VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Lei Fei

Radamyr

Career matches1,568
Career win rate53.1%
Round win rate51.5%
Peak rank30
Distinct opponents54
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lei Fei301,29970159854.0%
Pai25154916359.1%
Jean21115417435.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai3024680.0%+20.0
Jacky2214863.6%+14.5
Akira1812666.7%+15.1
Aoi1731417.6%-21.0
Kage1712570.6%+22.5
Goh113827.3%-28.1
Shun114736.4%-27.6
Jeffry95455.6%-18.6
Vanessa81712.5%-23.6
Wolf82625.0%+0.1
Lau73442.9%+0.6
Sarah75271.4%+8.3
El Blaze61516.7%-44.1
Lei Fei54180.0%+4.9
Taka43175.0%+11.9
Brad32166.7%+30.2
Jean31233.3%-10.2
Lion2020.0%-36.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon33211263.6%+6.3
Breakable Full Fence31201164.5%+15.8
Rectangle21111052.4%+4.4
Full Fence1881044.4%-9.4
Half Fence1651131.2%-22.8
Open148657.1%+10.4
Breakable Half Fence136746.1%-4.8
Low Fence137653.9%-3.4
Single Wall123925.0%-15.6
Full Fence and Open84450.0%+2.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13253.8%52.9%+0.9
No walls3946.2%48.3%-2.1

Walls against open: +3.0 points (95% range -13.9 to +19.9), p 0.727 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Cool-Scare-Crow (Rank 26)129375.0%
JAWattack (Rank 28)106460.0%
CeMoi3333 (Rank 27)86275.0%
Firebird710 (Rank 31)82625.0%
fivey70 (Rank 26)76185.7%
n.fangy (Rank 38)62433.3%
ChiefRocka (Rank 30)54180.0%
Crashing_Blow2003 (Rank 31)53260.0%
Devin-thatguy (Rank 15)51420.0%
Kingbison (Rank 26)53260.0%
NoOneSpecific (Rank 30)51420.0%
Sauceymitsu (Rank 26)52340.0%
itrap (Rank 29)54180.0%
xBKLYNxKIDDx (Rank 26)54180.0%
BLACKSTAR (Rank 33)4040.0%
Dodoflump(50IQ) (Rank 34)4040.0%
H.P.Starcraft (Rank 27)4040.0%
KypStorm (Rank 19)440100.0%
phanatik (Rank 34)42250.0%
BFGC|McMoney (Rank 34)31233.3%
Garou_7 (Rank 21)32166.7%
RecurringFoidEffect (Rank 27)32166.7%
Sankofa (Rank 24)31233.3%
Zai (Rank 21)32166.7%
ulilb1ckard (Rank 25)31233.3%

Most played opponents, most recent first

Firebird710 (Rank 31)2026/07/0282625.0%
phanatik (Rank 34)2026/07/0242250.0%
Sankofa (Rank 24)2026/07/0231233.3%
Cool-Scare-Crow (Rank 26)2026/07/02129375.0%
JAWattack (Rank 28)2026/07/02106460.0%
NoOneSpecific (Rank 30)2026/06/3051420.0%
BLACKSTAR (Rank 33)2026/06/274040.0%
BFGC|McMoney (Rank 34)2026/06/1331233.3%
Sauceymitsu (Rank 26)2026/06/1152340.0%
CeMoi3333 (Rank 27)2026/06/1086275.0%
H.P.Starcraft (Rank 27)2026/06/104040.0%
fivey70 (Rank 26)2026/06/1076185.7%
Crashing_Blow2003 (Rank 31)2026/05/3153260.0%
Garou_7 (Rank 21)2026/05/2132166.7%
Devin-thatguy (Rank 15)2026/05/2151420.0%
ulilb1ckard (Rank 25)2026/05/2031233.3%
Dodoflump(50IQ) (Rank 34)2026/05/094040.0%
ChiefRocka (Rank 30)2026/05/0554180.0%
itrap (Rank 29)2026/04/2454180.0%
n.fangy (Rank 38)2026/04/2462433.3%
Kingbison (Rank 26)2026/04/1453260.0%
KypStorm (Rank 19)2026/04/14440100.0%
RecurringFoidEffect (Rank 27)2026/04/1432166.7%
xBKLYNxKIDDx (Rank 26)2026/04/1454180.0%
Zai (Rank 21)2026/04/1432166.7%

Round openings

Every character

backdash into Kaisei Tento1P+K9413.0%
punchP into Kakushu Suigeki6P9413.0%
punchP547.5%
crouch into Fukusoushou2P527.2%
crouch into Zensoutai2K+G304.1%
crouch into down-back kick1K223.0%
offensive move192.6%
throwP+G152.1%
backdash into guardG141.9%
evade up141.9%
evade up into punchP131.8%
Haitenkyaku7K111.5%
backdash111.5%
backdash into Dokuritsu Shiki8P+K+G111.5%
guardG101.4%

117 further openings account for the other 260 rounds.

Lei Fei

backdash into Kaisei Tento1P+K9417.0%
punchP into Kakushu Suigeki6P9417.0%
crouch into Fukusoushou2P529.4%
punchP427.6%
crouch into Zensoutai2K+G305.4%
offensive move193.4%
evade up into punchP132.4%
evade up122.2%
backdash into Dokuritsu Shiki8P+K+G112.0%
throwP+G112.0%
Kochouheki (Deflect)236P+K into Kinkei DokuritsuP+K91.6%
backdash91.6%
backdash into evade down91.6%
backdash into guardG91.6%
crouch dash back into Souyokugeki46P71.3%

63 further openings account for the other 131 rounds.

Pai

crouch into down-back kick1K2117.4%
Haitenkyaku7K119.1%
evade up into Haitenkyaku7K86.6%
punchP65.0%
punchP into up-forward punch9P65.0%
crouch into Renka Sentai2KK54.1%
punchP into crouch54.1%
punchP into Ensei Soushouheki4P43.3%
Danshitsu6K into Danshitsu Senshou6KP32.5%
Ensei KatanhekiP+K into crouch32.5%
crouch into Enbikyaku3K+G32.5%
punchP into RenshouPP32.5%
punchP into Senchuken6P32.5%
Ensei KatanhekiP+K21.6%
Meishouho4P+K+G21.6%

30 further openings account for the other 36 rounds.

Jean

punchP into Maeken~Joudan MawashigeriPK917.6%
backdash into Yamakuzushi6K611.8%
punchP611.8%
backdash into guardG59.8%
guardG35.9%
throwP+G35.9%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP23.9%
evade up into Gyaku Seikenzuki66P23.9%
evade up into Ryoutezuki66P+K23.9%
punchP into KounirenPP23.9%
Hangetsu NirenzukiP+K12.0%
Hangetsu NirenzukiP+K into punchP12.0%
Oiseikenzuki (Deflect)236P+K into Hangetsu NirenzukiP+K12.0%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK12.0%
backdash12.0%

6 further openings account for the other 6 rounds.