Virtua Fighter 5 REVO · v1.10 · Region: Asia
MAR-KUN888
Characters played — VF5's own record
| Pai | 31 | 1,750 | 934 | 816 | 53.4% |
|---|---|---|---|---|---|
| Dural | — | 1,749 | 902 | 847 | 51.6% |
| Jeffry | 33 | 1,719 | 857 | 862 | 49.9% |
| Lau | 32 | 966 | 502 | 464 | 52.0% |
| Wolf | 30 | 436 | 223 | 213 | 51.1% |
| Jacky | 26 | 9 | 7 | 2 | 77.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 62 | 29 | 33 | 46.8% | -1.6 |
|---|---|---|---|---|---|
| Akira | 58 | 31 | 27 | 53.5% | +3.5 |
| Wolf | 58 | 30 | 28 | 51.7% | -2.5 |
| Jean | 47 | 23 | 24 | 48.9% | -3.6 |
| Jeffry | 45 | 19 | 26 | 42.2% | -4.5 |
| Lion | 42 | 22 | 20 | 52.4% | +5.8 |
| Kage | 39 | 16 | 23 | 41.0% | -2.2 |
| Sarah | 29 | 14 | 15 | 48.3% | +2.1 |
| Aoi | 28 | 14 | 14 | 50.0% | -1.9 |
| Goh | 27 | 10 | 17 | 37.0% | -10.5 |
| Shun | 25 | 12 | 13 | 48.0% | +3.9 |
| Lau | 23 | 15 | 8 | 65.2% | +21.2 |
| Pai | 23 | 11 | 12 | 47.8% | -2.9 |
| El Blaze | 22 | 11 | 11 | 50.0% | -0.4 |
| Brad | 21 | 5 | 16 | 23.8% | -21.0 |
| Taka | 13 | 11 | 2 | 84.6% | +37.3 |
| Vanessa | 11 | 5 | 6 | 45.5% | -5.3 |
| Lei Fei | 10 | 5 | 5 | 50.0% | +5.4 |
| Eileen | 2 | 1 | 1 | 50.0% | -10.7 |
| Dural | 1 | 0 | 1 | 0.0% | -12.8 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 68 | 39 | 29 | 57.4% | +13.8 |
|---|---|---|---|---|---|
| Half Fence | 65 | 30 | 35 | 46.1% | -4.6 |
| Octagon | 64 | 34 | 30 | 53.1% | +3.5 |
| Rectangle | 63 | 29 | 34 | 46.0% | -3.4 |
| Breakable Half Fence | 61 | 34 | 27 | 55.7% | +11.3 |
| Low Fence | 57 | 28 | 29 | 49.1% | +0.2 |
| Breakable Full Fence | 52 | 18 | 34 | 34.6% | -17.3 |
| Single Wall | 52 | 28 | 24 | 53.9% | +7.4 |
| Open | 46 | 20 | 26 | 43.5% | -4.4 |
| Full Fence and Open | 30 | 14 | 16 | 46.7% | -3.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 373 | 49.3% | 48.3% | +1.0 |
| No walls | 155 | 49.0% | 47.9% | +1.1 |
Walls against open: -0.1 points (95% range -9.3 to +9.0), p 0.974 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| maripon (Rank 29) | 21 | 11 | 10 | 52.4% |
|---|---|---|---|---|
| interceptor (Rank 40) | 14 | 6 | 8 | 42.9% |
| §Ryu~k§ (Rank 34) | 14 | 6 | 8 | 42.9% |
| 黒鵜なぎ@Vtuber (Rank 30) | 14 | 10 | 4 | 71.4% |
| さいたま梅澤/T.Umezawa (Rank 30) | 13 | 6 | 7 | 46.1% |
| 鳩男 (Rank 29) | 12 | 8 | 4 | 66.7% |
| tamaneen (Rank 31) | 10 | 4 | 6 | 40.0% |
| みんみんさん (Rank 34) | 9 | 4 | 5 | 44.4% |
| poco/ぽこ (Rank 35) | 8 | 3 | 5 | 37.5% |
| ★闘将拉麵男★ (Rank 35) | 8 | 1 | 7 | 12.5% |
| えなお (Rank 32) | 8 | 3 | 5 | 37.5% |
| MaBoy (Rank 33) | 7 | 2 | 5 | 28.6% |
| お~ちゃん (Rank 32) | 7 | 4 | 3 | 57.1% |
| はげまん (Rank 30) | 7 | 2 | 5 | 28.6% |
