Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1606 #1,305 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 31 | 1,750 | 934 | 816 | 53.4% |
|---|---|---|---|---|---|
| Dural | — | 1,749 | 902 | 847 | 51.6% |
| Jeffry | 33 | 1,719 | 857 | 862 | 49.9% |
| Lau | 32 | 966 | 502 | 464 | 52.0% |
| Wolf | 30 | 436 | 223 | 213 | 51.1% |
| Jacky | 26 | 9 | 7 | 2 | 77.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,335 of 2,380 rounds counted8.3 inputs a second (501 a minute) this season. Faster than 77% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.1 | 486 | 610 |
|---|---|---|---|
| Lau | 8.6 | 518 | 669 |
| Wolf | 7.8 | 465 | 47 |
| Jacky | 8.9 | 536 | 6 |
| Pai | 8.6 | 518 | 3 |
By opponent's character
| Jacky | 8.2 | 493 | 120 |
|---|---|---|---|
| Akira | 8.5 | 512 | 137 |
| Wolf | 8.6 | 517 | 171 |
| Jean | 8.4 | 505 | 142 |
| Jeffry | 8.4 | 506 | 99 |
| Lion | 7.9 | 477 | 73 |
| Kage | 8.2 | 492 | 108 |
| Sarah | 8.1 | 484 | 30 |
| Aoi | 8.0 | 478 | 45 |
| Goh | 8.4 | 504 | 71 |
| Shun | 7.4 | 442 | 19 |
| Lau | 8.9 | 536 | 76 |
| Pai | 8.7 | 519 | 40 |
| El Blaze | 8.2 | 492 | 63 |
| Brad | 8.0 | 479 | 53 |
| Taka | 8.4 | 506 | 39 |
| Vanessa | 8.2 | 489 | 7 |
| Lei Fei | 8.0 | 481 | 34 |
| Eileen | 9.7 | 581 | 4 |
| Dural | 7.0 | 423 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 62 | 29 | 33 | 46.8% | -1.6 |
|---|---|---|---|---|---|
| Akira | 58 | 31 | 27 | 53.5% | +3.5 |
| Wolf | 58 | 30 | 28 | 51.7% | -2.4 |
| Jean | 47 | 23 | 24 | 48.9% | -3.6 |
| Jeffry | 45 | 19 | 26 | 42.2% | -4.5 |
| Lion | 42 | 22 | 20 | 52.4% | +5.8 |
| Kage | 39 | 16 | 23 | 41.0% | -2.2 |
| Sarah | 29 | 14 | 15 | 48.3% | +2.1 |
| Aoi | 28 | 14 | 14 | 50.0% | -1.9 |
| Goh | 27 | 10 | 17 | 37.0% | -10.4 |
| Shun | 25 | 12 | 13 | 48.0% | +3.9 |
| Lau | 23 | 15 | 8 | 65.2% | +20.9 |
| Pai | 23 | 11 | 12 | 47.8% | -2.8 |
| El Blaze | 22 | 11 | 11 | 50.0% | -0.4 |
| Brad | 21 | 5 | 16 | 23.8% | -21.0 |
| Taka | 13 | 11 | 2 | 84.6% | +37.2 |
| Vanessa | 11 | 5 | 6 | 45.5% | -5.2 |
| Lei Fei | 10 | 5 | 5 | 50.0% | +5.4 |
| Eileen | 2 | 1 | 1 | 50.0% | -10.9 |
| Dural | 1 | 0 | 1 | 0.0% | -13.1 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 68 | 39 | 29 | 57.4% | +13.8 |
|---|---|---|---|---|---|
| Half Fence | 65 | 30 | 35 | 46.1% | -4.5 |
| Octagon | 64 | 34 | 30 | 53.1% | +3.5 |
| Rectangle | 63 | 29 | 34 | 46.0% | -3.4 |
| Breakable Half Fence | 61 | 34 | 27 | 55.7% | +11.2 |
| Low Fence | 57 | 28 | 29 | 49.1% | +0.2 |
| Breakable Full Fence | 52 | 18 | 34 | 34.6% | -17.3 |
| Single Wall | 52 | 28 | 24 | 53.9% | +7.4 |
| Open | 46 | 20 | 26 | 43.5% | -4.4 |
| Full Fence and Open | 30 | 14 | 16 | 46.7% | -3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 373 | 49.3% | 48.3% | +1.0 |
| No walls | 155 | 49.0% | 47.9% | +1.1 |
Walls against open: -0.1 points (95% range -9.3 to +9.0), p 0.981 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| maripon (Rank 29) | 21 | 11 | 10 | 52.4% |
|---|---|---|---|---|
| interceptor (Rank 40) | 14 | 6 | 8 | 42.9% |
| §Ryu~k§ (Rank 34) | 14 | 6 | 8 | 42.9% |
| 黒鵜なぎ@Vtuber (Rank 30) | 14 | 10 | 4 | 71.4% |
