Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1656 #1,016 of 3,686 on the Elo list →
Lau1676147 matches
Pai1662136 matches
Wolf1695121 matches
Taka1645116 matches
Shun1626112 matches
Goh1641110 matches
Kage168394 matches
Lion163487 matches
Jacky165178 matches
Jeffry165456 matches
El Blaze166219 matches
Brad166312 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 37 | 2,947 | 1,550 | 1,397 | 52.6% |
|---|---|---|---|---|---|
| Wolf | 33 | 1,117 | 618 | 499 | 55.3% |
| Lau | 34 | 1,031 | 559 | 472 | 54.2% |
| Taka | 33 | 920 | 518 | 402 | 56.3% |
| Pai | 33 | 886 | 499 | 387 | 56.3% |
| Jeffry | 33 | 693 | 403 | 290 | 58.1% |
| Lion | 33 | 686 | 400 | 286 | 58.3% |
| Goh | 31 | 659 | 369 | 290 | 56.0% |
| Shun | 32 | 648 | 368 | 280 | 56.8% |
| Jacky | 31 | 410 | 243 | 167 | 59.3% |
| El Blaze | 30 | 214 | 149 | 65 | 69.6% |
| Brad | 27 | 57 | 43 | 14 | 75.4% |
| Eileen | 26 | 56 | 44 | 12 | 78.6% |
| Akira | 27 | 52 | 31 | 21 | 59.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,817 of 4,405 rounds counted7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lau | 8.1 | 486 | 378 |
|---|---|---|---|
| Pai | 7.5 | 453 | 540 |
| Wolf | 7.1 | 424 | 402 |
| Taka | 7.9 | 474 | 387 |
| Shun | 7.8 | 467 | 419 |
| Goh | 7.3 | 437 | 433 |
| Kage | 7.8 | 465 | 341 |
| Lion | 8.0 | 481 | 309 |
| Jacky | 8.0 | 479 | 280 |
| Jeffry | 7.3 | 436 | 207 |
| El Blaze | 7.5 | 448 | 41 |
| Brad | 7.5 | 452 | 40 |
| Akira | 8.5 | 510 | 28 |
| Eileen | 8.3 | 497 | 12 |
By opponent's character
| Akira | 7.9 | 476 | 554 |
|---|---|---|---|
| Jacky | 7.6 | 458 | 383 |
| Goh | 7.7 | 460 | 282 |
| Jean | 7.7 | 463 | 272 |
| Wolf | 7.7 | 462 | 212 |
| Sarah | 7.6 | 457 | 215 |
| Lau | 7.7 | 462 | 198 |
| Jeffry | 7.6 | 454 | 204 |
| Shun | 7.6 | 459 | 170 |
| Kage | 7.5 | 447 | 170 |
| Vanessa | 7.5 | 451 | 163 |
| Lei Fei | 7.4 | 445 | 172 |
| Aoi | 7.5 | 450 | 169 |
| Lion | 7.8 | 470 | 151 |
| El Blaze | 7.6 | 456 | 150 |
| Pai | 7.9 | 475 | 116 |
| Brad | 7.5 | 450 | 120 |
| Taka | 7.5 | 450 | 56 |
| Eileen | 7.8 | 467 | 35 |
| Dural | 7.3 | 437 | 25 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 150 | 80 | 70 | 53.3% | -1.8 |
|---|---|---|---|---|---|
| Jacky | 111 | 66 | 45 | 59.5% | +6.0 |
| Goh | 84 | 52 | 32 | 61.9% | +6.2 |
| Jean | 84 | 43 | 41 | 51.2% | -1.4 |
| Wolf | 67 | 42 | 25 | 62.7% | +7.8 |
| Sarah | 61 | 35 | 26 | 57.4% | +4.9 |
| Lau | 57 | 26 | 31 | 45.6% | -8.0 |
| Jeffry | 53 | 27 | 26 | 50.9% | -3.1 |
| Shun | 53 | 29 | 24 | 54.7% | -1.0 |
| Kage | 50 | 31 | 19 | 62.0% | +10.8 |
| Vanessa | 50 | 25 | 25 | 50.0% | -2.4 |
| Lei Fei | 48 | 22 | 26 | 45.8% | +0.5 |
| Aoi | 43 | 24 | 19 | 55.8% | +4.4 |
| Lion | 42 | 22 | 20 | 52.4% | +0.3 |
| El Blaze | 40 | 16 | 24 | 40.0% | -10.9 |
| Pai | 37 | 17 | 20 | 46.0% | -8.6 |
| Brad | 36 | 13 | 23 | 36.1% | -15.7 |
| Taka | 18 | 8 | 10 | 44.4% | -6.9 |
| Eileen | 9 | 4 | 5 | 44.4% | -11.9 |