| ArtemisArchitecture (Rank 34) | 6 | 3 | 3 | 50.0% |
| nikuzuki (Rank 26) | 6 | 2 | 4 | 33.3% |
| poncho (Rank 36) | 6 | 3 | 3 | 50.0% |
| ももじろう (Rank 34) | 6 | 3 | 3 | 50.0% |
| ハマラウ (Rank 34) | 6 | 4 | 2 | 66.7% |
| ヘニオ (Rank 30) | 6 | 2 | 4 | 33.3% |
| 銀 (Rank 26) | 6 | 3 | 3 | 50.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 6 | 3 | 3 | 50.0% |
| Re:Biz (Rank 36) | 5 | 3 | 2 | 60.0% |
| Sinabro (Rank 28) | 5 | 3 | 2 | 60.0% |
| イチゲン (Rank 28) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| Re:Biz (Rank 36) | 2026/09/15 | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|---|
| tamaneen (Rank 31) | 2026/09/13 | 10 | 4 | 6 | 40.0% |
| ももじろう (Rank 34) | 2026/09/13 | 6 | 3 | 3 | 50.0% |
| はげまん (Rank 30) | 2026/09/10 | 7 | 2 | 5 | 28.6% |
| poncho (Rank 36) | 2026/09/08 | 6 | 3 | 3 | 50.0% |
| maripon (Rank 29) | 2026/06/21 | 21 | 11 | 10 | 52.4% |
| みんみんさん (Rank 34) | 2026/06/18 | 9 | 4 | 5 | 44.4% |
| ArtemisArchitecture (Rank 34) | 2026/06/15 | 6 | 3 | 3 | 50.0% |
| イチゲン (Rank 28) | 2026/06/14 | 5 | 4 | 1 | 80.0% |
| さいたま梅澤/T.Umezawa (Rank 30) | 2026/06/14 | 13 | 6 | 7 | 46.1% |
| Sinabro (Rank 28) | 2026/06/12 | 5 | 3 | 2 | 60.0% |
| interceptor (Rank 40) | 2026/06/02 | 14 | 6 | 8 | 42.9% |
| お~ちゃん (Rank 32) | 2026/05/31 | 7 | 4 | 3 | 57.1% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/05/29 | 6 | 3 | 3 | 50.0% |
| 鳩男 (Rank 29) | 2026/05/29 | 12 | 8 | 4 | 66.7% |
| MaBoy (Rank 33) | 2026/05/28 | 7 | 2 | 5 | 28.6% |
| えなお (Rank 32) | 2026/05/22 | 8 | 3 | 5 | 37.5% |
| poco/ぽこ (Rank 35) | 2026/05/20 | 8 | 3 | 5 | 37.5% |
| 黒鵜なぎ@Vtuber (Rank 30) | 2026/05/19 | 14 | 10 | 4 | 71.4% |
| 銀 (Rank 26) | 2026/05/17 | 6 | 3 | 3 | 50.0% |
| §Ryu~k§ (Rank 34) | 2026/05/15 | 14 | 6 | 8 | 42.9% |
| nikuzuki (Rank 26) | 2026/05/15 | 6 | 2 | 4 | 33.3% |
| ★闘将拉麵男★ (Rank 35) | 2026/05/12 | 8 | 1 | 7 | 12.5% |
| ヘニオ (Rank 30) | 2026/05/06 | 6 | 2 | 4 | 33.3% |
| ハマラウ (Rank 34) | 2026/04/17 | 6 | 4 | 2 | 66.7% |
Round openings
Every character
| backdash into evade down | 117 | 4.9% |
|---|---|---|
| crouch into Ducking Low2K+G | 110 | 4.6% |
| backdash into evade up | 98 | 4.1% |
| forward movement into punchP | 92 | 3.9% |
| guardG into evade down | 54 | 2.3% |
| guardG | 52 | 2.2% |
| evade down into forward dash | 49 | 2.0% |
| backdash into Tsunami Beat3K+G | 44 | 1.8% |
| backward movement into evade down | 42 | 1.8% |
| Middle Hell Stab6P+K | 38 | 1.6% |
| Elbow Butt6P | 31 | 1.3% |
| backdash into Kosoushou46P | 31 | 1.3% |
| guardG into throwP+G | 31 | 1.3% |
| Overblow Shoulder66P+K | 30 | 1.3% |
| backdash into throwP+G | 30 | 1.3% |
463 further openings account for the other 1,539 rounds.
