VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

カルティカ

  • Brad
  • Vanessa
  • Goh
  • El Blaze
Career matches12,960
Career win rate52.6%
Round win rate51.1%
Peak rank42
Distinct opponents366
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1776 #460 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah428,4504,3814,06951.9%
Vanessa412,9871,6111,37653.9%
Goh381,02654548153.1%
Brad3944325219156.9%
El Blaze3354342063.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,705 of 10,270 rounds counted

9.0 inputs a second (539 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah9.05386,858
Brad9.0540285
Vanessa8.9534455
Goh9.6576107

By opponent's character

Akira9.1547931
Jacky9.0541892
Lau8.9534527
Kage8.7524551
El Blaze9.1546492
Sarah9.1548362
Lion9.2550471
Brad9.0541420
Jeffry9.0540306
Lei Fei8.8531354
Vanessa8.8527305
Shun9.0543325
Pai8.9537361
Aoi8.8530322
Goh9.0539276
Wolf8.9533250
Jean8.9537239
Eileen8.5512184
Taka9.355893
Dural9.154544

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira30715615150.8%+0.1
Jacky26414012453.0%+1.1
Lau186988852.7%+2.7
Kage179809944.7%-5.8
El Blaze171997257.9%+10.3
Sarah140885262.9%+9.4
Lion136637346.3%-5.2
Brad134627246.3%-5.1
Jeffry120625851.7%-2.0
Lei Fei116556147.4%-3.0
Vanessa114704461.4%+7.2
Shun107723567.3%+16.2
Pai106505647.2%-5.4
Aoi99405940.4%-12.1
Goh93504353.8%+1.1
Wolf83354842.2%-11.0
Jean66363054.5%+0.6
Eileen64273742.2%-9.3
Taka26131350.0%-8.5
Dural137653.9%-1.7

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle30914816147.9%-3.6
Breakable Full Fence29115114051.9%-0.6
Open26614212453.4%+1.0
Single Wall25613512152.7%+1.5
Full Fence25414710757.9%+6.9
Low Fence24511113445.3%-6.2
Breakable Half Fence24313011353.5%+2.4
Half Fence22810712146.9%-4.8
Octagon1991089154.3%+2.5
Full Fence and Open99544554.5%+0.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,52451.9%51.6%+0.3
No walls76750.6%51.6%-1.0

Walls against open: +1.3 points (95% range -3.3 to +5.9), p 0.580 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

愛蒔らぶり (Rank 42)2026/10/1737191851.4%
ikkyusaaan (Rank 40)2026/10/172619773.1%
こんにちわアキラ (Rank 43)2026/10/1734132138.2%
藪からBOY (Rank 43)2026/10/1623101343.5%
めがじぇね (Rank 43)2026/10/1648202841.7%
あむざん (Rank 43)2026/10/1524121250.0%
ス~パ~オヤツマ~ン (Rank 42)2026/10/153272521.9%
堂島様 (Rank 43)2026/10/1036122433.3%
ハマラウ (Rank 43)2026/10/1025141156.0%
『ρε』.α (Rank 41)2026/10/1035122334.3%
自作マニア@むめい (Rank 42)2026/10/0661392263.9%
再戦感謝です (Rank 39)2026/09/3023101343.5%
かめやま (Rank 42)2026/09/2428121642.9%
ビルちゃん (Rank 40)2026/09/2249252451.0%
expensive-sand (Rank 40)2026/09/2232211165.6%
manatsu_7 (Rank 44)2026/09/2245162935.6%
jean (Rank 42)2026/09/2235112431.4%
かんしゅ (Rank 42)2026/09/1036171947.2%
ラーメソマソ (Rank 45)2026/09/1037162143.2%
いくお (Rank 42)2026/09/0275304540.0%
ゆ~やん3 (Rank 42)2026/09/0221111052.4%
こば次狼/covajiro (Rank 44)2026/08/292161528.6%
drumsk (Rank 38)2026/08/182982127.6%
シエロJ (Rank 43)2026/07/3140152537.5%
ジュリエッタ紗羅 (Rank 43)2026/07/102691734.6%

Round openings

Every character

backdash into evade down5776.2%
forward movement into punchP4865.2%
backdash into Crescent Heel4K+G4524.8%
kickK into punchP3804.1%
backdash into Stiletto66K3553.8%
backdash into evade up3373.6%
forward dash into throwP+G2973.2%
crouch dash back into Storm Combination6P+KPK2773.0%
Stiletto66K2602.8%
backdash into Rising Elbow6P2162.3%
backdash into punchP2152.3%
backdash into throw escape1932.1%
Wind Knuckle6P+KP into Storm Combination6P+KPK1791.9%
backdash into Serpent Toe Kick2P+K1701.8%
Rising Elbow6P1611.7%

618 further openings account for the other 4,813 rounds.

