VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

タイヨウ

Career matches23,263
Career win rate48.8%
Round win rate49.0%
Peak rank34
Distinct opponents724
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jean3112,1005,8856,21548.6%
Jeffry349,9904,9275,06349.3%
Vanessa261,16154561646.9%
Wolf26124833.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira32115316847.7%-0.5
Jacky27113613550.2%+2.7
Wolf26414312154.2%+8.0
Jeffry187998852.9%+5.7
Jean143588540.6%-6.9
Brad141588341.1%-4.8
Goh137657247.5%-1.9
Kage134577742.5%-2.7
Shun129725755.8%+3.9
Lau128517739.8%-10.7
Pai124527241.9%-6.9
Lion118635553.4%+7.5
Aoi117605751.3%+1.7
Sarah112535947.3%-1.0
Lei Fei86374943.0%-1.6
El Blaze83434051.8%+0.8
Vanessa67274040.3%-6.8
Eileen42182442.9%-4.6
Taka29161355.2%+5.0
Dural21101147.6%+1.7

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall29216113155.1%+7.1
Breakable Full Fence28113314847.3%-1.4
Low Fence27813814049.6%+2.5
Rectangle27813514348.6%+1.7
Octagon26612813848.1%+2.6
Breakable Half Fence26112114046.4%-2.5
Half Fence26111115042.5%-5.0
Full Fence24612412250.4%+3.1
Open23310213143.8%-6.8
Full Fence and Open130686252.3%+4.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,59347.2%47.5%-0.2
No walls80349.9%48.7%+1.3

Walls against open: -1.5 points (95% range -5.8 to +2.8), p 0.490 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ma_hime1007 (Rank 32)2026/09/221441028.6%
Zenpro-052 (Rank 31)2026/09/221841422.2%
REDdog.狂犬 (Rank 33)2026/09/22134930.8%
猫鼻 (Rank 33)2026/09/19159660.0%
太鼓の別人@夏Bonus無し (Rank 33)2026/09/182291340.9%
ふぇに (Rank 33)2026/09/182591636.0%
gigantic-show422 (Rank 33)2026/09/1831151648.4%
マクシミリアン15世 (Rank 31)2026/09/17147750.0%
takapiron1021 (Rank 34)2026/09/15146842.9%
ヘニオ (Rank 34)2026/09/1539172243.6%
igyoken55 (Rank 30)2026/09/1523121152.2%
zephyr_dural (Rank 32)2026/09/151841422.2%
fwnd1396 (Rank 32)2026/09/15178947.1%
たか (Rank 29)2026/09/13137653.9%
弾丸(だんまる) (Rank 29)2026/09/131513286.7%
bakureturanbu (Rank 29)2026/09/101981142.1%
gta4vcs (Rank 29)2026/09/091916384.2%
MaBoy (Rank 35)2026/09/09131127.7%
twinsshine (Rank 29)2026/09/05157846.7%
migu_garden (Rank 34)2026/09/04147750.0%
midori6127 (Rank 29)2026/09/03127558.3%
zaduhkj (Rank 34)2026/08/252561924.0%
ちょいそる (Rank 34)2026/08/05146842.9%
きてぃ☆ (Rank 30)2026/07/251612475.0%
鳩男 (Rank 31)2026/07/23125741.7%

Round openings

Every character

forward movement into punchP5295.1%
backdash into guardG3163.0%
backdash into evade down3093.0%
Dash Elbow66P3083.0%
Gyaku Seikenzuki66P into Yoko'enpi6P2572.5%
forward movement into Double KnucklePP2462.4%
Gyaku Seikenzuki66P2402.3%
Overblow Shoulder66P+K2192.1%
forward movement into KounirenPP2021.9%
backdash into evade up1971.9%
evade down into guardG1771.7%
backdash into Double Hammer Down43P1761.7%
Hammer Slide1P1341.3%
backdash into throwP+G1231.2%
Harai'uke (Deflect)4P+K+G into punchP1101.1%

944 further openings account for the other 6,834 rounds.

Counted from 2,560 of the 2,654 matches played. The rest were not pulled for openings.

Jeffry

Dash Elbow66P3086.8%
forward movement into punchP2635.8%
forward movement into Double KnucklePP2465.4%
Overblow Shoulder66P+K2194.8%
backdash into Double Hammer Down43P1763.9%
backdash into guardG1593.5%
Hammer Slide1P1343.0%
backdash into evade down1332.9%
evade down into guardG1032.3%
backdash into evade up942.1%
backdash into Tsunami Beat3K+G681.5%
crouch into Side Kick3K681.5%
Dash Elbow66P into Dash Elbow Upper66PP671.5%
guardG631.4%
backdash into throwP+G611.4%

343 further openings account for the other 2,360 rounds.

Counted from 1,125 of the 1,160 matches played. The rest were not pulled for openings.

Jean

forward movement into punchP2656.4%
Gyaku Seikenzuki66P into Yoko'enpi6P2576.2%
Gyaku Seikenzuki66P2405.8%
forward movement into KounirenPP2024.9%
backdash into evade down1744.2%
backdash into guardG1563.8%
Harai'uke (Deflect)4P+K+G into punchP1102.6%
backdash into evade up1032.5%
Harai'uke (Deflect)4P+K+G into Shutoukiri4P982.4%
forward movement into Nishin KakegeriPPK781.9%
evade down into guardG741.8%
evade down into Ryoutezuki66P+K701.7%
crouch into Chudan~Joudan Mawashigeri3KK651.6%
backdash into Kake'uchi~Maekeri'age46PK641.5%
backdash into throwP+G621.5%

352 further openings account for the other 2,141 rounds.

Counted from 1,019 of the 1,078 matches played. The rest were not pulled for openings.

Vanessa

Defensive Style: backdash into evade down1006.0%
Defensive Style: forward movement into punchP945.6%
Defensive Style: forward movement into Jab~BodyPP835.0%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP744.4%
Defensive Style: Back Charge Kick694.1%
Defensive Style: backdash into guardG694.1%
Defensive Style: forward movement into Combo High KickPPK503.0%
Defensive Style: Stinger Low Blow342.0%
Defensive Style: Ducking Body Blow332.0%
Defensive Style: backdash into Stinger Low Blow1P+K281.7%
Defensive Style: crouch into Bone Crush Middle3K281.7%
Defensive Style: evade down into guardG281.7%
Defensive Style: Ducking Body Blow into Ducking Body Smash66PP271.6%
Offensive Style: backdash into evade down241.4%
Defensive Style: back kick into Back Knuckle6P231.4%

279 further openings account for the other 913 rounds.

Wolf

backdash into evade down210.5%
Body Blow6P15.3%
Body Blow6P into Dragonfish Blow6PP15.3%
Low Drop Kick62K15.3%
Low Hammer2P15.3%
Low Hammer2P into forward dash15.3%
Low Hammer2P into throwP+G15.3%
Pounding Elbow9P+K15.3%
Screw Hook63214P15.3%
backdash into One-Hand Reverse Hammer4P+K15.3%
backdash into Short Shoulder46P+K15.3%
backdash into guardG15.3%
crouch into Low Hammer2P15.3%
forward movement into punchP15.3%
guardG15.3%

3 further openings account for the other 3 rounds.