VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

NARUTO世界の影

  • Lion
  • Kage
  • Lau
  • Brad
  • Jacky
  • Akira
Career matches2,890
Career win rate59.8%
Round win rate59.5%
Peak rank38
Distinct opponents186
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1790 #409 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa361,11660251453.9%
Lau3870344725663.6%
Lion3535121613561.5%
Kage3433720613161.1%
Brad332031356866.5%
Jacky331631115268.1%
Akira271712570.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,117 of 1,468 rounds counted

9.0 inputs a second (541 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion9.2551529
Kage8.6517246
Lau9.6574123
Vanessa8.8527123
Brad8.651486
Jacky9.75793
Akira10.06007

By opponent's character

Jacky9.0540206
Pai9.0539148
Akira9.3556129
Wolf9.255283
Jeffry9.154655
El Blaze8.852856
Jean8.852959
Sarah9.154441
Brad8.852937
Kage8.852532
Goh9.355632
Lau8.953442
Vanessa9.254930
Aoi9.154536
Shun8.953336
Lion8.852925
Lei Fei8.752419
Taka8.752324
Eileen8.953716
Dural9.859111

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky60451575.0%+8.5
Pai43251858.1%-6.5
Akira37241364.9%-0.9
Wolf2516964.0%-4.3
Jeffry2315865.2%-5.5
El Blaze189950.0%-13.3
Jean1813572.2%+5.2
Sarah1612475.0%+8.1
Brad159660.0%-4.7
Kage1512380.0%+11.0
Goh1411378.6%+15.1
Lau1410471.4%+9.5
Vanessa136746.1%-15.5
Aoi126650.0%-11.5
Shun118372.7%+6.8
Lion108280.0%+12.7
Lei Fei95455.6%-4.4
Taka63350.0%-34.4
Eileen52340.0%-11.2
Dural330100.0%+30.6

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence49321765.3%-4.0
Breakable Half Fence46351176.1%+12.1
Low Fence40261465.0%+2.0
Rectangle38261268.4%-1.0
Octagon37251267.6%+0.5
Single Wall3425973.5%+6.6
Breakable Full Fence31171454.8%-10.2
Half Fence30181260.0%-2.2
Open28151353.6%-8.1
Full Fence and Open1310376.9%+9.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls23166.2%66.4%-0.2
No walls10264.7%64.1%+0.6

Walls against open: -0.9 points (95% range -11.9 to +10.2), p 0.879 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぷこ (Rank 33)2026/10/13117463.6%
pi---suke (Rank 12)2026/10/1331233.3%
俺様バーンズ (Rank 36)2026/10/0643175.0%
空き缶。 (Rank 41)2026/09/2853260.0%
banjar (Rank 39)2026/09/2852340.0%
AlicerLandeel (Rank 32)2026/09/1743175.0%
れもん@のびしろF (Rank 31)2026/09/081211191.7%
ま~く (Rank 31)2026/09/0342250.0%
クレウル (Rank 34)2026/08/2963350.0%
ガリバー (Rank 32)2026/08/1731233.3%
会長さん (Rank 31)2026/07/2542250.0%
鳥系男子-チャコール- (Rank 27)2026/07/2532166.7%
AZ-3rd (Rank 28)2026/07/0443175.0%
ruicchi-1119 (Rank 34)2026/06/2752340.0%
kazupon_myst/かずぽん (Rank 34)2026/06/2643175.0%
テオ (Rank 33)2026/06/2442250.0%
きみのれんれん (Rank 40)2026/06/2042250.0%
fwnd1396 (Rank 34)2026/06/201310376.9%
ぼっさん (Rank 34)2026/06/0742250.0%
anzenpai (Rank 35)2026/06/0753260.0%
ndroiworld (Rank 33)2026/06/0742250.0%
VF12360-PC (Rank 36)2026/06/0642250.0%
goripon_actor (Rank 26)2026/05/1652340.0%
Player2501 (Rank 30)2026/05/1131233.3%
fixed-star_61 (Rank 33)2026/05/0775271.4%

Round openings

Every character

crouch dash forward into guardG19514.0%
Juchou Senshou8P+K433.1%
backdash into evade down382.7%
backdash into Dantai3K352.5%
crouch dash forward into Banchu6P332.4%
punchP into Souji SenpuP+K211.5%
crouch dash forward into Sentai4K201.4%
backdash into evade up171.2%
Juchou Senshou8P+K into Souji SenpuP+K151.1%
Katousui2P151.1%
Banchu6P141.0%
Souchuken2P141.0%
backdash into throwP+G141.0%
crouch dash forward into evade down141.0%
crouch dash forward into throwP+G141.0%

406 further openings account for the other 887 rounds.

Counted from 347 of the 367 matches played. The rest were not pulled for openings.

Lion

Career
216–135 · 61.5%
This season
159 matches · 64.2%
Peak rank
35

First hit in 55.5% of 631 rounds. Won 62.0% of the rounds they struck first, 55.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 56.6% of rounds, against 33.2% in their other rounds.

