VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

kagemaru1

  • Lau
  • Pai
  • Wolf
  • Taka
  • Shun
  • Goh
  • Lion
  • Jacky
  • Jeffry
  • El Blaze
  • Brad
  • Akira
  • Eileen
Career matches10,376
Career win rate55.8%
Round win rate51.5%
Peak rank37
Distinct opponents336
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1656 #1,016 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage372,9471,5501,39752.6%
Wolf331,11761849955.3%
Lau341,03155947254.2%
Taka3392051840256.3%
Pai3388649938756.3%
Jeffry3369340329058.1%
Lion3368640028658.3%
Goh3165936929056.0%
Shun3264836828056.8%
Jacky3141024316759.3%
El Blaze302141496569.6%
Brad2757431475.4%
Eileen2656441278.6%
Akira2752312159.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,817 of 4,405 rounds counted

7.7 inputs a second (460 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lau8.1486378
Pai7.5453540
Wolf7.1424402
Taka7.9474387
Shun7.8467419
Goh7.3437433
Kage7.8465341
Lion8.0481309
Jacky8.0479280
Jeffry7.3436207
El Blaze7.544841
Brad7.545240
Akira8.551028
Eileen8.349712

By opponent's character

Akira7.9476554
Jacky7.6458383
Goh7.7460282
Jean7.7463272
Wolf7.7462212
Sarah7.6457215
Lau7.7462198
Jeffry7.6454204
Shun7.6459170
Kage7.5447170
Vanessa7.5451163
Lei Fei7.4445172
Aoi7.5450169
Lion7.8470151
El Blaze7.6456150
Pai7.9475116
Brad7.5450120
Taka7.545056
Eileen7.846735
Dural7.343725

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira150807053.3%-1.8
Jacky111664559.5%+6.0
Goh84523261.9%+6.2
Jean84434151.2%-1.4
Wolf67422562.7%+7.8
Sarah61352657.4%+4.9
Lau57263145.6%-8.0
Jeffry53272650.9%-3.1
Shun53292454.7%-1.0
Kage50311962.0%+10.8
Vanessa50252550.0%-2.4
Lei Fei48222645.8%+0.5
Aoi43241955.8%+4.4
Lion42222052.4%+0.3
El Blaze40162440.0%-10.9
Pai37172046.0%-8.6
Brad36132336.1%-15.7
Taka1881044.4%-6.9
Eileen94544.4%-11.9
Dural63350.0%+3.0

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence127596846.5%-6.2
Open127725556.7%+3.8
Single Wall118625652.5%-3.1
Low Fence113595452.2%-1.6
Octagon107594855.1%+3.0
Breakable Half Fence104554952.9%-1.1
Half Fence103515249.5%-2.6
Breakable Full Fence91474451.6%-1.6
Rectangle81463556.8%+3.9
Full Fence and Open70393155.7%+3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls61351.7%52.7%-1.0
No walls35853.9%54.1%-0.2

Walls against open: -0.8 points (95% range -7.2 to +5.6), p 0.805 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

rosenkim (Rank 31)2026/10/16128466.7%
きよ丸 (Rank 35)2026/10/161771041.2%
Koromo (Rank 32)2026/10/1487187.5%
ジャキる。 (Rank 33)2026/10/14126650.0%
チャールズ・バックレ (Rank 34)2026/10/1385362.5%
ひざくん☆中能登VF部 (Rank 35)2026/10/1297277.8%
ちょいそる (Rank 32)2026/10/1294544.4%
ヘニオ (Rank 34)2026/10/1133201360.6%
ミルク警察 (Rank 32)2026/10/1184450.0%
windowkhs (Rank 29)2026/10/1095455.6%
NORESPECT (Rank 36)2026/10/05135838.5%
BANANA (Rank 30)2026/09/292014670.0%
拳四郎 (Rank 39)2026/09/2894544.4%
クロサギ@はなちゃん (Rank 33)2026/09/281881044.4%
イイダ (Rank 31)2026/09/15114736.4%
ぷこ (Rank 34)2026/09/12127558.3%
Kwiitter_KR (Rank 32)2026/09/10105550.0%
MaBoy (Rank 35)2026/09/09148657.1%
cyomiko (Rank 33)2026/08/3083537.5%
佐藤です (Rank 35)2026/08/29167943.8%
Raymond·.· (Rank 28)2026/08/2485362.5%
JeanKujo (Rank 31)2026/08/17115645.5%
gans.sk602 (Rank 31)2026/07/2395455.6%
LEO (Rank 30)2026/07/2282625.0%
MikuMartineau (Rank 33)2026/06/111991047.4%