Counted from 2,298 of the 2,524 matches played. The rest were not pulled for openings.

Sarah

Career
4,381–4,069 · 51.9%
This season
2,101 matches · 51.2%
Peak rank
42

First hit in 55.9% of 7,600 rounds. Won 54.2% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 2: attacks straight away in 29.0% of rounds, against 23.3% in their other rounds.
  • Against Lau: evades first in 14.6% of rounds, against 2.6% against everyone else.
  • On Rectangle stages: moves in first in 25.3% of rounds, against 17.0% on the other stages.
  • After opening the round before by moving in: moves in first in 22.2% of rounds, against 16.1% after anything else.
  • After the opponent opened the round before by backing off: evades first in 4.5% of rounds, against 3.0% after anything else.
  • After losing a round: backs off first in 51.5% of rounds, against 46.4% after winning one.
  • In round 1: opens with “forward movement into P punch” in 6.9% of rounds, against 4.9% in their other rounds.
  • Against Jacky: opens with “backdash into 4K+G Crescent Heel” in 15.0% of rounds, against 4.6% against everyone else.
  • After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 12.1% of rounds, against 4.5% after anything else.
  • After losing a round: opens with “backdash into evade down” in 7.8% of rounds, against 5.7% after winning one.
  • When behind: opens with “forward movement into P punch” in 6.2% of rounds, against 4.7% when ahead or level.
  • Against a Shun on no drinks: opens with “backdash into evade down” in 22.3% of rounds, against 4.9% against a Shun on other counts.

How is this tested?

backdash into evade down5196.8%
backdash into Crescent Heel4K+G4525.9%
forward movement into punchP4155.4%
kickK into punchP3805.0%
backdash into Stiletto66K3554.6%
backdash into evade up3094.0%
crouch dash back into Storm Combination6P+KPK2773.6%
forward dash into throwP+G2763.6%
Stiletto66K2603.4%
backdash into Rising Elbow6P2162.8%
Wind Knuckle6P+KP into Storm Combination6P+KPK1792.3%
backdash into Serpent Toe Kick2P+K1702.2%
backdash into throw escape1662.2%
backdash into punchP1642.1%
Rising Elbow6P1612.1%

320 further openings account for the other 3,356 rounds.

Counted from 1,875 of the 2,101 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira68–79 · 46%35–34 · 51%-4.0
Jacky83–57 · 59%29–35 · 45%+10.3
El Blaze54–24 · 69%21–33 · 39%+33.1
Lau27–34 · 44%31–23 · 57%-7.3
Kage41–39 · 51%15–18 · 45%+3.3
Lion36–35 · 51%16–23 · 41%+8.9
Sarah45–26 · 63%27–12 · 69%-2.5
Brad26–35 · 43%16–13 · 55%too few to test
Jeffry31–24 · 56%6–13 · 32%too few to test
Vanessa34–25 · 58%17–5 · 77%too few to test
Lei Fei27–22 · 55%10–15 · 40%too few to test
Shun26–15 · 63%16–6 · 73%too few to test
Aoi13–23 · 36%11–10 · 52%too few to test
Goh19–20 · 49%7–9 · 44%too few to test
Pai15–17 · 47%6–9 · 40%too few to test
Wolf15–24 · 38%6–6 · 50%too few to test
Eileen13–21 · 38%4–5 · 44%too few to test
Jean16–11 · 59%4–6 · 40%too few to test
Taka7–6 · 54%1–5 · 17%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

226 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
252–191 · 56.9%
This season
195 matches · 57.4%
Peak rank
39

First hit in 54.0% of 789 rounds. Won 59.4% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • Against Pai: attacks straight away in 60.7% of rounds, against 36.7% against everyone else.
  • Against Shun: opens with “backdash into evade down” in 15.3% of rounds, against 3.7% against everyone else.
  • On Single Wall stages: opens with “backdash into evade down” in 15.2% of rounds, against 3.7% on the other stages.

