VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

フェイス

  • Kage
  • Goh
  • Pai
Career matches8,994
Career win rate54.3%
Round win rate51.3%
Peak rank39
Distinct opponents377
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1804 #364 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira392,6721,4521,22054.3%
Goh392,0411,09394853.5%
Shun—1,74192681553.2%
Kage371,34972462553.7%
Pai391,19169249958.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

5,282 of 5,721 rounds counted

10.3 inputs a second (621 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage10.36163,898
Goh10.7639916
Pai10.3616293
Akira11.1664175

By opponent's character

Jacky10.4626646
Lau10.4624505
Akira10.7642454
Jean10.4625425
Lion10.4622382
Goh10.6636381
Kage10.2614354
Wolf10.8651318
Aoi10.2609226
Shun10.0602248
Pai10.5629183
Eileen10.0601191
Sarah9.8589152
Jeffry10.3618185
Brad10.1607188
El Blaze10.2610149
Vanessa9.9597100
Lei Fei9.8587111
Taka10.059850
Dural9.859134

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky177978054.8%+6.3
Lau131666550.4%-0.4
Akira120536744.2%-6.2
Jean112634956.2%+5.0
Lion107525548.6%-0.6
Goh93534057.0%+3.2
Kage93484551.6%+2.7
Wolf77492863.6%+6.7
Aoi71284339.4%-8.3
Shun68373154.4%+4.3
Pai59273245.8%-6.3
Eileen50252550.0%-3.0
Sarah50252550.0%-5.9
Jeffry49222744.9%-6.8
Brad47222546.8%-0.2
El Blaze42222052.4%-1.6
Vanessa30151550.0%-2.2
Lei Fei29151451.7%-3.4
Taka135838.5%-15.4
Dural85362.5%+15.8

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle167897853.3%+2.8
Open156867055.1%+6.5
Full Fence155827352.9%+0.9
Low Fence141776454.6%+5.4
Breakable Full Fence138716751.5%+0.4
Octagon136696750.7%-0.3
Breakable Half Fence128587045.3%-5.5
Half Fence127685953.5%+0.2
Single Wall108476143.5%-8.1
Full Fence and Open86384844.2%-8.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls85151.4%51.4%-0.1
No walls40551.9%49.9%+1.9

Walls against open: -2.0 points (95% range -7.9 to +3.8), p 0.499 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

hurikake1999 (Rank 38)2026/10/12128466.7%
raduakira (Rank 38)2026/10/12125741.7%
[VirtuAnalytics]SuperGolden (Rank 33)2026/09/27147750.0%
zakisan (Rank 38)2026/09/271221016.7%
kansimamoto (Rank 35)2026/09/241631318.8%
イイクルーン (Rank 37)2026/09/241551033.3%
ピーエス (Rank 38)2026/09/06126650.0%
くりたろう (Rank 39)2026/09/06158753.3%
マハリータまるこ (Rank 39)2026/09/061631318.8%
VF12360-PC (Rank 37)2026/09/062215768.2%
shuri_nero (Rank 34)2026/09/06117463.6%
パパ (Rank 37)2026/08/24124833.3%
Reezent_Sousui (Rank 36)2026/08/221961331.6%
くろね@のびしろF (Rank 36)2026/08/22138561.5%
mossan_opa2 (Rank 35)2026/08/22125741.7%
ふかふか (Rank 38)2026/08/052012860.0%
uomofastidioso (Rank 39)2026/08/05127558.3%
azn3_ayapin (Rank 36)2026/07/29136746.1%
Vgyjyrdgjk (Rank 32)2026/07/27118372.7%
Uecchi-Ver53 (Rank 30)2026/07/26125741.7%
伍の人 (Rank 29)2026/07/25168850.0%
ひらがなであおき (Rank 41)2026/07/17145935.7%
paoya0423 (Rank 36)2026/07/031410471.4%
おかし (Rank 40)2026/06/151881044.4%
よーこー (Rank 34)2026/05/16116554.5%

Round openings

Every character

backdash into evade up79314.6%
punchP3706.8%
backdash into evade down2334.3%
punchP into crouch dash forward1983.6%
backdash into punchP1933.5%
ResshouPP into SandangekiPPP1773.2%
crouch dash forward into throw escape1633.0%
crouch into Nakageri3K1402.6%
backdash into Nakageri3K1262.3%
Nakageri3K into kickK1102.0%
backdash into Karura4P+K1102.0%
forward movement into punchP741.4%
punchP into forward dash731.3%
backdash into Jizuridan2P691.3%
backdash into throwP+G681.2%

415 further openings account for the other 2,543 rounds.

Counted from 1,351 of the 1,426 matches played. The rest were not pulled for openings.

Kage

Career
724–625 · 53.7%
This season
970 matches · 51.1%
Peak rank
37

First hit in 57.4% of 3,584 rounds. Won 52.3% of the rounds they struck first, 50.1% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 15.0% of rounds, against 10.0% in their other rounds.
  • Against Wolf: evades first in 9.9% of rounds, against 1.0% against everyone else.
  • After opening the round before by moving in: moves in first in 17.7% of rounds, against 9.0% after anything else.
  • Against Lion: opens with “backdash into evade down” in 10.2% of rounds, against 3.4% against everyone else.
  • After opening the round before with “backdash into evade down”: opens with “backdash into evade down” in 15.2% of rounds, against 3.6% after anything else.
  • After winning a round: opens with “backdash into evade down” in 5.5% of rounds, against 2.5% after losing one.

