Virtua Fighter 5 REVO · v1.10 · Region: South America
黒シャツ
Characters played — VF5's own record
| Lau | 33 | 868 | 459 | 409 | 52.9% |
|---|---|---|---|---|---|
| Goh | — | 730 | 389 | 341 | 53.3% |
| Jean | — | 708 | 426 | 282 | 60.2% |
| Pai | 33 | 640 | 345 | 295 | 53.9% |
| Wolf | 33 | 637 | 346 | 291 | 54.3% |
| Sarah | — | 537 | 302 | 235 | 56.2% |
| El Blaze | 32 | 475 | 268 | 207 | 56.4% |
| Vanessa | 33 | 468 | 267 | 201 | 57.0% |
| Brad | 33 | 467 | 272 | 195 | 58.2% |
| Dural | — | 447 | 258 | 189 | 57.7% |
| Aoi | 32 | 431 | 242 | 189 | 56.1% |
| Jeffry | 32 | 394 | 231 | 163 | 58.6% |
| Shun | 32 | 334 | 198 | 136 | 59.3% |
| Lion | 33 | 246 | 157 | 89 | 63.8% |
| Kage | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 146 | 82 | 64 | 56.2% | +2.2 |
|---|---|---|---|---|---|
| Wolf | 136 | 67 | 69 | 49.3% | -8.1 |
| Jacky | 121 | 61 | 60 | 50.4% | -4.8 |
| Jeffry | 117 | 63 | 54 | 53.9% | -2.6 |
| Pai | 104 | 61 | 43 | 58.6% | +2.7 |
| Goh | 88 | 53 | 35 | 60.2% | +8.3 |
| Jean | 85 | 48 | 37 | 56.5% | +1.6 |
| Kage | 84 | 55 | 29 | 65.5% | +10.3 |
| Shun | 83 | 53 | 30 | 63.9% | +7.9 |
| Sarah | 75 | 36 | 39 | 48.0% | -8.5 |
| Brad | 74 | 38 | 36 | 51.4% | -0.3 |
| Aoi | 61 | 29 | 32 | 47.5% | -8.8 |
| Lau | 61 | 33 | 28 | 54.1% | +1.4 |
| Lion | 58 | 28 | 30 | 48.3% | -4.0 |
| El Blaze | 46 | 28 | 18 | 60.9% | +6.1 |
| Eileen | 42 | 25 | 17 | 59.5% | +5.6 |
| Vanessa | 31 | 19 | 12 | 61.3% | +6.5 |
| Lei Fei | 26 | 9 | 17 | 34.6% | -19.1 |
| Taka | 18 | 11 | 7 | 61.1% | +1.1 |
| Dural | 16 | 9 | 7 | 56.2% | +4.2 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 192 | 100 | 92 | 52.1% | -1.5 |
|---|---|---|---|---|---|
| Open | 156 | 79 | 77 | 50.6% | -6.1 |
| Half Fence | 150 | 84 | 66 | 56.0% | +2.0 |
| Full Fence | 147 | 86 | 61 | 58.5% | +3.4 |
| Low Fence | 143 | 80 | 63 | 55.9% | +0.8 |
| Breakable Full Fence | 142 | 81 | 61 | 57.0% | +3.2 |
| Octagon | 142 | 74 | 68 | 52.1% | -1.5 |
| Rectangle | 136 | 78 | 58 | 57.4% | +3.3 |
| Single Wall | 134 | 69 | 65 | 51.5% | -5.5 |
| Full Fence and Open | 66 | 41 | 25 | 62.1% | +6.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 909 | 55.3% | 54.1% | +1.2 |
| No walls | 433 | 52.7% | 55.9% | -3.3 |
Walls against open: +4.5 points (95% range -1.3 to +10.2), p 0.127 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 獣王(設定2) (Rank 32) | 24 | 18 | 6 | 75.0% |
|---|---|---|---|---|
| striker0123 (Rank 31) | 22 | 15 | 7 | 68.2% |
| horahukin-DRZ (Rank 25) | 12 | 12 | 0 | 100.0% |
| hsat0310 (Rank 35) | 12 | 4 | 8 | 33.3% |
| maripon (Rank 31) | 12 | 10 | 2 | 83.3% |
| ありがとナス (Rank 30) | 12 | 11 | 1 | 91.7% |
| たけぞう (Rank 30) | 12 | 5 | 7 | 41.7% |
| mikumoJacky (Rank 33) | 11 | 5 | 6 | 45.5% |
| motor_colt61 (Rank 33) | 11 | 6 | 5 | 54.5% |
| zaduhkj (Rank 35) | 11 | 8 | 3 | 72.7% |
| 南部の釣れないルアー (Rank 31) | 11 | 5 | 6 | 45.5% |
| BANANA (Rank 29) | 10 | 7 | 3 | 70.0% |
