Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1670 #947 of 3,686 on the Elo list →
Pai1661279 matches
Lau1670252 matches
Wolf1660239 matches
Shun1684212 matches
Jeffry1661179 matches
Aoi1674160 matches
Brad166577 matches
El Blaze167757 matches
Lion167646 matches
Vanessa168123 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lau | 33 | 868 | 459 | 409 | 52.9% |
|---|---|---|---|---|---|
| Wolf | 33 | 759 | 410 | 349 | 54.0% |
| Goh | — | 730 | 389 | 341 | 53.3% |
| Jean | — | 708 | 426 | 282 | 60.2% |
| Pai | 33 | 640 | 345 | 295 | 53.9% |
| Sarah | — | 537 | 302 | 235 | 56.2% |
| El Blaze | 32 | 475 | 268 | 207 | 56.4% |
| Vanessa | 33 | 468 | 267 | 201 | 57.0% |
| Brad | 33 | 467 | 272 | 195 | 58.2% |
| Dural | — | 447 | 258 | 189 | 57.7% |
| Aoi | 32 | 431 | 242 | 189 | 56.1% |
| Jeffry | 32 | 394 | 231 | 163 | 58.6% |
| Shun | 32 | 334 | 198 | 136 | 59.3% |
| Lion | 33 | 246 | 157 | 89 | 63.8% |
| Kage | 26 | 1 | 1 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,798 of 6,158 rounds counted5.6 inputs a second (337 a minute) this season. Faster than 10% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 5.6 | 336 | 1,133 |
|---|---|---|---|
| Wolf | 5.5 | 329 | 969 |
| Shun | 6.0 | 361 | 730 |
| Jeffry | 5.4 | 326 | 715 |
| Aoi | 5.6 | 333 | 645 |
| Brad | 5.6 | 336 | 310 |
| Lion | 5.9 | 352 | 192 |
| Vanessa | 5.6 | 338 | 96 |
| Kage | 5.7 | 340 | 8 |
By opponent's character
| Akira | 5.8 | 349 | 527 |
|---|---|---|---|
| Wolf | 5.7 | 344 | 394 |
| Jacky | 5.5 | 329 | 394 |
| Jeffry | 5.7 | 344 | 361 |
| Pai | 5.7 | 344 | 323 |
| Jean | 5.5 | 332 | 291 |
| Goh | 5.7 | 344 | 313 |
| Shun | 5.6 | 334 | 241 |
| Kage | 5.5 | 329 | 290 |
| Sarah | 5.6 | 333 | 256 |
| Brad | 5.6 | 334 | 228 |
| Lion | 5.5 | 332 | 187 |
| Lau | 5.5 | 333 | 210 |
| Aoi | 5.8 | 350 | 172 |
| El Blaze | 5.5 | 328 | 133 |
| Eileen | 5.4 | 326 | 140 |
| Vanessa | 5.5 | 329 | 123 |
| Lei Fei | 5.5 | 327 | 98 |
| Taka | 5.5 | 332 | 65 |
| Dural | 5.6 | 335 | 52 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 151 | 85 | 66 | 56.3% | +2.4 |
|---|---|---|---|---|---|
| Wolf | 139 | 69 | 70 | 49.6% | -7.6 |
| Jacky | 121 | 61 | 60 | 50.4% | -4.6 |
| Jeffry | 119 | 63 | 56 | 52.9% | -3.2 |
| Pai | 106 | 63 | 43 | 59.4% | +3.7 |
| Jean | 90 | 52 | 38 | 57.8% | +2.8 |
| Goh | 89 | 54 | 35 | 60.7% | +8.9 |
| Shun | 86 | 55 | 31 | 64.0% | +8.7 |
| Kage | 84 | 55 | 29 | 65.5% | +10.4 |
| Sarah | 81 | 40 | 41 | 49.4% | -7.2 |
| Brad | 77 | 39 | 38 | 50.6% | -0.2 |
| Lion | 67 | 32 | 35 | 47.8% | -4.3 |
| Lau | 62 | 33 | 29 | 53.2% | +0.6 |
| Aoi | 61 | 29 | 32 | 47.5% | -8.7 |
| El Blaze | 46 | 28 | 18 | 60.9% | +6.3 |
