Virtua Fighter 5 REVO · v1.10 · Region: Asia
セロ
Characters played — VF5's own record
| Jacky | 37 | 4,957 | 2,503 | 2,454 | 50.5% |
|---|---|---|---|---|---|
| Brad | — | 306 | 162 | 144 | 52.9% |
| Jeffry | 30 | 172 | 105 | 67 | 61.0% |
| Lion | 29 | 166 | 96 | 70 | 57.8% |
| Kage | 28 | 151 | 82 | 69 | 54.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 47 | 26 | 21 | 55.3% | +15.7 |
|---|---|---|---|---|---|
| Jacky | 29 | 9 | 20 | 31.0% | -4.5 |
| Brad | 24 | 10 | 14 | 41.7% | +1.3 |
| Sarah | 24 | 10 | 14 | 41.7% | -1.9 |
| Wolf | 22 | 10 | 12 | 45.5% | -0.4 |
| Lau | 21 | 5 | 16 | 23.8% | -14.0 |
| Goh | 20 | 12 | 8 | 60.0% | +15.8 |
| Kage | 20 | 9 | 11 | 45.0% | +4.6 |
| Lion | 20 | 8 | 12 | 40.0% | -7.6 |
| El Blaze | 18 | 5 | 13 | 27.8% | -12.4 |
| Jean | 16 | 8 | 8 | 50.0% | +5.5 |
| Jeffry | 15 | 10 | 5 | 66.7% | +19.9 |
| Eileen | 14 | 4 | 10 | 28.6% | -13.2 |
| Aoi | 13 | 6 | 7 | 46.1% | -5.4 |
| Pai | 13 | 5 | 8 | 38.5% | -0.1 |
| Lei Fei | 11 | 3 | 8 | 27.3% | -17.2 |
| Shun | 11 | 5 | 6 | 45.5% | +6.4 |
| Vanessa | 8 | 1 | 7 | 12.5% | -27.3 |
| Taka | 1 | 0 | 1 | 0.0% | -44.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 43 | 20 | 23 | 46.5% | +5.6 |
|---|---|---|---|---|---|
| Low Fence | 41 | 15 | 26 | 36.6% | -5.2 |
| Open | 41 | 16 | 25 | 39.0% | -1.5 |
| Rectangle | 41 | 19 | 22 | 46.3% | +4.5 |
| Half Fence | 39 | 18 | 21 | 46.1% | -0.2 |
| Breakable Half Fence | 35 | 12 | 23 | 34.3% | -7.3 |
| Full Fence | 31 | 10 | 21 | 32.3% | -6.9 |
| Single Wall | 22 | 11 | 11 | 50.0% | +8.3 |
| Octagon | 20 | 10 | 10 | 50.0% | +12.4 |
| Full Fence and Open | 19 | 10 | 9 | 52.6% | +6.0 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 209 | 42.6% | 41.7% | +0.9 |
| No walls | 104 | 40.4% | 41.1% | -0.7 |
Walls against open: +1.5 points (95% range -10.9 to +13.9), p 0.810 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| cyomiko (Rank 39) | 11 | 4 | 7 | 36.4% |
|---|---|---|---|---|
| くぼっさ★ (Rank 37) | 8 | 2 | 6 | 25.0% |
| 金平糖 (Rank 38) | 8 | 3 | 5 | 37.5% |
| ふじふじくん (Rank 39) | 7 | 2 | 5 | 28.6% |
| フェイス (Rank 36) | 7 | 4 | 3 | 57.1% |
| VF12360-PC (Rank 38) | 6 | 2 | 4 | 33.3% |
| lapislazuli (Rank 36) | 6 | 1 | 5 | 16.7% |
| しょべるん (Rank 38) | 6 | 1 | 5 | 16.7% |
| よーこー (Rank 36) | 6 | 0 | 6 | 0.0% |
| マックボンボン (Rank 36) | 6 | 1 | 5 | 16.7% |
| Sore (Rank 36) | 5 | 3 | 2 | 60.0% |
| KO後動いて楽しい? (Rank 34) | 4 | 2 | 2 | 50.0% |
| STAGEW(ON)@스테이지원 (Rank 42) | 4 | 1 | 3 | 25.0% |
| banjar (Rank 38) | 4 | 2 | 2 | 50.0% |
| becks_r3 (Rank 34) | 4 | 3 | 1 | 75.0% |
| syounai (Rank 30) | 4 | 2 | 2 | 50.0% |
