Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1559 #1,612 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jean | 31 | 12,526 | 6,091 | 6,435 | 48.6% |
|---|---|---|---|---|---|
| Jeffry | 34 | 10,633 | 5,253 | 5,380 | 49.4% |
| Vanessa | 26 | 1,161 | 545 | 616 | 46.9% |
| Wolf | 26 | 12 | 4 | 8 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
11,295 of 13,468 rounds counted5.2 inputs a second (315 a minute) this season. Faster than 5% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 5.2 | 310 | 5,445 |
|---|---|---|---|
| Jean | 5.3 | 316 | 4,671 |
| Vanessa | 5.5 | 330 | 1,160 |
| Wolf | 5.6 | 339 | 19 |
By opponent's character
| Akira | 5.3 | 316 | 1,378 |
|---|---|---|---|
| Jacky | 5.3 | 317 | 1,240 |
| Wolf | 5.3 | 317 | 1,174 |
| Jeffry | 5.1 | 304 | 765 |
| Jean | 5.2 | 312 | 738 |
| Lau | 5.2 | 314 | 564 |
| Pai | 5.3 | 321 | 538 |
| Goh | 5.2 | 312 | 548 |
| Kage | 5.1 | 307 | 508 |
| Brad | 5.4 | 321 | 561 |
| Shun | 5.3 | 317 | 518 |
| Aoi | 5.5 | 327 | 473 |
| Lion | 5.3 | 320 | 453 |
| Sarah | 5.3 | 317 | 407 |
| Lei Fei | 5.2 | 314 | 335 |
| El Blaze | 5.2 | 310 | 346 |
| Vanessa | 5.3 | 316 | 246 |
| Eileen | 5.1 | 307 | 180 |
| Taka | 4.9 | 295 | 190 |
| Dural | 5.4 | 326 | 133 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 389 | 189 | 200 | 48.6% | -0.5 |
|---|---|---|---|---|---|
| Jacky | 347 | 177 | 170 | 51.0% | +3.5 |
| Wolf | 326 | 181 | 145 | 55.5% | +7.8 |
| Jeffry | 237 | 129 | 108 | 54.4% | +5.6 |
| Jean | 196 | 85 | 111 | 43.4% | -4.7 |
| Lau | 172 | 73 | 99 | 42.4% | -8.4 |
| Pai | 167 | 73 | 94 | 43.7% | -5.7 |
| Goh | 163 | 78 | 85 | 47.9% | -2.0 |
| Kage | 163 | 69 | 94 | 42.3% | -4.2 |
| Brad | 161 | 63 | 98 | 39.1% | -7.2 |
| Shun | 150 | 84 | 66 | 56.0% | +3.7 |
| Aoi | 143 | 71 | 72 | 49.6% | +0.4 |
| Lion | 140 | 75 | 65 | 53.6% | +6.4 |
| Sarah | 133 | 62 | 71 | 46.6% | -2.4 |
| Lei Fei | 106 | 50 | 56 | 47.2% | +1.7 |
| El Blaze | 105 | 55 | 50 | 52.4% | +0.8 |
| Vanessa | 81 | 35 | 46 | 43.2% | -5.2 |
| Eileen | 54 | 24 | 30 | 44.4% | -3.6 |
| Taka | 46 | 22 | 24 | 47.8% | -0.2 |
| Dural | 38 | 17 | 21 | 44.7% | -0.3 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 358 | 174 | 184 | 48.6% | +0.9 |
|---|---|---|---|---|---|
| Single Wall | 349 | 188 | 161 | 53.9% | +5.4 |
| Breakable Full Fence | 348 | 167 | 181 | 48.0% | -1.2 |
| Rectangle | 336 | 169 | 167 | 50.3% | +2.2 |
| Half Fence | 325 | 142 | 183 | 43.7% | -4.6 |
| Breakable Half Fence | 323 | 152 | 171 | 47.1% | -2.5 |
| Octagon | 320 | 164 | 156 | 51.2% | +4.9 |
| Full Fence | 308 | 155 | 153 | 50.3% | +2.1 |
| Open | 306 | 141 | 165 | 46.1% | -4.9 |
