Virtua Fighter 5 REVO · v1.10 · Region: Asia
chiorinho
Characters played — VF5's own record
| Taka | 44 | 1,723 | 1,144 | 579 | 66.4% |
|---|---|---|---|---|---|
| Shun | 37 | 111 | 78 | 33 | 70.3% |
| Lau | 33 | 24 | 15 | 9 | 62.5% |
| Wolf | 33 | 15 | 11 | 4 | 73.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 38 | 24 | 14 | 63.2% | -5.1 |
|---|---|---|---|---|---|
| Kage | 22 | 16 | 6 | 72.7% | +4.5 |
| Jacky | 20 | 13 | 7 | 65.0% | -5.0 |
| Brad | 15 | 13 | 2 | 86.7% | +14.9 |
| Vanessa | 14 | 12 | 2 | 85.7% | +12.3 |
| Lau | 13 | 7 | 6 | 53.9% | -18.4 |
| Wolf | 12 | 8 | 4 | 66.7% | -8.8 |
| Lei Fei | 10 | 7 | 3 | 70.0% | +4.2 |
| Shun | 8 | 6 | 2 | 75.0% | +13.2 |
| El Blaze | 6 | 3 | 3 | 50.0% | -20.2 |
| Aoi | 5 | 3 | 2 | 60.0% | -10.6 |
| Jean | 5 | 5 | 0 | 100.0% | +22.3 |
| Sarah | 5 | 5 | 0 | 100.0% | +22.7 |
| Lion | 4 | 3 | 1 | 75.0% | +14.7 |
| Taka | 4 | 2 | 2 | 50.0% | -17.9 |
| Pai | 3 | 1 | 2 | 33.3% | -39.3 |
| Goh | 2 | 2 | 0 | 100.0% | +25.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 25 | 19 | 6 | 76.0% | +4.6 |
|---|---|---|---|---|---|
| Full Fence | 24 | 16 | 8 | 66.7% | -3.0 |
| Single Wall | 22 | 17 | 5 | 77.3% | +7.0 |
| Breakable Full Fence | 21 | 12 | 9 | 57.1% | -12.1 |
| Breakable Half Fence | 20 | 13 | 7 | 65.0% | -2.4 |
| Octagon | 20 | 16 | 4 | 80.0% | +12.5 |
| Open | 13 | 7 | 6 | 53.9% | -13.7 |
| Rectangle | 12 | 7 | 5 | 58.3% | -14.4 |
| Low Fence | 11 | 10 | 1 | 90.9% | +20.9 |
| Full Fence and Open | 8 | 6 | 2 | 75.0% | +2.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 122 | 68.0% | 69.4% | -1.4 |
| No walls | 46 | 73.9% | 69.9% | +4.0 |
Walls against open: -5.4 points (95% range -23.2 to +12.4), p 0.551 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manatsu_7 (Rank 43) | 13 | 10 | 3 | 76.9% |
|---|---|---|---|---|
| デネ (Rank 41) | 6 | 6 | 0 | 100.0% |
| ミスターDOPPO 山田勝巳 (Rank 41) | 6 | 5 | 1 | 83.3% |
| 硬め濃いめ少なめお米 (Rank 43) | 6 | 3 | 3 | 50.0% |
| Phrazes_For_The_Young (Rank 33) | 5 | 3 | 2 | 60.0% |
| ひじひじくん (Rank 41) | 5 | 5 | 0 | 100.0% |
| キルア (Rank 41) | 5 | 4 | 1 | 80.0% |
| デビブル (Rank 42) | 5 | 3 | 2 | 60.0% |
| 拳四郎 (Rank 36) | 5 | 3 | 2 | 60.0% |
| 灘琉豪/HSA (Rank 43) | 5 | 1 | 4 | 20.0% |
| KA-GO (Rank 41) | 4 | 1 | 3 | 25.0% |
| Osamu_0303 (Rank 40) | 4 | 4 | 0 | 100.0% |
| lost-growth6050 (Rank 43) | 4 | 2 | 2 | 50.0% |
| vfhituzi (Rank 41) | 4 | 4 | 0 | 100.0% |
| モブ太郎 (Rank 42) | 4 | 4 | 0 | 100.0% |
| 中四国ウルフ (Rank 42) | 4 | 2 | 2 | 50.0% |
| 堂島様 (Rank 44) | 4 | 2 | 2 | 50.0% |
| 黒幕 (Rank 41) | 4 | 4 | 0 | 100.0% |
| SHU (Rank 42) | 4 | 3 | 1 | 75.0% |