| Eileen | 42 | 25 | 17 | 59.5% | +5.8 |
| Vanessa | 42 | 20 | 22 | 47.6% | -3.8 |
| Lei Fei | 29 | 10 | 19 | 34.5% | -18.2 |
| Taka | 18 | 11 | 7 | 61.1% | +1.3 |
| Dural | 16 | 9 | 7 | 56.2% | +4.5 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 199 | 105 | 94 | 52.8% | -0.6 |
|---|---|---|---|---|---|
| Open | 166 | 84 | 82 | 50.6% | -5.3 |
| Half Fence | 153 | 85 | 68 | 55.6% | +1.9 |
| Full Fence | 152 | 88 | 64 | 57.9% | +3.0 |
| Breakable Full Fence | 149 | 84 | 65 | 56.4% | +2.9 |
| Octagon | 148 | 74 | 74 | 50.0% | -3.4 |
| Low Fence | 145 | 82 | 63 | 56.5% | +1.6 |
| Rectangle | 141 | 81 | 60 | 57.5% | +3.5 |
| Single Wall | 141 | 71 | 70 | 50.4% | -6.3 |
| Full Fence and Open | 68 | 43 | 25 | 63.2% | +7.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 942 | 54.9% | 53.9% | +1.0 |
| No walls | 452 | 52.4% | 55.5% | -3.1 |
Walls against open: +4.1 points (95% range -1.5 to +9.7), p 0.149 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 獣王(設定2) (Rank 32) | 24 | 18 | 6 | 75.0% |
|---|---|---|---|---|
| striker0123 (Rank 31) | 22 | 15 | 7 | 68.2% |
| 会長さん (Rank 33) | 15 | 4 | 11 | 26.7% |
| hsat0310 (Rank 36) | 13 | 4 | 9 | 30.8% |
| KAT (Rank 35) | 12 | 6 | 6 | 50.0% |
| horahukin-DRZ (Rank 25) | 12 | 12 | 0 | 100.0% |
| maripon (Rank 31) | 12 | 10 | 2 | 83.3% |
| ありがとナス (Rank 30) | 12 | 11 | 1 | 91.7% |
| たけぞう (Rank 30) | 12 | 5 | 7 | 41.7% |
| mikumoJacky (Rank 33) | 11 | 5 | 6 | 45.5% |
| motor_colt61 (Rank 33) | 11 | 6 | 5 | 54.5% |
| zaduhkj (Rank 35) | 11 | 8 | 3 | 72.7% |
| 南部の釣れないルアー (Rank 31) | 11 | 5 | 6 | 45.5% |
| BANANA (Rank 29) | 10 | 7 | 3 | 70.0% |
| Black-Swan104-_- (Rank 32) | 10 | 4 | 6 | 40.0% |
| Grimaster (Rank 29) | 10 | 9 | 1 | 90.0% |
| gonta_hawkfield (Rank 30) | 10 | 8 | 2 | 80.0% |
| タイヨウ (Rank 32) | 10 | 8 | 2 | 80.0% |
| 躑躅 (Rank 35) | 10 | 6 | 4 | 60.0% |
| BudEkins_may (Rank 32) | 9 | 6 | 3 | 66.7% |
| Sore (Rank 37) | 9 | 4 | 5 | 44.4% |
| pinturicchio (Rank 31) | 9 | 4 | 5 | 44.4% |
| ∈挙動不審∋ (Rank 35) | 9 | 5 | 4 | 55.6% |
| さいたま梅澤/T.Umezawa (Rank 30) | 9 | 6 | 3 | 66.7% |
| 冷やし蟹ラーメンマン (Rank 31) | 9 | 6 | 3 | 66.7% |
Most played opponents, most recent first
| Sore (Rank 37) | 2026/10/04 | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|---|
| Grimaster (Rank 29) | 2026/10/04 | 10 | 9 | 1 | 90.0% |
| gonta_hawkfield (Rank 30) | 2026/09/28 | 10 | 8 | 2 | 80.0% |
| 会長さん (Rank 33) | 2026/09/28 | 15 | 4 | 11 | 26.7% |
| KAT (Rank 35) | 2026/09/27 | 12 | 6 | 6 | 50.0% |
| hsat0310 (Rank 36) | 2026/09/27 | 13 | 4 | 9 | 30.8% |
| 南部の釣れないルアー (Rank 31) | 2026/09/23 | 11 | 5 | 6 | 45.5% |
| 獣王(設定2) (Rank 32) | 2026/09/22 | 24 | 18 | 6 | 75.0% |
