Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1064 #3,628 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 22 | 1,122 | 343 | 779 | 30.6% |
|---|---|---|---|---|---|
| Pai | 22 | 669 | 254 | 415 | 38.0% |
| Akira | 14 | 99 | 37 | 62 | 37.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,127 of 1,127 rounds counted5.5 inputs a second (330 a minute) this season. Faster than 8% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 5.5 | 333 | 709 |
|---|---|---|---|
| Pai | 5.2 | 314 | 350 |
| Akira | 6.3 | 375 | 68 |
By opponent's character
| Kage | 5.5 | 332 | 319 |
|---|---|---|---|
| Akira | 5.0 | 301 | 164 |
| Jacky | 5.1 | 304 | 116 |
| Aoi | 5.6 | 333 | 114 |
| El Blaze | 5.3 | 319 | 66 |
| Jean | 5.2 | 313 | 60 |
| Wolf | 6.6 | 398 | 39 |
| Brad | 5.5 | 330 | 30 |
| Taka | 8.2 | 491 | 34 |
| Lau | 5.3 | 320 | 33 |
| Goh | 6.5 | 389 | 24 |
| Shun | 4.7 | 284 | 28 |
| Lei Fei | 5.7 | 342 | 17 |
| Pai | 6.2 | 375 | 22 |
| Vanessa | 5.9 | 354 | 18 |
| Eileen | 5.6 | 338 | 15 |
| Sarah | 3.6 | 214 | 9 |
| Dural | 4.6 | 278 | 6 |
| Jeffry | 5.9 | 352 | 7 |
| Lion | 5.2 | 310 | 6 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Kage | 78 | 51 | 27 | 65.4% | +26.4 |
|---|---|---|---|---|---|
| Akira | 41 | 19 | 22 | 46.3% | +5.4 |
| Jacky | 30 | 9 | 21 | 30.0% | -16.1 |
| Aoi | 27 | 12 | 15 | 44.4% | +8.1 |
| El Blaze | 16 | 6 | 10 | 37.5% | -8.6 |
| Jean | 16 | 2 | 14 | 12.5% | -35.5 |
| Wolf | 11 | 2 | 9 | 18.2% | -9.6 |
| Brad | 9 | 2 | 7 | 22.2% | -17.8 |
| Taka | 9 | 4 | 5 | 44.4% | +11.9 |
| Lau | 8 | 3 | 5 | 37.5% | -1.1 |
| Goh | 6 | 3 | 3 | 50.0% | +9.5 |
| Shun | 6 | 1 | 5 | 16.7% | -24.9 |
| Lei Fei | 5 | 1 | 4 | 20.0% | -14.4 |
| Pai | 5 | 2 | 3 | 40.0% | +9.6 |
| Vanessa | 5 | 0 | 5 | 0.0% | -22.2 |
| Eileen | 4 | 0 | 4 | 0.0% | -40.9 |
| Sarah | 3 | 0 | 3 | 0.0% | -35.2 |
| Dural | 2 | 0 | 2 | 0.0% | -42.8 |
| Jeffry | 2 | 0 | 2 | 0.0% | -18.4 |
| Lion | 2 | 0 | 2 | 0.0% | -8.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 38 | 14 | 24 | 36.8% | +3.6 |
|---|---|---|---|---|---|
| Half Fence | 38 | 16 | 22 | 42.1% | -3.0 |
| Low Fence | 33 | 9 | 24 | 27.3% | -17.6 |
| Breakable Half Fence | 30 | 15 | 15 | 50.0% | +8.7 |
| Octagon | 30 | 11 | 19 | 36.7% | -7.5 |
| Open | 30 | 14 | 16 | 46.7% | +7.2 |
| Single Wall | 23 | 8 | 15 | 34.8% | -5.6 |
| Rectangle | 21 | 6 | 15 | 28.6% | -20.2 |
| Full Fence | 17 | 10 | 7 | 58.8% | +15.2 |
| Full Fence and Open | 11 | 10 | 1 | 90.9% | +49.7 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 174 | 41.4% | 42.0% | -0.6 |
| No walls | 86 | 36.0% | 41.1% | -5.1 |
Walls against open: +4.5 points (95% range -12.1 to +21.1), p 0.595 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Might小麥豆漿 (Rank 21) | 67 | 46 | 21 | 68.7% |
|---|---|---|---|---|
| AiokometeZ (Rank 24) | 23 | 3 | 20 | 13.0% |
| jin.i.enjoy (Rank 12) | 11 | 3 | 8 | 27.3% |
| きつね (Rank 28) | 9 | 0 | 9 | 0.0% |
| 俺... (Rank 21) | 9 | 9 | 0 | 100.0% |