| teninkun-kuuhaku (Rank 33) | 3 | 2 | 1 | 66.7% |
| お~ちゃん (Rank 35) | 3 | 3 | 0 | 100.0% |
| ひらがなであおき (Rank 41) | 3 | 2 | 1 | 66.7% |
| 壱次元らあじ (Rank 40) | 3 | 3 | 0 | 100.0% |
| 指無しライダー (Rank 43) | 3 | 1 | 2 | 33.3% |
| 村長~災禍の中心~ (Rank 39) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 堂島様 (Rank 44) | 2026/08/30 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| ミスターDOPPO 山田勝巳 (Rank 41) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| デビブル (Rank 42) | 2026/08/30 | 5 | 3 | 2 | 60.0% |
| モブ太郎 (Rank 42) | 2026/08/30 | 4 | 4 | 0 | 100.0% |
| Phrazes_For_The_Young (Rank 33) | 2026/08/29 | 5 | 3 | 2 | 60.0% |
| お~ちゃん (Rank 35) | 2026/08/28 | 3 | 3 | 0 | 100.0% |
| 硬め濃いめ少なめお米 (Rank 43) | 2026/08/28 | 6 | 3 | 3 | 50.0% |
| 中四国ウルフ (Rank 42) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| lost-growth6050 (Rank 43) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| 壱次元らあじ (Rank 40) | 2026/08/25 | 3 | 3 | 0 | 100.0% |
| 拳四郎 (Rank 36) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| manatsu_7 (Rank 43) | 2026/08/25 | 13 | 10 | 3 | 76.9% |
| SHU (Rank 42) | 2026/08/25 | 4 | 3 | 1 | 75.0% |
| 指無しライダー (Rank 43) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| ひじひじくん (Rank 41) | 2026/08/22 | 5 | 5 | 0 | 100.0% |
| KA-GO (Rank 41) | 2026/08/22 | 4 | 1 | 3 | 25.0% |
| 村長~災禍の中心~ (Rank 39) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| vfhituzi (Rank 41) | 2026/08/21 | 4 | 4 | 0 | 100.0% |
| キルア (Rank 41) | 2026/08/21 | 5 | 4 | 1 | 80.0% |
| Osamu_0303 (Rank 40) | 2026/08/21 | 4 | 4 | 0 | 100.0% |
| teninkun-kuuhaku (Rank 33) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| ひらがなであおき (Rank 41) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| 灘琉豪/HSA (Rank 43) | 2026/08/17 | 5 | 1 | 4 | 20.0% |
| 黒幕 (Rank 41) | 2026/08/17 | 4 | 4 | 0 | 100.0% |
| デネ (Rank 41) | 2026/08/17 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| guardG into throwP+G | 55 | 7.3% |
|---|---|---|
| guardG into evade down | 54 | 7.1% |
| Morotezuki66P | 48 | 6.3% |
| guardG into evade up | 45 | 5.9% |
| evade up into crouch dash forward | 35 | 4.6% |
| crouch dash forward into throwP+G | 34 | 4.5% |
| Zangeki33P into forward movement | 25 | 3.3% |
| guardG into Kumoyaburi4P+K | 23 | 3.0% |
| kickK | 21 | 2.8% |
| crouch dash forward into guardG | 15 | 2.0% |
| guardG into Kachi'age33P+K | 15 | 2.0% |
| Mawashi Harite44P | 14 | 1.9% |
| evade down into crouch dash forward | 14 | 1.9% |
| evade up into Kumoyaburi4P+K | 14 | 1.9% |
| Morotezuki66P into Morote Tsuppari66PP | 12 | 1.6% |
154 further openings account for the other 333 rounds.
