VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Shun

Kuro---maru8

  • Eileen
  • Jeffry
  • Wolf
  • Jacky
  • Lau
  • Lion
  • Goh
  • Jean
  • Brad
Career matches4,627
Career win rate52.6%
Round win rate49.3%
Peak rank30
Distinct opponents126
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1524 #1,854 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun2992549343253.3%
Jeffry2990047542552.8%
Eileen3087045741352.5%
Wolf2886544142451.0%
Jean2645623022650.4%
Lau261801008055.6%
Lion26157916658.0%
Jacky25141786355.3%
Brad2358312753.5%
Goh2235181751.4%
Akira—27141351.9%
Taka—138561.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,012 of 1,112 rounds counted

6.4 inputs a second (383 a minute) this season. Faster than 28% of the 4,069 regulars with enough rounds counted to compare.

By character played

Eileen6.4387327
Jeffry6.0361258
Wolf6.5388210
Shun6.7403104
Jacky6.840631
Lau6.840539
Lion7.243417
Goh6.036012
Jean5.835014

By opponent's character

Akira6.6394148
Wolf6.840697
Aoi6.036390
Sarah6.438481
Jeffry6.136461
Shun6.740157
Brad6.136656
El Blaze6.438254
Jean6.237159
Jacky6.639557
Pai6.538852
Goh6.639547
Vanessa6.539034
Lei Fei6.236922
Lion6.438618
Kage5.935323
Taka6.036226
Eileen6.438419
Lau6.941511

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira40192147.5%-4.2
Wolf29161355.2%+5.8
Aoi24141058.3%+7.0
Sarah2271531.8%-16.9
Jeffry1961331.6%-9.1
Shun1771041.2%-10.1
Brad1551033.3%-14.1
El Blaze157846.7%+1.4
Jean1551033.3%-14.1
Jacky138561.5%+18.1
Pai1310376.9%+24.3
Goh127558.3%+9.3
Vanessa113827.3%-23.8
Lei Fei96366.7%+22.0
Lion84450.0%-4.3
Kage74357.1%+6.9
Taka64266.7%+17.8
Eileen53260.0%+7.5
Lau330100.0%+52.6

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle35201557.1%+8.3
Breakable Half Fence32161650.0%+3.1
Low Fence32112134.4%-19.3
Half Fence31171454.8%+8.3
Octagon30111936.7%-10.8
Open28151353.6%+4.0
Single Wall25111444.0%-7.7
Full Fence23111247.8%+4.2
Breakable Full Fence22121054.5%+6.2
Full Fence and Open149564.3%+12.8

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls17350.3%47.4%+2.9
No walls8543.5%50.9%-7.3

Walls against open: +10.2 points (95% range -3.5 to +23.9), p 0.146 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

sby (Rank 30)2026/10/1763350.0%
IntakeAL (Rank 32)2026/10/1642250.0%
しゅが~nsr (Rank 27)2026/10/1342250.0%
hellohair (Rank 23)2026/10/12440100.0%
twinsshine (Rank 27)2026/10/1242250.0%
鳩男 (Rank 31)2026/10/1293633.3%
たわばTAWABA (Rank 29)2026/10/1153260.0%
HEDO/ (Rank 28)2026/10/1131233.3%
be-shedded (Rank 29)2026/10/1164266.7%
え~る (Rank 27)2026/10/1052340.0%
Shadow (Rank 30)2026/10/1032166.7%
jackgnhang (Rank 29)2026/10/1042250.0%
おるが@のびしろF (Rank 32)2026/10/084040.0%
こて (Rank 30)2026/10/0432166.7%
タイヨウ (Rank 30)2026/10/034040.0%
tamaneen (Rank 30)2026/10/0242250.0%
tawava (Rank 31)2026/09/2783537.5%
B.S.R-JP (Rank 30)2026/09/2752340.0%
イチゲン (Rank 29)2026/09/1731233.3%
会長さん (Rank 28)2026/09/1541325.0%
うをん (Rank 30)2026/09/13440100.0%
ガンオンやりたひ (Rank 30)2026/09/1241325.0%
失礼!スマッシュ☆彡 (Rank 27)2026/09/0353260.0%
Evolution.K (Rank 28)2026/07/2731233.3%
youama (Rank 24)2026/07/2031233.3%