| yuzu (Rank 27) | 4 | 2 | 2 | 50.0% |
| きてぃ☆ (Rank 30) | 4 | 3 | 1 | 75.0% |
| ぷこ (Rank 36) | 4 | 2 | 2 | 50.0% |
| カミナリおやじ (Rank 26) | 4 | 4 | 0 | 100.0% |
| ヒ・ジハー (Rank 28) | 4 | 0 | 4 | 0.0% |
| 肉彦さん☆彡 (Rank 31) | 4 | 2 | 2 | 50.0% |
| ありがとナス (Rank 27) | 3 | 2 | 1 | 66.7% |
| やまだ.com (Rank 37) | 3 | 1 | 2 | 33.3% |
| ミニマム (Rank 41) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| 肉彦さん☆彡 (Rank 31) | 2026/09/10 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| きてぃ☆ (Rank 30) | 2026/08/28 | 4 | 3 | 1 | 75.0% |
| KO後動いて楽しい? (Rank 34) | 2026/08/19 | 4 | 2 | 2 | 50.0% |
| フェイス (Rank 36) | 2026/08/05 | 7 | 4 | 3 | 57.1% |
| VF12360-PC (Rank 38) | 2026/08/05 | 6 | 2 | 4 | 33.3% |
| やまだ.com (Rank 37) | 2026/08/05 | 3 | 1 | 2 | 33.3% |
| カミナリおやじ (Rank 26) | 2026/08/02 | 4 | 4 | 0 | 100.0% |
| yuzu (Rank 27) | 2026/08/02 | 4 | 2 | 2 | 50.0% |
| syounai (Rank 30) | 2026/07/28 | 4 | 2 | 2 | 50.0% |
| Sore (Rank 36) | 2026/07/28 | 5 | 3 | 2 | 60.0% |
| ふじふじくん (Rank 39) | 2026/07/13 | 7 | 2 | 5 | 28.6% |
| ミニマム (Rank 41) | 2026/07/13 | 3 | 1 | 2 | 33.3% |
| lapislazuli (Rank 36) | 2026/07/02 | 6 | 1 | 5 | 16.7% |
| ぷこ (Rank 36) | 2026/07/02 | 4 | 2 | 2 | 50.0% |
| よーこー (Rank 36) | 2026/07/02 | 6 | 0 | 6 | 0.0% |
| くぼっさ★ (Rank 37) | 2026/06/25 | 8 | 2 | 6 | 25.0% |
| マックボンボン (Rank 36) | 2026/06/21 | 6 | 1 | 5 | 16.7% |
| しょべるん (Rank 38) | 2026/06/21 | 6 | 1 | 5 | 16.7% |
| banjar (Rank 38) | 2026/06/19 | 4 | 2 | 2 | 50.0% |
| cyomiko (Rank 39) | 2026/06/11 | 11 | 4 | 7 | 36.4% |
| ありがとナス (Rank 27) | 2026/06/11 | 3 | 2 | 1 | 66.7% |
| ヒ・ジハー (Rank 28) | 2026/06/11 | 4 | 0 | 4 | 0.0% |
| 金平糖 (Rank 38) | 2026/06/04 | 8 | 3 | 5 | 37.5% |
| STAGEW(ON)@스테이지원 (Rank 42) | 2026/05/30 | 4 | 1 | 3 | 25.0% |
| becks_r3 (Rank 34) | 2026/04/19 | 4 | 3 | 1 | 75.0% |
Round openings
Every character
| forward movement into punchP | 223 | 15.7% |
|---|---|---|
| backdash into evade down | 150 | 10.6% |
| crouch dash forward into guardG | 74 | 5.2% |
| Dash Hammer Kick66K | 65 | 4.6% |
| crouch dash forward into throwP+G | 57 | 4.0% |
| backdash into punchP | 47 | 3.3% |
| backdash into evade up | 39 | 2.7% |
| backdash into Spin Heel Sword4K+G | 34 | 2.4% |
| backdash into Double Hammer Down43P | 30 | 2.1% |
| forward movement into Jab StraightPP | 30 | 2.1% |
| crouch dash forward into Squat Straight2P | 29 | 2.0% |
| Slant Back Knuckle1P | 28 | 2.0% |
| backdash into Punch High KickPK | 23 | 1.6% |
| backdash into throwP+G | 23 | 1.6% |
| crouch dash forward into Middle Smash6P | 21 | 1.5% |
193 further openings account for the other 548 rounds.