| Full Fence and Open | 172 | 88 | 84 | 51.2% | +2.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,960 | 48.4% | 48.3% | +0.1 |
| No walls | 1,013 | 49.7% | 49.0% | +0.6 |
Walls against open: -0.5 points (95% range -4.3 to +3.3), p 0.796 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 32) | 46 | 22 | 24 | 47.8% |
|---|---|---|---|---|
| ふぇに (Rank 34) | 36 | 13 | 23 | 36.1% |
| gigantic-show422 (Rank 34) | 34 | 16 | 18 | 47.1% |
| 混浴ジャキミリアン (Rank 31) | 30 | 17 | 13 | 56.7% |
| 太鼓の別人@稲刈準備中 (Rank 31) | 27 | 12 | 15 | 44.4% |
| zaduhkj (Rank 34) | 25 | 6 | 19 | 24.0% |
| igyoken55 (Rank 30) | 24 | 13 | 11 | 54.2% |
| Zenpro-052 (Rank 36) | 23 | 6 | 17 | 26.1% |
| たか (Rank 32) | 23 | 16 | 7 | 69.6% |
| zephyr_dural (Rank 32) | 20 | 4 | 16 | 20.0% |
| bakureturanbu (Rank 29) | 19 | 8 | 11 | 42.1% |
| fwnd1396 (Rank 32) | 19 | 8 | 11 | 42.1% |
| gta4vcs (Rank 29) | 19 | 16 | 3 | 84.2% |
| ma_hime1007 (Rank 33) | 19 | 4 | 15 | 21.1% |
| ちょいそる (Rank 32) | 19 | 7 | 12 | 36.8% |
| はげまん (Rank 26) | 19 | 11 | 8 | 57.9% |
| 鳩男 (Rank 30) | 19 | 10 | 9 | 52.6% |
| Koutei (Rank 33) | 18 | 6 | 12 | 33.3% |
| NekoPunchMaster (Rank 32) | 18 | 10 | 8 | 55.6% |
| midori6127 (Rank 29) | 18 | 11 | 7 | 61.1% |
| きてぃ☆ (Rank 30) | 18 | 14 | 4 | 77.8% |
| MaBoy (Rank 35) | 17 | 3 | 14 | 17.6% |
| duda1982 (Rank 34) | 17 | 5 | 12 | 29.4% |
| ratel-d9 (Rank 30) | 17 | 10 | 7 | 58.8% |
| twinsshine (Rank 27) | 17 | 9 | 8 | 52.9% |
Most played opponents, most recent first
| 太鼓の別人@稲刈準備中 (Rank 31) | 2026/10/15 | 27 | 12 | 15 | 44.4% |
|---|---|---|---|---|---|
| たか (Rank 32) | 2026/10/15 | 23 | 16 | 7 | 69.6% |
| NekoPunchMaster (Rank 32) | 2026/10/15 | 18 | 10 | 8 | 55.6% |
| midori6127 (Rank 29) | 2026/10/14 | 18 | 11 | 7 | 61.1% |
| Koutei (Rank 33) | 2026/10/14 | 18 | 6 | 12 | 33.3% |
| igyoken55 (Rank 30) | 2026/10/11 | 24 | 13 | 11 | 54.2% |
| zephyr_dural (Rank 32) | 2026/10/11 | 20 | 4 | 16 | 20.0% |
| 混浴ジャキミリアン (Rank 31) | 2026/10/10 | 30 | 17 | 13 | 56.7% |
| ma_hime1007 (Rank 33) | 2026/10/09 | 19 | 4 | 15 | 21.1% |
| duda1982 (Rank 34) | 2026/10/09 | 17 | 5 | 12 | 29.4% |
| はげまん (Rank 26) | 2026/10/09 | 19 | 11 | 8 | 57.9% |
| 鳩男 (Rank 30) | 2026/10/09 | 19 | 10 | 9 | 52.6% |
| ratel-d9 (Rank 30) | 2026/10/09 | 17 | 10 | 7 | 58.8% |
| twinsshine (Rank 27) | 2026/10/03 | 17 | 9 | 8 | 52.9% |
| MaBoy (Rank 35) | 2026/09/30 | 17 | 3 | 14 | 17.6% |
| ちょいそる (Rank 32) | 2026/09/30 | 19 | 7 | 12 | 36.8% |
| Zenpro-052 (Rank 36) | 2026/09/30 | 23 | 6 | 17 | 26.1% |
| ふぇに (Rank 34) | 2026/09/29 | 36 | 13 | 23 | 36.1% |
| gigantic-show422 (Rank 34) | 2026/09/29 | 34 | 16 | 18 | 47.1% |
| fwnd1396 (Rank 32) | 2026/09/29 | 19 | 8 | 11 | 42.1% |
