Virtua Fighter 5 REVO · v1.10 · Region: Europe
Elo rating
Overall, and on each character played 10+ times1467 #2,220 of 3,686 on the Elo list →
Akira1515207 matches
Jacky1455187 matches
Kage1471169 matches
Aoi145285 matches
Sarah146924 matches
Wolf148417 matches
Dural147411 matches
Jean146611 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 30 | 1,102 | 601 | 501 | 54.5% |
|---|---|---|---|---|---|
| Jacky | 28 | 786 | 403 | 383 | 51.3% |
| Kage | 28 | 575 | 317 | 258 | 55.1% |
| Aoi | 25 | 237 | 128 | 109 | 54.0% |
| Wolf | 25 | 96 | 67 | 29 | 69.8% |
| Sarah | 26 | 92 | 60 | 32 | 65.2% |
| Jean | 23 | 48 | 30 | 18 | 62.5% |
| Shun | 22 | 36 | 22 | 14 | 61.1% |
| Lion | — | 19 | 8 | 11 | 42.1% |
| Dural | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,674 of 3,055 rounds counted5.7 inputs a second (344 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 6.1 | 368 | 772 |
|---|---|---|---|
| Jacky | 5.7 | 342 | 785 |
| Kage | 5.6 | 333 | 534 |
| Aoi | 5.4 | 326 | 322 |
| Sarah | 5.4 | 325 | 95 |
| Wolf | 5.2 | 314 | 57 |
| Jean | 5.4 | 324 | 47 |
| Dural | 5.2 | 315 | 47 |
| Shun | 5.6 | 336 | 15 |
By opponent's character
| Pai | 5.8 | 351 | 400 |
|---|---|---|---|
| Sarah | 5.6 | 337 | 292 |
| Akira | 5.4 | 326 | 182 |
| Jacky | 5.8 | 351 | 209 |
| Lau | 5.8 | 346 | 204 |
| Shun | 5.9 | 356 | 144 |
| Kage | 5.6 | 335 | 153 |
| Brad | 5.8 | 347 | 112 |
| Jeffry | 6.0 | 358 | 129 |
| Lion | 5.5 | 327 | 145 |
| Goh | 5.8 | 346 | 110 |
| Dural | 5.8 | 348 | 118 |
| Lei Fei | 5.7 | 339 | 86 |
| Wolf | 5.6 | 337 | 87 |
| Eileen | 5.9 | 352 | 88 |
| Jean | 5.7 | 340 | 88 |
| Aoi | 5.8 | 346 | 71 |
| Vanessa | 5.9 | 356 | 25 |
| Taka | 5.7 | 342 | 27 |
| El Blaze | 4.4 | 264 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 106 | 63 | 43 | 59.4% | +9.8 |
|---|---|---|---|---|---|
| Sarah | 92 | 52 | 40 | 56.5% | -6.4 |
| Akira | 77 | 33 | 44 | 42.9% | -3.3 |
| Jacky | 56 | 22 | 34 | 39.3% | -12.1 |
| Lau | 56 | 25 | 31 | 44.6% | +1.6 |
| Shun | 43 | 16 | 27 | 37.2% | -6.4 |
| Kage | 38 | 24 | 14 | 63.2% | +13.8 |
| Brad | 36 | 24 | 12 | 66.7% | +7.2 |
| Jeffry | 36 | 17 | 19 | 47.2% | -7.1 |
| Lion | 35 | 23 | 12 | 65.7% | +26.9 |
| Goh | 31 | 13 | 18 | 41.9% | -6.7 |
| Dural | 30 | 17 | 13 | 56.7% | -3.4 |
| Lei Fei | 26 | 11 | 15 | 42.3% | +0.7 |
| Wolf | 22 | 9 | 13 | 40.9% | -6.9 |
| Eileen | 21 | 10 | 11 | 47.6% | -9.2 |
| Jean | 21 | 11 | 10 | 52.4% | +1.5 |
| Aoi | 19 | 9 | 10 | 47.4% | +0.8 |
