VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

sy62___

  • Jean
  • Kage
  • Lion
  • Lau
  • Jeffry
  • Jacky
  • Goh
  • Vanessa
  • Wolf
  • Lei Fei
  • Shun
  • El Blaze
  • Brad
  • Dural
  • Taka
Career matches4,588
Career win rate53.2%
Round win rate49.6%
Peak rank27
Distinct opponents171
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1441 #2,402 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2688643345348.9%
Jean2780940540450.1%
Kage2741221519752.2%
Lau2735719716055.2%
Vanessa2629515613952.9%
Jeffry2626014511555.8%
Lion2626015110958.1%
Wolf2625514111455.3%
Goh2524413710756.1%
Jacky2523712910854.4%
Dural2423512511053.2%
Shun252061139354.9%
Lei Fei2451331864.7%
Taka2348361275.0%
El Blaze242924582.8%
Brad2141325.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,529 of 1,848 rounds counted

7.5 inputs a second (451 a minute) this season. Faster than 60% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.5450408
Akira7.9472323
Kage7.5448127
Lion7.6458136
Lau7.3440161
Jeffry7.343992
Jacky7.746154
Goh7.847064
Vanessa6.740266
Wolf6.740114
Lei Fei7.444421
Shun7.042022
El Blaze7.041715
Brad7.24359
Dural7.04179
Taka6.74028

By opponent's character

Akira7.5448218
Aoi7.5449202
Wolf7.5449171
Goh7.6458139
El Blaze7.3441109
Jacky7.544792
Shun7.545085
Jeffry7.344082
Jean7.242992
Kage7.444564
Sarah7.343830
Lion7.444761
Pai7.947637
Lau7.947336
Taka8.752044
Brad7.343720
Eileen8.450320
Lei Fei7.745922
Vanessa7.74645

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira67303744.8%+0.7
Aoi53312258.5%+1.6
Wolf47212644.7%-1.1
Goh40192147.5%-5.1
El Blaze32122037.5%-9.1
Jacky30181260.0%+16.5
Shun2891932.1%-7.8
Jeffry27121544.4%-3.4
Jean2681830.8%-27.2
Kage1711664.7%+13.6
Sarah1613381.2%+32.2
Lion157846.7%-1.3
Pai158753.3%+7.2
Lau125741.7%-3.9
Taka117463.6%-8.9
Brad105550.0%+5.1
Eileen96366.7%+26.7
Lei Fei63350.0%-9.3
Vanessa31233.3%-3.4

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence65283743.1%-7.2
Half Fence57253243.9%-5.5
Rectangle56312555.4%+9.6
Octagon46242252.2%+1.3
Full Fence45261957.8%+5.0
Open41152636.6%-9.7
Breakable Full Fence40182245.0%-4.8
Breakable Half Fence39251464.1%+21.5
Single Wall35171848.6%+1.4
Full Fence and Open2371630.4%-17.2

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls28352.7%49.0%+3.7
No walls14142.6%47.7%-5.1

Walls against open: +8.8 points (95% range -1.0 to +18.6), p 0.077 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Agito (Rank 27)2026/10/1552340.0%
M&E (Rank 23)2026/10/1562433.3%
HaseMasa (Rank 26)2026/10/1152340.0%
HayanieMozu (Rank 22)2026/09/1763350.0%
nasumiso (Rank 28)2026/09/1754180.0%
アセスルファムK (Rank 31)2026/09/14102820.0%
AiokometeZ (Rank 23)2026/09/1465183.3%
ちょいそる (Rank 28)2026/09/1451420.0%
ryu0613配信中 (Rank 27)2026/09/10102820.0%
anachan194 (Rank 21)2026/09/0973442.9%
yagi[JP] (Rank 24)2026/09/05118372.7%
はち割れ・練習中 (Rank 23)2026/09/04124833.3%
Sinabro (Rank 30)2026/09/0451420.0%
정신건강의학과 (Rank 28)2026/09/0351420.0%
방가방가 (Rank 27)2026/07/2953260.0%
Martin1833 (Rank 25)2026/07/261610662.5%
Melt (Rank 25)2026/07/2173442.9%
pkgodhg (Rank 21)2026/07/1776185.7%
kobaman (Rank 27)2026/06/2794544.4%
shiphon74 (Rank 27)2026/06/1363350.0%
失礼!スマッシュ☆彡 (Rank 27)2026/06/1371614.3%
elf4sale (Rank 27)2026/05/2762433.3%
TaKaArAsHi573 (Rank 25)2026/05/2174357.1%
headup11 (Rank 25)2026/05/1654180.0%
あずぱら (Rank 24)2026/04/16660100.0%