How is this tested?

Ducking6P+K+G into Crush Knee KickK+G739.2%
forward movement into punchP617.7%
backdash into punchP425.3%
backdash into Destruction Body3P+K364.5%
backdash into evade down364.5%
Middle Spin Kick66K324.0%
Dtee Sawk Dtrohng4P+K273.4%
backdash into Dtee Sawk Lang3P+KP232.9%
backdash into evade up232.9%
backdash into Elbow Hook6P212.6%
backdash into Jackal Straight46P+K212.6%
backdash into Sway Back4P+K+G212.6%
backdash into Stop Kick4K202.5%
backdash into throw escape202.5%
Sharp Shoot1P into crouch192.4%

108 further openings account for the other 316 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky6–8 · 43%0–2 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Vanessa

Career
1,611–1,376 · 53.9%
This season
141 matches · 50.4%
Peak rank
41

First hit in 28.5% of 575 rounds. Won 55.5% of the rounds they struck first, 50.1% of the rounds they were struck first.

Significant Tells

  • Against Jacky: moves in first in 27.3% of rounds, against 12.2% against everyone else.
  • Against Akira: opens with “Offensive Style: Stopping Toe” in 15.3% of rounds, against 4.3% against everyone else.

How is this tested?

Defensive Style: Bone Crush Middle407.0%
Offensive Style: Stopping Toe315.4%
Offensive Style: forward movement into One TwoPP213.6%
Defensive Style: Shadow Slicer183.1%
Defensive Style: backdash into Stinger Low Blow1P+K162.8%
Defensive Style: Stinger Low Blow into crouch152.6%
Defensive Style: Wind Elbow152.6%
Defensive Style: forward movement into punchP152.6%
Offensive Style: forward movement into punchP142.4%
Defensive Style: backdash into Bone Crush Middle3K132.3%
Offensive Style: Clobbering Straight122.1%
Offensive Style: Landing Knee Kick122.1%
Defensive Style: backdash into evade down111.9%
Defensive Style: backdash into evade up101.7%
Defensive Style: forward movement into Jab~BodyPP91.6%

138 further openings account for the other 323 rounds.

Goh

Career
545–481 · 53.1%
This season
55 matches · 50.9%
Peak rank
38

First hit in 46.5% of 215 rounds. Won 53.0% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Karura4P+K4319.8%
backdash into kickK177.8%
Ni'oudaoshi3K+G167.4%
crouch into Ni'oudaoshi3K+G156.9%
backdash into evade down125.5%
backdash into Karura4P+K94.2%
backdash into KiribaraiK+G73.2%
forward dash into throwP+G73.2%
backdash into Kirin33P52.3%
backdash into Ni'oudaoshi3K+G52.3%
backdash into Tsukikage6K52.3%
backdash into punchP52.3%
forward movement into punchP52.3%
backdash into Kurogane Kudaki66P41.8%
backdash into evade up41.8%

40 further openings account for the other 58 rounds.

El Blaze

Career
34–20 · 63.0%
This season
32 matches · 50.0%
Peak rank
33

First hit in 59.7% of 129 rounds. Won 48.0% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Darkness Sword43K+G107.7%
backdash into evade down107.7%
backward movement into Shadow Strike6P96.9%
Shouda46PP into Rising Back Spin Kick46PPK86.2%
crouch dash back into Straight6P+K86.2%
backdash into throw escape64.6%
High-Speed Jab46P into Shouda46PP53.9%
backdash into Middle Kick3K53.9%
backward movement into backdash53.9%
forward movement into punchP53.9%
Volcano Upper4P+K43.1%
backdash into Shadow Strike6P43.1%
backdash into backward movement43.1%
backdash into punchP43.1%
backdash into Shadow Fang6PK32.3%

32 further openings account for the other 40 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 12 of 18 tests hold up
  • Brad: 3 of 15 tests hold up
  • Vanessa: 2 of 14 tests hold up
  • Goh: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)