Round openings

Every character

guardG303.8%
backdash into Elbow Butt4P263.2%
guardG into punchP182.2%
punchP into Double KnucklePP182.2%
guardG into evade up162.0%
Ducking Low2K+G151.9%
Elbow Butt141.8%
guardG into evade down141.8%
punchP141.8%
punchP into kickK141.8%
Low Knuckle2P121.5%
backdash into guardG121.5%
backdash into kickK121.5%
Screw Hook63214P into Screw Lariat63214PP111.4%
Kousokuhon7K+G101.2%

308 further openings account for the other 563 rounds.

Counted from 202 of the 283 matches played. The rest were not pulled for openings.

Jeffry

Career
475–425 · 52.8%
This season
72 matches · 34.7%
Peak rank
29

First hit in 58.0% of 243 rounds. Won 42.5% of the rounds they struck first, 39.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Double KnucklePP187.4%
Ducking Low2K+G156.2%
Elbow Butt6P124.9%
Low Knuckle2P124.9%
backdash into kickK124.9%
Elbow Butt6P into Elbow Hammer6PP72.9%
guardG into backdash72.9%
punchP into kickK72.9%
Body CrushP+K62.5%
Knee Push4K into Knee Push Wild Hook4KP62.5%
backdash into Stunner Knee KickKPK52.1%
backdash into Stunner KnuckleKP52.1%
guardG into evade up52.1%
guardG into kickK52.1%
Double KnucklePP into Double Knuckle~UpperPPP41.6%

75 further openings account for the other 117 rounds.

Counted from 63 of the 72 matches played. The rest were not pulled for openings.

Wolf

Career
441–424 · 51.0%
This season
56 matches · 57.1%
Peak rank
28

First hit in 50.5% of 220 rounds. Won 55.0% of the rounds they struck first, 48.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Elbow Butt4P2611.8%
Screw Hook63214P into Screw Lariat63214PP115.0%
Low Drop Kick62K94.1%
guardG73.2%
guardG into punchP73.2%
punchP into Jab StraightPP73.2%
backdash into guardG62.7%
crouch into Low Hammer2P62.7%
guardG into Low Drop Kick62K62.7%
Low Hammer2P into evade down52.3%
R.A.W. AvengerP+K+G52.3%
crouch dash back into Elbow Butt4P52.3%
guardG into evade down52.3%
punchP into throw escape52.3%
Low Drop Kick62K into guardG41.8%

72 further openings account for the other 106 rounds.

Counted from 52 of the 56 matches played. The rest were not pulled for openings.

Shun

Career
493–432 · 53.3%
This season
33 matches · 39.4%
Peak rank
29

First hit in 54.8% of 124 rounds. Won 52.9% of the rounds they struck first, 35.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P75.7%
guardG75.7%
guardG into punchP75.7%
guardG into evade up64.8%
guardG into throw escape64.8%
offensive move54.0%
Gyou'in Haishu3P32.4%
Haisenchu1P into Haisenchu Kaikakyaku1PK32.4%
punchP32.4%
punchP into RengekiPP32.4%
punchP into throw escape32.4%
Getsuga Gakushu46P21.6%
Gyoushin Suitai4K21.6%
Gyoushin Suitai4K into Getsuga Chougeki4KP21.6%
backdash into guardG21.6%

57 further openings account for the other 63 rounds.

Counted from 31 of the 33 matches played. The rest were not pulled for openings.

