Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1776 #460 of 3,686 on the Elo list →
Sarah18102,099 matches
Brad1769195 matches
Vanessa1769141 matches
Goh177455 matches
El Blaze177232 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Sarah | 42 | 8,450 | 4,381 | 4,069 | 51.9% |
|---|---|---|---|---|---|
| Vanessa | 41 | 2,987 | 1,611 | 1,376 | 53.9% |
| Goh | 38 | 1,026 | 545 | 481 | 53.1% |
| Brad | 39 | 443 | 252 | 191 | 56.9% |
| El Blaze | 33 | 54 | 34 | 20 | 63.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,705 of 10,270 rounds counted9.0 inputs a second (539 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 9.0 | 538 | 6,858 |
|---|---|---|---|
| Brad | 9.0 | 540 | 285 |
| Vanessa | 8.9 | 534 | 455 |
| Goh | 9.6 | 576 | 107 |
By opponent's character
| Akira | 9.1 | 547 | 931 |
|---|---|---|---|
| Jacky | 9.0 | 541 | 892 |
| Lau | 8.9 | 534 | 527 |
| Kage | 8.7 | 524 | 551 |
| El Blaze | 9.1 | 546 | 492 |
| Sarah | 9.1 | 548 | 362 |
| Lion | 9.2 | 550 | 471 |
| Brad | 9.0 | 541 | 420 |
| Jeffry | 9.0 | 540 | 306 |
| Lei Fei | 8.8 | 531 | 354 |
| Vanessa | 8.8 | 527 | 305 |
| Shun | 9.0 | 543 | 325 |
| Pai | 8.9 | 537 | 361 |
| Aoi | 8.8 | 530 | 322 |
| Goh | 9.0 | 539 | 276 |
| Wolf | 8.9 | 533 | 250 |
| Jean | 8.9 | 537 | 239 |
| Eileen | 8.5 | 512 | 184 |
| Taka | 9.3 | 558 | 93 |
| Dural | 9.1 | 545 | 44 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 307 | 156 | 151 | 50.8% | +0.1 |
|---|---|---|---|---|---|
| Jacky | 264 | 140 | 124 | 53.0% | +1.1 |
| Lau | 186 | 98 | 88 | 52.7% | +2.7 |
| Kage | 179 | 80 | 99 | 44.7% | -5.8 |
| El Blaze | 171 | 99 | 72 | 57.9% | +10.3 |
| Sarah | 140 | 88 | 52 | 62.9% | +9.4 |
| Lion | 136 | 63 | 73 | 46.3% | -5.2 |
| Brad | 134 | 62 | 72 | 46.3% | -5.1 |
| Jeffry | 120 | 62 | 58 | 51.7% | -2.0 |
| Lei Fei | 116 | 55 | 61 | 47.4% | -3.0 |
| Vanessa | 114 | 70 | 44 | 61.4% | +7.2 |
| Shun | 107 | 72 | 35 | 67.3% | +16.2 |
| Pai | 106 | 50 | 56 | 47.2% | -5.4 |
| Aoi | 99 | 40 | 59 | 40.4% | -12.1 |
| Goh | 93 | 50 | 43 | 53.8% | +1.1 |
| Wolf | 83 | 35 | 48 | 42.2% | -11.0 |
| Jean | 66 | 36 | 30 | 54.5% | +0.6 |
| Eileen | 64 | 27 | 37 | 42.2% | -9.3 |
| Taka | 26 | 13 | 13 | 50.0% | -8.5 |
| Dural | 13 | 7 | 6 | 53.9% | -1.7 |
0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 309 | 148 | 161 | 47.9% | -3.6 |
|---|---|---|---|---|---|
| Breakable Full Fence | 291 | 151 | 140 | 51.9% | -0.6 |
| Open | 266 | 142 | 124 | 53.4% | +1.0 |
| Single Wall | 256 | 135 | 121 | 52.7% | +1.5 |
| Full Fence | 254 | 147 | 107 | 57.9% | +6.9 |
| Low Fence | 245 | 111 | 134 | 45.3% | -6.2 |
| Breakable Half Fence | 243 | 130 | 113 | 53.5% | +2.4 |