| タイヨウ (Rank 32) | 2026/09/18 | 10 | 8 | 2 | 80.0% |
| striker0123 (Rank 31) | 2026/09/18 | 22 | 15 | 7 | 68.2% |
| 冷やし蟹ラーメンマン (Rank 31) | 2026/09/16 | 9 | 6 | 3 | 66.7% |
| mikumoJacky (Rank 33) | 2026/09/10 | 11 | 5 | 6 | 45.5% |
| ∈挙動不審∋ (Rank 35) | 2026/08/30 | 9 | 5 | 4 | 55.6% |
| BudEkins_may (Rank 32) | 2026/08/28 | 9 | 6 | 3 | 66.7% |
| motor_colt61 (Rank 33) | 2026/08/24 | 11 | 6 | 5 | 54.5% |
| zaduhkj (Rank 35) | 2026/08/24 | 11 | 8 | 3 | 72.7% |
| ありがとナス (Rank 30) | 2026/08/17 | 12 | 11 | 1 | 91.7% |
| horahukin-DRZ (Rank 25) | 2026/08/03 | 12 | 12 | 0 | 100.0% |
| BANANA (Rank 29) | 2026/08/03 | 10 | 7 | 3 | 70.0% |
| maripon (Rank 31) | 2026/07/25 | 12 | 10 | 2 | 83.3% |
| pinturicchio (Rank 31) | 2026/07/15 | 9 | 4 | 5 | 44.4% |
| 躑躅 (Rank 35) | 2026/07/13 | 10 | 6 | 4 | 60.0% |
| たけぞう (Rank 30) | 2026/07/06 | 12 | 5 | 7 | 41.7% |
| Black-Swan104-_- (Rank 32) | 2026/06/15 | 10 | 4 | 6 | 40.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/05/11 | 9 | 6 | 3 | 66.7% |
Round openings
Every character
| guardG | 373 | 6.1% |
|---|---|---|
| punchP | 300 | 4.9% |
| backdash into evade up | 208 | 3.4% |
| backward movement into evade up | 153 | 2.5% |
| backdash into Honrakukyaku46K+G | 125 | 2.0% |
| evade down into guardG | 120 | 2.0% |
| evade down | 115 | 1.9% |
| evade up into evade down | 108 | 1.8% |
| evade up into crouch dash back | 99 | 1.6% |
| evade up into crouch dash forward | 94 | 1.5% |
| crouch into down-back kick1K | 90 | 1.5% |
| punchP into forward dash | 70 | 1.1% |
| forward dash into guardG | 69 | 1.1% |
| backdash into guardG | 61 | 1.0% |
| Souko Sensou66P+K | 60 | 1.0% |
897 further openings account for the other 4,061 rounds.
Counted from 1,509 of the 1,526 matches played. The rest were not pulled for openings.
Pai
- Career
- 345–295 · 53.9%
- This season
- 279 matches · 51.6%
- Peak rank
- 33
First hit in 53.0% of 1,130 rounds. Won 52.8% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 58.4% of rounds, against 36.3% in their other rounds.
- Against Jeffry: moves in first in 10.4% of rounds, against 2.4% against everyone else.
- On Rectangle stages: waits first in 32.9% of rounds, against 22.2% on the other stages.
- After the opponent opened the round before by moving in: waits first in 40.9% of rounds, against 26.3% after anything else.
- After winning a round: backs off first in 31.2% of rounds, against 14.3% after losing one.
- When behind: moves in first in 5.5% of rounds, against 1.5% when ahead or level.
- In round 1: opens with “P punch into PK Renkentai” in 7.9% of rounds, against 3.0% in their other rounds.
