VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

KI-TA1221

  • Lion
  • Kage
  • Shun
  • Lau
Career matches454
Career win rate58.8%
Round win rate54.6%
Peak rank22
Distinct opponents35
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1126 #3,558 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2222211610652.2%
Kage2193454848.4%
Lion2288672176.1%
Lau182617965.4%
Shun202522388.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

244 of 251 rounds counted

7.3 inputs a second (439 a minute) this season. Faster than 55% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.645590
Lion7.343957
Kage6.941461
Shun7.444433
Lau7.44433

By opponent's character

Akira7.343744
Aoi7.544926
Jeffry7.343628
Shun6.941431
Pai7.343725
Eileen7.243315
Jacky7.041812
Lau6.941615
Sarah7.54506
Goh7.645714
Kage8.148912
Vanessa8.450413
Lion7.14243

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira116554.5%-0.1
Aoi73442.9%-16.4
Jeffry73442.9%-11.9
Shun73442.9%-9.7
Pai63350.0%+8.4
Eileen42250.0%-4.8
Jacky43175.0%+14.2
Lau43175.0%+29.2
Sarah43175.0%+8.5
Goh32166.7%+19.3
Kage31233.3%-22.9
Vanessa31233.3%-5.0
Lion110100.0%+40.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle107370.0%+22.9
Full Fence93633.3%-14.3
Breakable Full Fence660100.0%+47.8
Full Fence and Open62433.3%-13.5
Half Fence63350.0%-12.3
Low Fence62433.3%-16.6
Octagon51420.0%-32.3
Open550100.0%+36.4
Single Wall51420.0%-40.5
Breakable Half Fence42250.0%-6.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4055.0%52.4%+2.6
No walls1650.0%56.8%-6.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

みらめたる (Rank 21)2026/10/1073442.9%
moomoolien (Rank 24)2026/10/1021150.0%
委員ちょ (Rank 21)2026/10/09330100.0%
yasai (Rank 23)2026/10/09110100.0%
kim4439 (Rank 21)2026/10/09110100.0%
ILAYZA (Rank 22)2026/10/072020.0%
Fuji-Atsuka (Rank 21)2026/10/0743175.0%
ゆづ (Rank 8)2026/10/07220100.0%
Tombstone (Rank 16)2026/10/061010.0%
MAXマンピー (Rank 21)2026/10/0643175.0%
Martin1833 (Rank 25)2026/09/291010.0%
ゅろぽ (Rank 24)2026/09/291010.0%
おぺ (Rank 16)2026/09/271010.0%
manatsu_7 (Rank 44)2026/09/221010.0%
トローリロートル (Rank 21)2026/09/22220100.0%
kimxxxtt (Rank 22)2026/09/22110100.0%
sk901 (Rank 21)2026/08/03110100.0%
ダイナマイト門前仲町 (Rank 17)2026/08/032020.0%
茶太まる (Rank 12)2026/08/0321150.0%
南無 (Rank 21)2026/08/032020.0%
津古さん (Rank 12)2026/06/293030.0%
ねこ吉 (Rank 21)2026/06/291010.0%
時宣院日要 (Rank 15)2026/06/29330100.0%
swhy2008 (Rank 12)2026/06/0342250.0%
こう (Rank 5)2026/04/3021150.0%

Round openings

Every character

Jouho Senshou46P85.0%
forward dash into Jouho Touken6P85.0%
Jouho Touken6P into Sayu Kaikyu4PP74.4%
Juchou Senshou8P+K74.4%
backdash into Hekishou43P53.1%
backdash into Koboku214P53.1%
forward dash into guardG53.1%
backdash into Geimon Tessen46P+K+G42.5%
backdash into Chouzan Housui46P+K31.9%
backdash into Kishitsu Kasensou43P31.9%
backdash into back kick+guard4K+G31.9%
evade down into Geimon Tessen46P+K+G31.9%
Geimon Tessen46P+K+G21.3%
Rimon Chouchu66P into Jouho Touken6P21.3%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP21.3%

77 further openings account for the other 92 rounds.

Counted from 40 of the 54 matches played. The rest were not pulled for openings.

Akira

Career
116–106 · 52.2%
This season
23 matches · 60.9%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P89.5%
forward dash into Jouho Touken6P89.5%
Jouho Touken6P into Sayu Kaikyu4PP78.3%
backdash into Hekishou43P56.0%
backdash into Koboku214P56.0%
forward dash into guardG56.0%
backdash into Geimon Tessen46P+K+G44.8%
backdash into Chouzan Housui46P+K33.6%
evade down into Geimon Tessen46P+K+G33.6%
Geimon Tessen46P+K+G22.4%
Rimon Chouchu66P into Jouho Touken6P22.4%
backdash into guardG22.4%
forward dash22.4%
forward dash into Rimon Chouchu66P22.4%
forward movement into forward dash22.4%

24 further openings account for the other 24 rounds.

Counted from 21 of the 23 matches played. The rest were not pulled for openings.

Lion

Career
67–21 · 76.1%
This season
16 matches · 37.5%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K710.9%
backdash into Kishitsu Kasensou43P34.7%
backdash into back kick+guard4K+G34.7%
Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP23.1%
Taizan Soukoushu4P+K23.1%
Tourou Teihozen (Deflect)4P+K+G into crouch23.1%
Zensou Tenshinkyaku44K+G23.1%
backdash into Taizan Soukoushu4P+K23.1%
crouch dash forward into throwP+G23.1%
crouch into Dantai3K23.1%
evade down into throwP+G23.1%
guardG into Taizan Soukoushu4P+K23.1%
kickK23.1%
Banchu6P11.6%
Banchu6P into Banchu Renkanshu6PP11.6%

29 further openings account for the other 29 rounds.

Kage

Career
45–48 · 48.4%
This season
15 matches · 46.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gen'you4K+G19.1%
Hagakure-ryu In Raijingeki46P+K into ResshouPP19.1%
Hiji'uchi6P19.1%
Yokoshutou4P+K into Hagakure-ryu You Jumonji KamaeP+K+G19.1%
backdash into Fujinkyaku46K+G19.1%
backdash into Furikakato OtoshiK+G19.1%
backdash into Yokoshutou4P+K19.1%
forward movement into Rasen4P19.1%
guardG into backdash19.1%
guardG into throw escape19.1%
punchP into Jibashiri1K19.1%

Counted from 3 of the 15 matches played. The rest were not pulled for openings.

Not counted here: Lau, Shun. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Kage: not tested (too few rounds)