How is this tested?

backdash into evade up53314.8%
punchP2025.6%
ResshouPP into SandangekiPPP1774.9%
crouch into Nakageri3K1403.9%
backdash into evade down1393.9%
punchP into crouch dash forward1373.8%
backdash into Nakageri3K1263.5%
Nakageri3K into kickK1103.0%
crouch dash forward into throw escape1062.9%
backdash into punchP1042.9%
backdash into Jizuridan2P691.9%
crouch into Nirenkyaku3KK671.9%
backdash into Hagakure-ryu In Raijingeki46P+K621.7%
forward movement into punchP551.5%
punchP into backdash481.3%

216 further openings account for the other 1,532 rounds.

Counted from 895 of the 970 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky31–21 · 60%21–7 · 75%too few to test
Akira20–30 · 40%13–15 · 46%too few to test
Jean20–24 · 45%20–11 · 65%too few to test
Lau25–26 · 49%9–14 · 39%too few to test
Lion21–19 · 52%10–16 · 38%too few to test
Goh19–18 · 51%13–5 · 72%too few to test
Wolf26–14 · 65%13–7 · 65%too few to test
Kage14–20 · 41%8–5 · 62%too few to test
Shun9–14 · 39%11–6 · 65%too few to test
Aoi8–13 · 38%4–9 · 31%too few to test
El Blaze15–9 · 62%2–4 · 33%too few to test
Pai6–10 · 38%4–3 · 57%too few to test
Eileen12–10 · 55%2–3 · 40%too few to test
Brad6–7 · 46%2–5 · 29%too few to test
Jeffry5–7 · 42%5–2 · 71%too few to test
Lei Fei7–4 · 64%5–6 · 45%too few to test
Sarah4–6 · 40%3–6 · 33%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

75 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
1,093–948 · 53.5%
This season
325 matches · 51.7%
Peak rank
39

First hit in 55.8% of 1,303 rounds. Won 52.7% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

  • Against Jacky: attacks straight away in 40.0% of rounds, against 29.7% against everyone else.
  • Against Eileen: opens with “backdash into evade down” in 14.3% of rounds, against 5.1% against everyone else.

How is this tested?

backdash into evade up19514.8%
punchP15211.5%
backdash into Karura4P+K1108.3%
backdash into evade down745.6%
backdash into punchP735.5%
punchP into Tsukikage6K604.6%
crouch dash forward into throw escape463.5%
backdash into throwP+G362.7%
backdash into Kirin33P262.0%
punchP into crouch dash forward251.9%
backdash into Sune'uchi2P231.8%
punchP into forward dash221.7%
backward movement into Maegeri3K191.4%
forward dash into throwP+G191.4%
backdash into Maegeri3K171.3%

135 further openings account for the other 420 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–15 · 48%12–10 · 55%too few to test
Lau13–8 · 62%2–1 · 67%too few to test
Lion6–9 · 40%5–5 · 50%too few to test
Akira2–8 · 20%6–6 · 50%too few to test
Sarah12–6 · 67%2–3 · 40%too few to test
Kage12–10 · 55%0–0 · —too few to test
Pai7–6 · 54%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
692–499 · 58.1%
This season
77 matches · 53.2%
Peak rank
39

First hit in 62.9% of 288 rounds. Won 49.2% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up3612.1%
punchP into crouch dash forward3612.1%
forward dash into Honshin Soukyaku1K+G165.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK124.0%
backdash into punchP124.0%
backdash into evade down113.7%
punchP into RenshouPP93.0%
down-back kick1K into Ensei Haikyaku4K82.7%
punchP82.7%
backdash into Senchutai3K72.4%
crouch dash forward into throw escape72.4%
Hi'en Tankyaku9K62.0%
backdash into Souchuken2P62.0%
Kochoukyaku4K+G51.7%
down-back kick1K into Ko'en SenkyakuKK51.7%

67 further openings account for the other 113 rounds.

Akira

Career
1,452–1,220 · 54.3%
This season
54 matches · 44.4%
Peak rank
39

First hit in 61.2% of 219 rounds. Won 49.2% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P3415.5%
backdash into evade up2913.2%
punchP into forward dash198.7%
backdash into evade down94.1%
punchP83.6%
Senzankou66P+K into throwP+G73.2%
backdash into Jouho Senshou46P62.7%
crouch dash forward into forward dash62.7%
forward dash into evade up62.7%
backward movement into evade up52.3%
crouch dash forward into evade down52.3%
backdash into Housui2P41.8%
backdash into Rimon Chouchu66P41.8%
backdash into punchP41.8%
crouch dash back into Jouho Touken6P41.8%

44 further openings account for the other 69 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 6 of 18 tests hold up
  • Goh: 2 of 15 tests hold up
  • Pai: not tested (too few rounds)
  • Akira: not tested (too few rounds)