VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

黒シャツ

  • Pai
  • Wolf
  • Shun
  • Jeffry
  • Aoi
  • Brad
  • El Blaze
  • Lion
  • Vanessa
  • Kage
Career matches7,505
Career win rate56.3%
Round win rate52.5%
Peak rank33
Distinct opponents517
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1670 #947 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lau3386845940952.9%
Wolf3375941034954.0%
Goh—73038934153.3%
Jean—70842628260.2%
Pai3364034529553.9%
Sarah—53730223556.2%
El Blaze3247526820756.4%
Vanessa3346826720157.0%
Brad3346727219558.2%
Dural—44725818957.7%
Aoi3243124218956.1%
Jeffry3239423116358.6%
Shun3233419813659.3%
Lion332461578963.8%
Kage26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,798 of 6,158 rounds counted

5.6 inputs a second (337 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai5.63361,133
Wolf5.5329969
Shun6.0361730
Jeffry5.4326715
Aoi5.6333645
Brad5.6336310
Lion5.9352192
Vanessa5.633896
Kage5.73408

By opponent's character

Akira5.8349527
Wolf5.7344394
Jacky5.5329394
Jeffry5.7344361
Pai5.7344323
Jean5.5332291
Goh5.7344313
Shun5.6334241
Kage5.5329290
Sarah5.6333256
Brad5.6334228
Lion5.5332187
Lau5.5333210
Aoi5.8350172
El Blaze5.5328133
Eileen5.4326140
Vanessa5.5329123
Lei Fei5.532798
Taka5.533265
Dural5.633552

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira151856656.3%+2.4
Wolf139697049.6%-7.6
Jacky121616050.4%-4.6
Jeffry119635652.9%-3.2
Pai106634359.4%+3.7
Jean90523857.8%+2.8
Goh89543560.7%+8.9
Shun86553164.0%+8.7
Kage84552965.5%+10.4
Sarah81404149.4%-7.2
Brad77393850.6%-0.2
Lion67323547.8%-4.3
Lau62332953.2%+0.6
Aoi61293247.5%-8.7
El Blaze46281860.9%+6.3
Eileen42251759.5%+5.8
Vanessa42202247.6%-3.8
Lei Fei29101934.5%-18.2
Taka1811761.1%+1.3
Dural169756.2%+4.5

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1991059452.8%-0.6
Open166848250.6%-5.3
Half Fence153856855.6%+1.9
Full Fence152886457.9%+3.0
Breakable Full Fence149846556.4%+2.9
Octagon148747450.0%-3.4
Low Fence145826356.5%+1.6
Rectangle141816057.5%+3.5
Single Wall141717050.4%-6.3
Full Fence and Open68432563.2%+7.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls94254.9%53.9%+1.0
No walls45252.4%55.5%-3.1

Walls against open: +4.1 points (95% range -1.5 to +9.7), p 0.149 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Sore (Rank 37)2026/10/0494544.4%
Grimaster (Rank 29)2026/10/04109190.0%
gonta_hawkfield (Rank 30)2026/09/28108280.0%
会長さん (Rank 33)2026/09/281541126.7%
KAT (Rank 35)2026/09/27126650.0%
hsat0310 (Rank 36)2026/09/27134930.8%
南部の釣れないルアー (Rank 31)2026/09/23115645.5%
獣王(設定2) (Rank 32)2026/09/222418675.0%
タイヨウ (Rank 32)2026/09/18108280.0%
striker0123 (Rank 31)2026/09/182215768.2%
冷やし蟹ラーメンマン (Rank 31)2026/09/1696366.7%
mikumoJacky (Rank 33)2026/09/10115645.5%
∈挙動不審∋ (Rank 35)2026/08/3095455.6%
BudEkins_may (Rank 32)2026/08/2896366.7%
motor_colt61 (Rank 33)2026/08/24116554.5%
zaduhkj (Rank 35)2026/08/24118372.7%
ありがとナス (Rank 30)2026/08/171211191.7%
horahukin-DRZ (Rank 25)2026/08/0312120100.0%
BANANA (Rank 29)2026/08/03107370.0%
maripon (Rank 31)2026/07/251210283.3%
pinturicchio (Rank 31)2026/07/1594544.4%
躑躅 (Rank 35)2026/07/13106460.0%
たけぞう (Rank 30)2026/07/06125741.7%
Black-Swan104-_- (Rank 32)2026/06/15104640.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/05/1196366.7%

Round openings

Every character

guardG3736.1%
punchP3004.9%
backdash into evade up2083.4%
backward movement into evade up1532.5%
backdash into Honrakukyaku46K+G1252.0%
evade down into guardG1202.0%
evade down1151.9%
evade up into evade down1081.8%
evade up into crouch dash back991.6%
evade up into crouch dash forward941.5%
crouch into down-back kick1K901.5%
punchP into forward dash701.1%
forward dash into guardG691.1%
backdash into guardG611.0%
Souko Sensou66P+K601.0%

897 further openings account for the other 4,061 rounds.

