VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Aoi

iso-comachan

Career matches627
Career win rate63.5%
Round win rate57.4%
Peak rank30
Distinct opponents8
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3042326116261.7%
Shun124853968.5%
Pai80522865.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Goh21150.0%-0.9
Jacky21150.0%-0.9
Jean220100.0%+33.1
Lau21150.0%-11.2
Wolf220100.0%+37.8
Akira110100.0%+26.9
El Blaze1010.0%-59.2
Jeffry1010.0%-73.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence and Open330100.0%+38.5
Breakable Half Fence21150.0%-0.9
Half Fence21150.0%-0.9
Octagon220100.0%+33.1
Open21150.0%-11.2
Breakable Full Fence1010.0%-59.2
Low Fence1010.0%-73.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls757.1%57.4%-0.3
No walls333.3%62.3%-29.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Umemon2026 (Rank 33)21150.0%
oichanJP (Rank 27)220100.0%
モルト (Rank 30)21150.0%
会長さん (Rank 33)21150.0%
鳩男 (Rank 29)220100.0%
CELIS (Rank 27)110100.0%
Re:Biz (Rank 29)1010.0%
タイガマスクK5 (Rank 31)1010.0%

Most played opponents, most recent first

モルト (Rank 30)2026/03/2921150.0%
oichanJP (Rank 27)2026/03/29220100.0%
タイガマスクK5 (Rank 31)2026/03/291010.0%
Re:Biz (Rank 29)2026/03/291010.0%
会長さん (Rank 33)2026/03/2921150.0%
CELIS (Rank 27)2026/03/29110100.0%
Umemon2026 (Rank 33)2026/03/2921150.0%
鳩男 (Rank 29)2026/03/29220100.0%

Round openings

Aoi

backdash into evade down610.9%
crouch dash back into Hou'oushu3P610.9%
crouch dash back into crouch610.9%
backdash into Maegeri3K47.3%
backdash into evade up47.3%
crouch dash back into evade down35.5%
forward movement into punchP35.5%
backdash into Soushouda46P+K23.6%
crouch dash back into Ryusen3P+K23.6%
crouch dash back into offensive move23.6%
crouch dash forward into Chudan Hiji'ate6P23.6%
crouch dash forward into Hou'oushu3P23.6%
Kusanagi2K+G into crouch11.8%
backdash11.8%
backdash into backward movement11.8%

10 further openings account for the other 10 rounds.