VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

KDQAssassin

Career matches1,544
Career win rate61.0%
Round win rate52.3%
Peak rank37
Distinct opponents39
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad371,29178350860.6%
Jean302001237761.5%
Jeffry2847331470.2%
Jacky2663350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira42251759.5%+12.0
Dural1991047.4%-0.9
Shun1981142.1%-20.4
El Blaze1741323.5%-22.8
Jeffry1711664.7%+7.8
Jean158753.3%+4.2
Taka145935.7%-4.5
Pai106460.0%+0.6
Sarah880100.0%+47.4
Lau74357.1%+14.0
Brad62433.3%-31.2
Lion51420.0%-15.7
Vanessa53260.0%-7.5
Kage220100.0%+32.1
Lei Fei220100.0%+6.2
Wolf1010.0%-40.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence33181554.5%-2.1
Breakable Full Fence24101441.7%-4.9
Octagon22101245.5%-9.8
Half Fence2012860.0%+7.1
Single Wall1810855.6%+7.9
Breakable Half Fence167943.8%-2.1
Open159660.0%+8.0
Rectangle134930.8%-21.8
Low Fence127558.3%+6.5
Full Fence and Open97277.8%+28.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12847.7%51.7%-4.0
No walls4557.8%50.9%+6.9

Walls against open: -11.0 points (95% range -32.5 to +10.6), p 0.318 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

DEExTHAxGEE (Rank 40)2026/09/1551420.0%
PresidentoftheBank (Rank 38)2026/09/1532166.7%
RushdownTurtle(RDT) (Rank 38)2026/09/1572528.6%
The8thOne (Rank 29)2026/09/1565183.3%
seedash (Rank 34)2026/09/1443175.0%
kungfusmurf (Rank 34)2026/09/07138561.5%
daRockReaper (Rank 38)2026/09/0531233.3%
leefung._ (Rank 33)2026/09/0262433.3%
BLACKSTAR (Rank 37)2026/08/311991047.4%
DFAxCalamity (Rank 41)2026/08/3174357.1%
ChilePiquín (Rank 36)2026/08/02106460.0%
iKillYouXChicken (Rank 39)2026/08/0251420.0%
KNR (Rank 41)2026/08/0231233.3%
BLACKALERT!!! (Rank 42)2026/07/1731233.3%
UltraSeBassツ (Rank 35)2026/07/174040.0%
Jimi_Claymore_AK (Rank 39)2026/06/296060.0%
LeverlessisHard|Ant0 (Rank 36)2026/06/2863350.0%
Crashing_Blow2003 (Rank 33)2026/06/1131233.3%
Tekhne (Rank 28)2026/06/1142250.0%
SugarBear (Rank 35)2026/06/05159660.0%
grumace (Rank 17)2026/05/2142250.0%
MiggieSmalls (Rank 25)2026/05/2131233.3%
n.fangy (Rank 36)2026/05/1851420.0%
STRESSEMEStreet (Rank 39)2026/05/04145935.7%
BaebladeRIP (Rank 37)2026/04/16440100.0%

Round openings

Every character

punchP476.2%
Dtee Sawk Dtrohng4P+K into crouch405.3%
backdash into evade down364.8%
Sharp Shoot1P into crouch314.1%
punchP into kickK273.6%
crouch into Sharp Shoot1P253.3%
Middle Spin Kick66K243.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK212.8%
crouch into Jolt Upper~Spin Kick3PK172.2%
forward dash into guardG172.2%
guardG152.0%
evade up into forward dash141.9%
Jackal Straight46P+K121.6%
backward movement into Sawk Klab6P+K121.6%
guardG into evade down121.6%

188 further openings account for the other 408 rounds.

Brad

punchP457.1%
Dtee Sawk Dtrohng4P+K into crouch406.3%
Sharp Shoot1P into crouch314.9%
backdash into evade down294.6%
crouch into Sharp Shoot1P254.0%
Middle Spin Kick66K243.8%
punchP into kickK223.5%
Jolt Upper3P into Jolt Upper~Spin Kick3PK213.3%
crouch into Jolt Upper~Spin Kick3PK172.7%
guardG142.2%
Jackal Straight46P+K121.9%
backward movement into Sawk Klab6P+K121.9%
forward dash into guardG121.9%
guardG into throwP+G121.9%
evade up into forward dash111.7%

124 further openings account for the other 304 rounds.

Jean

Gyaku Seikenzuki66P66.0%
backdash into evade down66.0%
guardG into evade up55.0%
punchP into kickK55.0%
Oihiji4P+K44.0%
forward dash into guardG44.0%
Hangetsu NirenzukiP+K33.0%
Harai'uke (Deflect)4P+K+G into punchP33.0%
Yoko'enpi6P33.0%
backdash into Gyaku Seikenzuki66P33.0%
evade up into forward dash33.0%
Hizageri4K into Kousenshu4KP22.0%
Kou'un Nidan Hizageri9K+G into guardG22.0%
Shitanagi Shutou1P22.0%
Shitanagi Shutou1P into crouch22.0%

41 further openings account for the other 47 rounds.

Jeffry

Dash Elbow66P into Dash Elbow Upper66PP212.5%
forward dash into Knee Attack6K212.5%
Body CrushP+K16.2%
Elbow Butt6P16.2%
Heavy Back Knuckle4P into Stomach Destroyer4PK16.2%
Smash Upper3P into Double Upper3PP16.2%
Toe Kick2K16.2%
Torpedo Head Butt4P+K16.2%
backdash into Full Swing Double Hammer41236P+K16.2%
backdash into Full Swing Upper33P16.2%
backdash into crouch16.2%
backdash into evade down16.2%
crouch into Grizzly Hammer1PP16.2%
forward dash into guardG16.2%

Jacky

Beat KnuckleP+K19.1%
Long Stride Back Knuckle4P+K19.1%
Low Spin Kick1K+G into crouch19.1%
Middle Smash6P19.1%
Slant Back Knuckle1P into Rage Kick1PK19.1%
evade down into Low Spin Kick1K+G19.1%
evade up into Dash Hammer Kick66K19.1%
forward dash into Squat Straight2P19.1%
guardG into Beat KnuckleP+K19.1%
guardG into evade down19.1%
punchP19.1%