Round openings

Every character

backdash into evade down2095.2%
backdash into evade up1794.4%
forward movement into punchP1523.7%
crouch into down-back kick1K1253.1%
backdash into Honrakukyaku46K+G962.4%
backdash into backward movement651.6%
forward dash into Rouko Tekiga6P+KP+K601.5%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K591.4%
backdash into Soukyu46P581.4%
backdash into Ryubigeri4KK531.3%
crouch into Nirenkyaku3KK501.2%
backdash into Hi'en Renshou44PP481.2%
backdash into Short Shoulder46P+K461.1%
guardG into throw escape431.1%
backdash into Sentai4K421.0%

693 further openings account for the other 2,776 rounds.

Counted from 1,011 of the 1,099 matches played. The rest were not pulled for openings.

Pai

Career
499–387 · 56.3%
This season
136 matches · 53.7%
Peak rank
33

First hit in 44.0% of 548 rounds. Won 55.2% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 61.8% of rounds, against 22.6% in their other rounds.
  • In round 1: opens with “crouch into 1K down-back kick” in 44.1% of rounds, against 12.1% in their other rounds.

How is this tested?

crouch into down-back kick1K11020.1%
backdash into Honrakukyaku46K+G9617.5%
backdash into evade up295.3%
backdash into evade down244.4%
forward movement into punchP193.5%
crouch into Honshin Soukyaku1K+G152.7%
down-back kick1K142.5%
backdash into backward movement122.2%
guardG into throw escape112.0%
crouch into Ensei Haikyaku4K91.6%
Danshitsu6K into Danshitsu Senshou6KP81.5%
backdash into Honshin Soukyaku1K+G81.5%
Koutankyaku66K into Danshitsu Senshou6KP71.3%
backdash into guardG71.3%
backdash into throwP+G71.3%

83 further openings account for the other 172 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–8 · 47%5–6 · 45%too few to test
Jean8–9 · 47%4–1 · 80%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lau

Career
559–472 · 54.2%
This season
147 matches · 55.8%
Peak rank
34

First hit in 51.7% of 516 rounds. Won 54.7% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 29.0% of rounds, against 17.5% in their other rounds.
  • In round 1: opens with “forward dash into 6P+KP+K Rouko Tekiga” in 20.6% of rounds, against 8.1% in their other rounds.

How is this tested?

forward dash into Rouko Tekiga6P+KP+K6011.2%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K5911.0%
backdash into Hi'en Renshou44PP488.9%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K346.3%
backdash into Kosoushou46P326.0%
backdash into Kensou4P224.1%
backdash into Touku Kosenkyaku9K193.5%
Kosoushou46P into forward movement183.4%
forward dash into Souko Sensou66P+K163.0%
backdash into evade down152.8%
crouch into down-back kick1K142.6%
backdash into evade up132.4%
forward movement into Tenshin EngekishouP+K132.4%
Kensou4P into Kosoushou46P122.2%
crouch into down-back kick+guard1K+G81.5%

94 further openings account for the other 154 rounds.

Counted from 131 of the 147 matches played. The rest were not pulled for openings.