| Half Fence | 228 | 107 | 121 | 46.9% | -4.8 |
| Octagon | 199 | 108 | 91 | 54.3% | +2.5 |
| Full Fence and Open | 99 | 54 | 45 | 54.5% | +0.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,524 | 51.9% | 51.6% | +0.3 |
| No walls | 767 | 50.6% | 51.6% | -1.0 |
Walls against open: +1.3 points (95% range -3.3 to +5.9), p 0.580 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| いくお (Rank 42) | 75 | 30 | 45 | 40.0% |
|---|---|---|---|---|
| 自作マニア@むめい (Rank 42) | 61 | 39 | 22 | 63.9% |
| ビルちゃん (Rank 40) | 49 | 25 | 24 | 51.0% |
| めがじぇね (Rank 43) | 48 | 20 | 28 | 41.7% |
| manatsu_7 (Rank 44) | 45 | 16 | 29 | 35.6% |
| シエロJ (Rank 43) | 40 | 15 | 25 | 37.5% |
| 愛蒔らぶり (Rank 42) | 37 | 19 | 18 | 51.4% |
| ラーメソマソ (Rank 45) | 37 | 16 | 21 | 43.2% |
| かんしゅ (Rank 42) | 36 | 17 | 19 | 47.2% |
| 堂島様 (Rank 43) | 36 | 12 | 24 | 33.3% |
| jean (Rank 42) | 35 | 11 | 24 | 31.4% |
| 『ρε』.α (Rank 41) | 35 | 12 | 23 | 34.3% |
| こんにちわアキラ (Rank 43) | 34 | 13 | 21 | 38.2% |
| expensive-sand (Rank 40) | 32 | 21 | 11 | 65.6% |
| ス~パ~オヤツマ~ン (Rank 42) | 32 | 7 | 25 | 21.9% |
| drumsk (Rank 38) | 29 | 8 | 21 | 27.6% |
| かめやま (Rank 42) | 28 | 12 | 16 | 42.9% |
| ikkyusaaan (Rank 40) | 26 | 19 | 7 | 73.1% |
| ジュリエッタ紗羅 (Rank 43) | 26 | 9 | 17 | 34.6% |
| ハマラウ (Rank 43) | 25 | 14 | 11 | 56.0% |
| あむざん (Rank 43) | 24 | 12 | 12 | 50.0% |
| 再戦感謝です (Rank 39) | 23 | 10 | 13 | 43.5% |
| 藪からBOY (Rank 43) | 23 | 10 | 13 | 43.5% |
| こば次狼/covajiro (Rank 44) | 21 | 6 | 15 | 28.6% |
| ゆ~やん3 (Rank 42) | 21 | 11 | 10 | 52.4% |
Most played opponents, most recent first
| 愛蒔らぶり (Rank 42) | 2026/10/17 | 37 | 19 | 18 | 51.4% |
|---|---|---|---|---|---|
| ikkyusaaan (Rank 40) | 2026/10/17 | 26 | 19 | 7 | 73.1% |
| こんにちわアキラ (Rank 43) | 2026/10/17 | 34 | 13 | 21 | 38.2% |
| 藪からBOY (Rank 43) | 2026/10/16 | 23 | 10 | 13 | 43.5% |
| めがじぇね (Rank 43) | 2026/10/16 | 48 | 20 | 28 | 41.7% |
| あむざん (Rank 43) | 2026/10/15 | 24 | 12 | 12 | 50.0% |
| ス~パ~オヤツマ~ン (Rank 42) | 2026/10/15 | 32 | 7 | 25 | 21.9% |
| 堂島様 (Rank 43) | 2026/10/10 | 36 | 12 | 24 | 33.3% |
| ハマラウ (Rank 43) | 2026/10/10 | 25 | 14 | 11 | 56.0% |
| 『ρε』.α (Rank 41) | 2026/10/10 | 35 | 12 | 23 | 34.3% |
| 自作マニア@むめい (Rank 42) | 2026/10/06 | 61 | 39 | 22 | 63.9% |
| 再戦感謝です (Rank 39) | 2026/09/30 | 23 | 10 | 13 | 43.5% |
| かめやま (Rank 42) | 2026/09/24 | 28 | 12 | 16 | 42.9% |
| ビルちゃん (Rank 40) | 2026/09/22 | 49 | 25 | 24 | 51.0% |
| expensive-sand (Rank 40) | 2026/09/22 | 32 | 21 | 11 | 65.6% |
| manatsu_7 (Rank 44) | 2026/09/22 | 45 | 16 | 29 | 35.6% |
| jean (Rank 42) | 2026/09/22 | 35 | 11 | 24 | 31.4% |
| かんしゅ (Rank 42) | 2026/09/10 | 36 | 17 | 19 | 47.2% |