Taka
| guardG into evade down | 52 | 8.5% |
|---|---|---|
| Morotezuki66P | 48 | 7.8% |
| guardG into throwP+G | 47 | 7.7% |
| guardG into evade up | 39 | 6.4% |
| crouch dash forward into throwP+G | 33 | 5.4% |
| evade up into crouch dash forward | 33 | 5.4% |
| Zangeki33P into forward movement | 25 | 4.1% |
| guardG into Kumoyaburi4P+K | 23 | 3.8% |
| kickK | 21 | 3.4% |
| crouch dash forward into guardG | 15 | 2.5% |
| guardG into Kachi'age33P+K | 15 | 2.5% |
| Mawashi Harite44P | 14 | 2.3% |
| evade down into crouch dash forward | 14 | 2.3% |
| evade up into Kumoyaburi4P+K | 14 | 2.3% |
| Morotezuki66P into Morote Tsuppari66PP | 12 | 2.0% |
86 further openings account for the other 208 rounds.
Shun
| backdash into Getsuga Gakushu46P | 7 | 8.3% |
|---|---|---|
| Chubu Soutenkyaku66K | 5 | 6.0% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 5 | 6.0% |
| crouch dash forward into Gyou'in Haishu3P | 5 | 6.0% |
| crouch into Gyou'in Haishu3P | 5 | 6.0% |
| Tenshin Haishu4P into punchP | 4 | 4.8% |
| Haisenchu1P into guardG | 3 | 3.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 3.6% |
| backdash into Rensai Gakushu46PP | 3 | 3.6% |
| Chubu Soutenkyaku66K into forward movement | 2 | 2.4% |
| Fukuchougeki2P | 2 | 2.4% |
| Haisenchu1P | 2 | 2.4% |
| crouch dash back into Gyou'in Haishu3P | 2 | 2.4% |
| crouch dash forward | 2 | 2.4% |
| crouch into Haisenchu1P | 2 | 2.4% |
31 further openings account for the other 32 rounds.
Wolf
| forward movement into Elbow Butt4P | 5 | 12.2% |
|---|---|---|
| guardG into evade up | 4 | 9.8% |
| backdash into guardG | 2 | 4.9% |
| forward movement into Hammer KickPK | 2 | 4.9% |
| forward movement into punchP | 2 | 4.9% |
| guardG into Gasp Kneel Palm Bomb6P+K | 2 | 4.9% |
| guardG into throwP+G | 2 | 4.9% |
| Body Blow6P | 1 | 2.4% |
| Body Blow6P into punchP | 1 | 2.4% |
| Heavy Middle Kick3K+G | 1 | 2.4% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 2.4% |
| Screw Hook63214P | 1 | 2.4% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.4% |
| backdash into Elbow Butt4P | 1 | 2.4% |
| backdash into Gasp Kneel Palm Bomb6P+K | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Lau
| guardG into throwP+G | 4 | 21.1% |
|---|---|---|
| Kosoushou46P into forward movement | 1 | 5.3% |
| Senchutai3K | 1 | 5.3% |
| backdash into Sako Soushou4P+K | 1 | 5.3% |
| backdash into backward movement | 1 | 5.3% |
| crouch dash forward into throwP+G | 1 | 5.3% |
| evade down into Chugeki6P | 1 | 5.3% |
| evade down into Junho Chushou33P | 1 | 5.3% |
| evade down into forward dash | 1 | 5.3% |
| forward dash into crouch dash forward | 1 | 5.3% |
| guardG | 1 | 5.3% |
| guardG into Rouko Tankai6P+K | 1 | 5.3% |
| guardG into Sako Soushou4P+K | 1 | 5.3% |
| guardG into evade down | 1 | 5.3% |
| guardG into evade up | 1 | 5.3% |
1 further openings account for the other 1 rounds.