- Against Jean: opens with “G guard” in 19.0% of rounds, against 7.8% against everyone else.
- On Open stages: opens with “P punch into PK Renkentai” in 11.8% of rounds, against 3.3% on the other stages.
- After winning a round: opens with “backdash into 46K+G Honrakukyaku” in 15.9% of rounds, against 5.7% after losing one.
| backdash into Honrakukyaku46K+G | 125 | 11.0% |
|---|---|---|
| guardG | 95 | 8.4% |
| punchP | 69 | 6.1% |
| punchP into RenkentaiPK | 48 | 4.2% |
| crouch into down-back kick1K | 46 | 4.1% |
| backdash into evade up | 34 | 3.0% |
| Kochoukyaku4K+G | 32 | 2.8% |
| Senchutai3K into Senkyaku Chushou3KP | 30 | 2.6% |
| Enbu Renkyaku6K+G | 25 | 2.2% |
| Honshin Soukyaku1K+G | 25 | 2.2% |
| Soukasui3P into Souka Rensui3PP | 24 | 2.1% |
| evade down | 24 | 2.1% |
| crouch into Honshin Soukyaku1K+G | 22 | 1.9% |
| backward movement into evade up | 19 | 1.7% |
| backdash into guardG | 17 | 1.5% |
166 further openings account for the other 498 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 9–10 · 47% | 7–2 · 78% | too few to test |
| Akira | 8–10 · 44% | 3–5 · 38% | too few to test |
| Jacky | 6–13 · 32% | 6–0 · 100% | too few to test |
| Pai | 11–5 · 69% | 1–3 · 25% | too few to test |
| Kage | 12–6 · 67% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 459–409 · 52.9%
- This season
- 252 matches · 53.2%
- Peak rank
- 33
First hit in 44.4% of 1,030 rounds. Won 54.5% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- Against Shun: evades first in 34.4% of rounds, against 14.3% against everyone else.
- After winning a round: backs off first in 36.4% of rounds, against 12.1% after losing one.
- When ahead: backs off first in 34.1% of rounds, against 17.4% when level or behind.
- After winning a round: opens with “backward movement into evade up” in 5.5% of rounds, against 0.5% after losing one.
- When behind: opens with “66P+K Souko Sensou” in 10.8% of rounds, against 4.3% when ahead or level.
| Souko Sensou66P+K | 60 | 5.8% |
|---|---|---|
| crouch into down-back kick1K | 44 | 4.2% |
| guardG | 41 | 4.0% |
| backdash into Kosoushou46P | 40 | 3.9% |
| backward movement into evade up | 36 | 3.5% |
| Fukko Kensou1P | 30 | 2.9% |
| backdash into evade up | 29 | 2.8% |
| Chugeki6P | 28 | 2.7% |
| evade down | 27 | 2.6% |
| punchP into RenshouPP | 27 | 2.6% |
| crouch into Chisoutai2K+G | 26 | 2.5% |
| backdash into Sako Soushou4P+K | 24 | 2.3% |
| punchP | 24 | 2.3% |
| evade up into evade down | 23 | 2.2% |
| crouch dash back into guardG | 19 | 1.8% |
175 further openings account for the other 558 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 8–9 · 47% | 4–6 · 40% | too few to test |
| Jeffry | 9–8 · 53% | 3–2 · 60% | too few to test |
| Shun | 12–3 · 80% | 3–3 · 50% | too few to test |
| Pai | 4–4 · 50% | 3–10 · 23% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 410–349 · 54.0%
- This season
- 239 matches · 49.4%
- Peak rank
- 33
First hit in 50.7% of 903 rounds. Won 50.9% of the rounds they struck first, 45.8% of the rounds they were struck first.
Significant Tells
- In round 3: moves in first in 17.6% of rounds, against 9.6% in their other rounds.
- After winning a round: backs off first in 24.6% of rounds, against 7.3% after losing one.
- When ahead: backs off first in 23.6% of rounds, against 9.9% when level or behind.
- In round 1: opens with “P punch into PP Jab Straight” in 9.5% of rounds, against 3.5% in their other rounds.
