VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lau

黒シャツ

Career matches7,383
Career win rate56.4%
Round win rate52.7%
Peak rank33
Distinct opponents504
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau3386845940952.9%
Goh73038934153.3%
Jean70842628260.2%
Pai3364034529553.9%
Wolf3363734629154.3%
Sarah53730223556.2%
El Blaze3247526820756.4%
Vanessa3346826720157.0%
Brad3346727219558.2%
Dural44725818957.7%
Aoi3243124218956.1%
Jeffry3239423116358.6%
Shun3233419813659.3%
Lion332461578963.8%
Kage26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira146826456.2%+2.2
Wolf136676949.3%-8.1
Jacky121616050.4%-4.8
Jeffry117635453.9%-2.6
Pai104614358.6%+2.7
Goh88533560.2%+8.3
Jean85483756.5%+1.6
Kage84552965.5%+10.3
Shun83533063.9%+7.9
Sarah75363948.0%-8.5
Brad74383651.4%-0.3
Aoi61293247.5%-8.8
Lau61332854.1%+1.4
Lion58283048.3%-4.0
El Blaze46281860.9%+6.1
Eileen42251759.5%+5.6
Vanessa31191261.3%+6.5
Lei Fei2691734.6%-19.1
Taka1811761.1%+1.1
Dural169756.2%+4.2

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1921009252.1%-1.5
Open156797750.6%-6.1
Half Fence150846656.0%+2.0
Full Fence147866158.5%+3.4
Low Fence143806355.9%+0.8
Breakable Full Fence142816157.0%+3.2
Octagon142746852.1%-1.5
Rectangle136785857.4%+3.3
Single Wall134696551.5%-5.5
Full Fence and Open66412562.1%+6.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls90955.3%54.1%+1.2
No walls43352.7%55.9%-3.3

Walls against open: +4.5 points (95% range -1.3 to +10.2), p 0.127 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

南部の釣れないルアー (Rank 31)2026/09/23115645.5%
gonta_hawkfield (Rank 30)2026/09/2397277.8%
獣王(設定2) (Rank 32)2026/09/222418675.0%
タイヨウ (Rank 32)2026/09/18108280.0%
striker0123 (Rank 31)2026/09/182215768.2%
冷やし蟹ラーメンマン (Rank 31)2026/09/1696366.7%
mikumoJacky (Rank 33)2026/09/10115645.5%
junicue (Rank 33)2026/09/0886275.0%
hsat0310 (Rank 35)2026/08/31124833.3%
∈挙動不審∋ (Rank 35)2026/08/3095455.6%
BudEkins_may (Rank 32)2026/08/2896366.7%
motor_colt61 (Rank 33)2026/08/24116554.5%
zaduhkj (Rank 35)2026/08/24118372.7%
KAT (Rank 34)2026/08/1784450.0%
ありがとナス (Rank 30)2026/08/171211191.7%
horahukin-DRZ (Rank 25)2026/08/0312120100.0%
BANANA (Rank 29)2026/08/03107370.0%
maripon (Rank 31)2026/07/251210283.3%
pinturicchio (Rank 31)2026/07/1594544.4%
躑躅 (Rank 35)2026/07/13106460.0%
たけぞう (Rank 30)2026/07/06125741.7%
Grimaster (Rank 31)2026/07/0387187.5%
Black-Swan104-_- (Rank 32)2026/06/15104640.0%
会長さん (Rank 32)2026/06/05102820.0%
さいたま梅澤/T.Umezawa (Rank 30)2026/05/1196366.7%

Round openings

Every character

guardG3706.4%
punchP2945.1%
backdash into evade up2414.2%
backward movement into evade up1532.6%
backdash into Honrakukyaku46K+G1252.1%
evade down1081.9%
evade down into guardG1081.9%
evade up into evade down1041.8%
evade up into crouch dash back1011.7%
crouch into down-back kick1K901.6%
evade up into crouch dash forward881.5%
backdash into guardG671.1%
forward dash into guardG671.1%
punchP into forward dash671.1%
Souko Sensou66P+K601.0%

847 further openings account for the other 3,760 rounds.

Counted from 1,434 of the 1,470 matches played. The rest were not pulled for openings.

Pai

backdash into Honrakukyaku46K+G12511.0%
guardG958.4%
punchP696.1%
punchP into RenkentaiPK484.2%
crouch into down-back kick1K464.1%
backdash into evade up383.4%
Kochoukyaku4K+G322.8%
Senchutai3K into Senkyaku Chushou3KP302.6%
Enbu Renkyaku6K+G252.2%
Honshin Soukyaku1K+G252.2%
Soukasui3P into Souka Rensui3PP242.1%
evade down242.1%
crouch into Honshin Soukyaku1K+G221.9%
backward movement into evade up211.9%
backdash into guardG181.6%

165 further openings account for the other 491 rounds.

Lau

Souko Sensou66P+K605.8%
crouch into down-back kick1K444.2%
guardG444.2%
backdash into Kosoushou46P403.9%
backward movement into evade up393.8%
backdash into evade up323.1%
Fukko Kensou1P302.9%
evade down292.8%
Chugeki6P282.7%
punchP into RenshouPP272.6%
crouch into Chisoutai2K+G262.5%
punchP242.3%
backdash into Sako Soushou4P+K232.2%
evade up into evade down232.2%
crouch dash back into guardG191.8%

171 further openings account for the other 548 rounds.

