VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

フェイス

Career matches8,734
Career win rate54.4%
Round win rate51.6%
Peak rank39
Distinct opponents342
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Akira392,6721,4521,22054.3%
Goh392,0411,09394853.5%
Shun1,74192681553.2%
Pai391,19169249958.1%
Kage361,08958650353.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky153866756.2%+7.2
Lau119615851.3%+0.1
Akira116506643.1%-8.2
Jean105594656.2%+4.4
Lion85414448.2%-1.9
Goh82463656.1%+1.8
Kage81423951.9%+2.7
Wolf73462763.0%+5.8
Shun61342755.7%+5.6
Aoi57253243.9%-2.8
Pai48232547.9%-4.2
Sarah48252352.1%-4.5
Eileen46232350.0%-5.2
Brad41192246.3%-1.0
Jeffry41202148.8%-3.4
El Blaze30131743.3%-10.3
Vanessa27131448.1%-5.1
Lei Fei25141156.0%+1.0
Taka135838.5%-16.5
Dural85362.5%+15.3

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle150797152.7%+1.1
Open138776155.8%+6.6
Full Fence137746354.0%+1.5
Low Fence127725556.7%+7.0
Octagon125636250.4%-1.2
Breakable Full Fence119635652.9%+1.5
Breakable Half Fence118546445.8%-5.7
Half Fence116625453.5%-0.3
Single Wall91405144.0%-7.5
Full Fence and Open72324044.4%-7.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls76551.6%52.0%-0.4
No walls35653.1%50.3%+2.8

Walls against open: -3.1 points (95% range -9.3 to +3.0), p 0.320 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nanami.madogiwa (Rank 35)2026/09/07119281.8%
ピーエス (Rank 38)2026/09/06126650.0%
くりたろう (Rank 39)2026/09/06158753.3%
マハリータまるこ (Rank 39)2026/09/061631318.8%
VF12360-PC (Rank 37)2026/09/062215768.2%
shuri_nero (Rank 34)2026/09/06117463.6%
kansimamoto (Rank 35)2026/08/281321115.4%
hurikake1999 (Rank 35)2026/08/24107370.0%
パパ (Rank 37)2026/08/24124833.3%
Reezent_Sousui (Rank 36)2026/08/221961331.6%
くろね@のびしろF (Rank 36)2026/08/22138561.5%
mossan_opa2 (Rank 35)2026/08/22125741.7%
raduakira (Rank 35)2026/08/21114736.4%
ふかふか (Rank 38)2026/08/052012860.0%
uomofastidioso (Rank 39)2026/08/05127558.3%
azn3_ayapin (Rank 36)2026/07/29136746.1%
Vgyjyrdgjk (Rank 32)2026/07/27118372.7%
イイクルーン (Rank 38)2026/07/27124833.3%
Uecchi-Ver53 (Rank 30)2026/07/26125741.7%
伍の人 (Rank 29)2026/07/25168850.0%
ひらがなであおき (Rank 41)2026/07/17145935.7%
paoya0423 (Rank 36)2026/07/031410471.4%
おかし (Rank 40)2026/06/151881044.4%
ぱりぱり (Rank 39)2026/05/16116554.5%
よーこー (Rank 34)2026/05/16116554.5%

Round openings

Every character

backdash into evade up89717.8%
punchP3306.5%
backdash into evade down2314.6%
punchP into crouch dash forward1873.7%
ResshouPP into SandangekiPPP1673.3%
crouch dash forward into throwP+G1623.2%
backdash into punchP1472.9%
crouch into Nakageri3K1302.6%
backdash into Karura4P+K1102.2%
Nakageri3K into kickK951.9%
backdash into Nakageri3K891.8%
backdash into throwP+G851.7%
punchP into forward dash691.4%
forward movement into punchP621.2%
crouch into Nirenkyaku3KK611.2%

396 further openings account for the other 2,229 rounds.

Counted from 1,258 of the 1,259 matches played. The rest were not pulled for openings.

Kage

backdash into evade up59518.5%
ResshouPP into SandangekiPPP1675.2%
punchP1625.0%
backdash into evade down1324.1%
crouch into Nakageri3K1304.0%
punchP into crouch dash forward1263.9%
crouch dash forward into throwP+G1023.2%
Nakageri3K into kickK953.0%
backdash into Nakageri3K892.8%
backdash into punchP732.3%
crouch into Nirenkyaku3KK611.9%
backdash into Hagakure-ryu In Raijingeki46P+K551.7%
backdash into Jizuridan2P511.6%
forward movement into punchP431.3%
punchP into backdash421.3%

204 further openings account for the other 1,295 rounds.

Counted from 802 of the 803 matches played. The rest were not pulled for openings.

Goh

backdash into evade up22517.1%
punchP15211.5%
backdash into Karura4P+K1108.3%
backdash into evade down765.8%
backdash into punchP614.6%
punchP into Tsukikage6K604.6%
crouch dash forward into throwP+G473.6%
backdash into throwP+G393.0%
punchP into crouch dash forward251.9%
punchP into forward dash221.7%
backdash into Kirin33P201.5%
forward dash into throwP+G201.5%
backdash into Sune'uchi2P191.4%
backward movement into Maegeri3K191.4%
Hiji'ate6P161.2%

126 further openings account for the other 406 rounds.

Pai

backdash into evade up4515.2%
punchP into crouch dash forward3612.1%
forward dash into Honshin Soukyaku1K+G165.4%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK124.0%
backdash into evade down124.0%
backdash into punchP93.0%
punchP into RenshouPP93.0%
crouch dash forward into throwP+G82.7%
down-back kick1K into Ensei Haikyaku4K82.7%
punchP82.7%
Hi'en Tankyaku9K62.0%
backdash into Senchutai3K62.0%
Kochoukyaku4K+G51.7%
backdash into Souchuken2P51.7%
down-back kick1K into Ko'en SenkyakuKK51.7%

64 further openings account for the other 107 rounds.

Akira

Rimon Chouchu66P3415.5%
backdash into evade up3214.6%
punchP into forward dash198.7%
backdash into evade down115.0%
punchP83.6%
Senzankou66P+K into throwP+G73.2%
backdash into Jouho Senshou46P62.7%
crouch dash forward into forward dash62.7%
forward dash into evade up62.7%
backward movement into evade up52.3%
crouch dash forward into evade down52.3%
crouch dash forward into throwP+G52.3%
backdash into Rimon Chouchu66P41.8%
backdash into punchP41.8%
crouch dash back into Jouho Touken6P41.8%

41 further openings account for the other 63 rounds.