VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

KumadaP

Career matches8,390
Career win rate51.2%
Round win rate50.8%
Peak rank37
Distinct opponents252
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion378,3904,2984,09251.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Kage2138912441.8%-6.6
Jacky152827054.0%+4.1
Akira150757550.0%-7.2
Lau140687248.6%-2.1
Jean95445146.3%-7.6
Shun84513360.7%+15.5
Goh68323647.1%-4.8
Aoi60352558.3%+9.6
Jeffry59322754.2%+5.7
Vanessa58312753.5%+2.1
Lei Fei57282949.1%-4.6
Lion53282552.8%-0.5
Wolf53361767.9%+7.5
Brad52302257.7%+10.9
Sarah52282453.9%-1.8
El Blaze42281466.7%+14.1
Pai39201951.3%+0.7
Dural1710758.8%-2.5
Eileen1751229.4%-23.1
Taka146842.9%-4.3

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1801017956.1%+3.6
Half Fence156768048.7%+0.6
Open149787152.4%+3.6
Single Wall149846556.4%+5.3
Rectangle147777052.4%-0.3
Full Fence144766852.8%+2.0
Low Fence138597942.8%-9.9
Breakable Full Fence134726253.7%+1.4
Octagon131696252.7%-0.7
Full Fence and Open66323448.5%-2.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls89252.8%51.7%+1.1
No walls43650.7%50.8%-0.1

Walls against open: +1.2 points (95% range -4.6 to +7.0), p 0.685 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ゲッパー (Rank 39)2026/09/2242172540.5%
DJG10159 (Rank 38)2026/09/18127558.3%
ねこむーと (Rank 38)2026/09/17146842.9%
マンジャロ打ちたい (Rank 35)2026/09/171811761.1%
nidaimebannai (Rank 38)2026/09/14114736.4%
ふかふか (Rank 38)2026/09/13142548838.0%
くりたろう (Rank 39)2026/09/06134930.8%
onigiryy_14 (Rank 36)2026/09/06137653.9%
hikabun (Rank 36)2026/09/061911857.9%
イイクルーン (Rank 36)2026/06/0741182343.9%
テクノモデル (Rank 35)2026/05/30118372.7%
アントン・ヘーシンク (Rank 33)2026/05/291210283.3%
lapislazuli (Rank 37)2026/05/281981142.1%
MikuMartineau (Rank 32)2026/05/272214863.6%
siroiro_16bit (Rank 39)2026/05/262872125.0%
megadeth0112 (Rank 37)2026/05/262617965.4%
マーレさん (Rank 32)2026/05/231810855.6%
スナ (Rank 36)2026/05/1931201164.5%
アセスルファムK (Rank 37)2026/05/1931161551.6%
初代マサオ (Rank 37)2026/05/0928151353.6%
ヘニオ (Rank 32)2026/04/2534181652.9%
乃木ぽん (Rank 31)2026/04/24117463.6%
Iei-Taicho-0624 (Rank 33)2026/04/161331023.1%
まきお (Rank 34)2026/04/14156940.0%
ヤートン ようつべ (Rank 37)2026/04/10124833.3%

Round openings

Lion

guardG76412.9%
crouch into Katousui2P5859.9%
Banchu6P4858.2%
backward movement into forward punch+kick6P+K4477.6%
Katousui2P3385.7%
guardG into Katousui2P3285.5%
crouch into Shicchi Soutai3K+G2153.6%
guardG into throwP+G1773.0%
guardG into Kousoutai2K+G1632.8%
Tenshin Ryou'inkyaku6K+G1292.2%
forward punch+kick6P+K into punchP1262.1%
guardG into Senkyutai1K1202.0%
forward punch+kick6P+K into Banchu6P1091.9%
guardG into Banchu6P1071.8%
guardG into Sen'inshou3P981.7%

203 further openings account for the other 1,716 rounds.

Counted from 1,467 of the 1,475 matches played. The rest were not pulled for openings.