VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

鳩男

Career matches13,023
Career win rate49.0%
Round win rate48.5%
Peak rank33
Distinct opponents782
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf327,9743,8854,08948.7%
Sarah335,0492,4982,55149.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira40120020149.9%+4.7
Jacky35417517949.4%+3.4
Wolf34117916252.5%+4.4
Jeffry24911913047.8%-0.0
Goh22710712047.1%+1.7
Pai2219013140.7%-8.5
Shun21311110252.1%+5.0
Kage1978011740.6%-4.4
Jean1896912036.5%-8.9
Lau1817810343.1%-1.2
Sarah166798747.6%+1.9
Aoi160709043.8%-5.8
Lion158738546.2%+0.2
Lei Fei130626847.7%+0.8
El Blaze117655255.6%+8.1
Vanessa115496642.6%-6.2
Brad98415741.8%-6.3
Dural59322754.2%+8.1
Taka52232944.2%-6.6
Eileen42172540.5%-9.1

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence39319120248.6%+2.4
Half Fence38717521245.2%-0.5
Breakable Half Fence38318220147.5%+1.4
Low Fence37717819947.2%+0.2
Open36518018549.3%+2.6
Octagon35917418548.5%+0.8
Breakable Full Fence34615619045.1%-2.6
Rectangle34615419244.5%-2.5
Single Wall32815017845.7%-3.0
Full Fence and Open168749444.0%-2.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2,21446.6%46.7%-0.1
No walls1,07047.5%47.5%+0.0

Walls against open: -0.1 points (95% range -3.9 to +3.7), p 0.962 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

takapiron1021 (Rank 33)2026/09/232161528.6%
igyoken55 (Rank 30)2026/09/221831516.7%
asari0727 (Rank 30)2026/09/2233181554.5%
nekomanma-01414 (Rank 31)2026/09/181810855.6%
ラオゥ (Rank 29)2026/09/161971236.8%
monky-d-taku (Rank 29)2026/09/1622111150.0%
BANANA (Rank 30)2026/09/1427131448.1%
tawava (Rank 30)2026/09/1223121152.2%
ふぇに (Rank 32)2026/09/122081240.0%
dr5046_ryo (Rank 31)2026/09/12178947.1%
獣王(設定2) (Rank 31)2026/09/111915479.0%
ロストマン (Rank 29)2026/09/101861233.3%
ごちももも (Rank 32)2026/09/091771041.2%
Uecchi-Ver53 (Rank 31)2026/09/0931112035.5%
Koutei (Rank 31)2026/09/0844242054.5%
ヘニオ (Rank 34)2026/09/0824131154.2%
会長さん (Rank 34)2026/09/0321101147.6%
HB (Rank 30)2026/09/022161528.6%
きてぃ☆ (Rank 29)2026/08/312041620.0%
misoazy (Rank 27)2026/08/311881044.4%
soul-to-denchi (Rank 34)2026/08/271871138.9%
EVOyan (Rank 30)2026/08/2330181260.0%
れもん@のびしろF (Rank 32)2026/08/191911857.9%
KO後動いて楽しい? (Rank 33)2026/08/191731417.6%
pekopekopompom (Rank 29)2026/06/111771041.2%

Round openings

Every character

backdash into evade up1,0186.9%
guardG into throwP+G6914.7%
evade down into crouch dash forward6424.4%
crouch dash forward into evade down5994.1%
crouch dash forward into throwP+G5703.9%
backdash into evade down5253.6%
guardG into evade down4903.3%
evade up into crouch dash forward4843.3%
Rolling Savate6K+G4803.3%
evade up into evade down3252.2%
throwP+G2861.9%
Quick Shoulder66P+K into forward movement2651.8%
evade down into throwP+G2561.7%
backdash into Rolling Elbow43P2191.5%
crouch dash forward into guardG2181.5%

650 further openings account for the other 7,632 rounds.

Counted from 3,630 of the 3,670 matches played. The rest were not pulled for openings.

Wolf

backdash into evade up8056.9%
guardG into throwP+G5885.1%
evade down into crouch dash forward5574.8%
crouch dash forward into throwP+G4824.2%
Rolling Savate6K+G4804.1%
backdash into evade down4413.8%
crouch dash forward into evade down3963.4%
evade up into crouch dash forward3913.4%
guardG into evade down3743.2%
Quick Shoulder66P+K into forward movement2652.3%
evade up into evade down2602.2%
throwP+G2572.2%
evade down into throwP+G2201.9%
backdash into Rolling Elbow43P2191.9%
crouch dash forward1721.5%

420 further openings account for the other 5,711 rounds.

Counted from 2,869 of the 2,895 matches played. The rest were not pulled for openings.

Sarah

backdash into evade up2136.9%
crouch dash forward into evade down2036.6%
guardG into evade down1163.8%
guardG into throwP+G1033.3%
evade up into crouch dash forward933.0%
crouch dash forward into throwP+G882.9%
evade down into crouch dash forward852.8%
backdash into evade down842.7%
crouch dash forward into Dragon Smash Cannon1K672.2%
evade up into evade down652.1%
Snap Side Chop3P into Snap Side Chop Double3PP632.0%
crouch dash forward into guardG551.8%
evade down into guardG531.7%
guardG into Crescent Heel4K+G511.6%
guardG into Dragon Smash Cannon1K391.3%

298 further openings account for the other 1,704 rounds.

Counted from 761 of the 775 matches played. The rest were not pulled for openings.