Counted from 1,509 of the 1,526 matches played. The rest were not pulled for openings.

Pai

Career
345–295 · 53.9%
This season
279 matches · 51.6%
Peak rank
33

First hit in 53.0% of 1,130 rounds. Won 52.8% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 58.4% of rounds, against 36.3% in their other rounds.
  • Against Jeffry: moves in first in 10.4% of rounds, against 2.4% against everyone else.
  • On Rectangle stages: waits first in 32.9% of rounds, against 22.2% on the other stages.
  • After the opponent opened the round before by moving in: waits first in 40.9% of rounds, against 26.3% after anything else.
  • After winning a round: backs off first in 31.2% of rounds, against 14.3% after losing one.
  • When behind: moves in first in 5.5% of rounds, against 1.5% when ahead or level.
  • In round 1: opens with “P punch into PK Renkentai” in 7.9% of rounds, against 3.0% in their other rounds.
  • Against Jean: opens with “G guard” in 19.0% of rounds, against 7.8% against everyone else.
  • On Open stages: opens with “P punch into PK Renkentai” in 11.8% of rounds, against 3.3% on the other stages.
  • After winning a round: opens with “backdash into 46K+G Honrakukyaku” in 15.9% of rounds, against 5.7% after losing one.

How is this tested?

backdash into Honrakukyaku46K+G12511.0%
guardG958.4%
punchP696.1%
punchP into RenkentaiPK484.2%
crouch into down-back kick1K464.1%
backdash into evade up343.0%
Kochoukyaku4K+G322.8%
Senchutai3K into Senkyaku Chushou3KP302.6%
Enbu Renkyaku6K+G252.2%
Honshin Soukyaku1K+G252.2%
Soukasui3P into Souka Rensui3PP242.1%
evade down242.1%
crouch into Honshin Soukyaku1K+G221.9%
backward movement into evade up191.7%
backdash into guardG171.5%

166 further openings account for the other 498 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–10 · 47%7–2 · 78%too few to test
Akira8–10 · 44%3–5 · 38%too few to test
Jacky6–13 · 32%6–0 · 100%too few to test
Pai11–5 · 69%1–3 · 25%too few to test
Kage12–6 · 67%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
459–409 · 52.9%
This season
252 matches · 53.2%
Peak rank
33

First hit in 44.4% of 1,030 rounds. Won 54.5% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 34.4% of rounds, against 14.3% against everyone else.
  • After winning a round: backs off first in 36.4% of rounds, against 12.1% after losing one.
  • When ahead: backs off first in 34.1% of rounds, against 17.4% when level or behind.
  • After winning a round: opens with “backward movement into evade up” in 5.5% of rounds, against 0.5% after losing one.
  • When behind: opens with “66P+K Souko Sensou” in 10.8% of rounds, against 4.3% when ahead or level.

How is this tested?

Souko Sensou66P+K605.8%
crouch into down-back kick1K444.2%
guardG414.0%
backdash into Kosoushou46P403.9%
backward movement into evade up363.5%
Fukko Kensou1P302.9%
backdash into evade up292.8%
Chugeki6P282.7%
evade down272.6%
punchP into RenshouPP272.6%
crouch into Chisoutai2K+G262.5%
backdash into Sako Soushou4P+K242.3%
punchP242.3%
evade up into evade down232.2%
crouch dash back into guardG191.8%

175 further openings account for the other 558 rounds.

By stage type

Record against each character on walled and open stages, as Lau

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf8–9 · 47%4–6 · 40%too few to test
Jeffry9–8 · 53%3–2 · 60%too few to test
Shun12–3 · 80%3–3 · 50%too few to test
Pai4–4 · 50%3–10 · 23%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Wolf

Career
410–349 · 54.0%
This season
239 matches · 49.4%
Peak rank
33

First hit in 50.7% of 903 rounds. Won 50.9% of the rounds they struck first, 45.8% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 17.6% of rounds, against 9.6% in their other rounds.
  • After winning a round: backs off first in 24.6% of rounds, against 7.3% after losing one.
  • When ahead: backs off first in 23.6% of rounds, against 9.9% when level or behind.
  • In round 1: opens with “P punch into PP Jab Straight” in 9.5% of rounds, against 3.5% in their other rounds.
  • After winning a round: opens with “backdash into evade up” in 6.0% of rounds, against 1.4% after losing one.