Round openings

Every character

Gyaku Seikenzuki66P965.6%
Rimon Chouchu66P673.9%
Rimon Chouchu66P into Jouho Touken6P352.0%
Tsumujigeri2K+G342.0%
backdash into Nozuchi1P+K321.9%
Rimon Chouchu66P into evade down271.6%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK271.6%
punchP into Maeken~Joudan MawashigeriPK251.4%
Gyaku Seikenzuki66P into Yoko'enpi6P231.3%
backdash into Karura4P+K231.3%
backdash into evade down231.3%
punchP231.3%
Juchou Senshou8P+K221.3%
Rasen4P221.3%
crouch into Shitamaeken2P221.3%

484 further openings account for the other 1,218 rounds.

Counted from 431 of the 464 matches played. The rest were not pulled for openings.

Jean

Career
405–404 · 50.1%
This season
114 matches · 49.1%
Peak rank
27

First hit in 56.4% of 450 rounds. Won 52.4% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “66P Gyaku Seikenzuki into 6P Yoko'enpi” in 10.5% of rounds, against 3.2% in their other rounds.

How is this tested?

Gyaku Seikenzuki66P9621.0%
backdash into Nozuchi1P+K327.0%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK275.9%
punchP into Maeken~Joudan MawashigeriPK255.5%
Gyaku Seikenzuki66P into Yoko'enpi6P235.0%
crouch into Shitamaeken2P224.8%
Renge Karitsumi2K+G132.8%
backdash into Doumawashi Kaitengeri46K+G132.8%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP112.4%
backdash into Shitanagi Shutou1P112.4%
backdash into evade down102.2%
Kou'un Nidan Hizageri9K+G81.8%
backdash into Renge Karitsumi2K+G81.8%
evade up into Ryoutezuki66P+K71.5%
backdash into Oihiji4P+K61.3%

81 further openings account for the other 145 rounds.

Akira

Career
433–453 · 48.9%
This season
100 matches · 45.0%
Peak rank
26

First hit in 58.0% of 329 rounds. Won 51.8% of the rounds they struck first, 39.1% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P6719.9%
Rimon Chouchu66P into Jouho Touken6P3510.4%
Rimon Chouchu66P into evade down278.0%
Rimon Chouchu66P into backdash154.5%
crouch dash back into Jouho Senshou46P133.9%
Tsutenhou (Deflect)4P+K+G into Sayu Kaikyu4PP113.3%
forward dash into throwP+G113.3%
Rimon Chouchu66P into backward movement92.7%
Chouyoushu1P82.4%
punchP82.4%
backdash into Geimon Tessen46P+K+G72.1%
backdash into evade down72.1%
backdash into Souka Housui3P+K61.8%
backdash into Chouzan Housui46P+K51.5%
backdash into Koboku214P51.5%

67 further openings account for the other 103 rounds.

Counted from 87 of the 100 matches played. The rest were not pulled for openings.

Kage

Career
215–197 · 52.2%
This season
52 matches · 48.1%
Peak rank
27

First hit in 55.6% of 207 rounds. Won 50.4% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsumujigeri2K+G3416.0%
Rasen4P2210.4%
backdash into Gen'you4K+G199.0%
Ryu'eikyaku66K into forward kick6K167.5%
Rasen4P into backward movement83.8%
punchP into Sokudan1P83.8%
backdash into Shippuzan3PP73.3%
Rasen4P into Rasen Urageri4PK62.8%
Senpujin2P+K into down punch+kick+guard2P+K+G62.8%
Fusen Renkyaku6K+G52.4%
Senpujin2P+K into Fujin Urasuisha2P+KK41.9%
backdash into Rasen4P41.9%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P31.4%
Ryubisen44K+G31.4%
Tsumujigeri2K+G into evade down31.4%

47 further openings account for the other 64 rounds.

Lion

Career
151–109 · 58.1%
This season
43 matches · 46.5%
Peak rank
26

First hit in 58.5% of 171 rounds. Won 55.0% of the rounds they struck first, 39.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Juchou Senshou8P+K2212.9%
backdash into Kishitsu Kasensou43P148.2%
Banchu6P into forward movement105.8%
punchP into crouch105.8%
backdash into back kick+guard4K+G95.3%
crouch into Senkyutai1K84.7%
Banchu6P into backward movement74.1%
forward dash into Tenshin Ryou'inkyaku6K+G74.1%
punchP into Touho Soushu2P+K74.1%
backdash into Sentai4K63.5%
Banchu6P52.9%
Kousoutai2K+G52.9%
backdash into Banchu Renkanshu6PP42.3%
punchP into throwP+G42.3%
Fujinkyaku66K into Fujin Rentankyaku66KK31.8%

42 further openings account for the other 50 rounds.

