Virtua Fighter 5 REVO · v1.10 · Region: South America
iso-comachan
Characters played — VF5's own record
| Aoi | 30 | 423 | 261 | 162 | 61.7% |
|---|---|---|---|---|---|
| Shun | — | 124 | 85 | 39 | 68.5% |
| Pai | — | 80 | 52 | 28 | 65.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Goh | 2 | 1 | 1 | 50.0% | -0.9 |
|---|---|---|---|---|---|
| Jacky | 2 | 1 | 1 | 50.0% | -0.9 |
| Jean | 2 | 2 | 0 | 100.0% | +33.1 |
| Lau | 2 | 1 | 1 | 50.0% | -11.2 |
| Wolf | 2 | 2 | 0 | 100.0% | +37.8 |
| Akira | 1 | 1 | 0 | 100.0% | +26.9 |
| El Blaze | 1 | 0 | 1 | 0.0% | -59.2 |
| Jeffry | 1 | 0 | 1 | 0.0% | -73.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence and Open | 3 | 3 | 0 | 100.0% | +38.5 |
|---|---|---|---|---|---|
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | -0.9 |
| Half Fence | 2 | 1 | 1 | 50.0% | -0.9 |
| Octagon | 2 | 2 | 0 | 100.0% | +33.1 |
| Open | 2 | 1 | 1 | 50.0% | -11.2 |
| Breakable Full Fence | 1 | 0 | 1 | 0.0% | -59.2 |
| Low Fence | 1 | 0 | 1 | 0.0% | -73.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 7 | 57.1% | 57.4% | -0.3 |
| No walls | 3 | 33.3% | 62.3% | -29.0 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Umemon2026 (Rank 33) | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|
| oichanJP (Rank 27) | 2 | 2 | 0 | 100.0% |
| モルト (Rank 30) | 2 | 1 | 1 | 50.0% |
| 会長さん (Rank 33) | 2 | 1 | 1 | 50.0% |
| 鳩男 (Rank 29) | 2 | 2 | 0 | 100.0% |
| CELIS (Rank 27) | 1 | 1 | 0 | 100.0% |
| Re:Biz (Rank 29) | 1 | 0 | 1 | 0.0% |
| タイガマスクK5 (Rank 31) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| モルト (Rank 30) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| oichanJP (Rank 27) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
| タイガマスクK5 (Rank 31) | 2026/03/29 | 1 | 0 | 1 | 0.0% |
| Re:Biz (Rank 29) | 2026/03/29 | 1 | 0 | 1 | 0.0% |
| 会長さん (Rank 33) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| CELIS (Rank 27) | 2026/03/29 | 1 | 1 | 0 | 100.0% |
| Umemon2026 (Rank 33) | 2026/03/29 | 2 | 1 | 1 | 50.0% |
| 鳩男 (Rank 29) | 2026/03/29 | 2 | 2 | 0 | 100.0% |
Round openings
Aoi
| backdash into evade down | 6 | 10.9% |
|---|---|---|
| crouch dash back into Hou'oushu3P | 6 | 10.9% |
| crouch dash back into crouch | 6 | 10.9% |
| backdash into Maegeri3K | 4 | 7.3% |
| backdash into evade up | 4 | 7.3% |
| crouch dash back into evade down | 3 | 5.5% |
| forward movement into punchP | 3 | 5.5% |
| backdash into Soushouda46P+K | 2 | 3.6% |
| crouch dash back into Ryusen3P+K | 2 | 3.6% |
| crouch dash back into offensive move | 2 | 3.6% |
| crouch dash forward into Chudan Hiji'ate6P | 2 | 3.6% |
| crouch dash forward into Hou'oushu3P | 2 | 3.6% |
| Kusanagi2K+G into crouch | 1 | 1.8% |
| backdash | 1 | 1.8% |
| backdash into backward movement | 1 | 1.8% |
10 further openings account for the other 10 rounds.