| Black-Swan104-_- (Rank 32) | 10 | 4 | 6 | 40.0% |
| タイヨウ (Rank 32) | 10 | 8 | 2 | 80.0% |
| 会長さん (Rank 32) | 10 | 2 | 8 | 20.0% |
| 躑躅 (Rank 35) | 10 | 6 | 4 | 60.0% |
| BudEkins_may (Rank 32) | 9 | 6 | 3 | 66.7% |
| gonta_hawkfield (Rank 30) | 9 | 7 | 2 | 77.8% |
| pinturicchio (Rank 31) | 9 | 4 | 5 | 44.4% |
| ∈挙動不審∋ (Rank 35) | 9 | 5 | 4 | 55.6% |
| さいたま梅澤/T.Umezawa (Rank 30) | 9 | 6 | 3 | 66.7% |
| 冷やし蟹ラーメンマン (Rank 31) | 9 | 6 | 3 | 66.7% |
| Grimaster (Rank 31) | 8 | 7 | 1 | 87.5% |
| KAT (Rank 34) | 8 | 4 | 4 | 50.0% |
| junicue (Rank 33) | 8 | 6 | 2 | 75.0% |
Most played opponents, most recent first
| 南部の釣れないルアー (Rank 31) | 2026/09/23 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| gonta_hawkfield (Rank 30) | 2026/09/23 | 9 | 7 | 2 | 77.8% |
| 獣王(設定2) (Rank 32) | 2026/09/22 | 24 | 18 | 6 | 75.0% |
| タイヨウ (Rank 32) | 2026/09/18 | 10 | 8 | 2 | 80.0% |
| striker0123 (Rank 31) | 2026/09/18 | 22 | 15 | 7 | 68.2% |
| 冷やし蟹ラーメンマン (Rank 31) | 2026/09/16 | 9 | 6 | 3 | 66.7% |
| mikumoJacky (Rank 33) | 2026/09/10 | 11 | 5 | 6 | 45.5% |
| junicue (Rank 33) | 2026/09/08 | 8 | 6 | 2 | 75.0% |
| hsat0310 (Rank 35) | 2026/08/31 | 12 | 4 | 8 | 33.3% |
| ∈挙動不審∋ (Rank 35) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| BudEkins_may (Rank 32) | 2026/08/28 | 9 | 6 | 3 | 66.7% |
| motor_colt61 (Rank 33) | 2026/08/24 | 11 | 6 | 5 | 54.5% |
| zaduhkj (Rank 35) | 2026/08/24 | 11 | 8 | 3 | 72.7% |
| KAT (Rank 34) | 2026/08/17 | 8 | 4 | 4 | 50.0% |
| ありがとナス (Rank 30) | 2026/08/17 | 12 | 11 | 1 | 91.7% |
| horahukin-DRZ (Rank 25) | 2026/08/03 | 12 | 12 | 0 | 100.0% |
| BANANA (Rank 29) | 2026/08/03 | 10 | 7 | 3 | 70.0% |
| maripon (Rank 31) | 2026/07/25 | 12 | 10 | 2 | 83.3% |
| pinturicchio (Rank 31) | 2026/07/15 | 9 | 4 | 5 | 44.4% |
| 躑躅 (Rank 35) | 2026/07/13 | 10 | 6 | 4 | 60.0% |
| たけぞう (Rank 30) | 2026/07/06 | 12 | 5 | 7 | 41.7% |
| Grimaster (Rank 31) | 2026/07/03 | 8 | 7 | 1 | 87.5% |
| Black-Swan104-_- (Rank 32) | 2026/06/15 | 10 | 4 | 6 | 40.0% |
| 会長さん (Rank 32) | 2026/06/05 | 10 | 2 | 8 | 20.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/05/11 | 9 | 6 | 3 | 66.7% |
Round openings
Every character
| guardG | 370 | 6.4% |
|---|---|---|
| punchP | 294 | 5.1% |
| backdash into evade up | 241 | 4.2% |
| backward movement into evade up | 153 | 2.6% |
| backdash into Honrakukyaku46K+G | 125 | 2.1% |
| evade down | 108 | 1.9% |
| evade down into guardG | 108 | 1.9% |
| evade up into evade down | 104 | 1.8% |
| evade up into crouch dash back | 101 | 1.7% |
| crouch into down-back kick1K | 90 | 1.6% |
| evade up into crouch dash forward | 88 | 1.5% |
| backdash into guardG | 67 | 1.1% |
| forward dash into guardG | 67 | 1.1% |
| punchP into forward dash | 67 | 1.1% |
| Souko Sensou66P+K | 60 | 1.0% |
847 further openings account for the other 3,760 rounds.
Counted from 1,434 of the 1,470 matches played. The rest were not pulled for openings.