Shun

punchP678.1%
guardG668.0%
punchP into RengekiPP394.7%
backdash into evade up364.3%
Kasen Chugeki6P into Kasen Zenbokushou6PP303.6%
evade up into crouch dash back293.5%
evade up into evade down263.1%
backward movement into evade up253.0%
crouch into Fukuchougeki2P232.8%
evade up into crouch dash forward222.6%
evade down212.5%
Kasen Chugeki6P172.0%
RengekiPP into Saishu RenkangekiPPP161.9%
Koushinhi4P+K+G151.8%
crouch into Gyousentai2K141.7%

132 further openings account for the other 384 rounds.

Jeffry

punchP7310.2%
Middle Hell Stab6P+K557.7%
guardG415.7%
backdash into Head Attack46P+K334.6%
backdash into evade up233.2%
Ducking Low2K+G212.9%
punchP into forward dash192.7%
crouch into Ducking Low2K+G172.4%
punchP into Double KnucklePP172.4%
backdash into Side Kick3K142.0%
crouch into Low Knuckle2P142.0%
forward dash into guardG142.0%
backdash into Double Hammer Down43P111.5%
evade down into guardG111.5%
forward dash into Elbow Butt6P111.5%

134 further openings account for the other 341 rounds.

Aoi

backdash into evade up649.9%
guardG599.1%
punchP into NirentotsuPP446.8%
backward movement into evade up355.4%
Chudan Hiji'ate6P324.9%
crouch into Kusanagi2K+G243.7%
evade down into guardG192.9%
NirentotsuPP into Nirentotsu OuchuPPP172.6%
forward dash into guardG162.5%
Sou'unha66K152.3%
evade up into crouch dash forward142.2%
evade up into evade down142.2%
backdash into guardG132.0%
backdash into Shizuriyuki6K+G121.9%
evade up into crouch dash back121.9%

104 further openings account for the other 259 rounds.

Wolf

punchP into Jab StraightPP325.2%
backdash into evade up284.5%
Rolling Savate6K+G264.2%
evade down into Elbow Butt4P264.2%
Low Smash2K223.6%
backdash into Mow Down Chop1P+K223.6%
crouch into Arrow Knuckle3P193.1%
Elbow Butt4P into punchP182.9%
crouch into Low Hammer2P172.8%
Arrow Knuckle3P162.6%
punchP162.6%
evade up into crouch dash back152.4%
forward movement into Elbow Butt4P152.4%
Quick Shoulder66P+K132.1%
evade down into guardG132.1%

117 further openings account for the other 317 rounds.

Counted from 149 of the 185 matches played. The rest were not pulled for openings.

Brad

Middle Spin Kick66K196.1%
Sharp Shoot1P196.1%
backdash into Stop Kick4K175.5%
guardG154.8%
backdash into evade up144.5%
Ducking6P+K+G into Crush Knee KickK+G113.5%
punchP103.2%
crouch into Sit Jab2P92.9%
evade up into crouch dash back82.6%
evade up into evade down82.6%
Sway Back4P+K+G into Mighty Knee UpperK72.3%
evade down72.3%
evade down into guardG72.3%
Ten Kao6K61.9%
Sit Jab2P51.6%

87 further openings account for the other 148 rounds.

El Blaze

guardG2611.4%
punchP208.8%
evade down into guardG104.4%
Back Knuckle4P into Shadow Spin Kick4PK83.5%
Shadow Strike6P83.5%
punchP into forward dash83.5%
backdash into Darkness Sword43K+G73.1%
Rolling Low Knuckle1P52.2%
backward movement into evade up52.2%
crouch dash back into Hammer Smash46P+K52.2%
crouch dash back into backdash41.8%
crouch dash back into guardG41.8%
crouch dash forward into guardG41.8%
evade down into Hammer Smash46P+K41.8%
evade up into evade down41.8%

67 further openings account for the other 105 rounds.

Lion

crouch dash back into Ukoushin46P+K2110.9%
guardG126.2%
Juchou Senshou8P+K105.2%
Senkyutai1K94.7%
Tenshin Ryou'inkyaku6K+G94.7%
punchP84.2%
evade down into Ukoushin46P+K73.6%
evade up into crouch dash forward73.6%
evade up into evade down73.6%
Banchu6P52.6%
backdash into guardG52.6%
backward movement into evade up42.1%
crouch dash back into guardG42.1%
punchP into Koushu RensuiPP42.1%
backdash into evade up31.6%

55 further openings account for the other 77 rounds.

Vanessa

Defensive Style: Stinger Low Blow1212.5%
Defensive Style: evade down into guardG88.3%
Defensive Style: evade up into crouch dash back88.3%
Defensive Style: Shadow Slicer55.2%
Defensive Style: backdash into evade up55.2%
Defensive Style: guard44.2%
Offensive Style: punch into One TwoPP44.2%
Defensive Style: evade down33.1%
Defensive Style: evade up into crouch dash forward33.1%
Defensive Style: evade up into evade down33.1%
Defensive Style: forward dash into Cut-in Knee Kick6K33.1%
Defensive Style: guard into evade down33.1%
Defensive Style: punch33.1%
Defensive Style: Bone Crush Middle22.1%
Defensive Style: backdash into Bone Crush Middle3K22.1%

24 further openings account for the other 28 rounds.

Not counted here: Kage. Their matches were not pulled for openings.