| Dural | 6 | 3 | 3 | 50.0% | +3.0 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 127 | 59 | 68 | 46.5% | -6.2 |
|---|---|---|---|---|---|
| Open | 127 | 72 | 55 | 56.7% | +3.8 |
| Single Wall | 118 | 62 | 56 | 52.5% | -3.1 |
| Low Fence | 113 | 59 | 54 | 52.2% | -1.6 |
| Octagon | 107 | 59 | 48 | 55.1% | +3.0 |
| Breakable Half Fence | 104 | 55 | 49 | 52.9% | -1.1 |
| Half Fence | 103 | 51 | 52 | 49.5% | -2.6 |
| Breakable Full Fence | 91 | 47 | 44 | 51.6% | -1.6 |
| Rectangle | 81 | 46 | 35 | 56.8% | +3.9 |
| Full Fence and Open | 70 | 39 | 31 | 55.7% | +3.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 613 | 51.7% | 52.7% | -1.0 |
| No walls | 358 | 53.9% | 54.1% | -0.2 |
Walls against open: -0.8 points (95% range -7.2 to +5.6), p 0.805 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヘニオ (Rank 34) | 33 | 20 | 13 | 60.6% |
|---|---|---|---|---|
| BANANA (Rank 30) | 20 | 14 | 6 | 70.0% |
| MikuMartineau (Rank 33) | 19 | 9 | 10 | 47.4% |
| クロサギ@はなちゃん (Rank 33) | 18 | 8 | 10 | 44.4% |
| きよ丸 (Rank 35) | 17 | 7 | 10 | 41.2% |
| 佐藤です (Rank 35) | 16 | 7 | 9 | 43.8% |
| MaBoy (Rank 35) | 14 | 8 | 6 | 57.1% |
| NORESPECT (Rank 36) | 13 | 5 | 8 | 38.5% |
| rosenkim (Rank 31) | 12 | 8 | 4 | 66.7% |
| ぷこ (Rank 34) | 12 | 7 | 5 | 58.3% |
| ジャキる。 (Rank 33) | 12 | 6 | 6 | 50.0% |
| JeanKujo (Rank 31) | 11 | 5 | 6 | 45.5% |
| イイダ (Rank 31) | 11 | 4 | 7 | 36.4% |
| Kwiitter_KR (Rank 32) | 10 | 5 | 5 | 50.0% |
| gans.sk602 (Rank 31) | 9 | 5 | 4 | 55.6% |
| windowkhs (Rank 29) | 9 | 5 | 4 | 55.6% |
| ちょいそる (Rank 32) | 9 | 4 | 5 | 44.4% |
| ひざくん☆中能登VF部 (Rank 35) | 9 | 7 | 2 | 77.8% |
| 拳四郎 (Rank 39) | 9 | 4 | 5 | 44.4% |
| Koromo (Rank 32) | 8 | 7 | 1 | 87.5% |
| LEO (Rank 30) | 8 | 2 | 6 | 25.0% |
| Raymond·.· (Rank 28) | 8 | 5 | 3 | 62.5% |
| cyomiko (Rank 33) | 8 | 3 | 5 | 37.5% |
| チャールズ・バックレ (Rank 34) | 8 | 5 | 3 | 62.5% |
| ミルク警察 (Rank 32) | 8 | 4 | 4 | 50.0% |
Most played opponents, most recent first
| rosenkim (Rank 31) | 2026/10/16 | 12 | 8 | 4 | 66.7% |
|---|---|---|---|---|---|
| きよ丸 (Rank 35) | 2026/10/16 | 17 | 7 | 10 | 41.2% |
| Koromo (Rank 32) | 2026/10/14 | 8 | 7 | 1 | 87.5% |
| ジャキる。 (Rank 33) | 2026/10/14 | 12 | 6 | 6 | 50.0% |
| チャールズ・バックレ (Rank 34) | 2026/10/13 | 8 | 5 | 3 | 62.5% |
| ひざくん☆中能登VF部 (Rank 35) | 2026/10/12 | 9 | 7 | 2 | 77.8% |
| ちょいそる (Rank 32) | 2026/10/12 | 9 | 4 | 5 | 44.4% |
| ヘニオ (Rank 34) | 2026/10/11 | 33 | 20 | 13 | 60.6% |
| ミルク警察 (Rank 32) | 2026/10/11 | 8 | 4 | 4 | 50.0% |
| windowkhs (Rank 29) | 2026/10/10 | 9 | 5 | 4 | 55.6% |
| NORESPECT (Rank 36) | 2026/10/05 | 13 | 5 | 8 | 38.5% |
| BANANA (Rank 30) | 2026/09/29 | 20 | 14 | 6 | 70.0% |
| 拳四郎 (Rank 39) | 2026/09/28 | 9 | 4 | 5 | 44.4% |
| クロサギ@はなちゃん (Rank 33) | 2026/09/28 | 18 | 8 | 10 | 44.4% |
| イイダ (Rank 31) | 2026/09/15 | 11 | 4 | 7 | 36.4% |
| ぷこ (Rank 34) | 2026/09/12 | 12 | 7 | 5 | 58.3% |
| Kwiitter_KR (Rank 32) | 2026/09/10 | 10 | 5 | 5 | 50.0% |