Pai
| backdash into Honrakukyaku46K+G | 125 | 11.0% |
|---|---|---|
| guardG | 95 | 8.4% |
| punchP | 69 | 6.1% |
| punchP into RenkentaiPK | 48 | 4.2% |
| crouch into down-back kick1K | 46 | 4.1% |
| backdash into evade up | 38 | 3.4% |
| Kochoukyaku4K+G | 32 | 2.8% |
| Senchutai3K into Senkyaku Chushou3KP | 30 | 2.6% |
| Enbu Renkyaku6K+G | 25 | 2.2% |
| Honshin Soukyaku1K+G | 25 | 2.2% |
| Soukasui3P into Souka Rensui3PP | 24 | 2.1% |
| evade down | 24 | 2.1% |
| crouch into Honshin Soukyaku1K+G | 22 | 1.9% |
| backward movement into evade up | 21 | 1.9% |
| backdash into guardG | 18 | 1.6% |
165 further openings account for the other 491 rounds.
Lau
| Souko Sensou66P+K | 60 | 5.8% |
|---|---|---|
| crouch into down-back kick1K | 44 | 4.2% |
| guardG | 44 | 4.2% |
| backdash into Kosoushou46P | 40 | 3.9% |
| backward movement into evade up | 39 | 3.8% |
| backdash into evade up | 32 | 3.1% |
| Fukko Kensou1P | 30 | 2.9% |
| evade down | 29 | 2.8% |
| Chugeki6P | 28 | 2.7% |
| punchP into RenshouPP | 27 | 2.6% |
| crouch into Chisoutai2K+G | 26 | 2.5% |
| punchP | 24 | 2.3% |
| backdash into Sako Soushou4P+K | 23 | 2.2% |
| evade up into evade down | 23 | 2.2% |
| crouch dash back into guardG | 19 | 1.8% |
171 further openings account for the other 548 rounds.
Shun
| punchP | 67 | 8.1% |
|---|---|---|
| guardG | 66 | 8.0% |
| punchP into RengekiPP | 39 | 4.7% |
| backdash into evade up | 36 | 4.3% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 30 | 3.6% |
| evade up into crouch dash back | 29 | 3.5% |
| evade up into evade down | 26 | 3.1% |
| backward movement into evade up | 25 | 3.0% |
| crouch into Fukuchougeki2P | 23 | 2.8% |
| evade up into crouch dash forward | 22 | 2.6% |
| evade down | 21 | 2.5% |
| Kasen Chugeki6P | 17 | 2.0% |
| RengekiPP into Saishu RenkangekiPPP | 16 | 1.9% |
| Koushinhi4P+K+G | 15 | 1.8% |
| crouch into Gyousentai2K | 14 | 1.7% |
132 further openings account for the other 384 rounds.
Jeffry
| punchP | 73 | 10.2% |
|---|---|---|
| Middle Hell Stab6P+K | 55 | 7.7% |
| guardG | 41 | 5.7% |
| backdash into Head Attack46P+K | 33 | 4.6% |
| backdash into evade up | 23 | 3.2% |
| Ducking Low2K+G | 21 | 2.9% |
| punchP into forward dash | 19 | 2.7% |
| crouch into Ducking Low2K+G | 17 | 2.4% |
| punchP into Double KnucklePP | 17 | 2.4% |
| backdash into Side Kick3K | 14 | 2.0% |
| crouch into Low Knuckle2P | 14 | 2.0% |
| forward dash into guardG | 14 | 2.0% |
| backdash into Double Hammer Down43P | 11 | 1.5% |
| evade down into guardG | 11 | 1.5% |
| forward dash into Elbow Butt6P | 11 | 1.5% |
134 further openings account for the other 341 rounds.
Aoi
| backdash into evade up | 64 | 9.9% |
|---|---|---|
| guardG | 59 | 9.1% |
| punchP into NirentotsuPP | 44 | 6.8% |
| backward movement into evade up | 35 | 5.4% |
| Chudan Hiji'ate6P | 32 | 4.9% |
| crouch into Kusanagi2K+G | 24 | 3.7% |
| evade down into guardG | 19 | 2.9% |
| NirentotsuPP into Nirentotsu OuchuPPP | 17 | 2.6% |
| forward dash into guardG | 16 | 2.5% |
| Sou'unha66K | 15 | 2.3% |
| evade up into crouch dash forward | 14 | 2.2% |
| evade up into evade down | 14 | 2.2% |
| backdash into guardG | 13 | 2.0% |
| backdash into Shizuriyuki6K+G | 12 | 1.9% |
| evade up into crouch dash back | 12 | 1.9% |
104 further openings account for the other 259 rounds.