How is this tested?

punchP into Jab StraightPP455.0%
evade down into Elbow Butt4P424.6%
Rolling Savate6K+G404.4%
backdash into Mow Down Chop1P+K374.1%
backdash into evade up303.3%
Low Smash2K293.2%
forward movement into Elbow Butt4P293.2%
Elbow Butt4P into punchP273.0%
evade down into guardG262.9%
crouch into Arrow Knuckle3P232.5%
crouch into Low Hammer2P222.4%
punchP222.4%
Jab StraightPP into One Two UpperPPP182.0%
Quick Shoulder66P+K182.0%
guardG182.0%

141 further openings account for the other 484 rounds.

Counted from 222 of the 239 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–4 · 64%5–6 · 45%too few to test
Jacky5–8 · 38%4–6 · 40%too few to test
Jeffry6–6 · 50%2–1 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
198–136 · 59.3%
This season
212 matches · 59.0%
Peak rank
32

First hit in 52.6% of 821 rounds. Won 56.5% of the rounds they struck first, 54.8% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 50.0% of rounds, against 33.8% in their other rounds.
  • Against Pai: evades first in 30.4% of rounds, against 17.6% against everyone else.
  • After winning a round: backs off first in 27.2% of rounds, against 9.4% after losing one.
  • When ahead: backs off first in 27.9% of rounds, against 11.9% when level or behind.
  • On no drinks: moves in first in 11.5% of rounds, against 2.0% on other drink counts.
  • After losing a round: opens with “G guard” in 15.5% of rounds, against 5.7% after winning one.
  • On 10+ drinks: opens with “backdash into evade up” in 9.9% of rounds, against 2.7% on other drink counts.

How is this tested?

punchP678.1%
guardG668.0%
punchP into RengekiPP394.7%
Kasen Chugeki6P into Kasen Zenbokushou6PP303.6%
backdash into evade up293.5%
evade up into crouch dash back293.5%
evade up into evade down263.1%
backward movement into evade up232.8%
crouch into Fukuchougeki2P232.8%
evade down212.5%
evade up into crouch dash forward212.5%
Kasen Chugeki6P172.0%
RengekiPP into Saishu RenkangekiPPP161.9%
Koushinhi4P+K+G151.8%
crouch into Gyousentai2K141.7%

143 further openings account for the other 394 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf10–6 · 62%2–3 · 40%too few to test
Jeffry10–5 · 67%0–5 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jeffry

Career
231–163 · 58.6%
This season
179 matches · 57.0%
Peak rank
32

First hit in 54.0% of 715 rounds. Won 56.5% of the rounds they struck first, 53.2% of the rounds they were struck first.

Significant Tells

  • In round 2: waits first in 22.5% of rounds, against 14.3% in their other rounds.
  • Against Pai: evades first in 28.3% of rounds, against 9.1% against everyone else.
  • After winning a round: backs off first in 25.1% of rounds, against 10.2% after losing one.
  • When ahead: backs off first in 27.8% of rounds, against 10.3% when level or behind.
  • In round 2: opens with “G guard” in 12.9% of rounds, against 3.4% in their other rounds.
  • After winning a round: opens with “backdash into 46P+K Head Attack” in 7.6% of rounds, against 0.4% after losing one.
  • When ahead: opens with “backdash into 46P+K Head Attack” in 7.1% of rounds, against 2.2% when level or behind.

How is this tested?

punchP7310.2%
Middle Hell Stab6P+K557.7%
guardG415.7%
backdash into Head Attack46P+K334.6%
Ducking Low2K+G212.9%
punchP into forward dash192.7%
crouch into Ducking Low2K+G172.4%
punchP into Double KnucklePP172.4%
backdash into evade up162.2%
backdash into Side Kick3K152.1%
crouch into Low Knuckle2P142.0%
forward dash into guardG142.0%
backdash into Double Hammer Down43P111.5%
evade down into guardG111.5%
forward dash into Elbow Butt6P111.5%

135 further openings account for the other 347 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–6 · 62%1–2 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Aoi

Career
242–189 · 56.1%
This season
160 matches · 60.0%
Peak rank
32

First hit in 53.2% of 643 rounds. Won 57.6% of the rounds they struck first, 51.5% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 45.0% of rounds, against 27.2% in their other rounds.
  • Against Akira: waits first in 26.6% of rounds, against 13.5% against everyone else.
  • After opening the round before by moving in: moves in first in 25.0% of rounds, against 8.0% after anything else.
  • After winning a round: backs off first in 39.1% of rounds, against 15.3% after losing one.
  • When ahead: backs off first in 38.0% of rounds, against 18.3% when level or behind.
  • Against Akira: opens with “G guard” in 20.2% of rounds, against 6.5% against everyone else.
  • After losing a round: opens with “G guard” in 15.7% of rounds, against 7.0% after winning one.

