VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Pai

MAXマンピー

  • Eileen
  • Jeffry
Career matches2,010
Career win rate26.9%
Round win rate35.2%
Peak rank22
Distinct opponents414
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

936 #3,681 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai221,32236196127.3%
Eileen2168817950926.0%
Jeffry16000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,671 of 3,671 rounds counted

7.7 inputs a second (464 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai8.45032,105
Eileen6.94131,563
Jeffry6.13663

By opponent's character

Akira7.5452432
Aoi7.6457339
Sarah8.1487291
Jeffry6.9415241
Shun7.7462241
Jacky7.8468230
Wolf7.7460211
Lei Fei7.5453211
Lion7.7464199
Goh8.0477185
Pai7.9474154
Kage7.8465150
Brad7.5447135
El Blaze7.5449142
Lau8.8527133
Taka8.0480100
Vanessa8.349599
Jean7.645891
Eileen8.551284
Dural5.33163

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira113338029.2%+2.5
Aoi86256129.1%+4.3
Sarah72185425.0%-1.8
Jeffry62125019.4%-11.0
Shun62144822.6%-3.5
Jacky61184329.5%+2.4
Wolf55163929.1%+4.4
Lei Fei51133825.5%+0.8
Lion5174413.7%-13.2
Goh50104020.0%-8.0
Pai4183319.5%-1.2
Kage40112927.5%+1.3
Brad3792824.3%+0.1
El Blaze37122532.4%+8.2
Lau33112233.3%+7.7
Taka2791833.3%+6.6
Vanessa2581732.0%+3.9
Jean2461825.0%-4.5
Eileen2191242.9%+14.6
Dural1010.0%-30.6

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence109337630.3%+2.0
Octagon108268224.1%+0.6
Full Fence104178716.4%-8.8
Breakable Full Fence98316731.6%+7.0
Open97336434.0%+6.6
Breakable Half Fence92256727.2%+0.4
Rectangle89167318.0%-7.5
Single Wall87305734.5%+6.6
Half Fence83196422.9%-5.1
Full Fence and Open41152636.6%+9.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls57423.3%25.2%-1.9
No walls29332.8%28.4%+4.4

Walls against open: -6.3 points (95% range -13.3 to +0.8), p 0.080 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

G.S (Rank 21)1831516.7%
Lucifer-1971 (Rank 25)1721511.8%
jytgfr46nkdeqadc (Rank 24)1551033.3%
Rika_chin (Rank 22)1441028.6%
maeK55 (Rank 22)147750.0%
jg30665 (Rank 18)123925.0%
KAORUman1102 (Rank 21)11110100.0%
ASSERT(m_pThink); (Rank 22)102820.0%
CHASER (Rank 22)101910.0%
Sevengar01 (Rank 24)91811.1%
Meimei-yrp1002 (Rank 21)81712.5%
muscle-Brain24 (Rank 14)82625.0%
neco (Rank 23)82625.0%
Shurkn-_-pap03 (Rank 21)71614.3%
glass055kind (Rank 22)7070.0%
kota_mofumofu (Rank 21)72528.6%
magenta_helping3 (Rank 15)74357.1%
たかティン (Rank 23)72528.6%
T0_MoA_Ki227 (Rank 21)62433.3%
j-kubo55 (Rank 16)63350.0%
missile3pei (Rank 23)61516.7%
sei_maki0214 (Rank 13)61516.7%
swhy2008 (Rank 1)61516.7%
たぱ (Rank 17)64266.7%
みらめたる (Rank 21)61516.7%

Most played opponents, most recent first

Sevengar01 (Rank 24)2026/10/1791811.1%
ASSERT(m_pThink); (Rank 22)2026/10/17102820.0%
glass055kind (Rank 22)2026/10/157070.0%
kota_mofumofu (Rank 21)2026/10/1572528.6%
maeK55 (Rank 22)2026/10/15147750.0%
みらめたる (Rank 21)2026/10/1361516.7%
jytgfr46nkdeqadc (Rank 24)2026/10/131551033.3%
neco (Rank 23)2026/10/0482625.0%
KAORUman1102 (Rank 21)2026/10/0211110100.0%
Lucifer-1971 (Rank 25)2026/10/021721511.8%
jg30665 (Rank 18)2026/09/30123925.0%
たかティン (Rank 23)2026/09/3072528.6%
Shurkn-_-pap03 (Rank 21)2026/09/3071614.3%
G.S (Rank 21)2026/09/271831516.7%
muscle-Brain24 (Rank 14)2026/09/2782625.0%
たぱ (Rank 17)2026/09/1764266.7%
swhy2008 (Rank 1)2026/09/1561516.7%
j-kubo55 (Rank 16)2026/09/1263350.0%
sei_maki0214 (Rank 13)2026/09/1261516.7%
magenta_helping3 (Rank 15)2026/09/0374357.1%
T0_MoA_Ki227 (Rank 21)2026/08/2062433.3%
missile3pei (Rank 23)2026/08/0561516.7%
CHASER (Rank 22)2026/08/05101910.0%
Rika_chin (Rank 22)2026/07/231441028.6%
Meimei-yrp1002 (Rank 21)2026/06/2681712.5%