| kosk5906 (Rank 18) | 8 | 5 | 3 | 62.5% |
| Realbard]변화의계절 (Rank 24) | 7 | 1 | 6 | 14.3% |
| [VirtuAnalytics]SuperGolden (Rank 24) | 6 | 2 | 4 | 33.3% |
| y.o.y (Rank 15) | 6 | 3 | 3 | 50.0% |
| ぬ (Rank 21) | 6 | 4 | 2 | 66.7% |
| スタンプジャンパー (Rank 22) | 6 | 1 | 5 | 16.7% |
| 委員ちょ (Rank 21) | 5 | 4 | 1 | 80.0% |
| gnarapum (Rank 24) | 4 | 2 | 2 | 50.0% |
| kim4439 (Rank 18) | 4 | 1 | 3 | 25.0% |
| あるさん (Rank 25) | 4 | 0 | 4 | 0.0% |
| まっきー氏 (Rank 38) | 4 | 0 | 4 | 0.0% |
| みらめたる (Rank 21) | 4 | 1 | 3 | 25.0% |
| インドラー (Rank 24) | 4 | 0 | 4 | 0.0% |
| ハンニバル (Rank 32) | 4 | 0 | 4 | 0.0% |
| RECOBA20 (Rank 21) | 3 | 1 | 2 | 33.3% |
| b.bananacnn2 (Rank 21) | 3 | 1 | 2 | 33.3% |
| daria01 (Rank 2) | 3 | 3 | 0 | 100.0% |
| nekodiver2 (Rank 22) | 3 | 0 | 3 | 0.0% |
| けいすけ新宿 (Rank 24) | 3 | 1 | 2 | 33.3% |
| 要你命3000 (Rank 25) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| gnarapum (Rank 24) | 2026/10/11 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| みらめたる (Rank 21) | 2026/10/06 | 4 | 1 | 3 | 25.0% |
| [VirtuAnalytics]SuperGolden (Rank 24) | 2026/10/06 | 6 | 2 | 4 | 33.3% |
| Realbard]변화의계절 (Rank 24) | 2026/10/06 | 7 | 1 | 6 | 14.3% |
| あるさん (Rank 25) | 2026/10/06 | 4 | 0 | 4 | 0.0% |
| AiokometeZ (Rank 24) | 2026/10/05 | 23 | 3 | 20 | 13.0% |
| ぬ (Rank 21) | 2026/09/28 | 6 | 4 | 2 | 66.7% |
| スタンプジャンパー (Rank 22) | 2026/09/28 | 6 | 1 | 5 | 16.7% |
| kim4439 (Rank 18) | 2026/09/28 | 4 | 1 | 3 | 25.0% |
| Might小麥豆漿 (Rank 21) | 2026/09/28 | 67 | 46 | 21 | 68.7% |
| きつね (Rank 28) | 2026/09/28 | 9 | 0 | 9 | 0.0% |
| b.bananacnn2 (Rank 21) | 2026/09/28 | 3 | 1 | 2 | 33.3% |
| まっきー氏 (Rank 38) | 2026/09/28 | 4 | 0 | 4 | 0.0% |
| kosk5906 (Rank 18) | 2026/09/28 | 8 | 5 | 3 | 62.5% |
| y.o.y (Rank 15) | 2026/09/27 | 6 | 3 | 3 | 50.0% |
| 委員ちょ (Rank 21) | 2026/09/27 | 5 | 4 | 1 | 80.0% |
| RECOBA20 (Rank 21) | 2026/09/24 | 3 | 1 | 2 | 33.3% |
| 要你命3000 (Rank 25) | 2026/09/16 | 3 | 1 | 2 | 33.3% |
| ハンニバル (Rank 32) | 2026/09/13 | 4 | 0 | 4 | 0.0% |
| 俺... (Rank 21) | 2026/09/12 | 9 | 9 | 0 | 100.0% |
| nekodiver2 (Rank 22) | 2026/09/12 | 3 | 0 | 3 | 0.0% |
| インドラー (Rank 24) | 2026/09/07 | 4 | 0 | 4 | 0.0% |
| けいすけ新宿 (Rank 24) | 2026/09/02 | 3 | 1 | 2 | 33.3% |
| daria01 (Rank 2) | 2026/06/14 | 3 | 3 | 0 | 100.0% |
| jin.i.enjoy (Rank 12) | 2026/06/13 | 11 | 3 | 8 | 27.3% |
Round openings
Every character
| guardG | 154 | 15.5% |
|---|---|---|
| punchP | 51 | 5.1% |
| punchP into Jab StraightPP | 47 | 4.7% |
| punchP into RenshouPP | 43 | 4.3% |
| Jackal Straight46P+K | 30 | 3.0% |
| RenshouPP into RaigekishouPPP | 30 | 3.0% |
| backdash into backward movement | 23 | 2.3% |
| Ensei KatanhekiP+K | 19 | 1.9% |
| Ensei Haijinkyaku7K+G | 17 | 1.7% |
| Sway Back4P+K+G into BreakdownP+K | 15 | 1.5% |
| guardG into punchP | 15 | 1.5% |
| Sway Back4P+K+G | 14 | 1.4% |
| Double Knee Solo9K | 13 | 1.3% |
| Honshin Soukyaku1K+G | 12 | 1.2% |
| Jaguar Tail2K+G | 12 | 1.2% |
225 further openings account for the other 497 rounds.
