VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Shun

E-BB1

  • Wolf
Career matches8,543
Career win rate49.6%
Round win rate48.9%
Peak rank30
Distinct opponents297
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1450 #2,337 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun308,5414,2334,30849.6%
Wolf2121150.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,718 of 4,407 rounds counted

4.9 inputs a second (296 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun4.92963,708
Wolf3.923710

By opponent's character

Akira4.8290534
Jacky4.9293385
Wolf5.1306327
Aoi4.9294248
Sarah4.9293264
Jean4.8287230
Pai5.0299233
Goh5.0300208
Jeffry5.0300194
Lion5.0300140
Shun5.1308161
El Blaze4.9292174
Lau5.1304117
Kage5.0300105
Vanessa4.7283120
Eileen4.828881
Brad5.130989
Lei Fei4.627661
Taka4.929535
Dural4.728412

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira146687846.6%-2.0
Jacky129567343.4%+0.6
Wolf97534454.6%+4.2
Aoi74353947.3%-3.2
Sarah73353848.0%-0.7
Jean66353153.0%+7.2
Pai66353153.0%+2.5
Goh61322952.5%-0.9
Jeffry57282949.1%-7.0
Lion51272452.9%+4.8
Shun50272354.0%+4.5
El Blaze46222447.8%-3.7
Lau40231757.5%+9.8
Kage36201655.6%+3.1
Vanessa31112035.5%-16.6
Eileen30141646.7%+1.0
Brad28121642.9%-7.3
Lei Fei157846.7%+0.7
Taka104640.0%-6.9
Dural3030.0%-43.1

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence137706751.1%+3.7
Single Wall125606548.0%-3.0
Open121606149.6%-0.5
Rectangle119526743.7%-5.3
Half Fence112496343.8%-6.3
Breakable Half Fence109496045.0%-4.3
Octagon108495945.4%-2.9
Low Fence106634359.4%+12.3
Breakable Full Fence79413851.9%+1.2
Full Fence and Open51252649.0%-0.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66446.7%48.7%-2.1
No walls35252.0%49.7%+2.2

Walls against open: -4.3 points (95% range -11.4 to +2.8), p 0.232 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Wonda15426 (Rank 27)2026/10/16104640.0%
金田一の少年 (Rank 27)2026/10/141410471.4%
HavocWingPLZG (Rank 26)2026/10/131610662.5%
LSt_14 (Rank 33)2026/10/13101910.0%
xXsoul-childXx (Rank 29)2026/10/131431121.4%
BANANA (Rank 31)2026/10/021851327.8%
a_h_i_k_o (Rank 29)2026/09/30156940.0%
要你命3000 (Rank 26)2026/09/29136746.1%
クロサギ@はなちゃん (Rank 31)2026/09/16101910.0%
CELIS (Rank 29)2026/09/0898188.9%
wcc6181 (Rank 28)2026/09/05137653.9%
dalmax72 (Rank 28)2026/09/021714382.3%
a-week-away (Rank 29)2026/08/29104640.0%
しゅが~nsr (Rank 26)2026/08/281871138.9%
胃弱 (Rank 26)2026/08/27115645.5%
hahaha (Rank 29)2026/08/271410471.4%
okb@j>おーけーびー (Rank 30)2026/08/251541126.7%
manao_0609 (Rank 31)2026/08/2195455.6%
はげまん (Rank 27)2026/08/18123925.0%
Oo-Mujirushi-oO (Rank 30)2026/08/17167943.8%
伍の人 (Rank 29)2026/07/25156940.0%
乃木ぽん (Rank 30)2026/07/251821611.1%
cokeshi (Rank 30)2026/06/20124833.3%
kobaman (Rank 23)2026/06/19137653.9%
sankegod (Rank 26)2026/05/2392722.2%

Round openings

Every character

crouch into Shoushi Outeki1P+K79119.8%
crouch into Haisenchu1P3589.0%
evade up3067.7%
evade down2396.0%
offensive move1343.4%
RengekiPP into Saishu RenkangekiPPP1333.3%
evade up into Kasen Zenbokushou6PP1213.0%
evade down into Kasen Zenbokushou6PP1122.8%
evade up into Fukuchougeki2P1022.5%
punchP into RengekiPP982.5%
evade up into evade down842.1%
evade down into Fukuchougeki2P822.0%
evade up into punchP701.8%
punchP into Renhi ChougekiKK561.4%
evade up into Saishu RenkangekiPPP471.2%

183 further openings account for the other 1,261 rounds.