Wolf

Career
618–499 · 55.3%
This season
121 matches · 58.7%
Peak rank
33

First hit in 55.4% of 455 rounds. Won 57.9% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Short Shoulder46P+K4610.1%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K419.0%
Gasp Kneel Palm Bomb6P+K347.5%
backdash into evade down265.7%
Level Back CrushP+K into Gasp Kneel Palm Bomb6P+K235.0%
backdash into Heavy Middle Kick3K+G204.4%
backdash into evade up173.7%
crouch dash back into Gasp Kneel Palm Bomb6P+K173.7%
Low Drop Kick62K163.5%
crouch into Heavy Middle Kick3K+G163.5%
forward movement into Hammer KickPK132.9%
Face Lift Kick3K into Low Drop Kick62K112.4%
forward dash into Gasp Kneel Palm Bomb6P+K112.4%
backdash into backward movement102.2%
forward movement into Level Back CrushP+K92.0%

76 further openings account for the other 146 rounds.

Counted from 114 of the 121 matches played. The rest were not pulled for openings.

Goh

Career
369–290 · 56.0%
This season
111 matches · 49.5%
Peak rank
31

First hit in 55.5% of 427 rounds. Won 49.8% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 34.3% of rounds, against 9.9% in their other rounds.
  • In round 4 or later: opens with “backdash into evade down” in 15.8% of rounds, against 3.2% in their other rounds.

How is this tested?

backdash into Soukyu46P5813.6%
Ni'oudaoshi3K+G419.6%
backdash into evade down286.5%
backdash into evade up266.1%
Soukyu46P into forward movement225.1%
guardG into Ni'oudaoshi3K+G225.1%
backdash into backward movement163.7%
backdash into Ni'oudaoshi3K+G112.6%
crouch into Denkou3PP112.6%
forward movement into kickK112.6%
backdash into Sune Kudaki43P102.3%
backdash into throwP+G92.1%
Tsukikage6K81.9%
kickK into Tsukikage6K81.9%
Garyu66K into Tsukikage6K71.6%

80 further openings account for the other 140 rounds.

Counted from 105 of the 111 matches played. The rest were not pulled for openings.

Taka

Career
518–402 · 56.3%
This season
116 matches · 49.1%
Peak rank
33

First hit in 52.6% of 367 rounds. Won 45.1% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 24.8% of rounds, against 12.1% in their other rounds.

How is this tested?

evade down into Hiji'ate6P4010.7%
evade down into Morote Tsuppari66PP4010.7%
evade down into forward dash246.4%
Morotezuki66P into Morote Tsuppari66PP236.2%
Kirikabu Kudaki1P+K174.5%
backdash into evade up174.5%
forward movement into punchP164.3%
backdash into evade down133.5%
Hiji'ate6P into punchP102.7%
evade down into Kachi'age33P+K92.4%
forward dash into Kirikabu Kudaki1P+K92.4%
backdash into Kirikabu Kudaki1P+K82.1%
crouch into Kachi'age33P+K82.1%
guardG into throw escape71.9%
evade down into Takatsumehashi3P+K61.6%

77 further openings account for the other 127 rounds.

Counted from 91 of the 116 matches played. The rest were not pulled for openings.

Kage

Career
1,550–1,397 · 52.6%
This season
94 matches · 47.9%
Peak rank
37

First hit in 55.7% of 368 rounds. Won 52.2% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 26.6% of rounds, against 11.2% in their other rounds.

How is this tested?

backdash into Ryubigeri4KK5314.3%
crouch into Nirenkyaku3KK5013.5%
backdash into Furikakato OtoshiK+G3710.0%
backdash into Kodachinuki4K349.2%
backdash into Gen'you4K+G267.0%
backdash into evade up164.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP154.0%
backdash into evade down154.0%
backdash into Hagakure-ryu In Raijingeki46P+K133.5%
Nakageri3K into Nirenkyaku3KK61.6%
backdash into Engetsugeri9K+G61.6%
backdash into Ura Tsumujigeri44K61.6%
Ryubigeri4KK into Tenshin Agokudaki4KKK51.4%
Yokoshutou4P+K into Hagakure-ryu In Fujingeki46P+KP51.4%
backdash into Fujinkyaku46K+G51.4%

51 further openings account for the other 79 rounds.

