VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Brad

KDQAssassin

  • Jean
  • Jeffry
  • Jacky
Career matches1,635
Career win rate60.1%
Round win rate50.7%
Peak rank37
Distinct opponents45
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1725 #672 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad371,38282455859.6%
Jean302001237761.5%
Jeffry2847331470.2%
Jacky2663350.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,029 of 1,115 rounds counted

8.0 inputs a second (479 a minute) this season. Faster than 71% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad8.1484910
Jean7.3441100
Jeffry7.54518
Jacky7.645511

By opponent's character

Pai8.5508251
Akira7.7459161
Shun8.0481103
Brad8.2492101
Dural7.947286
Jean8.249475
Taka7.343917
El Blaze8.148863
Jeffry7.042373
Sarah7.343717
Lau8.751929
Lion7.444418
Vanessa7.042221
Kage7.44458
Lei Fei7.74606

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai62273543.5%-1.3
Akira42251759.5%+11.7
Shun26111542.3%-16.3
Brad2391439.1%-17.0
Dural22101245.5%-1.0
Jean1910952.6%+8.2
Taka1991047.4%+3.6
El Blaze1741323.5%-21.1
Jeffry1711664.7%+8.2
Sarah880100.0%+47.4
Lau74357.1%+14.5
Lion51420.0%-15.3
Vanessa53260.0%-5.2
Kage220100.0%+32.9
Lei Fei220100.0%+5.8
Wolf1010.0%-39.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence45222348.9%-4.3
Breakable Full Fence34151944.1%-4.1
Single Wall32151746.9%-1.2
Half Fence28161257.1%+7.4
Low Fence25151060.0%+13.6
Rectangle2581732.0%-14.5
Breakable Half Fence24111345.8%+1.2
Octagon24101441.7%-11.7
Open2012860.0%+12.0
Full Fence and Open117463.6%+16.1

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls18045.6%49.2%-3.7
No walls7754.5%48.1%+6.5

Walls against open: -10.1 points (95% range -24.9 to +4.6), p 0.178 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

seedash (Rank 35)2026/10/1597277.8%
ItsameBS (Rank 35)2026/10/1554180.0%
leefung._ (Rank 33)2026/10/1584450.0%
DustyCrawlman (Rank 35)2026/10/1531233.3%
JoeWoahTho (Rank 39)2026/09/2844162836.4%
brucelabestia (Rank 37)2026/09/261771041.2%
DEExTHAxGEE (Rank 41)2026/09/2693633.3%
BLACKSTAR (Rank 39)2026/09/2622101245.5%
RushdownTurtle(RDT) (Rank 38)2026/09/1572528.6%
The8thOne (Rank 29)2026/09/1565183.3%
kungfusmurf (Rank 34)2026/09/07138561.5%
daRockReaper (Rank 38)2026/09/0531233.3%
DFAxCalamity (Rank 41)2026/08/3174357.1%
ChilePiquín (Rank 36)2026/08/02106460.0%
iKillYouXChicken (Rank 39)2026/08/0251420.0%
UltraSeBassツ (Rank 35)2026/07/174040.0%
Jimi_Claymore_AK (Rank 39)2026/06/296060.0%
LeverlessisHard|Ant0 (Rank 36)2026/06/2863350.0%
Crashing_Blow2003 (Rank 33)2026/06/1131233.3%
Tekhne (Rank 28)2026/06/1142250.0%
SugarBear (Rank 35)2026/06/05159660.0%
grumace (Rank 17)2026/05/2142250.0%
n.fangy (Rank 36)2026/05/1851420.0%
STRESSEMEStreet (Rank 39)2026/05/04145935.7%
BaebladeRIP (Rank 37)2026/04/16440100.0%

Round openings

Every character

Dtee Sawk Dtrohng4P+K into crouch797.5%
Sharp Shoot1P into crouch646.1%
punchP565.3%
crouch into Jolt Upper~Spin Kick3PK393.7%
Jolt Upper3P into Jolt Upper~Spin Kick3PK353.3%
backdash into evade down312.9%
crouch into Sharp Shoot1P312.9%
Middle Spin Kick66K282.6%
Ducking6P+K+G into Crush Knee KickK+G272.6%
punchP into kickK272.6%
forward dash into guardG252.4%
backward movement into Sawk Klab6P+K191.8%
evade up into forward dash191.8%
guardG into throw escape191.8%
guardG181.7%

212 further openings account for the other 539 rounds.