Jeffry

Career
145–115 · 55.8%
This season
31 matches · 51.6%
Peak rank
26

First hit in 55.3% of 114 rounds. Won 57.1% of the rounds they struck first, 41.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Swing Double Hammer41236P+K1614.0%
Dash Elbow66P into Dash Elbow Upper66PP1513.2%
backdash into Rising Hammer43PP65.3%
Elbow Butt6P54.4%
Elbow Butt6P into Elbow Hammer6PP54.4%
backdash into Ducking Low2K+G54.4%
backdash into Tsunami Beat3K+G54.4%
crouch into Ducking Low2K+G43.5%
Ducking Low2K+G32.6%
Elbow Butt6P into backward movement32.6%
Side Kick3K into guardG32.6%
backdash into Megaton Knuckle43P+K32.6%
kickK into punchP32.6%
Body CrushP+K21.8%
Body CrushP+K into Threat StanceP+K+G21.8%

28 further openings account for the other 34 rounds.

Lau

Career
197–160 · 55.2%
This season
39 matches · 59.0%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K89.6%
backdash into Kensou4P56.0%
backward movement into Hou'ou Soushou6PP56.0%
crouch into Kasoutai2K56.0%
crouch into down-back kick1K56.0%
Souko Sensou66P+K into Rouko Tankai6P+K44.8%
backdash into Fukko Kensou1P44.8%
Fukko Kensou1P33.6%
Koryu Tenshinkyaku6K+G33.6%
backdash into Kasoutai2K33.6%
punchP into RenkentaiPK33.6%
punchP into throwP+G33.6%
Ko'en Niki9K+G into Rakuho Suigeki9K+GP22.4%
Ko'en Senshi66K+G22.4%
Kosoushou46P22.4%

21 further openings account for the other 26 rounds.

Counted from 20 of the 39 matches played. The rest were not pulled for openings.

Jacky

Career
129–108 · 54.4%
This season
20 matches · 60.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Spin Kick1K+G1214.6%
Beat KnuckleP+K into Beat Spin KickP+KK78.5%
Dash Hammer Kick66K78.5%
backdash into Spin Heel Sword4K+G78.5%
punchP67.3%
Dash Hammer Kick66K into High Angle Upper Kick6K44.9%
Low Spin Kick1K+G into guardG33.7%
Slant Back Knuckle1P into Rage Kick1PK33.7%
crouch into Low Spin Kick1K+G33.7%
Dragon Combination 11P+K into Dragon Combination 21P+KP22.4%
Middle Smash6P22.4%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K22.4%
backdash into Rage Kick1PK22.4%
backdash into Slide Shuffle (Deflect)4P+K+G22.4%
backward movement into Groin Kick6K+G22.4%

18 further openings account for the other 18 rounds.

Goh

Career
137–107 · 56.1%
This season
18 matches · 44.4%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K2331.5%
backdash into Kyousengeri46K912.3%
Garyu66K into Tsukikage6K45.5%
backdash into Sune Kudaki43P45.5%
Raikou3P34.1%
backward movement into Hiji'ate6P34.1%
Hiji'ate6P22.7%
Maegeri3K into Batousatsu3KP22.7%
backdash into evade down22.7%
crouch into Denkou3PP22.7%
forward dash into throwP+G22.7%
throwP+G22.7%
Hiji'ate6P into Soukyu46P11.4%
Hoderi4P into Hoderi~Shikigami4PP11.4%
Karura4P+K11.4%

12 further openings account for the other 12 rounds.

Vanessa

Career
156–139 · 52.9%
This season
16 matches · 43.8%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: Shadow Slicer1015.2%
Defensive Style: Spinning Savate913.6%
Defensive Style: Low Spin Slicer812.1%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP46.1%
Defensive Style: Back Charge Kick34.5%
Defensive Style: Heavy Hook into Heavy Hook ComboP+KP34.5%
Defensive Style: Back Knuckle High into Back Knuckle Stream6PKK23.0%
Defensive Style: Back Knuckle into Back Knuckle High6PK23.0%
Defensive Style: Defensive Elbow (Deflect)23.0%
Defensive Style: Stopping Low into Stopping Low Combo2KP23.0%
Defensive Style: backdash into back kick+guard4K+G23.0%
Defensive Style: punch23.0%
Defensive Style: Back Knuckle11.5%
Defensive Style: Cut-in Knee Kick11.5%
Defensive Style: Shadow Slicer into Cut-in Knee Kick6K11.5%

14 further openings account for the other 14 rounds.