Wolf
| punchP into Jab StraightPP | 32 | 5.2% |
|---|---|---|
| backdash into evade up | 28 | 4.5% |
| Rolling Savate6K+G | 26 | 4.2% |
| evade down into Elbow Butt4P | 26 | 4.2% |
| Low Smash2K | 22 | 3.6% |
| backdash into Mow Down Chop1P+K | 22 | 3.6% |
| crouch into Arrow Knuckle3P | 19 | 3.1% |
| Elbow Butt4P into punchP | 18 | 2.9% |
| crouch into Low Hammer2P | 17 | 2.8% |
| Arrow Knuckle3P | 16 | 2.6% |
| punchP | 16 | 2.6% |
| evade up into crouch dash back | 15 | 2.4% |
| forward movement into Elbow Butt4P | 15 | 2.4% |
| Quick Shoulder66P+K | 13 | 2.1% |
| evade down into guardG | 13 | 2.1% |
117 further openings account for the other 317 rounds.
Counted from 149 of the 185 matches played. The rest were not pulled for openings.
Brad
| Middle Spin Kick66K | 19 | 6.1% |
|---|---|---|
| Sharp Shoot1P | 19 | 6.1% |
| backdash into Stop Kick4K | 17 | 5.5% |
| guardG | 15 | 4.8% |
| backdash into evade up | 14 | 4.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 3.5% |
| punchP | 10 | 3.2% |
| crouch into Sit Jab2P | 9 | 2.9% |
| evade up into crouch dash back | 8 | 2.6% |
| evade up into evade down | 8 | 2.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 7 | 2.3% |
| evade down | 7 | 2.3% |
| evade down into guardG | 7 | 2.3% |
| Ten Kao6K | 6 | 1.9% |
| Sit Jab2P | 5 | 1.6% |
87 further openings account for the other 148 rounds.
El Blaze
| guardG | 26 | 11.4% |
|---|---|---|
| punchP | 20 | 8.8% |
| evade down into guardG | 10 | 4.4% |
| Back Knuckle4P into Shadow Spin Kick4PK | 8 | 3.5% |
| Shadow Strike6P | 8 | 3.5% |
| punchP into forward dash | 8 | 3.5% |
| backdash into Darkness Sword43K+G | 7 | 3.1% |
| Rolling Low Knuckle1P | 5 | 2.2% |
| backward movement into evade up | 5 | 2.2% |
| crouch dash back into Hammer Smash46P+K | 5 | 2.2% |
| crouch dash back into backdash | 4 | 1.8% |
| crouch dash back into guardG | 4 | 1.8% |
| crouch dash forward into guardG | 4 | 1.8% |
| evade down into Hammer Smash46P+K | 4 | 1.8% |
| evade up into evade down | 4 | 1.8% |
67 further openings account for the other 105 rounds.
Lion
| crouch dash back into Ukoushin46P+K | 21 | 10.9% |
|---|---|---|
| guardG | 12 | 6.2% |
| Juchou Senshou8P+K | 10 | 5.2% |
| Senkyutai1K | 9 | 4.7% |
| Tenshin Ryou'inkyaku6K+G | 9 | 4.7% |
| punchP | 8 | 4.2% |
| evade down into Ukoushin46P+K | 7 | 3.6% |
| evade up into crouch dash forward | 7 | 3.6% |
| evade up into evade down | 7 | 3.6% |
| Banchu6P | 5 | 2.6% |
| backdash into guardG | 5 | 2.6% |
| backward movement into evade up | 4 | 2.1% |
| crouch dash back into guardG | 4 | 2.1% |
| punchP into Koushu RensuiPP | 4 | 2.1% |
| backdash into evade up | 3 | 1.6% |
55 further openings account for the other 77 rounds.
Vanessa
| Defensive Style: Stinger Low Blow | 12 | 12.5% |
|---|---|---|
| Defensive Style: evade down into guardG | 8 | 8.3% |
| Defensive Style: evade up into crouch dash back | 8 | 8.3% |
| Defensive Style: Shadow Slicer | 5 | 5.2% |
| Defensive Style: backdash into evade up | 5 | 5.2% |
| Defensive Style: guard | 4 | 4.2% |
| Offensive Style: punch into One TwoPP | 4 | 4.2% |
| Defensive Style: evade down | 3 | 3.1% |
| Defensive Style: evade up into crouch dash forward | 3 | 3.1% |
| Defensive Style: evade up into evade down | 3 | 3.1% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 3 | 3.1% |
| Defensive Style: guard into evade down | 3 | 3.1% |
| Defensive Style: punch | 3 | 3.1% |
| Defensive Style: Bone Crush Middle | 2 | 2.1% |
| Defensive Style: backdash into Bone Crush Middle3K | 2 | 2.1% |
24 further openings account for the other 28 rounds.
Not counted here: Kage. Their matches were not pulled for openings.