| ラーメソマソ (Rank 45) | 2026/09/10 | 37 | 16 | 21 | 43.2% |
| いくお (Rank 42) | 2026/09/02 | 75 | 30 | 45 | 40.0% |
| ゆ~やん3 (Rank 42) | 2026/09/02 | 21 | 11 | 10 | 52.4% |
| こば次狼/covajiro (Rank 44) | 2026/08/29 | 21 | 6 | 15 | 28.6% |
| drumsk (Rank 38) | 2026/08/18 | 29 | 8 | 21 | 27.6% |
| シエロJ (Rank 43) | 2026/07/31 | 40 | 15 | 25 | 37.5% |
| ジュリエッタ紗羅 (Rank 43) | 2026/07/10 | 26 | 9 | 17 | 34.6% |
Round openings
Every character
| backdash into evade down | 577 | 6.2% |
|---|---|---|
| forward movement into punchP | 486 | 5.2% |
| backdash into Crescent Heel4K+G | 452 | 4.8% |
| kickK into punchP | 380 | 4.1% |
| backdash into Stiletto66K | 355 | 3.8% |
| backdash into evade up | 337 | 3.6% |
| forward dash into throwP+G | 297 | 3.2% |
| crouch dash back into Storm Combination6P+KPK | 277 | 3.0% |
| Stiletto66K | 260 | 2.8% |
| backdash into Rising Elbow6P | 216 | 2.3% |
| backdash into punchP | 215 | 2.3% |
| backdash into throw escape | 193 | 2.1% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 179 | 1.9% |
| backdash into Serpent Toe Kick2P+K | 170 | 1.8% |
| Rising Elbow6P | 161 | 1.7% |
618 further openings account for the other 4,813 rounds.
Counted from 2,298 of the 2,524 matches played. The rest were not pulled for openings.
Sarah
- Career
- 4,381–4,069 · 51.9%
- This season
- 2,101 matches · 51.2%
- Peak rank
- 42
First hit in 55.9% of 7,600 rounds. Won 54.2% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 2: attacks straight away in 29.0% of rounds, against 23.3% in their other rounds.
- Against Lau: evades first in 14.6% of rounds, against 2.6% against everyone else.
- On Rectangle stages: moves in first in 25.3% of rounds, against 17.0% on the other stages.
- After opening the round before by moving in: moves in first in 22.2% of rounds, against 16.1% after anything else.
- After the opponent opened the round before by backing off: evades first in 4.5% of rounds, against 3.0% after anything else.
- After losing a round: backs off first in 51.5% of rounds, against 46.4% after winning one.
- In round 1: opens with “forward movement into P punch” in 6.9% of rounds, against 4.9% in their other rounds.
- Against Jacky: opens with “backdash into 4K+G Crescent Heel” in 15.0% of rounds, against 4.6% against everyone else.
- After opening the round before with “forward movement into P punch”: opens with “forward movement into P punch” in 12.1% of rounds, against 4.5% after anything else.
- After losing a round: opens with “backdash into evade down” in 7.8% of rounds, against 5.7% after winning one.
- When behind: opens with “forward movement into P punch” in 6.2% of rounds, against 4.7% when ahead or level.