| ヘニオ (Rank 32) | 2026/09/27 | 46 | 22 | 24 | 47.8% |
| きてぃ☆ (Rank 30) | 2026/09/25 | 18 | 14 | 4 | 77.8% |
| bakureturanbu (Rank 29) | 2026/09/10 | 19 | 8 | 11 | 42.1% |
| gta4vcs (Rank 29) | 2026/09/09 | 19 | 16 | 3 | 84.2% |
| zaduhkj (Rank 34) | 2026/08/25 | 25 | 6 | 19 | 24.0% |
Round openings
Every character
| forward movement into punchP | 650 | 5.3% |
|---|---|---|
| Dash Elbow66P | 374 | 3.0% |
| forward movement into Double KnucklePP | 319 | 2.6% |
| backdash into evade down | 307 | 2.5% |
| Gyaku Seikenzuki66P | 306 | 2.5% |
| backdash into guardG | 301 | 2.5% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 288 | 2.4% |
| Overblow Shoulder66P+K | 266 | 2.2% |
| forward movement into KounirenPP | 253 | 2.1% |
| backdash into evade up | 239 | 1.9% |
| backdash into Double Hammer Down43P | 207 | 1.7% |
| evade down into guardG | 196 | 1.6% |
| Hammer Slide1P | 172 | 1.4% |
| backdash into throwP+G | 130 | 1.1% |
| guardG | 127 | 1.0% |
1,004 further openings account for the other 8,114 rounds.
Counted from 3,014 of the 3,317 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 5,253–5,380 · 49.4%
- This season
- 1,562 matches · 49.5%
- Peak rank
- 34
First hit in 51.8% of 5,725 rounds. Won 52.2% of the rounds they struck first, 47.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 37.9% of rounds, against 26.3% in their other rounds.
- Against Akira: backs off first in 38.9% of rounds, against 25.4% against everyone else.
- After losing a round: waits first in 16.0% of rounds, against 7.8% after winning one.
- When behind: waits first in 16.3% of rounds, against 9.1% when ahead or level.
- In round 1: opens with “66P Dash Elbow” in 18.0% of rounds, against 2.7% in their other rounds.
- Against Jacky: opens with “forward movement into P punch” in 15.1% of rounds, against 5.2% against everyone else.
- After winning a round: opens with “66P+K Overblow Shoulder” in 6.2% of rounds, against 3.7% after losing one.
| Dash Elbow66P | 374 | 6.5% |
|---|---|---|
| forward movement into punchP | 350 | 6.1% |
| forward movement into Double KnucklePP | 319 | 5.5% |
| Overblow Shoulder66P+K | 266 | 4.6% |
| backdash into Double Hammer Down43P | 207 | 3.6% |
| Hammer Slide1P | 172 | 3.0% |
| backdash into guardG | 148 | 2.6% |
| backdash into evade down | 140 | 2.4% |
| backdash into evade up | 135 | 2.4% |
| evade down into guardG | 117 | 2.0% |
| backdash into Tsunami Beat3K+G | 102 | 1.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 85 | 1.5% |
| Elbow Butt6P | 85 | 1.5% |
| crouch into Side Kick3K | 81 | 1.4% |
| guardG | 77 | 1.3% |
371 further openings account for the other 3,095 rounds.