Counted from 249 of the 285 matches played. The rest were not pulled for openings.
Brad
- Career
- 343–779 · 30.6%
- This season
- 175 matches · 42.9%
- Peak rank
- 22
First hit in 46.7% of 574 rounds. Won 49.6% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- Against Akira: waits first in 74.2% of rounds, against 33.6% against everyone else.
- On Half Fence stages: attacks straight away in 85.0% of rounds, against 47.3% on the other stages.
- After opening the round before by attacking: attacks straight away in 74.6% of rounds, against 25.7% after anything else.
- Against Akira: opens with “G guard” in 53.2% of rounds, against 18.2% against everyone else.
- After opening the round before with “G guard”: opens with “G guard” in 42.1% of rounds, against 14.7% after anything else.
- After the opponent opened the round before with “G guard”: opens with “46P+K Jackal Straight” in 7.3% of rounds, against 6.1% after anything else.
| guardG | 126 | 21.9% |
|---|---|---|
| punchP into Jab StraightPP | 47 | 8.2% |
| Jackal Straight46P+K | 30 | 5.2% |
| punchP | 27 | 4.7% |
| backdash into backward movement | 20 | 3.5% |
| Sway Back4P+K+G into BreakdownP+K | 15 | 2.6% |
| Sway Back4P+K+G | 14 | 2.4% |
| Double Knee Solo9K | 13 | 2.3% |
| Jaguar Tail2K+G | 12 | 2.1% |
| Jab StraightPP into Combination UpperPPP | 10 | 1.7% |
| guardG into Jaguar Tail2K+G | 10 | 1.7% |
| guardG into punchP | 10 | 1.7% |
| Spine Whip4P into forward dash | 8 | 1.4% |
| guardG into Jackal Straight46P+K | 7 | 1.2% |
| guardG into evade down | 7 | 1.2% |
103 further openings account for the other 218 rounds.
Counted from 139 of the 175 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Kage | 29–13 · 69% | 12–9 · 57% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 254–415 · 38.0%
- This season
- 93 matches · 39.8%
- Peak rank
- 22
First hit in 54.9% of 350 rounds. Won 42.2% of the rounds they struck first, 42.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP into RenshouPP | 43 | 12.3% |
|---|---|---|
| RenshouPP into RaigekishouPPP | 30 | 8.6% |
| punchP | 24 | 6.9% |
| Ensei KatanhekiP+K | 19 | 5.4% |
| guardG | 18 | 5.1% |
| Ensei Haijinkyaku7K+G | 17 | 4.9% |
| Honshin Soukyaku1K+G | 12 | 3.4% |
| Meishouho4P+K+G into Ensei SenpukyakuK+G | 11 | 3.1% |
| back punch+kick4P+K | 11 | 3.1% |
| Ensei SenpukyakuK+G | 10 | 2.9% |
| Senchuken6P | 9 | 2.6% |
| Haitenkyaku7K | 8 | 2.3% |
| Ensei Haijinkyaku7K+G into guardG | 7 | 2.0% |
| punchP into RenkentaiPK | 7 | 2.0% |
| Senchutai3K | 6 | 1.7% |
76 further openings account for the other 118 rounds.
Akira
- Career
- 37–62 · 37.4%
- This season
- 17 matches · 29.4%
- Peak rank
- 14
Significant Tells
Too few rounds to test opener patterns.
| guardG | 10 | 14.7% |
|---|---|---|
| Jouho Touken6P into Sayu Kaikyu4PP | 5 | 7.3% |
| guardG into Jouho Touken6P | 4 | 5.9% |
| ZanshuK+G into Youshi SaikenK+GP | 3 | 4.4% |
| backdash into backward movement | 3 | 4.4% |
| backward movement | 3 | 4.4% |
| Hekishou43P into Hachimon KaidaPP | 2 | 2.9% |
| Jouho Touken6P into Youteitou6K | 2 | 2.9% |
| Jouho Touken6P into backward movement | 2 | 2.9% |
| SoutoP+K | 2 | 2.9% |
| Chouyoushu1P | 1 | 1.5% |
| Chouzan Housui46P+K | 1 | 1.5% |
| Ekishou3P | 1 | 1.5% |
| Fujinkyaku2K+G into Chutenshou2K+GP | 1 | 1.5% |
| Hekishou43P | 1 | 1.5% |
27 further openings account for the other 27 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 6 of 16 tests hold up
- Pai: 0 of 13 tests hold up
- Akira: not tested (too few rounds)
