Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1995 #36 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Taka | 44 | 1,723 | 1,144 | 579 | 66.4% |
|---|---|---|---|---|---|
| Shun | 37 | 111 | 78 | 33 | 70.3% |
| Lau | 33 | 24 | 15 | 9 | 62.5% |
| Wolf | 33 | 15 | 11 | 4 | 73.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
756 of 756 rounds counted8.4 inputs a second (507 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Taka | 8.5 | 510 | 612 |
|---|---|---|---|
| Shun | 8.3 | 498 | 84 |
| Wolf | 8.1 | 483 | 41 |
| Lau | 8.3 | 499 | 19 |
By opponent's character
| Akira | 8.7 | 521 | 156 |
|---|---|---|---|
| Kage | 8.4 | 504 | 85 |
| Jacky | 8.5 | 512 | 85 |
| Brad | 7.7 | 459 | 63 |
| Vanessa | 7.7 | 463 | 58 |
| Lau | 9.0 | 538 | 52 |
| Wolf | 9.3 | 561 | 50 |
| Lei Fei | 8.4 | 504 | 44 |
| Shun | 8.8 | 526 | 32 |
| El Blaze | 8.4 | 501 | 24 |
| Aoi | 7.7 | 462 | 20 |
| Jean | 8.2 | 491 | 21 |
| Sarah | 8.2 | 492 | 18 |
| Lion | 8.5 | 510 | 16 |
| Taka | 8.0 | 480 | 13 |
| Pai | 8.1 | 485 | 10 |
| Goh | 8.9 | 534 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 38 | 24 | 14 | 63.2% | -5.3 |
|---|---|---|---|---|---|
| Kage | 22 | 16 | 6 | 72.7% | +4.5 |
| Jacky | 20 | 13 | 7 | 65.0% | -4.9 |
| Brad | 15 | 13 | 2 | 86.7% | +15.4 |
| Vanessa | 14 | 12 | 2 | 85.7% | +12.3 |
| Lau | 13 | 7 | 6 | 53.9% | -18.5 |
| Wolf | 12 | 8 | 4 | 66.7% | -8.6 |
| Lei Fei | 10 | 7 | 3 | 70.0% | +4.0 |
| Shun | 8 | 6 | 2 | 75.0% | +13.0 |
| El Blaze | 6 | 3 | 3 | 50.0% | -20.4 |
| Aoi | 5 | 3 | 2 | 60.0% | -10.6 |
| Jean | 5 | 5 | 0 | 100.0% | +22.4 |
| Sarah | 5 | 5 | 0 | 100.0% | +22.5 |
| Lion | 4 | 3 | 1 | 75.0% | +14.9 |
| Taka | 4 | 2 | 2 | 50.0% | -17.9 |
| Pai | 3 | 1 | 2 | 33.3% | -39.4 |
| Goh | 2 | 2 | 0 | 100.0% | +25.6 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 25 | 19 | 6 | 76.0% | +4.5 |
|---|---|---|---|---|---|
| Full Fence | 24 | 16 | 8 | 66.7% | -3.0 |
| Single Wall | 22 | 17 | 5 | 77.3% | +6.9 |
| Breakable Full Fence | 21 | 12 | 9 | 57.1% | -11.8 |
| Breakable Half Fence | 20 | 13 | 7 | 65.0% | -2.4 |
| Octagon | 20 | 16 | 4 | 80.0% | +12.5 |
| Open | 13 | 7 | 6 | 53.9% | -13.8 |
| Rectangle | 12 | 7 | 5 | 58.3% | -14.5 |
| Low Fence | 11 | 10 | 1 | 90.9% | +20.9 |
| Full Fence and Open | 8 | 6 | 2 | 75.0% | +2.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 122 | 68.0% | 69.4% | -1.4 |
| No walls | 46 | 73.9% | 69.9% | +4.0 |
Walls against open: -5.4 points (95% range -23.2 to +12.4), p 0.554 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manatsu_7 (Rank 43) | 13 | 10 | 3 | 76.9% |
|---|---|---|---|---|
| デネ (Rank 41) | 6 | 6 | 0 | 100.0% |
| ミスターDOPPO 山田勝巳 (Rank 41) | 6 | 5 | 1 | 83.3% |
| 硬め濃いめ少なめお米 (Rank 43) | 6 | 3 | 3 | 50.0% |
| Phrazes_For_The_Young (Rank 33) | 5 | 3 | 2 | 60.0% |
| ひじひじくん (Rank 41) | 5 | 5 | 0 | 100.0% |
| キルア (Rank 41) | 5 | 4 | 1 | 80.0% |
| デビブル (Rank 42) | 5 | 3 | 2 | 60.0% |