Counted from 1,424 of the 1,562 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 55–52 · 51% | 30–31 · 49% | +1.7 |
| Jacky | 44–42 · 51% | 24–19 · 56% | -2.7 |
| Wolf | 37–42 · 47% | 20–22 · 48% | +3.1 |
| Jeffry | 45–24 · 65% | 23–14 · 62% | +3.6 |
| Pai | 20–28 · 42% | 17–15 · 53% | -9.6 |
| Jean | 30–30 · 50% | 8–11 · 42% | too few to test |
| Lau | 20–32 · 38% | 5–15 · 25% | too few to test |
| Kage | 15–18 · 45% | 17–22 · 44% | +3.4 |
| Brad | 15–26 · 37% | 14–18 · 44% | -10.7 |
| Aoi | 14–19 · 42% | 12–8 · 60% | too few to test |
| Shun | 22–14 · 61% | 9–8 · 53% | too few to test |
| Lion | 22–20 · 52% | 7–4 · 64% | too few to test |
| Goh | 18–14 · 56% | 9–10 · 47% | too few to test |
| Sarah | 19–9 · 68% | 6–14 · 30% | too few to test |
| El Blaze | 18–17 · 51% | 2–2 · 50% | too few to test |
| Lei Fei | 12–17 · 41% | 4–2 · 67% | too few to test |
| Vanessa | 5–13 · 28% | 6–3 · 67% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
138 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 6,091–6,435 · 48.6%
- This season
- 1,339 matches · 48.2%
- Peak rank
- 31
First hit in 51.9% of 4,774 rounds. Won 51.5% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 28.7% of rounds, against 21.5% in their other rounds.
- Against Wolf: attacks straight away in 42.6% of rounds, against 30.1% against everyone else.
- After opening the round before by moving in: backs off first in 30.5% of rounds, against 25.6% after anything else.
- After the opponent opened the round before by attacking: attacks straight away in 32.2% of rounds, against 28.4% after anything else.
- After losing a round: waits first in 14.8% of rounds, against 9.1% after winning one.
- When behind: waits first in 15.4% of rounds, against 9.5% when ahead or level.
- In round 1: opens with “66P Gyaku Seikenzuki” in 11.9% of rounds, against 4.6% in their other rounds.
- Against Jacky: opens with “forward movement into P punch” in 12.9% of rounds, against 5.5% against everyone else.
| Gyaku Seikenzuki66P | 306 | 6.4% |
|---|---|---|
| forward movement into punchP | 299 | 6.2% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 288 | 6.0% |
| forward movement into KounirenPP | 253 | 5.3% |
| backdash into evade down | 165 | 3.4% |
| backdash into guardG | 152 | 3.2% |
| Harai'uke (Deflect)4P+K+G into punchP | 119 | 2.5% |
| backdash into evade up | 104 | 2.2% |
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 100 | 2.1% |
| forward movement into Nishin KakegeriPPK | 92 | 1.9% |
| evade down into Ryoutezuki66P+K | 80 | 1.7% |
| evade down into guardG | 79 | 1.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 73 | 1.5% |
| backdash into Sune'ori1K+G | 71 | 1.5% |
| crouch into Chudan~Joudan Mawashigeri3KK | 70 | 1.5% |
386 further openings account for the other 2,549 rounds.
Counted from 1,174 of the 1,339 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 33–48 · 41% | 18–24 · 43% | -6.3 |
| Wolf | 45–28 · 62% | 24–17 · 59% | +5.3 |
| Jacky | 36–26 · 58% | 16–23 · 41% | +19.4 |
| Goh | 18–29 · 38% | 17–16 · 52% | -12.8 |
| Jean | 15–22 · 41% | 8–7 · 53% | too few to test |
| Jeffry | 20–20 · 50% | 5–9 · 36% | too few to test |
| Lau | 15–21 · 42% | 14–14 · 50% | too few to test |
| Lion | 23–17 · 58% | 11–7 · 61% | too few to test |
| Brad | 17–20 · 46% | 5–7 · 42% | too few to test |
| Sarah | 11–13 · 46% | 4–14 · 22% | too few to test |
| Pai | 9–16 · 36% | 9–7 · 56% | too few to test |
| Shun | 14–15 · 48% | 8–7 · 53% | too few to test |
| Aoi | 8–13 · 38% | 11–7 · 61% | too few to test |
| Lei Fei | 11–18 · 38% | 4–4 · 50% | too few to test |
| El Blaze | 13–12 · 52% | 6–2 · 75% | too few to test |
| Kage | 12–12 · 50% | 7–3 · 70% | too few to test |
| Vanessa | 10–10 · 50% | 4–7 · 36% | too few to test |
| Eileen | 6–7 · 46% | 5–8 · 38% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
165 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 545–616 · 46.9%
- This season
- 411 matches · 46.7%
- Peak rank
- 26
First hit in 24.4% of 1,673 rounds. Won 51.1% of the rounds they struck first, 48.3% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 38.7% of rounds, against 25.2% in their other rounds.
