VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

tukikage-5940

Career matches825
Career win rate58.8%
Round win rate44.5%
Peak rank36
Distinct opponents20
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage3682548534058.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Lei Fei114736.4%-5.0
Jeffry102820.0%-13.4
Aoi61516.7%-36.3
Jean64266.7%+25.9
Sarah62433.3%-7.6
Wolf53260.0%+15.4
Kage21150.0%+21.5
Vanessa21150.0%+15.2
Akira110100.0%+48.7
El Blaze1010.0%-57.4
Jacky110100.0%+52.9
Lau110100.0%+65.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle114736.4%-5.6
Open81712.5%-24.9
Full Fence72528.6%-7.9
Breakable Half Fence64266.7%+32.6
Full Fence and Open63350.0%+3.0
Breakable Full Fence52340.0%-0.5
Low Fence3030.0%-49.5
Half Fence220100.0%+45.4
Octagon110100.0%+48.7
Single Wall1010.0%-36.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3246.9%40.3%+6.5
No walls128.3%37.0%-28.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nanami.madogiwa (Rank 33)2026/04/06110100.0%
ぷこ (Rank 32)2026/04/06220100.0%
かべごん (Rank 37)2026/04/0621150.0%
ぱお (Rank 37)2026/04/06110100.0%
ぬっき~連戦しません (Rank 33)2026/04/06110100.0%
ダンプよっし~改 (Rank 38)2026/04/06110100.0%
くろね|Nobishiro-F (Rank 36)2026/04/0642250.0%
muumuu (Rank 38)2026/04/06102820.0%
魑魅魍魎 (Rank 37)2026/04/0682625.0%
なめ (Rank 33)2026/04/0651420.0%
あいりく (Rank 35)2026/04/061010.0%
ぼくドポえもん (Rank 33)2026/04/061010.0%
ねねね氏 (Rank 39)2026/04/061010.0%
いえす (Rank 38)2026/04/062020.0%
ラッキーボーイ (Rank 40)2026/04/061010.0%
Umemon2026 (Rank 33)2026/03/29110100.0%
小名浜DC (Rank 36)2026/03/291010.0%
Lidly (Rank 35)2026/03/2842250.0%
なつ (Rank 32)2026/03/28220100.0%
てーらい (Rank 32)2026/03/2632166.7%

Round openings

Kage

Hagakure-ryu In Raijingeki46P+K2210.5%
backdash into Kodachinuki4K178.1%
backdash into evade down167.7%
backdash into throwP+G167.7%
backdash into evade up115.3%
guardG into throwP+G115.3%
Jizuridan2P104.8%
Rasen4P83.8%
crouch dash back into Furikakato OtoshiK+G83.8%
Ryu'eikyaku66K73.4%
backdash into Rasen4P62.9%
backdash into guardG52.4%
Yokoshutou4P+K41.9%
Doukudaki46K31.4%
Hiji'uchi6P31.4%

38 further openings account for the other 62 rounds.