Counted from 1,005 of the 1,109 matches played. The rest were not pulled for openings.

Shun

Career
4,233–4,308 · 49.6%
This season
1,106 matches · 49.1%
Peak rank
30

First hit in 44.6% of 3,977 rounds. Won 52.5% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 61.8% of rounds, against 21.1% in their other rounds.
  • Against Akira: evades first in 54.9% of rounds, against 37.1% against everyone else.
  • After opening the round before by waiting: waits first in 27.8% of rounds, against 17.3% after anything else.
  • After winning a round: evades first in 52.8% of rounds, against 38.9% after losing one.
  • When behind: waits first in 26.6% of rounds, against 18.2% when ahead or level.
  • On 1–4 drinks: waits first in 32.9% of rounds, against 19.9% on other drink counts.
  • In round 1: opens with “crouch into 1P+K Shoushi Outeki” in 40.0% of rounds, against 13.1% in their other rounds.
  • Against Akira: opens with “evade down” in 11.1% of rounds, against 5.3% against everyone else.
  • After opening the round before with “evade down”: opens with “evade down” in 19.8% of rounds, against 5.8% after anything else.
  • After losing a round: opens with “crouch into 1P Haisenchu” in 9.1% of rounds, against 4.6% after winning one.
  • When behind: opens with “crouch into 1P Haisenchu” in 9.8% of rounds, against 5.1% when ahead or level.
  • On 5–9 drinks: opens with “evade down” in 13.9% of rounds, against 5.6% on other drink counts.

How is this tested?

crouch into Shoushi Outeki1P+K79119.9%
crouch into Haisenchu1P3589.0%
evade up3067.7%
evade down2396.0%
offensive move1343.4%
RengekiPP into Saishu RenkangekiPPP1333.3%
evade up into Kasen Zenbokushou6PP1213.0%
evade down into Kasen Zenbokushou6PP1122.8%
evade up into Fukuchougeki2P1022.6%
punchP into RengekiPP982.5%
evade up into evade down842.1%
evade down into Fukuchougeki2P822.1%
evade up into punchP701.8%
punchP into Renhi ChougekiKK561.4%
evade up into Saishu RenkangekiPPP471.2%

176 further openings account for the other 1,251 rounds.

Counted from 1,002 of the 1,106 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky34–45 · 43%21–16 · 57%-8.3
Akira43–41 · 51%13–21 · 38%+11.3
Wolf24–24 · 50%18–11 · 62%too few to test
Sarah13–18 · 42%20–13 · 61%-19.0
Aoi16–22 · 42%11–11 · 50%too few to test
Jean19–22 · 46%10–8 · 56%too few to test
Pai19–14 · 58%9–14 · 39%too few to test
Goh14–15 · 48%9–9 · 50%too few to test
Shun15–12 · 56%8–9 · 47%too few to test
Lion15–18 · 45%6–4 · 60%too few to test
El Blaze12–16 · 43%9–6 · 60%too few to test
Jeffry17–17 · 50%5–1 · 83%too few to test
Lau8–6 · 57%8–7 · 53%too few to test
Kage7–8 · 47%6–3 · 67%too few to test
Vanessa9–11 · 45%2–9 · 18%too few to test
Eileen5–6 · 45%6–4 · 60%too few to test
Brad8–7 · 53%1–4 · 20%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

104 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Wolf

Career
1–1 · 50.0%
This season
3 matches · 33.3%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body Blow6P into Dragonfish Blow6PP330.0%
evade up into Low Hammer2P220.0%
Rolling Savate6K+G110.0%
crouch into Low Hammer2P110.0%
evade up into Dragonfish Blow6PP110.0%
evade up into Rolling Savate6K+G110.0%
forward movement into Comet Hook1P110.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (20 here; about 1.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 12 of 20 tests hold up
  • Wolf: not tested (too few rounds)