- After winning a round: opens with “backdash into evade up” in 6.0% of rounds, against 1.4% after losing one.
| punchP into Jab StraightPP | 45 | 5.0% |
|---|---|---|
| evade down into Elbow Butt4P | 42 | 4.6% |
| Rolling Savate6K+G | 40 | 4.4% |
| backdash into Mow Down Chop1P+K | 37 | 4.1% |
| backdash into evade up | 30 | 3.3% |
| Low Smash2K | 29 | 3.2% |
| forward movement into Elbow Butt4P | 29 | 3.2% |
| Elbow Butt4P into punchP | 27 | 3.0% |
| evade down into guardG | 26 | 2.9% |
| crouch into Arrow Knuckle3P | 23 | 2.5% |
| crouch into Low Hammer2P | 22 | 2.4% |
| punchP | 22 | 2.4% |
| Jab StraightPP into One Two UpperPPP | 18 | 2.0% |
| Quick Shoulder66P+K | 18 | 2.0% |
| guardG | 18 | 2.0% |
141 further openings account for the other 484 rounds.
Counted from 222 of the 239 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–4 · 64% | 5–6 · 45% | too few to test |
| Jacky | 5–8 · 38% | 4–6 · 40% | too few to test |
| Jeffry | 6–6 · 50% | 2–1 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 198–136 · 59.3%
- This season
- 212 matches · 59.0%
- Peak rank
- 32
First hit in 52.6% of 821 rounds. Won 56.5% of the rounds they struck first, 54.8% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 50.0% of rounds, against 33.8% in their other rounds.
- Against Pai: evades first in 30.4% of rounds, against 17.6% against everyone else.
- After winning a round: backs off first in 27.2% of rounds, against 9.4% after losing one.
- When ahead: backs off first in 27.9% of rounds, against 11.9% when level or behind.
- On no drinks: moves in first in 11.5% of rounds, against 2.0% on other drink counts.
- After losing a round: opens with “G guard” in 15.5% of rounds, against 5.7% after winning one.
- On 10+ drinks: opens with “backdash into evade up” in 9.9% of rounds, against 2.7% on other drink counts.
| punchP | 67 | 8.1% |
|---|---|---|
| guardG | 66 | 8.0% |
| punchP into RengekiPP | 39 | 4.7% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 30 | 3.6% |
| backdash into evade up | 29 | 3.5% |
| evade up into crouch dash back | 29 | 3.5% |
| evade up into evade down | 26 | 3.1% |
| backward movement into evade up | 23 | 2.8% |
| crouch into Fukuchougeki2P | 23 | 2.8% |
| evade down | 21 | 2.5% |
| evade up into crouch dash forward | 21 | 2.5% |
| Kasen Chugeki6P | 17 | 2.0% |
| RengekiPP into Saishu RenkangekiPPP | 16 | 1.9% |
| Koushinhi4P+K+G | 15 | 1.8% |
| crouch into Gyousentai2K | 14 | 1.7% |
143 further openings account for the other 394 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–6 · 62% | 2–3 · 40% | too few to test |
| Jeffry | 10–5 · 67% | 0–5 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jeffry
- Career
- 231–163 · 58.6%
- This season
- 179 matches · 57.0%
- Peak rank
- 32
First hit in 54.0% of 715 rounds. Won 56.5% of the rounds they struck first, 53.2% of the rounds they were struck first.
Significant Tells
- In round 2: waits first in 22.5% of rounds, against 14.3% in their other rounds.
- Against Pai: evades first in 28.3% of rounds, against 9.1% against everyone else.
- After winning a round: backs off first in 25.1% of rounds, against 10.2% after losing one.
- When ahead: backs off first in 27.8% of rounds, against 10.3% when level or behind.
- In round 2: opens with “G guard” in 12.9% of rounds, against 3.4% in their other rounds.
- After winning a round: opens with “backdash into 46P+K Head Attack” in 7.6% of rounds, against 0.4% after losing one.