How is this tested?

guardG599.1%
backdash into evade up507.7%
punchP into NirentotsuPP446.8%
backward movement into evade up355.4%
Chudan Hiji'ate6P324.9%
crouch into Kusanagi2K+G243.7%
evade down into guardG192.9%
NirentotsuPP into Nirentotsu OuchuPPP172.6%
forward dash into guardG162.5%
Sou'unha66K152.3%
evade up into crouch dash forward142.2%
evade up into evade down142.2%
backdash into Shizuriyuki6K+G132.0%
evade up into crouch dash back121.9%
Kusanagi2K+G into crouch111.7%

109 further openings account for the other 274 rounds.

By stage type

Record against each character on walled and open stages, as Aoi

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–12 · 33%7–1 · 88%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
272–195 · 58.2%
This season
77 matches · 49.4%
Peak rank
33

First hit in 46.1% of 308 rounds. Won 52.8% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 30.8% of rounds, against 13.0% after losing one.
  • When behind: waits first in 20.7% of rounds, against 8.7% when ahead or level.

How is this tested?

Middle Spin Kick66K196.1%
Sharp Shoot1P196.1%
backdash into Stop Kick4K175.5%
guardG154.8%
backdash into evade up144.5%
Ducking6P+K+G into Crush Knee KickK+G113.5%
punchP103.2%
crouch into Sit Jab2P92.9%
evade up into crouch dash back82.6%
evade up into evade down82.6%
Sway Back4P+K+G into Mighty Knee UpperK72.3%
evade down72.3%
evade down into guardG72.3%
Ten Kao6K61.9%
Sit Jab2P51.6%

88 further openings account for the other 148 rounds.

El Blaze

Career
268–207 · 56.4%
This season
57 matches · 50.9%
Peak rank
32

First hit in 54.9% of 226 rounds. Won 52.4% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG2511.0%
punchP208.8%
evade down into guardG104.4%
Back Knuckle4P into Shadow Spin Kick4PK83.5%
Shadow Strike6P83.5%
punchP into forward dash83.5%
backdash into Darkness Sword43K+G73.1%
Rolling Low Knuckle1P52.2%
backward movement into evade up52.2%
crouch dash back into Hammer Smash46P+K52.2%
crouch dash back into backdash41.8%
crouch dash back into guardG41.8%
crouch dash forward into guardG41.8%
evade down into Hammer Smash46P+K41.8%
evade up into evade down41.8%

69 further openings account for the other 106 rounds.

Lion

Career
157–89 · 63.8%
This season
46 matches · 63.0%
Peak rank
33

First hit in 45.8% of 192 rounds. Won 51.1% of the rounds they struck first, 62.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Ukoushin46P+K2110.9%
guardG126.2%
Juchou Senshou8P+K105.2%
Senkyutai1K94.7%
Tenshin Ryou'inkyaku6K+G94.7%
punchP84.2%
evade down into Ukoushin46P+K73.6%
evade up into crouch dash forward73.6%
evade up into evade down73.6%
Banchu6P52.6%
crouch dash back into guardG42.1%
punchP into Koushu RensuiPP42.1%
backdash into Dantai3K31.6%
backdash into evade up31.6%
backward movement into evade up31.6%

58 further openings account for the other 80 rounds.

Vanessa

Career
267–201 · 57.0%
This season
23 matches · 69.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Stinger Low Blow1212.5%
Defensive Style: evade down into guardG88.3%
Defensive Style: evade up into crouch dash back88.3%
Defensive Style: Shadow Slicer55.2%
Defensive Style: backdash into evade up55.2%
Defensive Style: guard44.2%
Offensive Style: punch into One TwoPP44.2%
Defensive Style: evade down33.1%
Defensive Style: evade up into crouch dash forward33.1%
Defensive Style: evade up into evade down33.1%
Defensive Style: forward dash into Cut-in Knee Kick6K33.1%
Defensive Style: guard into evade down33.1%
Defensive Style: punch33.1%
Defensive Style: Bone Crush Middle22.1%
Defensive Style: backdash into Bone Crush Middle3K22.1%

24 further openings account for the other 28 rounds.

Kage

Career
1–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K112.5%
Nakageri3K112.5%
backdash into throwP+G112.5%
backward movement into Hagakure-ryu In Raijingeki46P+K112.5%
backward movement into Nagiharai6P+K112.5%
backward movement into evade up112.5%
guardG112.5%
punchP into ResshouPP112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (99 here; about 5.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 10 of 15 tests hold up
  • Lau: 5 of 15 tests hold up
  • Wolf: 5 of 15 tests hold up
  • Shun: 7 of 17 tests hold up
  • Jeffry: 7 of 15 tests hold up
  • Aoi: 7 of 14 tests hold up
  • Brad: 2 of 8 tests hold up
  • El Blaze: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Kage: not tested (too few rounds)