| MaBoy (Rank 35) | 2026/09/09 | 14 | 8 | 6 | 57.1% |
| cyomiko (Rank 33) | 2026/08/30 | 8 | 3 | 5 | 37.5% |
| 佐藤です (Rank 35) | 2026/08/29 | 16 | 7 | 9 | 43.8% |
| Raymond·.· (Rank 28) | 2026/08/24 | 8 | 5 | 3 | 62.5% |
| JeanKujo (Rank 31) | 2026/08/17 | 11 | 5 | 6 | 45.5% |
| gans.sk602 (Rank 31) | 2026/07/23 | 9 | 5 | 4 | 55.6% |
| LEO (Rank 30) | 2026/07/22 | 8 | 2 | 6 | 25.0% |
| MikuMartineau (Rank 33) | 2026/06/11 | 19 | 9 | 10 | 47.4% |
Round openings
Every character
| backdash into evade down | 209 | 5.2% |
|---|---|---|
| backdash into evade up | 179 | 4.4% |
| forward movement into punchP | 152 | 3.7% |
| crouch into down-back kick1K | 125 | 3.1% |
| backdash into Honrakukyaku46K+G | 96 | 2.4% |
| backdash into backward movement | 65 | 1.6% |
| forward dash into Rouko Tekiga6P+KP+K | 60 | 1.5% |
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 59 | 1.4% |
| backdash into Soukyu46P | 58 | 1.4% |
| backdash into Ryubigeri4KK | 53 | 1.3% |
| crouch into Nirenkyaku3KK | 50 | 1.2% |
| backdash into Hi'en Renshou44PP | 48 | 1.2% |
| backdash into Short Shoulder46P+K | 46 | 1.1% |
| guardG into throw escape | 43 | 1.1% |
| backdash into Sentai4K | 42 | 1.0% |
693 further openings account for the other 2,776 rounds.
Counted from 1,011 of the 1,099 matches played. The rest were not pulled for openings.
Pai
- Career
- 499–387 · 56.3%
- This season
- 136 matches · 53.7%
- Peak rank
- 33
First hit in 44.0% of 548 rounds. Won 55.2% of the rounds they struck first, 53.1% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 61.8% of rounds, against 22.6% in their other rounds.
- In round 1: opens with “crouch into 1K down-back kick” in 44.1% of rounds, against 12.1% in their other rounds.
| crouch into down-back kick1K | 110 | 20.1% |
|---|---|---|
| backdash into Honrakukyaku46K+G | 96 | 17.5% |
| backdash into evade up | 29 | 5.3% |
| backdash into evade down | 24 | 4.4% |
| forward movement into punchP | 19 | 3.5% |
| crouch into Honshin Soukyaku1K+G | 15 | 2.7% |
| down-back kick1K | 14 | 2.5% |
| backdash into backward movement | 12 | 2.2% |
| guardG into throw escape | 11 | 2.0% |
| crouch into Ensei Haikyaku4K | 9 | 1.6% |
| Danshitsu6K into Danshitsu Senshou6KP | 8 | 1.5% |
| backdash into Honshin Soukyaku1K+G | 8 | 1.5% |
| Koutankyaku66K into Danshitsu Senshou6KP | 7 | 1.3% |
| backdash into guardG | 7 | 1.3% |
| backdash into throwP+G | 7 | 1.3% |
83 further openings account for the other 172 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 7–8 · 47% | 5–6 · 45% | too few to test |
| Jean | 8–9 · 47% | 4–1 · 80% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 559–472 · 54.2%
- This season
- 147 matches · 55.8%
- Peak rank
- 34
First hit in 51.7% of 516 rounds. Won 54.7% of the rounds they struck first, 51.4% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 29.0% of rounds, against 17.5% in their other rounds.