- When ahead: opens with “backdash into 46P+K Head Attack” in 7.1% of rounds, against 2.2% when level or behind.
| punchP | 73 | 10.2% |
|---|---|---|
| Middle Hell Stab6P+K | 55 | 7.7% |
| guardG | 41 | 5.7% |
| backdash into Head Attack46P+K | 33 | 4.6% |
| Ducking Low2K+G | 21 | 2.9% |
| punchP into forward dash | 19 | 2.7% |
| crouch into Ducking Low2K+G | 17 | 2.4% |
| punchP into Double KnucklePP | 17 | 2.4% |
| backdash into evade up | 16 | 2.2% |
| backdash into Side Kick3K | 15 | 2.1% |
| crouch into Low Knuckle2P | 14 | 2.0% |
| forward dash into guardG | 14 | 2.0% |
| backdash into Double Hammer Down43P | 11 | 1.5% |
| evade down into guardG | 11 | 1.5% |
| forward dash into Elbow Butt6P | 11 | 1.5% |
135 further openings account for the other 347 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–6 · 62% | 1–2 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Aoi
- Career
- 242–189 · 56.1%
- This season
- 160 matches · 60.0%
- Peak rank
- 32
First hit in 53.2% of 643 rounds. Won 57.6% of the rounds they struck first, 51.5% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 45.0% of rounds, against 27.2% in their other rounds.
- Against Akira: waits first in 26.6% of rounds, against 13.5% against everyone else.
- After opening the round before by moving in: moves in first in 25.0% of rounds, against 8.0% after anything else.
- After winning a round: backs off first in 39.1% of rounds, against 15.3% after losing one.
- When ahead: backs off first in 38.0% of rounds, against 18.3% when level or behind.
- Against Akira: opens with “G guard” in 20.2% of rounds, against 6.5% against everyone else.
- After losing a round: opens with “G guard” in 15.7% of rounds, against 7.0% after winning one.
| guardG | 59 | 9.1% |
|---|---|---|
| backdash into evade up | 50 | 7.7% |
| punchP into NirentotsuPP | 44 | 6.8% |
| backward movement into evade up | 35 | 5.4% |
| Chudan Hiji'ate6P | 32 | 4.9% |
| crouch into Kusanagi2K+G | 24 | 3.7% |
| evade down into guardG | 19 | 2.9% |
| NirentotsuPP into Nirentotsu OuchuPPP | 17 | 2.6% |
| forward dash into guardG | 16 | 2.5% |
| Sou'unha66K | 15 | 2.3% |
| evade up into crouch dash forward | 14 | 2.2% |
| evade up into evade down | 14 | 2.2% |
| backdash into Shizuriyuki6K+G | 13 | 2.0% |
| evade up into crouch dash back | 12 | 1.9% |
| Kusanagi2K+G into crouch | 11 | 1.7% |
109 further openings account for the other 274 rounds.
By stage type
Record against each character on walled and open stages, as Aoi
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–12 · 33% | 7–1 · 88% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 272–195 · 58.2%
- This season
- 77 matches · 49.4%
- Peak rank
- 33
First hit in 46.1% of 308 rounds. Won 52.8% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 30.8% of rounds, against 13.0% after losing one.
- When behind: waits first in 20.7% of rounds, against 8.7% when ahead or level.
| Middle Spin Kick66K | 19 | 6.1% |
|---|---|---|
| Sharp Shoot1P | 19 | 6.1% |
| backdash into Stop Kick4K | 17 | 5.5% |
| guardG | 15 | 4.8% |
| backdash into evade up | 14 | 4.5% |
| Ducking6P+K+G into Crush Knee KickK+G | 11 | 3.5% |
| punchP | 10 | 3.2% |
| crouch into Sit Jab2P | 9 | 2.9% |
| evade up into crouch dash back | 8 | 2.6% |
| evade up into evade down | 8 | 2.6% |
| Sway Back4P+K+G into Mighty Knee UpperK | 7 | 2.3% |
| evade down | 7 | 2.3% |
| evade down into guardG | 7 | 2.3% |
| Ten Kao6K | 6 | 1.9% |
| Sit Jab2P | 5 | 1.6% |
88 further openings account for the other 148 rounds.