| 拳四郎 (Rank 36) | 5 | 3 | 2 | 60.0% |
| 灘琉豪/HSA (Rank 43) | 5 | 1 | 4 | 20.0% |
| KA-GO (Rank 41) | 4 | 1 | 3 | 25.0% |
| Osamu_0303 (Rank 40) | 4 | 4 | 0 | 100.0% |
| lost-growth6050 (Rank 43) | 4 | 2 | 2 | 50.0% |
| vfhituzi (Rank 41) | 4 | 4 | 0 | 100.0% |
| モブ太郎 (Rank 42) | 4 | 4 | 0 | 100.0% |
| 中四国ウルフ (Rank 42) | 4 | 2 | 2 | 50.0% |
| 堂島様 (Rank 44) | 4 | 2 | 2 | 50.0% |
| 黒幕 (Rank 41) | 4 | 4 | 0 | 100.0% |
| SHU (Rank 42) | 4 | 3 | 1 | 75.0% |
| teninkun-kuuhaku (Rank 33) | 3 | 2 | 1 | 66.7% |
| お~ちゃん (Rank 35) | 3 | 3 | 0 | 100.0% |
| ひらがなであおき (Rank 41) | 3 | 2 | 1 | 66.7% |
| 壱次元らあじ (Rank 40) | 3 | 3 | 0 | 100.0% |
| 指無しライダー (Rank 43) | 3 | 1 | 2 | 33.3% |
| 村長~災禍の中心~ (Rank 39) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| 堂島様 (Rank 44) | 2026/08/30 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| ミスターDOPPO 山田勝巳 (Rank 41) | 2026/08/30 | 6 | 5 | 1 | 83.3% |
| デビブル (Rank 42) | 2026/08/30 | 5 | 3 | 2 | 60.0% |
| モブ太郎 (Rank 42) | 2026/08/30 | 4 | 4 | 0 | 100.0% |
| Phrazes_For_The_Young (Rank 33) | 2026/08/29 | 5 | 3 | 2 | 60.0% |
| お~ちゃん (Rank 35) | 2026/08/28 | 3 | 3 | 0 | 100.0% |
| 硬め濃いめ少なめお米 (Rank 43) | 2026/08/28 | 6 | 3 | 3 | 50.0% |
| 中四国ウルフ (Rank 42) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| lost-growth6050 (Rank 43) | 2026/08/28 | 4 | 2 | 2 | 50.0% |
| 壱次元らあじ (Rank 40) | 2026/08/25 | 3 | 3 | 0 | 100.0% |
| 拳四郎 (Rank 36) | 2026/08/25 | 5 | 3 | 2 | 60.0% |
| manatsu_7 (Rank 43) | 2026/08/25 | 13 | 10 | 3 | 76.9% |
| SHU (Rank 42) | 2026/08/25 | 4 | 3 | 1 | 75.0% |
| 指無しライダー (Rank 43) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| ひじひじくん (Rank 41) | 2026/08/22 | 5 | 5 | 0 | 100.0% |
| KA-GO (Rank 41) | 2026/08/22 | 4 | 1 | 3 | 25.0% |
| 村長~災禍の中心~ (Rank 39) | 2026/08/22 | 3 | 2 | 1 | 66.7% |
| vfhituzi (Rank 41) | 2026/08/21 | 4 | 4 | 0 | 100.0% |
| キルア (Rank 41) | 2026/08/21 | 5 | 4 | 1 | 80.0% |
| Osamu_0303 (Rank 40) | 2026/08/21 | 4 | 4 | 0 | 100.0% |
| teninkun-kuuhaku (Rank 33) | 2026/08/21 | 3 | 2 | 1 | 66.7% |
| ひらがなであおき (Rank 41) | 2026/08/18 | 3 | 2 | 1 | 66.7% |
| 灘琉豪/HSA (Rank 43) | 2026/08/17 | 5 | 1 | 4 | 20.0% |
| 黒幕 (Rank 41) | 2026/08/17 | 4 | 4 | 0 | 100.0% |
| デネ (Rank 41) | 2026/08/17 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| guardG into throw escape | 54 | 7.1% |
|---|---|---|
| Morotezuki66P | 48 | 6.3% |
| guardG into evade down | 48 | 6.3% |
| guardG into evade up | 46 | 6.1% |
| evade up into crouch dash forward | 34 | 4.5% |
| crouch dash forward into throwP+G | 32 | 4.2% |
| Zangeki33P into forward movement | 25 | 3.3% |
| guardG into Kumoyaburi4P+K | 24 | 3.2% |
| kickK | 21 | 2.8% |
| crouch dash forward into guardG | 15 | 2.0% |
| evade up into Kumoyaburi4P+K | 15 | 2.0% |
| guardG into Kachi'age33P+K | 15 | 2.0% |
| Mawashi Harite44P | 14 | 1.9% |
| evade down into crouch dash forward | 14 | 1.9% |
| Morotezuki66P into Morote Tsuppari66PP | 12 | 1.6% |
159 further openings account for the other 340 rounds.