- In round 1: opens with “forward dash into 6P+KP+K Rouko Tekiga” in 20.6% of rounds, against 8.1% in their other rounds.
| forward dash into Rouko Tekiga6P+KP+K | 60 | 11.2% |
|---|---|---|
| Souko Sensou66P+K into Rouko Tekiga6P+KP+K | 59 | 11.0% |
| backdash into Hi'en Renshou44PP | 48 | 8.9% |
| Rouko Tankai6P+K into Rouko Tekiga6P+KP+K | 34 | 6.3% |
| backdash into Kosoushou46P | 32 | 6.0% |
| backdash into Kensou4P | 22 | 4.1% |
| backdash into Touku Kosenkyaku9K | 19 | 3.5% |
| Kosoushou46P into forward movement | 18 | 3.4% |
| forward dash into Souko Sensou66P+K | 16 | 3.0% |
| backdash into evade down | 15 | 2.8% |
| crouch into down-back kick1K | 14 | 2.6% |
| backdash into evade up | 13 | 2.4% |
| forward movement into Tenshin EngekishouP+K | 13 | 2.4% |
| Kensou4P into Kosoushou46P | 12 | 2.2% |
| crouch into down-back kick+guard1K+G | 8 | 1.5% |
94 further openings account for the other 154 rounds.
Counted from 131 of the 147 matches played. The rest were not pulled for openings.
Wolf
- Career
- 618–499 · 55.3%
- This season
- 121 matches · 58.7%
- Peak rank
- 33
First hit in 55.4% of 455 rounds. Won 57.9% of the rounds they struck first, 46.8% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Short Shoulder46P+K | 46 | 10.1% |
|---|---|---|
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 41 | 9.0% |
| Gasp Kneel Palm Bomb6P+K | 34 | 7.5% |
| backdash into evade down | 26 | 5.7% |
| Level Back CrushP+K into Gasp Kneel Palm Bomb6P+K | 23 | 5.0% |
| backdash into Heavy Middle Kick3K+G | 20 | 4.4% |
| backdash into evade up | 17 | 3.7% |
| crouch dash back into Gasp Kneel Palm Bomb6P+K | 17 | 3.7% |
| Low Drop Kick62K | 16 | 3.5% |
| crouch into Heavy Middle Kick3K+G | 16 | 3.5% |
| forward movement into Hammer KickPK | 13 | 2.9% |
| Face Lift Kick3K into Low Drop Kick62K | 11 | 2.4% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 11 | 2.4% |
| backdash into backward movement | 10 | 2.2% |
| forward movement into Level Back CrushP+K | 9 | 2.0% |
76 further openings account for the other 146 rounds.
Counted from 114 of the 121 matches played. The rest were not pulled for openings.
Goh
- Career
- 369–290 · 56.0%
- This season
- 111 matches · 49.5%
- Peak rank
- 31
First hit in 55.5% of 427 rounds. Won 49.8% of the rounds they struck first, 47.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 34.3% of rounds, against 9.9% in their other rounds.
- In round 4 or later: opens with “backdash into evade down” in 15.8% of rounds, against 3.2% in their other rounds.
| backdash into Soukyu46P | 58 | 13.6% |
|---|---|---|
| Ni'oudaoshi3K+G | 41 | 9.6% |
| backdash into evade down | 28 | 6.5% |
| backdash into evade up | 26 | 6.1% |
| Soukyu46P into forward movement | 22 | 5.1% |
| guardG into Ni'oudaoshi3K+G | 22 | 5.1% |
| backdash into backward movement | 16 | 3.7% |
| backdash into Ni'oudaoshi3K+G | 11 | 2.6% |
| crouch into Denkou3PP | 11 | 2.6% |
| forward movement into kickK | 11 | 2.6% |
| backdash into Sune Kudaki43P | 10 | 2.3% |
| backdash into throwP+G | 9 | 2.1% |
| Tsukikage6K | 8 | 1.9% |
| kickK into Tsukikage6K | 8 | 1.9% |
| Garyu66K into Tsukikage6K | 7 | 1.6% |
80 further openings account for the other 140 rounds.