El Blaze
- Career
- 268–207 · 56.4%
- This season
- 57 matches · 50.9%
- Peak rank
- 32
First hit in 54.9% of 226 rounds. Won 52.4% of the rounds they struck first, 46.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG | 25 | 11.0% |
|---|---|---|
| punchP | 20 | 8.8% |
| evade down into guardG | 10 | 4.4% |
| Back Knuckle4P into Shadow Spin Kick4PK | 8 | 3.5% |
| Shadow Strike6P | 8 | 3.5% |
| punchP into forward dash | 8 | 3.5% |
| backdash into Darkness Sword43K+G | 7 | 3.1% |
| Rolling Low Knuckle1P | 5 | 2.2% |
| backward movement into evade up | 5 | 2.2% |
| crouch dash back into Hammer Smash46P+K | 5 | 2.2% |
| crouch dash back into backdash | 4 | 1.8% |
| crouch dash back into guardG | 4 | 1.8% |
| crouch dash forward into guardG | 4 | 1.8% |
| evade down into Hammer Smash46P+K | 4 | 1.8% |
| evade up into evade down | 4 | 1.8% |
69 further openings account for the other 106 rounds.
Lion
- Career
- 157–89 · 63.8%
- This season
- 46 matches · 63.0%
- Peak rank
- 33
First hit in 45.8% of 192 rounds. Won 51.1% of the rounds they struck first, 62.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Ukoushin46P+K | 21 | 10.9% |
|---|---|---|
| guardG | 12 | 6.2% |
| Juchou Senshou8P+K | 10 | 5.2% |
| Senkyutai1K | 9 | 4.7% |
| Tenshin Ryou'inkyaku6K+G | 9 | 4.7% |
| punchP | 8 | 4.2% |
| evade down into Ukoushin46P+K | 7 | 3.6% |
| evade up into crouch dash forward | 7 | 3.6% |
| evade up into evade down | 7 | 3.6% |
| Banchu6P | 5 | 2.6% |
| crouch dash back into guardG | 4 | 2.1% |
| punchP into Koushu RensuiPP | 4 | 2.1% |
| backdash into Dantai3K | 3 | 1.6% |
| backdash into evade up | 3 | 1.6% |
| backward movement into evade up | 3 | 1.6% |
58 further openings account for the other 80 rounds.
Vanessa
- Career
- 267–201 · 57.0%
- This season
- 23 matches · 69.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Stinger Low Blow | 12 | 12.5% |
|---|---|---|
| Defensive Style: evade down into guardG | 8 | 8.3% |
| Defensive Style: evade up into crouch dash back | 8 | 8.3% |
| Defensive Style: Shadow Slicer | 5 | 5.2% |
| Defensive Style: backdash into evade up | 5 | 5.2% |
| Defensive Style: guard | 4 | 4.2% |
| Offensive Style: punch into One TwoPP | 4 | 4.2% |
| Defensive Style: evade down | 3 | 3.1% |
| Defensive Style: evade up into crouch dash forward | 3 | 3.1% |
| Defensive Style: evade up into evade down | 3 | 3.1% |
| Defensive Style: forward dash into Cut-in Knee Kick6K | 3 | 3.1% |
| Defensive Style: guard into evade down | 3 | 3.1% |
| Defensive Style: punch | 3 | 3.1% |
| Defensive Style: Bone Crush Middle | 2 | 2.1% |
| Defensive Style: backdash into Bone Crush Middle3K | 2 | 2.1% |
24 further openings account for the other 28 rounds.
Kage
- Career
- 1–0 · 100.0%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K | 1 | 12.5% |
|---|---|---|
| Nakageri3K | 1 | 12.5% |
| backdash into throwP+G | 1 | 12.5% |
| backward movement into Hagakure-ryu In Raijingeki46P+K | 1 | 12.5% |
| backward movement into Nagiharai6P+K | 1 | 12.5% |
| backward movement into evade up | 1 | 12.5% |
| guardG | 1 | 12.5% |
| punchP into ResshouPP | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (99 here; about 5.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 10 of 15 tests hold up
- Lau: 5 of 15 tests hold up
- Wolf: 5 of 15 tests hold up
- Shun: 7 of 17 tests hold up
- Jeffry: 7 of 15 tests hold up
- Aoi: 7 of 14 tests hold up
- Brad: 2 of 8 tests hold up
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Kage: not tested (too few rounds)