| さいたま梅澤/T.Umezawa (Rank 30) | 13 | 6 | 7 | 46.1% |
| 鳩男 (Rank 29) | 12 | 8 | 4 | 66.7% |
| tamaneen (Rank 31) | 10 | 4 | 6 | 40.0% |
| みんみんさん (Rank 34) | 9 | 4 | 5 | 44.4% |
| poco/ぽこ (Rank 35) | 8 | 3 | 5 | 37.5% |
| ★闘将拉麵男★ (Rank 35) | 8 | 1 | 7 | 12.5% |
| えなお (Rank 32) | 8 | 3 | 5 | 37.5% |
| MaBoy (Rank 33) | 7 | 2 | 5 | 28.6% |
| お~ちゃん (Rank 32) | 7 | 4 | 3 | 57.1% |
| はげまん (Rank 30) | 7 | 2 | 5 | 28.6% |
| ArtemisArchitecture (Rank 34) | 6 | 3 | 3 | 50.0% |
| nikuzuki (Rank 26) | 6 | 2 | 4 | 33.3% |
| poncho (Rank 36) | 6 | 3 | 3 | 50.0% |
| ももじろう (Rank 34) | 6 | 3 | 3 | 50.0% |
| ハマラウ (Rank 34) | 6 | 4 | 2 | 66.7% |
| ヘニオ (Rank 30) | 6 | 2 | 4 | 33.3% |
| 銀 (Rank 26) | 6 | 3 | 3 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 6 | 3 | 3 | 50.0% |
| Re:Biz (Rank 36) | 5 | 3 | 2 | 60.0% |
| Sinabro (Rank 28) | 5 | 3 | 2 | 60.0% |
| イチゲン (Rank 28) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| Re:Biz (Rank 36) | 2026/09/15 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| tamaneen (Rank 31) | 2026/09/13 | 10 | 4 | 6 | 40.0% |
| ももじろう (Rank 34) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
| はげまん (Rank 30) | 2026/09/10 | 7 | 2 | 5 | 28.6% |
| poncho (Rank 36) | 2026/09/08 | 6 | 3 | 3 | 50.0% |
| maripon (Rank 29) | 2026/06/21 | 21 | 11 | 10 | 52.4% |
| みんみんさん (Rank 34) | 2026/06/18 | 9 | 4 | 5 | 44.4% |
| ArtemisArchitecture (Rank 34) | 2026/06/15 | 6 | 3 | 3 | 50.0% |
| イチゲン (Rank 28) | 2026/06/14 | 5 | 4 | 1 | 80.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/06/14 | 13 | 6 | 7 | 46.1% |
| Sinabro (Rank 28) | 2026/06/12 | 5 | 3 | 2 | 60.0% |
| interceptor (Rank 40) | 2026/06/02 | 14 | 6 | 8 | 42.9% |
| お~ちゃん (Rank 32) | 2026/05/31 | 7 | 4 | 3 | 57.1% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/05/29 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 29) | 2026/05/29 | 12 | 8 | 4 | 66.7% |
| MaBoy (Rank 33) | 2026/05/28 | 7 | 2 | 5 | 28.6% |
| えなお (Rank 32) | 2026/05/22 | 8 | 3 | 5 | 37.5% |
| poco/ぽこ (Rank 35) | 2026/05/20 | 8 | 3 | 5 | 37.5% |
| 黒鵜なぎ@Vtuber (Rank 30) | 2026/05/19 | 14 | 10 | 4 | 71.4% |
| 銀 (Rank 26) | 2026/05/17 | 6 | 3 | 3 | 50.0% |
| §Ryu~k§ (Rank 34) | 2026/05/15 | 14 | 6 | 8 | 42.9% |
| nikuzuki (Rank 26) | 2026/05/15 | 6 | 2 | 4 | 33.3% |
| ★闘将拉麵男★ (Rank 35) | 2026/05/12 | 8 | 1 | 7 | 12.5% |
| ヘニオ (Rank 30) | 2026/05/06 | 6 | 2 | 4 | 33.3% |
| ハマラウ (Rank 34) | 2026/04/17 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| crouch into Ducking Low2K+G | 110 | 4.6% |
|---|---|---|
| forward movement into punchP | 92 | 3.9% |
| backdash into evade down | 84 | 3.5% |
| backdash into Tsunami Beat3K+G | 61 | 2.5% |
| backdash into evade up | 57 | 2.4% |
| guardG into evade down | 52 | 2.2% |
| guardG | 47 | 2.0% |
| evade down into forward dash | 46 | 1.9% |
| Middle Hell Stab6P+K | 38 | 1.6% |
| backward movement into evade down | 36 | 1.5% |
| Elbow Butt6P | 31 | 1.3% |
| backdash into Kosoushou46P | 31 | 1.3% |
| backdash into throwP+G | 31 | 1.3% |
| Overblow Shoulder66P+K | 30 | 1.3% |
| Souko Sensou66P+K | 27 | 1.1% |
487 further openings account for the other 1,615 rounds.