Counted from 105 of the 111 matches played. The rest were not pulled for openings.
Taka
- Career
- 518–402 · 56.3%
- This season
- 116 matches · 49.1%
- Peak rank
- 33
First hit in 52.6% of 367 rounds. Won 45.1% of the rounds they struck first, 48.9% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 24.8% of rounds, against 12.1% in their other rounds.
| evade down into Hiji'ate6P | 40 | 10.7% |
|---|---|---|
| evade down into Morote Tsuppari66PP | 40 | 10.7% |
| evade down into forward dash | 24 | 6.4% |
| Morotezuki66P into Morote Tsuppari66PP | 23 | 6.2% |
| Kirikabu Kudaki1P+K | 17 | 4.5% |
| backdash into evade up | 17 | 4.5% |
| forward movement into punchP | 16 | 4.3% |
| backdash into evade down | 13 | 3.5% |
| Hiji'ate6P into punchP | 10 | 2.7% |
| evade down into Kachi'age33P+K | 9 | 2.4% |
| forward dash into Kirikabu Kudaki1P+K | 9 | 2.4% |
| backdash into Kirikabu Kudaki1P+K | 8 | 2.1% |
| crouch into Kachi'age33P+K | 8 | 2.1% |
| guardG into throw escape | 7 | 1.9% |
| evade down into Takatsumehashi3P+K | 6 | 1.6% |
77 further openings account for the other 127 rounds.
Counted from 91 of the 116 matches played. The rest were not pulled for openings.
Kage
- Career
- 1,550–1,397 · 52.6%
- This season
- 94 matches · 47.9%
- Peak rank
- 37
First hit in 55.7% of 368 rounds. Won 52.2% of the rounds they struck first, 48.5% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 26.6% of rounds, against 11.2% in their other rounds.
| backdash into Ryubigeri4KK | 53 | 14.3% |
|---|---|---|
| crouch into Nirenkyaku3KK | 50 | 13.5% |
| backdash into Furikakato OtoshiK+G | 37 | 10.0% |
| backdash into Kodachinuki4K | 34 | 9.2% |
| backdash into Gen'you4K+G | 26 | 7.0% |
| backdash into evade up | 16 | 4.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 15 | 4.0% |
| backdash into evade down | 15 | 4.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 13 | 3.5% |
| Nakageri3K into Nirenkyaku3KK | 6 | 1.6% |
| backdash into Engetsugeri9K+G | 6 | 1.6% |
| backdash into Ura Tsumujigeri44K | 6 | 1.6% |
| Ryubigeri4KK into Tenshin Agokudaki4KKK | 5 | 1.4% |
| Yokoshutou4P+K into Hagakure-ryu In Fujingeki46P+KP | 5 | 1.4% |
| backdash into Fujinkyaku46K+G | 5 | 1.4% |
51 further openings account for the other 79 rounds.
Shun
- Career
- 368–280 · 56.8%
- This season
- 112 matches · 48.2%
- Peak rank
- 32
First hit in 52.5% of 366 rounds. Won 55.7% of the rounds they struck first, 42.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 26.8% of rounds, against 5.9% in their other rounds.
- In round 4 or later: opens with “backdash into evade down” in 18.2% of rounds, against 6.6% in their other rounds.
- On no drinks: opens with “backdash into evade down” in 19.6% of rounds, against 0.8% on other drink counts.
| forward movement into punchP | 61 | 16.7% |
|---|---|---|
| backdash into evade down | 33 | 9.0% |
| backdash into evade up | 23 | 6.3% |
| backdash into Rengeki Gakushu46PPP | 17 | 4.6% |
| backdash into Kasen Gyou'in6P+K+G | 15 | 4.1% |
| forward movement into RengekiPP | 14 | 3.8% |
| evade down into Rengeki Gakushu46PPP | 13 | 3.5% |
| crouch into Gyou'in Haishu3P | 10 | 2.7% |
| backdash into guardG | 8 | 2.2% |
| backdash into backward movement | 7 | 1.9% |
| backdash into crouch dash back | 6 | 1.6% |
| offensive move into evade down | 6 | 1.6% |
| backdash into Getsuga Gakushu46P | 5 | 1.4% |
| crouch into Haisenchu Kaikakyaku1PK | 5 | 1.4% |
| forward movement into Chougeki RigoutaiPK | 5 | 1.4% |
78 further openings account for the other 138 rounds.
