VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Taka

KDQIBushido

Career matches653
Career win rate70.8%
Round win rate59.5%
Peak rank39
Distinct opponents40
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Taka3964045318770.8%
Jacky26139469.2%
Akira26000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad46351176.1%+9.1
Lion3692725.0%-29.0
Lau2520580.0%+14.2
Jean24131154.2%-8.9
Aoi1614287.5%+15.4
Sarah1412285.7%+24.5
Goh10100100.0%+20.0
Taka108280.0%+10.9
Akira98188.9%+11.8
El Blaze93633.3%-27.6
Pai75271.4%-6.2
Vanessa76185.7%+7.2
Lei Fei64266.7%-23.2
Wolf62433.3%-39.8
Dural54180.0%+2.2
Jacky550100.0%+33.8
Jeffry52340.0%-44.8
Eileen220100.0%+11.2
Kage220100.0%+47.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence45281762.2%-6.9
Open29191065.5%-0.4
Octagon27171063.0%-7.2
Breakable Half Fence2619773.1%+5.8
Single Wall2518772.0%+10.5
Breakable Full Fence2114766.7%-2.1
Full Fence2014670.0%+11.2
Rectangle1914573.7%+3.9
Half Fence109190.0%+14.5
Full Fence and Open85362.5%-9.7

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12370.7%68.0%+2.7
No walls9965.7%65.9%-0.3

Walls against open: +3.0 points (95% range -14.9 to +20.9), p 0.743 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

RentalAnimator (Rank 42)2026/09/133692725.0%
TayoTayoTaka (Rank 29)2026/09/09440100.0%
DEExTHAxGEE (Rank 40)2026/09/0983537.5%
daRockReaper (Rank 38)2026/09/0831233.3%
無謀 (Rank 33)2026/09/0883537.5%
BLACKSTAR (Rank 35)2026/09/0654180.0%
Crashing_Blow2003 (Rank 32)2026/09/06220100.0%
神拳|Kaolan (Rank 26)2026/07/06149564.3%
VF31998 (Rank 28)2026/07/06550100.0%
ChilePiquín (Rank 34)2026/07/0476185.7%
Blurring (Rank 35)2026/07/0454180.0%
Twice-A-Day (Rank 33)2026/06/1831233.3%
y2d (Rank 40)2026/06/1894544.4%
SC1_Signia (Rank 35)2026/06/161510566.7%
Jimi_Claymore_AK (Rank 38)2026/06/1451420.0%
BFGC|McMoney (Rank 34)2026/06/131412285.7%
UltraSeBassツ (Rank 35)2026/06/1376185.7%
SDVF|JINXHAND (Rank 30)2026/06/1316160100.0%
JAWattack (Rank 28)2026/06/13108280.0%
DFAxCalamity (Rank 34)2026/06/07158753.3%
NyquilJordan (Rank 34)2026/06/07880100.0%
bugprincess(bpdmaxxing) (Rank 31)2026/06/07440100.0%
LethalLegendK (Rank 26)2026/06/0676185.7%
HecticFall (Rank 28)2026/06/06440100.0%
legendaryhero (Rank 27)2026/04/1242250.0%

Round openings

Every character

kickK21422.8%
evade down into Kachi'age33P+K818.6%
forward movement into Ao'oni Midaremage214P+K404.3%
Aka'oni MidaremageP+K293.1%
backdash into Ao'oni Midaremage214P+K283.0%
evade down into Kumoyaburi4P+K272.9%
guardG272.9%
evade down into Ao'oni Midaremage214P+K262.8%
evade down into Mawashi Harite44P242.6%
Kirikabu Kudaki1P+K212.2%
evade down into crouch171.8%
evade down into forward dash171.8%
evade up into Kachi'age33P+K171.8%
Kumoyaburi4P+K into Aka'oni MidaremageP+K151.6%
backward movement into Ao'oni Midaremage214P+K151.6%

129 further openings account for the other 340 rounds.

Taka

kickK21423.3%
evade down into Kachi'age33P+K818.8%
forward movement into Ao'oni Midaremage214P+K404.4%
Aka'oni MidaremageP+K293.2%
backdash into Ao'oni Midaremage214P+K283.0%
evade down into Kumoyaburi4P+K272.9%
guardG272.9%
evade down into Ao'oni Midaremage214P+K262.8%
evade down into Mawashi Harite44P242.6%
Kirikabu Kudaki1P+K212.3%
evade down into crouch171.9%
evade up into Kachi'age33P+K171.9%
evade down into forward dash161.7%
Kumoyaburi4P+K into Aka'oni MidaremageP+K151.6%
backward movement into Ao'oni Midaremage214P+K151.6%

117 further openings account for the other 320 rounds.

Jacky

backdash into Spin Heel Sword4K+G422.2%
evade down into Dash Hammer Kick66K316.7%
backdash into backward movement211.1%
Beat KnuckleP+K into Beat Spin KickP+KK15.6%
backdash into guardG15.6%
evade down into forward dash15.6%
forward dash into Dragon Combination 11P+K15.6%
guardG into Beat KnuckleP+K15.6%
guardG into Dragon Combination 11P+K15.6%
guardG into Low Spin Kick1K+G15.6%
guardG into Spinning KickK+G15.6%
guardG into Switch StepP+K+G15.6%

Akira

crouch dash back into Fujinkyaku2K+G133.3%
evade down into Rimon Chouchu66P133.3%
guardG into throwP+G133.3%