Taka
- Career
- 1,144–579 · 66.4%
- This season
- 151 matches · 71.5%
- Peak rank
- 44
First hit in 44.4% of 603 rounds. Won 63.4% of the rounds they struck first, 60.6% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 34.8% of rounds, against 20.1% in their other rounds.
- After losing a round: attacks straight away in 42.3% of rounds, against 12.8% after winning one.
- When behind: attacks straight away in 39.3% of rounds, against 16.7% when ahead or level.
- After winning a round: opens with “G guard into throw escape” in 11.3% of rounds, against 1.6% after losing one.
| Morotezuki66P | 48 | 7.8% |
|---|---|---|
| guardG into evade down | 46 | 7.5% |
| guardG into throw escape | 46 | 7.5% |
| guardG into evade up | 40 | 6.5% |
| crouch dash forward into throwP+G | 32 | 5.2% |
| evade up into crouch dash forward | 32 | 5.2% |
| Zangeki33P into forward movement | 25 | 4.1% |
| guardG into Kumoyaburi4P+K | 24 | 3.9% |
| kickK | 21 | 3.4% |
| crouch dash forward into guardG | 15 | 2.5% |
| evade up into Kumoyaburi4P+K | 15 | 2.5% |
| guardG into Kachi'age33P+K | 15 | 2.5% |
| Mawashi Harite44P | 14 | 2.3% |
| evade down into crouch dash forward | 14 | 2.3% |
| Morotezuki66P into Morote Tsuppari66PP | 12 | 2.0% |
91 further openings account for the other 214 rounds.
By stage type
Record against each character on walled and open stages, as Taka
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–4 · 73% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Shun
- Career
- 78–33 · 70.3%
- This season
- 21 matches · 61.9%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| backdash into Getsuga Gakushu46P | 7 | 8.3% |
|---|---|---|
| Chubu Soutenkyaku66K | 5 | 6.0% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 5 | 6.0% |
| crouch dash forward into Gyou'in Haishu3P | 5 | 6.0% |
| crouch into Gyou'in Haishu3P | 5 | 6.0% |
| Tenshin Haishu4P into punchP | 4 | 4.8% |
| Haisenchu1P into guardG | 3 | 3.6% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 3 | 3.6% |
| backdash into Rensai Gakushu46PP | 3 | 3.6% |
| crouch dash back into Gyou'in Haishu3P | 3 | 3.6% |
| Chubu Soutenkyaku66K into forward movement | 2 | 2.4% |
| Fukuchougeki2P | 2 | 2.4% |
| Haisenchu1P | 2 | 2.4% |
| crouch dash forward | 2 | 2.4% |
| crouch into Haisenchu1P | 2 | 2.4% |
30 further openings account for the other 31 rounds.
Wolf
- Career
- 11–4 · 73.3%
- This season
- 9 matches · 55.6%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Elbow Butt4P | 5 | 12.2% |
|---|---|---|
| guardG into evade up | 4 | 9.8% |
| backdash into guardG | 2 | 4.9% |
| forward movement into Hammer KickPK | 2 | 4.9% |
| forward movement into punchP | 2 | 4.9% |
| guardG into Gasp Kneel Palm Bomb6P+K | 2 | 4.9% |
| guardG into throw escape | 2 | 4.9% |
| Body Blow6P | 1 | 2.4% |
| Body Blow6P into punchP | 1 | 2.4% |
| Heavy Middle Kick3K+G | 1 | 2.4% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 1 | 2.4% |
| Screw Hook63214P | 1 | 2.4% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.4% |
| backdash into Elbow Butt4P | 1 | 2.4% |
| backdash into Gasp Kneel Palm Bomb6P+K | 1 | 2.4% |
14 further openings account for the other 14 rounds.
Lau
- Career
- 15–9 · 62.5%
- This season
- 5 matches · 80.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 4 | 21.1% |
|---|---|---|
| Kosoushou46P into forward movement | 1 | 5.3% |
| Senchutai3K | 1 | 5.3% |
| backdash into Sako Soushou4P+K | 1 | 5.3% |
| backdash into backward movement | 1 | 5.3% |
| crouch dash forward into throw escape | 1 | 5.3% |
| evade down into Chugeki6P | 1 | 5.3% |
| evade down into Junho Chushou33P | 1 | 5.3% |
| evade down into forward dash | 1 | 5.3% |
| forward dash into crouch dash forward | 1 | 5.3% |
| guardG | 1 | 5.3% |
| guardG into Rouko Tankai6P+K | 1 | 5.3% |
| guardG into Sako Soushou4P+K | 1 | 5.3% |
| guardG into evade down | 1 | 5.3% |
| guardG into evade up | 1 | 5.3% |
1 further openings account for the other 1 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Taka: 4 of 14 tests hold up
- Shun: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lau: not tested (too few rounds)