Counted from 97 of the 112 matches played. The rest were not pulled for openings.
Jacky
- Career
- 243–167 · 59.3%
- This season
- 78 matches · 59.0%
- Peak rank
- 31
First hit in 52.4% of 317 rounds. Won 57.2% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 42.9% of rounds, against 16.2% in their other rounds.
| Low Spin Kick1K+G | 40 | 12.6% |
|---|---|---|
| forward movement into punchP | 38 | 11.9% |
| backdash into evade down | 22 | 6.9% |
| crouch into Low Spin Kick1K+G | 19 | 6.0% |
| Dash Hammer Kick66K into High Angle Upper Kick6K | 17 | 5.3% |
| backdash into Spin Heel Sword4K+G | 16 | 5.0% |
| High Angle Upper Kick6K | 12 | 3.8% |
| forward movement into Jab StraightPP | 10 | 3.1% |
| forward movement into kickK | 9 | 2.8% |
| backdash into evade up | 8 | 2.5% |
| Low Spin Kick1K+G into Spin Heel Sword4K+G | 7 | 2.2% |
| Low Spin Kick1K+G into Lightning Kick 12K+G | 5 | 1.6% |
| Slant Back Knuckle1P into Rage Kick1PK | 5 | 1.6% |
| backdash into backward movement | 5 | 1.6% |
| forward dash into High Angle Upper Kick6K | 5 | 1.6% |
61 further openings account for the other 100 rounds.
Lion
- Career
- 400–286 · 58.3%
- This season
- 87 matches · 47.1%
- Peak rank
- 33
First hit in 50.2% of 303 rounds. Won 56.6% of the rounds they struck first, 42.4% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 28.6% of rounds, against 6.1% in their other rounds.
| backdash into Sentai4K | 42 | 13.8% |
|---|---|---|
| backdash into Shicchi Soutai3K+G | 27 | 8.8% |
| backdash into back kick+guard4K+G | 25 | 8.2% |
| Juchou Senshou8P+K | 21 | 6.9% |
| backdash into evade down | 13 | 4.3% |
| backdash into evade up | 13 | 4.3% |
| crouch into Senkyutai1K | 11 | 3.6% |
| crouch into Dantai3K | 7 | 2.3% |
| Koushutai44K into Taizan Soukoushu4P+K | 6 | 2.0% |
| Senkyutai1K | 6 | 2.0% |
| Sentai4K into Taizan Soukoushu4P+K | 6 | 2.0% |
| backdash into Koushutai44K | 6 | 2.0% |
| forward movement into RensuitaiPK | 6 | 2.0% |
| backdash into guardG | 5 | 1.6% |
| Taizan Soukoushu4P+K | 4 | 1.3% |
60 further openings account for the other 107 rounds.
Counted from 77 of the 87 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 403–290 · 58.1%
- This season
- 56 matches · 55.4%
- Peak rank
- 33
First hit in 56.9% of 195 rounds. Won 53.1% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Ducking Low2K+G | 33 | 16.9% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 14 | 7.2% |
| Elbow Butt6P into Elbow Hammer6PP | 10 | 5.1% |
| backdash into evade down | 10 | 5.1% |
| crouch into Tsunami Beat3K+G | 10 | 5.1% |
| Dash Elbow66P into Dash Elbow Upper66PP | 9 | 4.6% |
| backdash into evade up | 9 | 4.6% |
| backdash into Double Hammer Down43P | 8 | 4.1% |
| guardG into Middle Hell Stab6P+K | 7 | 3.6% |
| crouch into Side Kick3K | 5 | 2.6% |
| evade down into Double Upper3PP | 5 | 2.6% |
| backdash into Kenka Hook46P | 4 | 2.0% |
| backdash into Rising Hammer43PP | 3 | 1.5% |
| backdash into throwP+G | 3 | 1.5% |
| crouch dash back into Tsunami Beat3K+G | 3 | 1.5% |
46 further openings account for the other 62 rounds.