- Against Akira: backs off first in 44.0% of rounds, against 30.0% against everyone else.
- In round 1: opens with “Defensive Style: Parrying High Kick (Deflect) into 46KP Parrying Combination” in 6.8% of rounds, against 3.6% in their other rounds.
- After opening the round before with “Defensive Style: Parrying High Kick (Deflect) into 46KP Parrying Combination”: opens with “Defensive Style: Back Charge Kick” in 12.9% of rounds, against 4.7% after anything else.
- After winning a round: opens with “Defensive Style: Parrying High Kick (Deflect) into 46KP Parrying Combination” in 5.1% of rounds, against 2.2% after losing one.
| Defensive Style: forward movement into punchP | 94 | 5.6% |
|---|---|---|
| Defensive Style: backdash into evade down | 84 | 5.0% |
| Defensive Style: forward movement into Jab~BodyPP | 83 | 5.0% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 74 | 4.4% |
| Defensive Style: Back Charge Kick | 69 | 4.1% |
| Defensive Style: backdash into guardG | 60 | 3.6% |
| Defensive Style: forward movement into Combo High KickPPK | 50 | 3.0% |
| Defensive Style: Stinger Low Blow | 34 | 2.0% |
| Defensive Style: Ducking Body Blow | 33 | 2.0% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 29 | 1.7% |
| Defensive Style: crouch into Bone Crush Middle3K | 28 | 1.7% |
| Defensive Style: evade down into guardG | 28 | 1.7% |
| Defensive Style: Ducking Body Blow into Ducking Body Smash66PP | 27 | 1.6% |
| Defensive Style: back kick into Back Knuckle6P | 23 | 1.4% |
| Defensive Style: Defensive Elbow (Deflect) | 22 | 1.3% |
286 further openings account for the other 939 rounds.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 9–7 · 56% | 9–14 · 39% | too few to test |
| Akira | 14–9 · 61% | 11–5 · 69% | too few to test |
| Wolf | 3–9 · 25% | 9–2 · 82% | too few to test |
| Jeffry | 10–15 · 40% | 1–4 · 20% | too few to test |
| Kage | 7–11 · 39% | 2–5 · 29% | too few to test |
| Shun | 10–9 · 53% | 4–2 · 67% | too few to test |
| Aoi | 10–10 · 50% | 4–0 · 100% | too few to test |
| Brad | 8–10 · 44% | 1–5 · 17% | too few to test |
| Sarah | 7–12 · 37% | 1–2 · 33% | too few to test |
| Jean | 5–8 · 38% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 4–8 · 33.3%
- This season
- 5 matches · 20.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 2 | 10.5% |
|---|---|---|
| Body Blow6P | 1 | 5.3% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 5.3% |
| Low Drop Kick62K | 1 | 5.3% |
| Low Hammer2P | 1 | 5.3% |
| Low Hammer2P into forward dash | 1 | 5.3% |
| Low Hammer2P into throwP+G | 1 | 5.3% |
| Pounding Elbow9P+K | 1 | 5.3% |
| Screw Hook63214P | 1 | 5.3% |
| backdash into One-Hand Reverse Hammer4P+K | 1 | 5.3% |
| backdash into Short Shoulder46P+K | 1 | 5.3% |
| backdash into guardG | 1 | 5.3% |
| crouch into Low Hammer2P | 1 | 5.3% |
| forward movement into punchP | 1 | 5.3% |
| guardG | 1 | 5.3% |
3 further openings account for the other 3 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (49 here; about 2.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 7 of 17 tests hold up
- Jean: 8 of 17 tests hold up
- Vanessa: 5 of 15 tests hold up
- Wolf: not tested (too few rounds)