Jeffry
| crouch into Ducking Low2K+G | 110 | 8.6% |
|---|---|---|
| backdash into evade down | 63 | 4.9% |
| forward movement into punchP | 57 | 4.5% |
| backdash into Tsunami Beat3K+G | 44 | 3.4% |
| Middle Hell Stab6P+K | 38 | 3.0% |
| backdash into evade up | 34 | 2.6% |
| Elbow Butt6P | 31 | 2.4% |
| Overblow Shoulder66P+K | 30 | 2.3% |
| guardG | 29 | 2.3% |
| guardG into evade down | 25 | 1.9% |
| backdash into Megaton Knuckle43P+K | 24 | 1.9% |
| Dash Elbow66P | 19 | 1.5% |
| backdash into Kenka Hook46P | 18 | 1.4% |
| backdash into Scoop Kick4K+G | 18 | 1.4% |
| backward movement into evade down | 18 | 1.4% |
244 further openings account for the other 724 rounds.
Lau
| backdash into evade up | 48 | 5.5% |
|---|---|---|
| backdash into evade down | 45 | 5.1% |
| backdash into Kosoushou46P | 31 | 3.5% |
| Souko Sensou66P+K | 27 | 3.1% |
| Chugeki6P | 25 | 2.9% |
| evade down into forward dash | 25 | 2.9% |
| guardG into evade down | 24 | 2.7% |
| forward movement into punchP | 23 | 2.6% |
| backdash into Sako Soushou4P+K | 21 | 2.4% |
| backward movement into evade down | 21 | 2.4% |
| crouch into Fukko Kensou1P | 21 | 2.4% |
| crouch dash back into Sako Soushou4P+K | 19 | 2.2% |
| backdash into Souko Sensou66P+K | 18 | 2.0% |
| backdash into Senchutai3K | 16 | 1.8% |
| guardG | 16 | 1.8% |
177 further openings account for the other 498 rounds.
Wolf
| backdash into evade up | 15 | 6.8% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 14 | 6.4% |
| forward movement into punchP | 12 | 5.5% |
| forward dash into Low Drop Kick62K | 11 | 5.0% |
| Low Drop Kick62K into kickK | 9 | 4.1% |
| evade down into forward dash | 9 | 4.1% |
| backdash into evade down | 8 | 3.6% |
| Low Drop Kick62K | 7 | 3.2% |
| guardG | 7 | 3.2% |
| backdash into throwP+G | 5 | 2.3% |
| Savate4K | 4 | 1.8% |
| forward dash into Face Lift Kick3K | 4 | 1.8% |
| guardG into evade down | 4 | 1.8% |
| guardG into throwP+G | 4 | 1.8% |
| Arrow Knuckle3P into forward dash | 3 | 1.4% |
75 further openings account for the other 103 rounds.
Jacky
| Middle Smash6P | 1 | 16.7% |
|---|---|---|
| backdash into evade down | 1 | 16.7% |
| backward movement into evade down | 1 | 16.7% |
| evade down into Middle Smash6P | 1 | 16.7% |
| guardG into evade down | 1 | 16.7% |
| punchP into Jab StraightPP | 1 | 16.7% |
Pai
| crouch into Honshin Soukyaku1K+G | 2 | 66.7% |
|---|---|---|
| backdash into evade up | 1 | 33.3% |