Round openings

Every character

RenshouPP into RaigekishouPPP1996.0%
punchP into RenshouPP1604.8%
backdash into guardG872.6%
crouch into Honshin Soukyaku1K+G812.5%
Hi'en Tankyaku9K762.3%
backdash692.1%
Hikou Bokushoku9P652.0%
punchP into Enkou RensouPP621.9%
guardG611.8%
crouch into Senchutai3K601.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK571.7%
backdash into backward movement471.4%
Enkou RensouPP into Rensou HekizanPPP411.2%
Meishouho4P+K+G401.2%
kickK into Ko'en SenkyakuKK371.1%

582 further openings account for the other 2,168 rounds.

Counted from 854 of the 949 matches played. The rest were not pulled for openings.

Pai

Career
361–961 · 27.3%
This season
540 matches · 26.9%
Peak rank
22

First hit in 52.8% of 2,093 rounds. Won 39.4% of the rounds they struck first, 31.9% of the rounds they were struck first.

Significant Tells

  • In round 2: opens with “PP Renshou into PPP Raigekishou” in 14.3% of rounds, against 7.8% in their other rounds.
  • After opening the round before with “9K Hi'en Tankyaku”: opens with “9K Hi'en Tankyaku” in 21.0% of rounds, against 3.1% after anything else.

How is this tested?

RenshouPP into RaigekishouPPP1999.4%
punchP into RenshouPP1607.6%
crouch into Honshin Soukyaku1K+G813.8%
Hi'en Tankyaku9K763.6%
crouch into Senchutai3K602.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK572.7%
Meishouho4P+K+G401.9%
kickK into Ko'en SenkyakuKK371.8%
Kochoukyaku4K+G into backward movement331.6%
Ensei KatanhekiP+K into Ryoushou6P+K321.5%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK321.5%
Hi'en Tenshi2P+K into Ensei KatanhekiP+K311.5%
Sensaitai2K into Renka Sentai2KK301.4%
Ryoushou6P+K291.4%
punchP into RenkentaiPK291.4%

361 further openings account for the other 1,182 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–25 · 17%9–9 · 50%too few to test
Aoi7–19 · 27%3–13 · 19%too few to test
Sarah3–21 · 12%5–10 · 33%too few to test
Goh5–15 · 25%2–11 · 15%too few to test
Jacky6–14 · 30%3–8 · 27%too few to test
Shun2–16 · 11%5–11 · 31%too few to test
Wolf8–18 · 31%1–5 · 17%too few to test
Jeffry5–11 · 31%2–10 · 17%too few to test
Lion2–15 · 12%1–8 · 11%too few to test
Lau4–13 · 24%5–4 · 56%too few to test
Pai1–16 · 6%3–3 · 50%too few to test
El Blaze7–11 · 39%1–3 · 25%too few to test
Brad3–13 · 19%1–4 · 20%too few to test
Kage7–7 · 50%1–5 · 17%too few to test
Lei Fei6–10 · 38%1–4 · 20%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Eileen

Career
179–509 · 26.0%
This season
408 matches · 25.5%
Peak rank
21

First hit in 35.3% of 1,198 rounds. Won 43.5% of the rounds they struck first, 33.0% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 36.2% of rounds, against 19.1% in their other rounds.
  • Against Shun: backs off first in 38.9% of rounds, against 21.8% against everyone else.

How is this tested?

backdash into guardG806.7%
Hikou Bokushoku9P655.4%
punchP into Enkou RensouPP625.2%
guardG574.8%
backdash494.1%
Enkou RensouPP into Rensou HekizanPPP413.4%
backdash into backward movement332.8%
crouch into Sokutantai3K302.5%
offensive move into kickK272.2%
Tanhikyaku9K252.1%
Goku Shicchi (Interrupt Moves)6P+K+G242.0%
offensive move242.0%
Goku Shicchi (Interrupt Moves)6P+K+G into Dokuritsu SouganP+K231.9%
Goku Shicchi (Interrupt Moves)6P+K+G into kickK201.7%
offensive move into punchP181.5%

230 further openings account for the other 621 rounds.

Counted from 313 of the 408 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira7–13 · 35%7–11 · 39%too few to test
Aoi1–12 · 8%7–3 · 70%too few to test
Lei Fei4–13 · 24%2–6 · 25%too few to test
Jacky2–4 · 33%6–6 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

95 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Hell Stab6P+K133.3%
Toe Kick2K133.3%
crouch into Side Kick3K133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 2 of 17 tests hold up
  • Eileen: 2 of 15 tests hold up
  • Jeffry: not tested (too few rounds)