Shun

Career
368–280 · 56.8%
This season
112 matches · 48.2%
Peak rank
32

First hit in 52.5% of 366 rounds. Won 55.7% of the rounds they struck first, 42.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 26.8% of rounds, against 5.9% in their other rounds.
  • In round 4 or later: opens with “backdash into evade down” in 18.2% of rounds, against 6.6% in their other rounds.
  • On no drinks: opens with “backdash into evade down” in 19.6% of rounds, against 0.8% on other drink counts.

How is this tested?

forward movement into punchP6116.7%
backdash into evade down339.0%
backdash into evade up236.3%
backdash into Rengeki Gakushu46PPP174.6%
backdash into Kasen Gyou'in6P+K+G154.1%
forward movement into RengekiPP143.8%
evade down into Rengeki Gakushu46PPP133.5%
crouch into Gyou'in Haishu3P102.7%
backdash into guardG82.2%
backdash into backward movement71.9%
backdash into crouch dash back61.6%
offensive move into evade down61.6%
backdash into Getsuga Gakushu46P51.4%
crouch into Haisenchu Kaikakyaku1PK51.4%
forward movement into Chougeki RigoutaiPK51.4%

78 further openings account for the other 138 rounds.

Counted from 97 of the 112 matches played. The rest were not pulled for openings.

Jacky

Career
243–167 · 59.3%
This season
78 matches · 59.0%
Peak rank
31

First hit in 52.4% of 317 rounds. Won 57.2% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 42.9% of rounds, against 16.2% in their other rounds.

How is this tested?

Low Spin Kick1K+G4012.6%
forward movement into punchP3811.9%
backdash into evade down226.9%
crouch into Low Spin Kick1K+G196.0%
Dash Hammer Kick66K into High Angle Upper Kick6K175.3%
backdash into Spin Heel Sword4K+G165.0%
High Angle Upper Kick6K123.8%
forward movement into Jab StraightPP103.1%
forward movement into kickK92.8%
backdash into evade up82.5%
Low Spin Kick1K+G into Spin Heel Sword4K+G72.2%
Low Spin Kick1K+G into Lightning Kick 12K+G51.6%
Slant Back Knuckle1P into Rage Kick1PK51.6%
backdash into backward movement51.6%
forward dash into High Angle Upper Kick6K51.6%

61 further openings account for the other 100 rounds.

Lion

Career
400–286 · 58.3%
This season
87 matches · 47.1%
Peak rank
33

First hit in 50.2% of 303 rounds. Won 56.6% of the rounds they struck first, 42.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 28.6% of rounds, against 6.1% in their other rounds.

How is this tested?

backdash into Sentai4K4213.8%
backdash into Shicchi Soutai3K+G278.8%
backdash into back kick+guard4K+G258.2%
Juchou Senshou8P+K216.9%
backdash into evade down134.3%
backdash into evade up134.3%
crouch into Senkyutai1K113.6%
crouch into Dantai3K72.3%
Koushutai44K into Taizan Soukoushu4P+K62.0%
Senkyutai1K62.0%
Sentai4K into Taizan Soukoushu4P+K62.0%
backdash into Koushutai44K62.0%
forward movement into RensuitaiPK62.0%
backdash into guardG51.6%
Taizan Soukoushu4P+K41.3%

60 further openings account for the other 107 rounds.

Counted from 77 of the 87 matches played. The rest were not pulled for openings.