- Against a Shun on no drinks: opens with “backdash into evade down” in 22.3% of rounds, against 4.9% against a Shun on other counts.
| backdash into evade down | 519 | 6.8% |
|---|---|---|
| backdash into Crescent Heel4K+G | 452 | 5.9% |
| forward movement into punchP | 415 | 5.4% |
| kickK into punchP | 380 | 5.0% |
| backdash into Stiletto66K | 355 | 4.6% |
| backdash into evade up | 309 | 4.0% |
| crouch dash back into Storm Combination6P+KPK | 277 | 3.6% |
| forward dash into throwP+G | 276 | 3.6% |
| Stiletto66K | 260 | 3.4% |
| backdash into Rising Elbow6P | 216 | 2.8% |
| Wind Knuckle6P+KP into Storm Combination6P+KPK | 179 | 2.3% |
| backdash into Serpent Toe Kick2P+K | 170 | 2.2% |
| backdash into throw escape | 166 | 2.2% |
| backdash into punchP | 164 | 2.1% |
| Rising Elbow6P | 161 | 2.1% |
320 further openings account for the other 3,356 rounds.
Counted from 1,875 of the 2,101 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Sarah
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 68–79 · 46% | 35–34 · 51% | -4.0 |
| Jacky | 83–57 · 59% | 29–35 · 45% | +10.3 |
| El Blaze | 54–24 · 69% | 21–33 · 39% | +33.1 |
| Lau | 27–34 · 44% | 31–23 · 57% | -7.3 |
| Kage | 41–39 · 51% | 15–18 · 45% | +3.3 |
| Lion | 36–35 · 51% | 16–23 · 41% | +8.9 |
| Sarah | 45–26 · 63% | 27–12 · 69% | -2.5 |
| Brad | 26–35 · 43% | 16–13 · 55% | too few to test |
| Jeffry | 31–24 · 56% | 6–13 · 32% | too few to test |
| Vanessa | 34–25 · 58% | 17–5 · 77% | too few to test |
| Lei Fei | 27–22 · 55% | 10–15 · 40% | too few to test |
| Shun | 26–15 · 63% | 16–6 · 73% | too few to test |
| Aoi | 13–23 · 36% | 11–10 · 52% | too few to test |
| Goh | 19–20 · 49% | 7–9 · 44% | too few to test |
| Pai | 15–17 · 47% | 6–9 · 40% | too few to test |
| Wolf | 15–24 · 38% | 6–6 · 50% | too few to test |
| Eileen | 13–21 · 38% | 4–5 · 44% | too few to test |
| Jean | 16–11 · 59% | 4–6 · 40% | too few to test |
| Taka | 7–6 · 54% | 1–5 · 17% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
226 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 252–191 · 56.9%
- This season
- 195 matches · 57.4%
- Peak rank
- 39
First hit in 54.0% of 789 rounds. Won 59.4% of the rounds they struck first, 47.4% of the rounds they were struck first.
Significant Tells
- Against Pai: attacks straight away in 60.7% of rounds, against 36.7% against everyone else.
- Against Shun: opens with “backdash into evade down” in 15.3% of rounds, against 3.7% against everyone else.
- On Single Wall stages: opens with “backdash into evade down” in 15.2% of rounds, against 3.7% on the other stages.
| Ducking6P+K+G into Crush Knee KickK+G | 73 | 9.2% |
|---|---|---|
| forward movement into punchP | 61 | 7.7% |
| backdash into punchP | 42 | 5.3% |
| backdash into Destruction Body3P+K | 36 | 4.5% |
| backdash into evade down | 36 | 4.5% |
| Middle Spin Kick66K | 32 | 4.0% |
| Dtee Sawk Dtrohng4P+K | 27 | 3.4% |
| backdash into Dtee Sawk Lang3P+KP | 23 | 2.9% |
| backdash into evade up | 23 | 2.9% |
| backdash into Elbow Hook6P | 21 | 2.6% |
| backdash into Jackal Straight46P+K | 21 | 2.6% |
| backdash into Sway Back4P+K+G | 21 | 2.6% |
| backdash into Stop Kick4K | 20 | 2.5% |
| backdash into throw escape | 20 | 2.5% |
| Sharp Shoot1P into crouch | 19 | 2.4% |
108 further openings account for the other 316 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 6–8 · 43% | 0–2 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Vanessa
- Career
- 1,611–1,376 · 53.9%
- This season
- 141 matches · 50.4%
- Peak rank
- 41
First hit in 28.5% of 575 rounds. Won 55.5% of the rounds they struck first, 50.1% of the rounds they were struck first.
