VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

ゼラトゥー

Career matches384
Career win rate61.2%
Round win rate52.0%
Peak rank30
Distinct opponents10
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lion3036822514361.1%
Akira211610662.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Brad43175.0%+27.0
Akira31233.3%-11.4
Jeffry31233.3%-16.5
Jean21150.0%-15.1
Lion220100.0%+62.2
Aoi1010.0%-79.8
Jacky1010.0%-62.0
Wolf110100.0%+39.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence42250.0%-0.9
Rectangle43175.0%+28.6
Breakable Half Fence21150.0%+14.8
Half Fence21150.0%-4.9
Octagon21150.0%-15.1
Full Fence and Open1010.0%-39.2
Single Wall110100.0%+39.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1060.0%52.2%+7.8
No walls560.0%53.2%+6.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

SAMCHAY® (Rank 32)43175.0%
satolaJP (Rank 23)220100.0%
え~る (Rank 24)21150.0%
みーふく (Rank 21)21150.0%
ルビーロマン葵 (Rank 32)21150.0%
JOHNFLOE (Rank 29)110100.0%
drnneb75 (Rank 24)1010.0%
hexa-RAh (Rank 26)1010.0%
蒼斬妖華@ミシェル専 (Rank 32)1010.0%
방가방가 (Rank 31)1010.0%

Most played opponents, most recent first

JOHNFLOE (Rank 29)2026/09/10110100.0%
hexa-RAh (Rank 26)2026/09/101010.0%
ルビーロマン葵 (Rank 32)2026/09/1021150.0%
蒼斬妖華@ミシェル専 (Rank 32)2026/09/101010.0%
방가방가 (Rank 31)2026/09/061010.0%
SAMCHAY® (Rank 32)2026/09/0643175.0%
みーふく (Rank 21)2026/05/0621150.0%
satolaJP (Rank 23)2026/05/06220100.0%
え~る (Rank 24)2026/05/0621150.0%
drnneb75 (Rank 24)2026/05/061010.0%

Round openings

Every character

backdash into Sentai4K45.3%
evade down into forward dash45.3%
evade down into throwP+G45.3%
Juchou Senshou8P+K34.0%
Rimon Chouchu66P34.0%
backdash into evade up34.0%
evade down into guardG34.0%
punchP into Koushu RensuiPP34.0%
Katousui2P22.7%
Koushu RensuiPP into Renkan SenshouPPP22.7%
evade down into Kishitsu Kasensou43P22.7%
evade down into Youhou33P22.7%
evade up22.7%
evade up into throwP+G22.7%
Attai2K into Tousentai2KK+G11.3%

35 further openings account for the other 35 rounds.

Lion

backdash into Sentai4K49.3%
Juchou Senshou8P+K37.0%
evade down into guardG37.0%
punchP into Koushu RensuiPP37.0%
Katousui2P24.7%
Koushu RensuiPP into Renkan SenshouPPP24.7%
evade down into Kishitsu Kasensou43P24.7%
evade down into forward dash24.7%
evade down into throwP+G24.7%
Attai2K into Tousentai2KK+G12.3%
Banchu6P12.3%
Honsui3P+K12.3%
Ryusei Koushugeki (Deflect)214P12.3%
Taizan Soukoushu4P+K12.3%
Ukoushin46P+K into Ryusei Renkoushu46P+KP12.3%

14 further openings account for the other 14 rounds.

Akira

Rimon Chouchu66P39.4%
backdash into evade up26.2%
evade down into Youhou33P26.2%
evade down into forward dash26.2%
evade down into throwP+G26.2%
evade up26.2%
evade up into throwP+G26.2%
Chouyoushu1P into backdash13.1%
Rimon Chouchu66P into crouch dash forward13.1%
Souka Housui3P+K13.1%
Utankyaku66K13.1%
Utankyaku66K into Renkantai66KK13.1%
Youteitou6K into Kenhou6KP13.1%
backdash into Chouzan Housui46P+K13.1%
backdash into Fukko3K+GP+K13.1%

9 further openings account for the other 9 rounds.