VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

セロ

Career matches5,752
Career win rate51.2%
Round win rate46.6%
Peak rank37
Distinct opponents154
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky374,9572,5032,45450.5%
Brad30616214452.9%
Jeffry301721056761.0%
Lion29166967057.8%
Kage28151826954.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira47262155.3%+15.7
Jacky2992031.0%-4.5
Brad24101441.7%+1.3
Sarah24101441.7%-1.9
Wolf22101245.5%-0.4
Lau2151623.8%-14.0
Goh2012860.0%+15.8
Kage2091145.0%+4.6
Lion2081240.0%-7.6
El Blaze1851327.8%-12.4
Jean168850.0%+5.5
Jeffry1510566.7%+19.9
Eileen1441028.6%-13.2
Aoi136746.1%-5.4
Pai135838.5%-0.1
Lei Fei113827.3%-17.2
Shun115645.5%+6.4
Vanessa81712.5%-27.3
Taka1010.0%-44.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence43202346.5%+5.6
Low Fence41152636.6%-5.2
Open41162539.0%-1.5
Rectangle41192246.3%+4.5
Half Fence39182146.1%-0.2
Breakable Half Fence35122334.3%-7.3
Full Fence31102132.3%-6.9
Single Wall22111150.0%+8.3
Octagon20101050.0%+12.4
Full Fence and Open1910952.6%+6.0

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls20942.6%41.7%+0.9
No walls10440.4%41.1%-0.7

Walls against open: +1.5 points (95% range -10.9 to +13.9), p 0.810 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

肉彦さん☆彡 (Rank 31)2026/09/1042250.0%
きてぃ☆ (Rank 30)2026/08/2843175.0%
KO後動いて楽しい? (Rank 34)2026/08/1942250.0%
フェイス (Rank 36)2026/08/0574357.1%
VF12360-PC (Rank 38)2026/08/0562433.3%
やまだ.com (Rank 37)2026/08/0531233.3%
カミナリおやじ (Rank 26)2026/08/02440100.0%
yuzu (Rank 27)2026/08/0242250.0%
syounai (Rank 30)2026/07/2842250.0%
Sore (Rank 36)2026/07/2853260.0%
ふじふじくん (Rank 39)2026/07/1372528.6%
ミニマム (Rank 41)2026/07/1331233.3%
lapislazuli (Rank 36)2026/07/0261516.7%
ぷこ (Rank 36)2026/07/0242250.0%
よーこー (Rank 36)2026/07/026060.0%
くぼっさ★ (Rank 37)2026/06/2582625.0%
マックボンボン (Rank 36)2026/06/2161516.7%
しょべるん (Rank 38)2026/06/2161516.7%
banjar (Rank 38)2026/06/1942250.0%
cyomiko (Rank 39)2026/06/11114736.4%
ありがとナス (Rank 27)2026/06/1132166.7%
ヒ・ジハー (Rank 28)2026/06/114040.0%
金平糖 (Rank 38)2026/06/0483537.5%
STAGEW(ON)@스테이지원 (Rank 42)2026/05/3041325.0%
becks_r3 (Rank 34)2026/04/1943175.0%

Round openings

Every character

forward movement into punchP22315.7%
backdash into evade down15010.6%
crouch dash forward into guardG745.2%
Dash Hammer Kick66K654.6%
crouch dash forward into throwP+G574.0%
backdash into punchP473.3%
backdash into evade up392.7%
backdash into Spin Heel Sword4K+G342.4%
backdash into Double Hammer Down43P302.1%
forward movement into Jab StraightPP302.1%
crouch dash forward into Squat Straight2P292.0%
Slant Back Knuckle1P282.0%
backdash into Punch High KickPK231.6%
backdash into throwP+G231.6%
crouch dash forward into Middle Smash6P211.5%

193 further openings account for the other 548 rounds.

Jacky

forward movement into punchP16316.1%
backdash into evade down10410.3%
Dash Hammer Kick66K656.4%
crouch dash forward into guardG555.5%
crouch dash forward into throwP+G505.0%
backdash into punchP393.9%
backdash into Spin Heel Sword4K+G343.4%
backdash into evade up343.4%
forward movement into Jab StraightPP303.0%
crouch dash forward into Squat Straight2P292.9%
Slant Back Knuckle1P282.8%
backdash into Punch High KickPK232.3%
crouch dash forward into Middle Smash6P212.1%
backdash into throwP+G181.8%
crouch dash forward into Slant Back Knuckle1P181.8%

106 further openings account for the other 298 rounds.

Jeffry

forward movement into punchP4914.9%
backdash into evade down3711.3%
backdash into Double Hammer Down43P309.2%
Low Knuckle2P175.2%
crouch dash forward into guardG175.2%
Middle Hell Stab6P+K164.9%
backdash into Head Attack46P+K134.0%
backdash into punchP82.4%
crouch dash forward into Low Knuckle2P82.4%
kickK into punchP61.8%
Hammer Slide1P51.5%
backdash into evade up51.5%
backdash into throwP+G51.5%
crouch dash forward into throwP+G51.5%
evade up into crouch dash forward51.5%

63 further openings account for the other 102 rounds.

Lion

Juchou Senshou8P+K1222.2%
backdash into evade down59.3%
backdash into Souji SenpuP+K47.4%
forward movement into punchP47.4%
backdash into Dantai3K35.6%
Kousoutai2K+G23.7%
crouch dash forward into guardG23.7%
crouch dash forward into throwP+G23.7%
evade up into punchP23.7%
Kousoutai2K+G into evade down11.9%
backdash into Kishitsu Kasensou43P11.9%
backdash into Touku Rigou Bantaitetsu46K+G11.9%
crouch dash forward into Katousui2P11.9%
crouch dash forward into punchP11.9%
crouch into Senkyutai1K11.9%

12 further openings account for the other 12 rounds.

Kage

forward movement into punchP723.3%
backdash into Furikakato OtoshiK+G413.3%
backdash into evade down413.3%
Hagakure-ryu In Raijingeki46P+K26.7%
Nakageri3K26.7%
Fusenjin3P13.3%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP13.3%
Hiji'uchi6P13.3%
Rasen4P13.3%
ResshouPP into SandangekiPPP13.3%
backdash into Nirenkyaku3KK13.3%
evade down into Jizuridan2P13.3%
evade down into forward dash13.3%
evade up into crouch dash forward13.3%
forward dash into throwP+G13.3%

1 further openings account for the other 1 rounds.