Jacky
| forward movement into punchP | 163 | 16.1% |
|---|---|---|
| backdash into evade down | 104 | 10.3% |
| Dash Hammer Kick66K | 65 | 6.4% |
| crouch dash forward into guardG | 55 | 5.5% |
| crouch dash forward into throwP+G | 50 | 5.0% |
| backdash into punchP | 39 | 3.9% |
| backdash into Spin Heel Sword4K+G | 34 | 3.4% |
| backdash into evade up | 34 | 3.4% |
| forward movement into Jab StraightPP | 30 | 3.0% |
| crouch dash forward into Squat Straight2P | 29 | 2.9% |
| Slant Back Knuckle1P | 28 | 2.8% |
| backdash into Punch High KickPK | 23 | 2.3% |
| crouch dash forward into Middle Smash6P | 21 | 2.1% |
| backdash into throwP+G | 18 | 1.8% |
| crouch dash forward into Slant Back Knuckle1P | 18 | 1.8% |
106 further openings account for the other 298 rounds.
Jeffry
| forward movement into punchP | 49 | 14.9% |
|---|---|---|
| backdash into evade down | 37 | 11.3% |
| backdash into Double Hammer Down43P | 30 | 9.2% |
| Low Knuckle2P | 17 | 5.2% |
| crouch dash forward into guardG | 17 | 5.2% |
| Middle Hell Stab6P+K | 16 | 4.9% |
| backdash into Head Attack46P+K | 13 | 4.0% |
| backdash into punchP | 8 | 2.4% |
| crouch dash forward into Low Knuckle2P | 8 | 2.4% |
| kickK into punchP | 6 | 1.8% |
| Hammer Slide1P | 5 | 1.5% |
| backdash into evade up | 5 | 1.5% |
| backdash into throwP+G | 5 | 1.5% |
| crouch dash forward into throwP+G | 5 | 1.5% |
| evade up into crouch dash forward | 5 | 1.5% |
63 further openings account for the other 102 rounds.
Lion
| Juchou Senshou8P+K | 12 | 22.2% |
|---|---|---|
| backdash into evade down | 5 | 9.3% |
| backdash into Souji SenpuP+K | 4 | 7.4% |
| forward movement into punchP | 4 | 7.4% |
| backdash into Dantai3K | 3 | 5.6% |
| Kousoutai2K+G | 2 | 3.7% |
| crouch dash forward into guardG | 2 | 3.7% |
| crouch dash forward into throwP+G | 2 | 3.7% |
| evade up into punchP | 2 | 3.7% |
| Kousoutai2K+G into evade down | 1 | 1.9% |
| backdash into Kishitsu Kasensou43P | 1 | 1.9% |
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 1.9% |
| crouch dash forward into Katousui2P | 1 | 1.9% |
| crouch dash forward into punchP | 1 | 1.9% |
| crouch into Senkyutai1K | 1 | 1.9% |
12 further openings account for the other 12 rounds.
Kage
| forward movement into punchP | 7 | 23.3% |
|---|---|---|
| backdash into Furikakato OtoshiK+G | 4 | 13.3% |
| backdash into evade down | 4 | 13.3% |
| Hagakure-ryu In Raijingeki46P+K | 2 | 6.7% |
| Nakageri3K | 2 | 6.7% |
| Fusenjin3P | 1 | 3.3% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 1 | 3.3% |
| Hiji'uchi6P | 1 | 3.3% |
| Rasen4P | 1 | 3.3% |
| ResshouPP into SandangekiPPP | 1 | 3.3% |
| backdash into Nirenkyaku3KK | 1 | 3.3% |
| evade down into Jizuridan2P | 1 | 3.3% |
| evade down into forward dash | 1 | 3.3% |
| evade up into crouch dash forward | 1 | 3.3% |
| forward dash into throwP+G | 1 | 3.3% |
1 further openings account for the other 1 rounds.