Wolf

Career
141–114 · 55.3%
This season
12 matches · 33.3%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K1022.7%
backdash into Heavy Middle Kick3K+G511.4%
forward movement into crouch36.8%
Heavy Middle Kick3K+G into guardG24.5%
forward movement into Elbow Butt4P24.5%
forward movement into Low Smash2K24.5%
Body Blow6P into Rolling Back Elbow6PP+K12.3%
Gasp Kneel Palm Bomb6P+K12.3%
Knee Lift6K12.3%
Level Back CrushP+K12.3%
Low Drop Kick62K12.3%
Low Drop Kick62K into kickK12.3%
Low Smash2K into kickK12.3%
Screw Hook63214P into Screw Lariat63214PP12.3%
backdash into Rolling Savate6K+G12.3%

11 further openings account for the other 11 rounds.

Shun

Career
113–93 · 54.9%
This season
5 matches · 20.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P313.6%
Haisenchu1P into Haisenchu Kaikakyaku1PK313.6%
forward dash into throwP+G29.1%
offensive move29.1%
punchP into RengekiPP29.1%
Gekizan Senchu3P+K into Fukuchougeki2P14.5%
Haisenchu1P into Tenshin Haishu4P14.5%
Kasen Chugeki6P into Kasen Zenbokushou6PP14.5%
Senpu Soutai3K+G into backward movement14.5%
backward movement into Gekizan Senchu3P+K14.5%
backward movement into Kasen Zenbokushou6PP14.5%
crouch dash forward into Gyou'in Haishu3P14.5%
punchP14.5%
punchP into Chougeki RigoutaiPK14.5%
punchP into crouch14.5%

Lei Fei

Career
33–18 · 64.7%
This season
5 matches · 40.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K628.6%
Kochouheki (Deflect)236P+K314.3%
Toushou66P into Kakushu Suigeki6P29.5%
Dokuritsu Shiki8P+K+G14.8%
Kaisei Tento1P+K into evade down14.8%
Senpukyaku66K+G14.8%
SokutankyakuK+G into Shishi DaichoukouK+GP14.8%
Souhikyaku9K+G14.8%
Toushou66P14.8%
Zensoutai2K+G14.8%
backdash into Shouhikyaku4K+G14.8%
backdash into Soushou2P+K14.8%
punchP into Toushou66P14.8%

El Blaze

Career
24–5 · 82.8%
This season
3 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hammer Smash46P+K320.0%
Volcano Upper4P+K213.3%
High Spin KickK+G16.7%
Low Drop Kick1K+G into guardG16.7%
Rolling Low Knuckle1P16.7%
backdash16.7%
backdash into Low Spin Kick2K+G16.7%
backdash into Volcano Upper4P+K16.7%
forward dash into Low Spin Kick2K+G16.7%
guardG16.7%
kickK16.7%
punchP into backward movement16.7%

Brad

Career
1–3 · 25.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Destruction Body3P+K into Dtee Sawk Lang3P+KP222.2%
crouch into Dtee Sawk Combination3PP222.2%
Jackal Straight46P+K111.1%
Middle Spin Kick66K111.1%
backdash into Further Low1K+G111.1%
backdash into Jaguar Tail2K+G111.1%
backdash into Ten Kao6K111.1%

Taka

Career
36–12 · 75.0%
This season
2 matches · 100.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kachi'age33P+K112.5%
KaminaridaikoK+G into Kaminaridaiko Hasami'uchiK+GP112.5%
Maruta Tsuppari6KP into Maruta Tsuppari Tarukudaki6KPP112.5%
Marutahiza6K112.5%
backdash into Kachi'age33P+K112.5%
evade down into Takatsumehashi3P+K112.5%
punchP into backward movement112.5%
punchP into evade down112.5%

Dural

Career
125–110 · 53.2%
This season
2 matches · 100.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K120.0%
Rising Elbow6P120.0%
backdash into back, down kick+guard42K+G120.0%
down-forward punch+kick3P+K120.0%
evade down into down-forward, forward punch+kick36P+K120.0%

Counted from 1 of the 2 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 1 of 15 tests hold up
  • Akira: 0 of 15 tests hold up
  • Kage: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Dural: not tested (too few rounds)