Virtua Fighter 5 REVO · v1.10 · Region: North America
ゼラトゥー
Characters played — VF5's own record
| Lion | 30 | 368 | 225 | 143 | 61.1% |
|---|---|---|---|---|---|
| Akira | 21 | 16 | 10 | 6 | 62.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 4 | 3 | 1 | 75.0% | +27.0 |
|---|---|---|---|---|---|
| Akira | 3 | 1 | 2 | 33.3% | -11.4 |
| Jeffry | 3 | 1 | 2 | 33.3% | -16.5 |
| Jean | 2 | 1 | 1 | 50.0% | -15.1 |
| Lion | 2 | 2 | 0 | 100.0% | +62.2 |
| Aoi | 1 | 0 | 1 | 0.0% | -79.8 |
| Jacky | 1 | 0 | 1 | 0.0% | -62.0 |
| Wolf | 1 | 1 | 0 | 100.0% | +39.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 4 | 2 | 2 | 50.0% | -0.9 |
|---|---|---|---|---|---|
| Rectangle | 4 | 3 | 1 | 75.0% | +28.6 |
| Breakable Half Fence | 2 | 1 | 1 | 50.0% | +14.8 |
| Half Fence | 2 | 1 | 1 | 50.0% | -4.9 |
| Octagon | 2 | 1 | 1 | 50.0% | -15.1 |
| Full Fence and Open | 1 | 0 | 1 | 0.0% | -39.2 |
| Single Wall | 1 | 1 | 0 | 100.0% | +39.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 10 | 60.0% | 52.2% | +7.8 |
| No walls | 5 | 60.0% | 53.2% | +6.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SAMCHAY® (Rank 32) | 4 | 3 | 1 | 75.0% |
|---|---|---|---|---|
| satolaJP (Rank 23) | 2 | 2 | 0 | 100.0% |
| え~る (Rank 24) | 2 | 1 | 1 | 50.0% |
| みーふく (Rank 21) | 2 | 1 | 1 | 50.0% |
| ルビーロマン葵 (Rank 32) | 2 | 1 | 1 | 50.0% |
| JOHNFLOE (Rank 29) | 1 | 1 | 0 | 100.0% |
| drnneb75 (Rank 24) | 1 | 0 | 1 | 0.0% |
| hexa-RAh (Rank 26) | 1 | 0 | 1 | 0.0% |
| 蒼斬妖華@ミシェル専 (Rank 32) | 1 | 0 | 1 | 0.0% |
| 방가방가 (Rank 31) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| JOHNFLOE (Rank 29) | 2026/09/10 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| hexa-RAh (Rank 26) | 2026/09/10 | 1 | 0 | 1 | 0.0% |
| ルビーロマン葵 (Rank 32) | 2026/09/10 | 2 | 1 | 1 | 50.0% |
| 蒼斬妖華@ミシェル専 (Rank 32) | 2026/09/10 | 1 | 0 | 1 | 0.0% |
| 방가방가 (Rank 31) | 2026/09/06 | 1 | 0 | 1 | 0.0% |
| SAMCHAY® (Rank 32) | 2026/09/06 | 4 | 3 | 1 | 75.0% |
| みーふく (Rank 21) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| satolaJP (Rank 23) | 2026/05/06 | 2 | 2 | 0 | 100.0% |
| え~る (Rank 24) | 2026/05/06 | 2 | 1 | 1 | 50.0% |
| drnneb75 (Rank 24) | 2026/05/06 | 1 | 0 | 1 | 0.0% |
Round openings
Every character
| backdash into Sentai4K | 4 | 5.3% |
|---|---|---|
| evade down into forward dash | 4 | 5.3% |
| evade down into throwP+G | 4 | 5.3% |
| Juchou Senshou8P+K | 3 | 4.0% |
| Rimon Chouchu66P | 3 | 4.0% |
| backdash into evade up | 3 | 4.0% |
| evade down into guardG | 3 | 4.0% |
| punchP into Koushu RensuiPP | 3 | 4.0% |
| Katousui2P | 2 | 2.7% |
| Koushu RensuiPP into Renkan SenshouPPP | 2 | 2.7% |
| evade down into Kishitsu Kasensou43P | 2 | 2.7% |
| evade down into Youhou33P | 2 | 2.7% |
| evade up | 2 | 2.7% |
| evade up into throwP+G | 2 | 2.7% |
| Attai2K into Tousentai2KK+G | 1 | 1.3% |
35 further openings account for the other 35 rounds.
Lion
| backdash into Sentai4K | 4 | 9.3% |
|---|---|---|
| Juchou Senshou8P+K | 3 | 7.0% |
| evade down into guardG | 3 | 7.0% |
| punchP into Koushu RensuiPP | 3 | 7.0% |
| Katousui2P | 2 | 4.7% |
| Koushu RensuiPP into Renkan SenshouPPP | 2 | 4.7% |
| evade down into Kishitsu Kasensou43P | 2 | 4.7% |
| evade down into forward dash | 2 | 4.7% |
| evade down into throwP+G | 2 | 4.7% |
| Attai2K into Tousentai2KK+G | 1 | 2.3% |
| Banchu6P | 1 | 2.3% |
| Honsui3P+K | 1 | 2.3% |
| Ryusei Koushugeki (Deflect)214P | 1 | 2.3% |
| Taizan Soukoushu4P+K | 1 | 2.3% |
| Ukoushin46P+K into Ryusei Renkoushu46P+KP | 1 | 2.3% |
14 further openings account for the other 14 rounds.
Akira
| Rimon Chouchu66P | 3 | 9.4% |
|---|---|---|
| backdash into evade up | 2 | 6.2% |
| evade down into Youhou33P | 2 | 6.2% |
| evade down into forward dash | 2 | 6.2% |
| evade down into throwP+G | 2 | 6.2% |
| evade up | 2 | 6.2% |
| evade up into throwP+G | 2 | 6.2% |
| Chouyoushu1P into backdash | 1 | 3.1% |
| Rimon Chouchu66P into crouch dash forward | 1 | 3.1% |
| Souka Housui3P+K | 1 | 3.1% |
| Utankyaku66K | 1 | 3.1% |
| Utankyaku66K into Renkantai66KK | 1 | 3.1% |
| Youteitou6K into Kenhou6KP | 1 | 3.1% |
| backdash into Chouzan Housui46P+K | 1 | 3.1% |
| backdash into Fukko3K+GP+K | 1 | 3.1% |
9 further openings account for the other 9 rounds.