Counted from 47 of the 56 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 149–65 · 69.6%
- This season
- 19 matches · 63.2%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| Volcano Upper4P+K | 9 | 12.0% |
|---|---|---|
| backdash into evade down | 9 | 12.0% |
| backdash into Hammer Smash46P+K | 6 | 8.0% |
| forward movement into kickK | 5 | 6.7% |
| backdash into Demon Dance9P+K | 3 | 4.0% |
| backdash into evade up | 3 | 4.0% |
| evade up into Volcano Knee6K+G | 3 | 4.0% |
| backdash into Demon's Tail9P+KK | 2 | 2.7% |
| crouch dash forward into evade down | 2 | 2.7% |
| evade down | 2 | 2.7% |
| forward movement into Midday HeatKK | 2 | 2.7% |
| guardG | 2 | 2.7% |
| kickK | 2 | 2.7% |
| ElbowP+K into Volcano Upper4P+K | 1 | 1.3% |
| Fade Roll Kick7K | 1 | 1.3% |
23 further openings account for the other 23 rounds.
Brad
- Career
- 43–14 · 75.4%
- This season
- 12 matches · 91.7%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| Middle Spin Kick66K into Ten Kao6K | 10 | 22.2% |
|---|---|---|
| forward movement into kickK | 5 | 11.1% |
| kickK into Ten Kao6K | 5 | 11.1% |
| Ten Kao6K | 4 | 8.9% |
| backdash into evade up | 3 | 6.7% |
| forward dash into Ten Kao6K | 2 | 4.4% |
| guardG into throw escape | 2 | 4.4% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 1 | 2.2% |
| Middle Spin Kick66K into kickK | 1 | 2.2% |
| Sway Back4P+K+G into Mighty Knee UpperK | 1 | 2.2% |
| Ten Kao6K into kickK | 1 | 2.2% |
| backdash into backward movement | 1 | 2.2% |
| crouch dash back into evade up | 1 | 2.2% |
| crouch dash forward into evade down | 1 | 2.2% |
| evade down | 1 | 2.2% |
6 further openings account for the other 6 rounds.
Akira
- Career
- 31–21 · 59.6%
- This season
- 7 matches · 57.1%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Souka Housui3P+K | 7 | 22.6% |
|---|---|---|
| Chouyoushu1P | 4 | 12.9% |
| forward dash into Jouho Touken6P | 3 | 9.7% |
| Souka Housui3P+K | 2 | 6.5% |
| backdash into evade up | 2 | 6.5% |
| guardG into Chouyoushu1P | 2 | 6.5% |
| guardG into Souka Housui3P+K | 2 | 6.5% |
| Housui2P | 1 | 3.2% |
| Rimon Chouchu66P into Jouho Touken6P | 1 | 3.2% |
| Souka Housui3P+K into forward dash | 1 | 3.2% |
| backdash into Chouyoushu1P | 1 | 3.2% |
| backdash into Jouho Senshou46P | 1 | 3.2% |
| backdash into crouch dash back | 1 | 3.2% |
| backward movement into Jouho Senshou46P | 1 | 3.2% |
| evade down into backward movement | 1 | 3.2% |
1 further openings account for the other 1 rounds.
Eileen
- Career
- 44–12 · 78.6%
- This season
- 3 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Enkou Kenka46P into forward movement | 2 | 16.7% |
|---|---|---|
| Honshin Kousoutai3K+G | 2 | 16.7% |
| backdash into Enkou Kenka46P | 1 | 8.3% |
| backdash into Honshin Kousoutai3K+G | 1 | 8.3% |
| backdash into evade down | 1 | 8.3% |
| backdash into forward dash | 1 | 8.3% |
| evade down into punchP | 1 | 8.3% |
| forward movement | 1 | 8.3% |
| forward movement into Enkou Nyudou214P+K | 1 | 8.3% |
| offensive move into evade up | 1 | 8.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (131 here; about 6.6 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 2 of 15 tests hold up
- Lau: 2 of 15 tests hold up
- Wolf: 0 of 14 tests hold up
- Goh: 2 of 15 tests hold up
- Taka: 1 of 14 tests hold up
- Kage: 1 of 13 tests hold up
- Shun: 3 of 17 tests hold up
- Jacky: 1 of 14 tests hold up
- Lion: 1 of 14 tests hold up
- Jeffry: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Eileen: not tested (too few rounds)
