VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

banpal/バンパル

Career matches13,287
Career win rate50.3%
Round win rate50.7%
Peak rank41
Distinct opponents273
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry388,2974,1534,14450.0%
Kage414,1402,0692,07150.0%
Goh3081443537953.4%
Jacky36241266.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira137716651.8%-1.8
Jacky96494751.0%+3.0
Jean71383353.5%-1.6
Shun66303645.5%-5.5
Kage58332556.9%+8.3
Goh57332457.9%+4.5
Jeffry54262848.1%-5.9
Brad51272452.9%-0.9
Vanessa41182343.9%-7.4
Sarah38271171.0%+19.4
Wolf38191950.0%-8.0
Pai35191654.3%+0.4
Aoi3426876.5%+25.3
Lei Fei34211361.8%+8.8
El Blaze27121544.4%-8.5
Lion26111542.3%-4.4
Eileen2491537.5%-9.7
Lau21101147.6%-3.7
Taka123925.0%-18.2
Dural92722.2%-38.5

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon107535449.5%-3.2
Full Fence106545250.9%+0.5
Open106624458.5%+5.8
Half Fence93504353.8%+3.9
Single Wall93534057.0%+5.5
Breakable Full Fence89513857.3%+7.2
Low Fence84374744.0%-9.9
Breakable Half Fence76354146.0%-12.4
Rectangle76393751.3%+0.5
Full Fence and Open35221362.9%+7.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls54751.6%51.9%-0.3
No walls28353.7%52.9%+0.9

Walls against open: -1.2 points (95% range -8.4 to +6.0), p 0.746 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ヘニオ (Rank 35)2026/09/2397277.8%
ぁ     やごろ (Rank 36)2026/09/2384450.0%
NORESPECT (Rank 36)2026/09/17147750.0%
Choi_Akira (Rank 38)2026/09/1725131252.0%
guigui8393 (Rank 35)2026/09/1525131252.0%
★闘将拉麵男★ (Rank 41)2026/09/15104640.0%
ドランクン//Konpay (Rank 39)2026/09/15115645.5%
ねこむーと (Rank 38)2026/09/14169756.2%
타우끼/taukee (Rank 36)2026/09/0993633.3%
ENGLID (Rank 39)2026/09/0994544.4%
banbal/バンバル (Rank 38)2026/09/0881712.5%
무파ZeroBlue (Rank 34)2026/09/05114736.4%
danimura (Rank 34)2026/08/2921111052.4%
津古さん (Rank 38)2026/08/28149564.3%
IkebukuroSarah (Rank 36)2026/08/25106460.0%
FreddieKing (Rank 35)2026/08/251510566.7%
JoonJoon (Rank 36)2026/08/24107370.0%
zaduhkj (Rank 34)2026/08/18157846.7%
躑躅 (Rank 34)2026/08/03148657.1%
elf4sale (Rank 33)2026/07/27116554.5%
mikumoJacky (Rank 33)2026/07/2084450.0%
テクノモデル (Rank 34)2026/07/20115645.5%
GOGOPEKAaa (Rank 33)2026/07/10114736.4%
duke_nomu3_zebra (Rank 36)2026/05/2694544.4%
구닥스트렌져 (Rank 33)2026/05/18103730.0%

Round openings

Every character

guardG38510.4%
Knee Push4K3258.8%
Ducking Low2K+G2937.9%
crouch into Ducking Low2K+G1915.2%
crouch dash forward into throwP+G1835.0%
backdash into guardG1764.8%
backdash1504.1%
evade up into guardG1433.9%
crouch dash forward into guardG1333.6%
guardG into backdash1283.5%
backdash into Tsunami Beat3K+G1012.7%
punchP952.6%
crouch into Tsunami Beat3K+G902.4%
crouch dash forward into Knee Attack6K852.3%
backdash into Scoop Kick4K+G742.0%

211 further openings account for the other 1,140 rounds.

Counted from 918 of the 929 matches played. The rest were not pulled for openings.

Jeffry

guardG37910.7%
Knee Push4K3259.2%
Ducking Low2K+G2938.3%
crouch into Ducking Low2K+G1915.4%
crouch dash forward into throwP+G1825.1%
backdash into guardG1674.7%
backdash1444.1%
evade up into guardG1383.9%
crouch dash forward into guardG1303.7%
guardG into backdash1273.6%
backdash into Tsunami Beat3K+G1012.9%
punchP922.6%
crouch into Tsunami Beat3K+G902.5%
crouch dash forward into Knee Attack6K852.4%
backdash into Scoop Kick4K+G742.1%

174 further openings account for the other 1,022 rounds.

Counted from 882 of the 893 matches played. The rest were not pulled for openings.

Kage

Ryu'eikyaku66K1410.8%
crouch into Surigeri2K129.2%
Hagakure-ryu In Raijingeki46P+K96.9%
backdash into Furikakato OtoshiK+G86.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP64.6%
Surigeri2K64.6%
backdash into guardG53.9%
evade up into guardG53.9%
guardG53.9%
backdash43.1%
Hagakure-ryu In Raijingeki46P+K into punchP32.3%
ResshouPP into RekkukyakuPPK32.3%
backdash into forward dash32.3%
crouch into down-back kick+guard1K+G32.3%
evade up32.3%

31 further openings account for the other 41 rounds.

Goh

backdash into guardG418.2%
Kirin33P29.1%
backdash29.1%
Kokuryusatsu Ni46P+KP into Kokuryusatsu Ni~Tsukami46P+KPP+G14.5%
backdash into Karura4P+K14.5%
backdash into backward movement14.5%
backward movement into guardG14.5%
crouch dash forward into Maegeri3K14.5%
crouch dash forward into guardG14.5%
crouch into Kirin33P14.5%
evade down into backward movement14.5%
evade up into Soukyu46P14.5%
evade up into throwP+G14.5%
guardG14.5%
guardG into backdash14.5%

2 further openings account for the other 2 rounds.