How is this tested?

crouch dash forward into guardG10015.8%
Juchou Senshou8P+K436.8%
backdash into Dantai3K355.5%
crouch dash forward into Banchu6P335.2%
backdash into evade down223.5%
punchP into Souji SenpuP+K213.3%
crouch dash forward into Sentai4K203.2%
Juchou Senshou8P+K into Souji SenpuP+K152.4%
Katousui2P152.4%
Banchu6P142.2%
backdash into Rakugekishou3PP121.9%
crouch dash forward into Rakugekishou3PP121.9%
backdash into Senkyutai1K91.4%
backdash into Fujin Rentankyaku66KK81.3%
crouch dash forward into Juchou Senshou8P+K81.3%

128 further openings account for the other 265 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai9–9 · 50%4–1 · 80%too few to test
Jacky8–6 · 57%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
206–131 · 61.1%
This season
61 matches · 70.5%
Peak rank
34

First hit in 50.2% of 245 rounds. Won 65.8% of the rounds they struck first, 61.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG4116.7%
Jizuridan2P114.5%
Rasen4P into kickK104.1%
Hiji'uchi6P93.7%
crouch dash forward into Hiji'uchi6P93.7%
backdash into evade down72.9%
backdash into throwP+G72.9%
backdash into Ryu'eikyaku66K62.4%
backdash into Gen'you4K+G52.0%
Rasen4P41.6%
backdash into Nakageri3K41.6%
crouch dash forward into Shippuzan3PP41.6%
punchP into HagasanePK41.6%
Tsumujigeri2K+G31.2%
backdash into Rasen4P31.2%

84 further openings account for the other 119 rounds.

Lau

Career
447–256 · 63.6%
This season
53 matches · 62.3%
Peak rank
38

First hit in 51.1% of 217 rounds. Won 53.1% of the rounds they struck first, 60.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG4219.4%
Souchuken2P146.5%
backdash into Senchutai3K104.6%
crouch dash forward into Chugeki6P94.2%
Souko Sensou66P+K83.7%
backdash into Honshin Hekiken1P+K83.7%
crouch dash forward into Fukko Kensou1P83.7%
crouch dash forward into Rouko Tankai6P+K73.2%
Fukko Kensou1P into Kensou4P62.8%
crouch into Senchutai3K62.8%
Fukko Kensou1P52.3%
backdash into evade down52.3%
crouch dash forward into evade down52.3%
crouch dash back into guardG41.8%
crouch dash forward into Gako Choushitsu6K41.8%

52 further openings account for the other 76 rounds.

Vanessa

Career
602–514 · 53.9%
This season
53 matches · 60.4%
Peak rank
36

First hit in 18.0% of 150 rounds. Won 59.3% of the rounds they struck first, 59.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: crouch dash forward into guardG138.7%
Defensive Style: Wind Elbow128.0%
Defensive Style: crouch dash forward into guardG117.3%
Offensive Style: backdash into Spinning Savate66K+G96.0%
Defensive Style: Cut Upper into crouch dash forward85.3%
Offensive Style: crouch dash forward into Body Blow6P74.7%
Defensive Style: crouch dash forward into Cut Upper3P42.7%
Offensive Style: crouch dash back into Backswing Body~Back KickP+KK42.7%
Offensive Style: One Two into Combo UpperPPP32.0%
Offensive Style: backdash into Heel Kick6K+G32.0%
Offensive Style: crouch dash forward into Backswing BodyP+K32.0%
Offensive Style: crouch dash forward into Quick Back Knuckle4P32.0%
Offensive Style: crouch dash forward into punchP32.0%
Defensive Style: Cut Upper into evade down21.3%
Defensive Style: backdash into Stomach Crush3K+G21.3%

57 further openings account for the other 63 rounds.

Counted from 38 of the 53 matches played. The rest were not pulled for openings.

Brad

Career
135–68 · 66.5%
This season
22 matches · 81.8%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dtee Sawk Dtrohng4P+K1216.7%
backdash into Stop Kick4K79.7%
crouch dash forward into guardG79.7%
Ga MuayP+K+G34.2%
Middle Spin Kick66K into Ten Kao6K34.2%
punchP into Jab~High KickPK34.2%
Sharp Shoot1P into Spine Whip4P22.8%
backdash22.8%
backdash into Jackal Straight46P+K22.8%
crouch dash forward into Jolt Upper3P22.8%
crouch dash forward into Jolt Upper~Spin Kick3PK22.8%
Ducking6P+K+G11.4%
Ducking6P+K+G into Ducking StraightP11.4%
Jumping Dtee Sawk Bon9P+K11.4%
Jumping Dtee Sawk Bon9P+K into Sawk Klab6P+K11.4%

23 further openings account for the other 23 rounds.

Counted from 18 of the 22 matches played. The rest were not pulled for openings.

Jacky

Career
111–52 · 68.1%
This season
17 matches · 70.6%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Bil Jee6P+K69.2%
backdash into Middle Kick3K69.2%
crouch dash forward into guardG57.7%
Dash Hammer Kick66K into High Angle Upper Kick6K46.2%
Squat Straight2P34.6%
backdash into evade down34.6%
backdash into evade up34.6%
crouch dash forward into Middle Smash6P34.6%
punchP into Spinning Arm Kick4PK34.6%
backdash into Rage Kick1PK23.1%
crouch dash forward into evade down23.1%
Long Stride Back Knuckle4P+K11.5%
Middle Smash6P11.5%
Slant Back Knuckle1P11.5%
Slant Back Knuckle1P into kickK11.5%

21 further openings account for the other 21 rounds.

Counted from 16 of the 17 matches played. The rest were not pulled for openings.

Akira

Career
12–5 · 70.6%
This season
2 matches · 100.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Housui2P into backward movement114.3%
Senzankou66P+K into throwP+G114.3%
backdash into Jouho Touken6P114.3%
backdash into evade up114.3%
crouch dash back into Chouzan Housui46P+K114.3%
crouch dash forward into Geimon Tessen46P+K+G114.3%
evade down into Jouho Touken6P114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 1 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Akira: not tested (too few rounds)