Counted from 260 of the 277 matches played. The rest were not pulled for openings.

Brad

Career
824–558 · 59.6%
This season
246 matches · 48.0%
Peak rank
37

First hit in 48.0% of 922 rounds. Won 52.1% of the rounds they struck first, 46.1% of the rounds they were struck first.

Significant Tells

  • After the opponent opened the round before by attacking: evades first in 5.7% of rounds, against 1.1% after anything else.
  • After winning a round: attacks straight away in 64.7% of rounds, against 47.9% after losing one.
  • When ahead: attacks straight away in 64.9% of rounds, against 51.7% when level or behind.
  • After landing the first hit of the round before: moves in first in 12.8% of rounds, against 7.9% after being hit first.
  • Against Pai: opens with “1P Sharp Shoot into crouch” in 11.3% of rounds, against 5.6% against everyone else.

How is this tested?

Dtee Sawk Dtrohng4P+K into crouch798.5%
Sharp Shoot1P into crouch646.9%
punchP545.8%
crouch into Jolt Upper~Spin Kick3PK394.2%
Jolt Upper3P into Jolt Upper~Spin Kick3PK353.8%
crouch into Sharp Shoot1P313.3%
Middle Spin Kick66K283.0%
Ducking6P+K+G into Crush Knee KickK+G272.9%
backdash into evade down272.9%
punchP into kickK222.4%
forward dash into guardG202.1%
backward movement into Sawk Klab6P+K192.0%
guardG into throw escape192.0%
guardG181.9%
evade up into forward dash161.7%

147 further openings account for the other 431 rounds.

Counted from 229 of the 246 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Pai11–19 · 37%9–10 · 47%too few to test
Akira10–10 · 50%4–1 · 80%too few to test
Brad6–6 · 50%3–8 · 27%too few to test
Dural5–12 · 29%5–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
123–77 · 61.5%
This season
24 matches · 54.2%
Peak rank
30

First hit in 51.0% of 100 rounds. Won 64.7% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P66.0%
guardG into evade up55.0%
punchP into kickK55.0%
Oihiji4P+K44.0%
forward dash into guardG44.0%
Hangetsu NirenzukiP+K33.0%
Harai'uke (Deflect)4P+K+G into punchP33.0%
Yoko'enpi6P33.0%
backdash into Gyaku Seikenzuki66P33.0%
backdash into evade down33.0%
evade up into forward dash33.0%
guardG into Gyaku Seikenzuki66P33.0%
Hizageri4K into Kousenshu4KP22.0%
Kou'un Nidan Hizageri9K+G into guardG22.0%
Shitanagi Shutou1P22.0%

42 further openings account for the other 49 rounds.

Jeffry

Career
33–14 · 70.2%
This season
4 matches · 100.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Dash Elbow66P into Dash Elbow Upper66PP212.5%
forward dash into Knee Attack6K212.5%
Body CrushP+K16.2%
Elbow Butt6P16.2%
Heavy Back Knuckle4P into Stomach Destroyer4PK16.2%
Smash Upper3P into Double Upper3PP16.2%
Toe Kick2K16.2%
Torpedo Head Butt4P+K16.2%
backdash into Full Swing Double Hammer41236P+K16.2%
backdash into Full Swing Upper33P16.2%
backdash into crouch16.2%
backdash into evade down16.2%
crouch into Grizzly Hammer1PP16.2%
forward dash into guardG16.2%

Jacky

Career
3–3 · 50.0%
This season
3 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Beat KnuckleP+K19.1%
Long Stride Back Knuckle4P+K19.1%
Low Spin Kick1K+G into crouch19.1%
Middle Smash6P19.1%
Slant Back Knuckle1P into Rage Kick1PK19.1%
evade down into Low Spin Kick1K+G19.1%
evade up into Dash Hammer Kick66K19.1%
forward dash into Squat Straight2P19.1%
guardG into Beat KnuckleP+K19.1%
guardG into evade down19.1%
punchP19.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 5 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)