Significant Tells
- Against Jacky: moves in first in 27.3% of rounds, against 12.2% against everyone else.
- Against Akira: opens with “Offensive Style: Stopping Toe” in 15.3% of rounds, against 4.3% against everyone else.
| Defensive Style: Bone Crush Middle | 40 | 7.0% |
|---|---|---|
| Offensive Style: Stopping Toe | 31 | 5.4% |
| Offensive Style: forward movement into One TwoPP | 21 | 3.6% |
| Defensive Style: Shadow Slicer | 18 | 3.1% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 16 | 2.8% |
| Defensive Style: Stinger Low Blow into crouch | 15 | 2.6% |
| Defensive Style: Wind Elbow | 15 | 2.6% |
| Defensive Style: forward movement into punchP | 15 | 2.6% |
| Offensive Style: forward movement into punchP | 14 | 2.4% |
| Defensive Style: backdash into Bone Crush Middle3K | 13 | 2.3% |
| Offensive Style: Clobbering Straight | 12 | 2.1% |
| Offensive Style: Landing Knee Kick | 12 | 2.1% |
| Defensive Style: backdash into evade down | 11 | 1.9% |
| Defensive Style: backdash into evade up | 10 | 1.7% |
| Defensive Style: forward movement into Jab~BodyPP | 9 | 1.6% |
138 further openings account for the other 323 rounds.
Goh
- Career
- 545–481 · 53.1%
- This season
- 55 matches · 50.9%
- Peak rank
- 38
First hit in 46.5% of 215 rounds. Won 53.0% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Karura4P+K | 43 | 19.8% |
|---|---|---|
| backdash into kickK | 17 | 7.8% |
| Ni'oudaoshi3K+G | 16 | 7.4% |
| crouch into Ni'oudaoshi3K+G | 15 | 6.9% |
| backdash into evade down | 12 | 5.5% |
| backdash into Karura4P+K | 9 | 4.2% |
| backdash into KiribaraiK+G | 7 | 3.2% |
| forward dash into throwP+G | 7 | 3.2% |
| backdash into Kirin33P | 5 | 2.3% |
| backdash into Ni'oudaoshi3K+G | 5 | 2.3% |
| backdash into Tsukikage6K | 5 | 2.3% |
| backdash into punchP | 5 | 2.3% |
| forward movement into punchP | 5 | 2.3% |
| backdash into Kurogane Kudaki66P | 4 | 1.8% |
| backdash into evade up | 4 | 1.8% |
40 further openings account for the other 58 rounds.
El Blaze
- Career
- 34–20 · 63.0%
- This season
- 32 matches · 50.0%
- Peak rank
- 33
First hit in 59.7% of 129 rounds. Won 48.0% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Darkness Sword43K+G | 10 | 7.7% |
|---|---|---|
| backdash into evade down | 10 | 7.7% |
| backward movement into Shadow Strike6P | 9 | 6.9% |
| Shouda46PP into Rising Back Spin Kick46PPK | 8 | 6.2% |
| crouch dash back into Straight6P+K | 8 | 6.2% |
| backdash into throw escape | 6 | 4.6% |
| High-Speed Jab46P into Shouda46PP | 5 | 3.9% |
| backdash into Middle Kick3K | 5 | 3.9% |
| backward movement into backdash | 5 | 3.9% |
| forward movement into punchP | 5 | 3.9% |
| Volcano Upper4P+K | 4 | 3.1% |
| backdash into Shadow Strike6P | 4 | 3.1% |
| backdash into backward movement | 4 | 3.1% |
| backdash into punchP | 4 | 3.1% |
| backdash into Shadow Fang6PK | 3 | 2.3% |
32 further openings account for the other 40 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (47 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Sarah: 12 of 18 tests hold up
- Brad: 3 of 15 tests hold up
- Vanessa: 2 of 14 tests hold up
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
