in 20.9% of rounds, against 4.2% against everyone else.

How is this tested?

backdash into Stop Kick4K278.8%
punchP268.5%
Sharp Shoot1P206.6%
crouch into Sit Jab2P196.2%
forward movement into punchP196.2%
crouch into Dtee Sawk Combination3PP154.9%
punchP into Jab StraightPP123.9%
backdash into Turn Savate44K82.6%
Sawk Klab6P+K72.3%
Sway Back4P+K+G into BreakdownP+K72.3%
backdash into Jackal Straight46P+K72.3%
backdash into Sharp Shoot1P72.3%
evade up72.3%
Elbow Hook6P62.0%
Sharp Shoot1P into Spine Whip4P62.0%

62 further openings account for the other 112 rounds.

Vanessa

Career
287–256 · 52.9%
This season
68 matches · 45.6%
Peak rank
26

First hit in 34.1% of 287 rounds. Won 52.0% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into punchP3010.4%
Offensive Style: Bunker Buster269.1%
Offensive Style: evade up196.6%
Offensive Style: punch into One TwoPP196.6%
Defensive Style: Stinger Low Blow175.9%
Offensive Style: backdash into back kick+guard4K+G155.2%
Offensive Style: backdash into Back Charge Kick44K+G124.2%
Defensive Style: backdash into back kick+guard4K+G113.8%
Defensive Style: backdash into Back Charge Kick44K+G93.1%
Offensive Style: Back Charge Kick93.1%
Offensive Style: forward movement into One TwoPP82.8%
Offensive Style: punch into Combo UpperPPP82.8%
Defensive Style: forward movement into punchP72.4%
Offensive Style: punch72.4%
Defensive Style: evade up62.1%

52 further openings account for the other 84 rounds.

Jacky

Career
142–165 · 46.2%
This season
42 matches · 52.4%
Peak rank
24

First hit in 54.1% of 170 rounds. Won 55.4% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Spin Heel Sword4K+G2011.6%
punchP into Jab StraightPP158.7%
forward movement into punchP137.6%
crouch into Squat Straight2P116.4%
evade up95.2%
punchP95.2%
backdash into Beat & Back KnuckleP+KP84.7%
forward movement into Jab Double StraightPPP84.7%
Slant Back Knuckle1P into Rage Kick1PK74.1%
backdash into Beat KnuckleP+K74.1%
backdash into Standing Knee Kick4K74.1%
Jab StraightPP into Jab Double StraightPPP52.9%
Squat Straight2P52.9%
backdash52.9%
forward movement into Jab StraightPP52.9%

27 further openings account for the other 38 rounds.

Jean

Career
157–236 · 40.0%
This season
28 matches · 42.9%
Peak rank
22

First hit in 64.4% of 118 rounds. Won 44.7% of the rounds they struck first, 52.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into KounirenPP1210.2%
forward movement into punchP108.5%
KounirenPP into KagizukiPPP97.6%
backdash into Nozuchi1P+K97.6%
Shitamaeken2P75.9%
forward movement into KounirenPP65.1%
punchP65.1%
punchP into KagizukiPPP65.1%
Nozuchi1P+K54.2%
crouch into Shitamaeken2P54.2%
evade up32.5%
Nozuchi1P+K into Oihiji4P+K21.7%
Nozuchi1P+K into backdash21.7%
Shitamaeken2P into backward movement21.7%
backdash21.7%

28 further openings account for the other 32 rounds.

Lau

Career
6–6 · 50.0%
This season
6 matches · 100.0%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renkanshou3PPP1458.3%
Honshin Hekiken1P+K28.3%
RenshouPP into Renkanshou3PPP28.3%
Touku Shashou897P+K28.3%
Souchuken2P14.2%
backdash into Honshin Hekiken1P+K14.2%
backdash into offensive move14.2%
crouch dash back into evade down14.2%

Akira

Career
2–11 · 15.4%
This season
5 matches · 60.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP423.5%
backdash into Chouyoushu1P211.8%
evade up211.8%
forward movement into KansuitaiPK211.8%
Housui2P15.9%
backdash into forward punch+kick6P+K15.9%
crouch into Chouyoushu1P15.9%
evade up into Chouzan Housui46P+K15.9%
evade up into Rimon Chouchu66P15.9%
evade up into backdash15.9%
forward dash into forward punch+kick6P+K15.9%

Sarah

Career
11–39 · 22.0%
This season
4 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Crescent Heel4K+G640.0%
forward movement into Jab StraightPP213.3%
Squat Straight2P16.7%
backdash into Leg Slicer2K+G16.7%
backdash into Serpent Smash Cannon2P+KK16.7%
crouch dash back into Sharpsword44K16.7%
evade up into High Kick StraightKP16.7%
punchP16.7%
punchP into Flash Piston PunchPPP16.7%

Shun

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Gyoushin Suitai4K133.3%
backdash into Koushinhi4P+K+G133.3%
crouch dash back into Gyou'in Haishu3P133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (13 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Brad: 1 of 13 tests hold up
  • Vanessa: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Shun: not tested (too few rounds)