Jeffry

Career
403–290 · 58.1%
This season
56 matches · 55.4%
Peak rank
33

First hit in 56.9% of 195 rounds. Won 53.1% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Ducking Low2K+G3316.9%
backdash into Tsunami Beat3K+G147.2%
Elbow Butt6P into Elbow Hammer6PP105.1%
backdash into evade down105.1%
crouch into Tsunami Beat3K+G105.1%
Dash Elbow66P into Dash Elbow Upper66PP94.6%
backdash into evade up94.6%
backdash into Double Hammer Down43P84.1%
guardG into Middle Hell Stab6P+K73.6%
crouch into Side Kick3K52.6%
evade down into Double Upper3PP52.6%
backdash into Kenka Hook46P42.0%
backdash into Rising Hammer43PP31.5%
backdash into throwP+G31.5%
crouch dash back into Tsunami Beat3K+G31.5%

46 further openings account for the other 62 rounds.

Counted from 47 of the 56 matches played. The rest were not pulled for openings.

El Blaze

Career
149–65 · 69.6%
This season
19 matches · 63.2%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Volcano Upper4P+K912.0%
backdash into evade down912.0%
backdash into Hammer Smash46P+K68.0%
forward movement into kickK56.7%
backdash into Demon Dance9P+K34.0%
backdash into evade up34.0%
evade up into Volcano Knee6K+G34.0%
backdash into Demon's Tail9P+KK22.7%
crouch dash forward into evade down22.7%
evade down22.7%
forward movement into Midday HeatKK22.7%
guardG22.7%
kickK22.7%
ElbowP+K into Volcano Upper4P+K11.3%
Fade Roll Kick7K11.3%

23 further openings account for the other 23 rounds.

Brad

Career
43–14 · 75.4%
This season
12 matches · 91.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Spin Kick66K into Ten Kao6K1022.2%
forward movement into kickK511.1%
kickK into Ten Kao6K511.1%
Ten Kao6K48.9%
backdash into evade up36.7%
forward dash into Ten Kao6K24.4%
guardG into throw escape24.4%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK12.2%
Middle Spin Kick66K into kickK12.2%
Sway Back4P+K+G into Mighty Knee UpperK12.2%
Ten Kao6K into kickK12.2%
backdash into backward movement12.2%
crouch dash back into evade up12.2%
crouch dash forward into evade down12.2%
evade down12.2%

6 further openings account for the other 6 rounds.

Akira

Career
31–21 · 59.6%
This season
7 matches · 57.1%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Souka Housui3P+K722.6%
Chouyoushu1P412.9%
forward dash into Jouho Touken6P39.7%
Souka Housui3P+K26.5%
backdash into evade up26.5%
guardG into Chouyoushu1P26.5%
guardG into Souka Housui3P+K26.5%
Housui2P13.2%
Rimon Chouchu66P into Jouho Touken6P13.2%
Souka Housui3P+K into forward dash13.2%
backdash into Chouyoushu1P13.2%
backdash into Jouho Senshou46P13.2%
backdash into crouch dash back13.2%
backward movement into Jouho Senshou46P13.2%
evade down into backward movement13.2%

1 further openings account for the other 1 rounds.

Eileen

Career
44–12 · 78.6%
This season
3 matches · 100.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Kenka46P into forward movement216.7%
Honshin Kousoutai3K+G216.7%
backdash into Enkou Kenka46P18.3%
backdash into Honshin Kousoutai3K+G18.3%
backdash into evade down18.3%
backdash into forward dash18.3%
evade down into punchP18.3%
forward movement18.3%
forward movement into Enkou Nyudou214P+K18.3%
offensive move into evade up18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (131 here; about 6.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 2 of 15 tests hold up
  • Lau: 2 of 15 tests hold up
  • Wolf: 0 of 14 tests hold up
  • Goh: 2 of 15 tests hold up
  • Taka: 1 of 14 tests hold up
  • Kage: 1 of 13 tests hold up
  • Shun: 3 of 17 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Lion: 1 of 14 tests hold up
  • Jeffry: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Eileen: not tested (too few rounds)