Eileen

Career
457–413 · 52.5%
This season
88 matches · 51.1%
Peak rank
30

First hit in 47.1% of 102 rounds. Won 54.2% of the rounds they struck first, 46.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kousokuhon7K+G109.7%
Kousokuhon7K+G into guardG76.8%
Enkou Nyudou214P+K into Enkou ShutsudouP65.8%
guardG65.8%
punchP into Rensou HekizanPPP54.8%
Enkou Nyudou214P+K43.9%
Goku Senshin (Deflect)4P+K+G43.9%
punchP into Enkou RensouPP43.9%
Douchu6P32.9%
Enkou RensouPP into Rensou HekizanPPP32.9%
Zensoutai2K+G into Rigou TenshintaiK+G32.9%
forward movement into punchP32.9%
Douchu6P into Jouho Chu'un6PP21.9%
Taisei Honsou214P into Honsokuteki214PK21.9%
evade down into Matsumensou4P+K21.9%

33 further openings account for the other 39 rounds.

Counted from 28 of the 88 matches played. The rest were not pulled for openings.

Lau

Career
100–80 · 55.6%
This season
9 matches · 55.6%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Koryu Tenshinkyaku6K+G410.3%
Fukko Kensou1P37.7%
Kosoushou46P37.7%
RenshouPP into Renkanshou3PPP37.7%
Senchutai3K25.1%
backdash into guardG25.1%
down-back kick1K into Ko'en TenshinkyakuKK25.1%
Chugeki6P12.6%
Chugeki6P into Hou'ou Soushou6PP12.6%
Fukko Kensou1P into Ko'en TenshinkyakuKK12.6%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP12.6%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK12.6%
Souchuken2P12.6%
backdash into Kasoutai2K12.6%
backdash into Saishikkyaku4K12.6%

12 further openings account for the other 12 rounds.

Jacky

Career
78–63 · 55.3%
This season
12 matches · 75.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Beat KnuckleP+K into Beat & Back KnuckleP+KP310.7%
guardG310.7%
Beat KnuckleP+K into Beat Spin KickP+KK27.1%
guardG into evade down27.1%
punchP into Punch High KickPK27.1%
Low Spin Kick1K+G13.6%
Slide Shuffle (Deflect)4P+K+G13.6%
Spin Heel Sword4K+G into guardG13.6%
Spinning KickK+G into Lightning Kick 12K+G13.6%
backdash into Beat & Back KnuckleP+KP13.6%
backdash into Beat Spin KickP+KK13.6%
backdash into Slant Back Knuckle1P13.6%
backdash into throwP+G13.6%
crouch dash forward into Smash Straight3P13.6%
guardG into Beat & Back KnuckleP+KP13.6%

6 further openings account for the other 6 rounds.

Counted from 8 of the 12 matches played. The rest were not pulled for openings.

Lion

Career
91–66 · 58.0%
This season
5 matches · 80.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Souji SenpuP+K315.8%
punchP into kickK315.8%
crouch into Zensoutai2KK210.5%
guardG210.5%
Banchu6P15.3%
Banchu6P into Banchu Renkanshu6PP15.3%
Katousui2P15.3%
Katousui2P into Sen'inshou3P15.3%
Katousui2P into crouch15.3%
Katousui2P into evade down15.3%
backdash15.3%
guardG into Banchu6P15.3%
punchP15.3%

Goh

Career
18–17 · 51.4%
This season
3 matches · 33.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G18.3%
Sokkotsu Kudaki1K+G18.3%
Soukyu46P18.3%
Sune'uchi2P into Karigeri1K18.3%
Tsukikage6K18.3%
crouch dash back into Karura4P+K18.3%
evade down18.3%
guardG into evade down18.3%
punchP18.3%
punchP into Tsurane ShoudaPP18.3%
punchP into kickK18.3%
punchP into throw escape18.3%

Brad

Career
31–27 · 53.5%
This season
2 matches · 50.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sway Back4P+K+G into BreakdownP+K350.0%
guardG into Jolt Upper~Spin Kick3PK116.7%
guardG into Sawk Klab6P+K116.7%
punchP into Jab~High KickPK116.7%

Jean

Career
230–226 · 50.4%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chudan Ushiro Mawashigeri66K120.0%
Hangetsu NirenzukiP+K120.0%
Hizageri4K into Kousenshu4KP120.0%
Shitamaeken2P into Yoko'enpi6P120.0%
backdash120.0%

Counted from 1 of the 3 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jean: not tested (too few rounds)