Jeffry
- Career
- 857–862 · 49.9%
- This season
- 314 matches · 48.4%
- Peak rank
- 33
First hit in 51.1% of 1,273 rounds. Won 55.4% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
- Against Kage: evades first in 22.4% of rounds, against 9.0% against everyone else.
| crouch into Ducking Low2K+G | 110 | 8.6% |
|---|---|---|
| backdash into Tsunami Beat3K+G | 61 | 4.8% |
| forward movement into punchP | 57 | 4.5% |
| backdash into evade down | 43 | 3.4% |
| Middle Hell Stab6P+K | 38 | 3.0% |
| Elbow Butt6P | 31 | 2.4% |
| Overblow Shoulder66P+K | 30 | 2.3% |
| guardG | 25 | 1.9% |
| backdash into Megaton Knuckle43P+K | 24 | 1.9% |
| guardG into evade down | 22 | 1.7% |
| Dash Elbow66P | 19 | 1.5% |
| backdash into evade up | 19 | 1.5% |
| backdash into Kenka Hook46P | 18 | 1.4% |
| backdash into Scoop Kick4K+G | 18 | 1.4% |
| backdash into throwP+G | 18 | 1.4% |
258 further openings account for the other 749 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jeffry | 12–11 · 52% | 3–4 · 43% | too few to test |
| Lion | 11–7 · 61% | 5–6 · 45% | too few to test |
| Jacky | 13–10 · 57% | 1–3 · 25% | too few to test |
| Akira | 9–11 · 45% | 4–4 · 50% | too few to test |
| Kage | 6–9 · 40% | 5–5 · 50% | too few to test |
| Sarah | 7–8 · 47% | 2–5 · 29% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lau
- Career
- 502–464 · 52.0%
- This season
- 218 matches · 48.2%
- Peak rank
- 32
First hit in 45.0% of 864 rounds. Won 52.4% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into evade down | 34 | 3.9% |
|---|---|---|
| backdash into Kosoushou46P | 31 | 3.5% |
| backdash into evade up | 30 | 3.4% |
| Souko Sensou66P+K | 27 | 3.1% |
| backdash into Sako Soushou4P+K | 27 | 3.1% |
| Chugeki6P | 25 | 2.9% |
| guardG into evade down | 25 | 2.9% |
| evade down into forward dash | 24 | 2.7% |
| backdash into Senchutai3K | 23 | 2.6% |
| forward movement into punchP | 23 | 2.6% |
| crouch into Fukko Kensou1P | 21 | 2.4% |
| backdash into Souko Sensou66P+K | 20 | 2.3% |
| crouch dash back into Sako Soushou4P+K | 19 | 2.2% |
| backward movement into evade down | 18 | 2.0% |
| backdash into Chisoutai2K+G | 16 | 1.8% |
185 further openings account for the other 515 rounds.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 10–11 · 48% | 5–3 · 62% | too few to test |
| Jean | 9–14 · 39% | 1–1 · 50% | too few to test |
| Jacky | 6–10 · 38% | 5–1 · 83% | too few to test |
| Akira | 5–7 · 42% | 6–3 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 223–213 · 51.1%
- This season
- 51 matches · 49.0%
- Peak rank
- 30
First hit in 41.7% of 218 rounds. Won 56.0% of the rounds they struck first, 43.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Heavy Middle Kick3K+G | 16 | 7.3% |
|---|---|---|
| forward movement into punchP | 12 | 5.5% |
| forward dash into Low Drop Kick62K | 11 | 5.0% |
| Low Drop Kick62K into kickK | 9 | 4.1% |
| evade down into forward dash | 9 | 4.1% |
| backdash into evade up | 8 | 3.6% |
| Low Drop Kick62K | 7 | 3.2% |
| guardG | 7 | 3.2% |
| backdash into evade down | 6 | 2.7% |
| backdash into throwP+G | 5 | 2.3% |
| Savate4K | 4 | 1.8% |
| backdash into Elbow Butt4P | 4 | 1.8% |
| backdash into Low Drop Kick62K | 4 | 1.8% |
| forward dash into Face Lift Kick3K | 4 | 1.8% |
| guardG into evade down | 4 | 1.8% |
80 further openings account for the other 109 rounds.
Jacky
- Career
- 7–2 · 77.8%
- This season
- 2 matches · 100.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Middle Smash6P | 1 | 16.7% |
|---|---|---|
| backdash into evade down | 1 | 16.7% |
| backward movement into evade down | 1 | 16.7% |
| evade down into Middle Smash6P | 1 | 16.7% |
| guardG into evade down | 1 | 16.7% |
| punchP into Jab StraightPP | 1 | 16.7% |
Pai
- Career
- 934–816 · 53.4%
- This season
- 1 matches · 0.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| crouch into Honshin Soukyaku1K+G | 2 | 66.7% |
|---|---|---|
| backdash into Ensei Toukikyaku46KK | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 1 of 16 tests hold up
- Lau: 0 of 14 tests hold up
- Wolf: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Pai: not tested (too few rounds)