| Vanessa | 13 | 8 | 5 | 61.5% | +2.7 |
| Taka | 6 | 3 | 3 | 50.0% | -17.3 |
| El Blaze | 2 | 0 | 2 | 0.0% | -52.7 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 102 | 42 | 60 | 41.2% | -11.4 |
|---|---|---|---|---|---|
| Breakable Full Fence | 93 | 48 | 45 | 51.6% | -0.7 |
| Half Fence | 80 | 41 | 39 | 51.2% | +0.6 |
| Octagon | 74 | 43 | 31 | 58.1% | +3.7 |
| Rectangle | 74 | 37 | 37 | 50.0% | +2.1 |
| Full Fence | 73 | 40 | 33 | 54.8% | -4.5 |
| Low Fence | 70 | 38 | 32 | 54.3% | +5.2 |
| Open | 65 | 36 | 29 | 55.4% | +4.6 |
| Full Fence and Open | 50 | 26 | 24 | 52.0% | +7.9 |
| Single Wall | 46 | 21 | 25 | 45.6% | +4.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 496 | 50.6% | 52.5% | -1.9 |
| No walls | 181 | 52.5% | 48.0% | +4.5 |
Walls against open: -6.4 points (95% range -14.8 to +2.1), p 0.141 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| brogasaurusrex (Rank 30) | 40 | 15 | 25 | 37.5% |
|---|---|---|---|---|
| speedymat (Rank 30) | 38 | 23 | 15 | 60.5% |
| TommyVF (Rank 28) | 35 | 16 | 19 | 45.7% |
| RustyTachikoma[EU] (Rank 23) | 27 | 12 | 15 | 44.4% |
| KingofBamboo (Rank 24) | 25 | 14 | 11 | 56.0% |
| PsiLo (Rank 24) | 25 | 10 | 15 | 40.0% |
| Dreamcast (Rank 28) | 23 | 14 | 9 | 60.9% |
| Smashquatch (Rank 30) | 20 | 6 | 14 | 30.0% |
| DelTaco (Rank 30) | 17 | 6 | 11 | 35.3% |
| NantoSeiken (Rank 28) | 16 | 4 | 12 | 25.0% |
| Rodryu (Rank 36) | 15 | 2 | 13 | 13.3% |
| wilus (Rank 29) | 15 | 9 | 6 | 60.0% |
| yuzobox (Rank 26) | 15 | 9 | 6 | 60.0% |
| itrap (Rank 30) | 12 | 6 | 6 | 50.0% |
| quakehollow (Rank 27) | 12 | 5 | 7 | 41.7% |
| Cooljerk (Rank 23) | 11 | 7 | 4 | 63.6% |
| H.P.Starcraft (Rank 27) | 11 | 5 | 6 | 45.5% |
| Lorcan (Rank 26) | 11 | 5 | 6 | 45.5% |
| soloisdead (Rank 15) | 11 | 8 | 3 | 72.7% |
| Ame33 (Rank 27) | 10 | 8 | 2 | 80.0% |
| JBJunior (Rank 21) | 10 | 7 | 3 | 70.0% |
| smiley (Rank 26) | 10 | 6 | 4 | 60.0% |
| Drawn_ (Rank 29) | 9 | 4 | 5 | 44.4% |
| Lightwing (Rank 42) | 9 | 2 | 7 | 22.2% |
| yazen (Rank 17) | 9 | 4 | 5 | 44.4% |
Most played opponents, most recent first
| Dreamcast (Rank 28) | 2026/10/15 | 23 | 14 | 9 | 60.9% |
|---|---|---|---|---|---|
| TommyVF (Rank 28) | 2026/10/12 | 35 | 16 | 19 | 45.7% |
| brogasaurusrex (Rank 30) | 2026/10/12 | 40 | 15 | 25 | 37.5% |
| quakehollow (Rank 27) | 2026/10/11 | 12 | 5 | 7 | 41.7% |
| speedymat (Rank 30) | 2026/10/06 | 38 | 23 | 15 | 60.5% |
| DelTaco (Rank 30) | 2026/10/06 | 17 | 6 | 11 | 35.3% |
| Lorcan (Rank 26) | 2026/10/02 | 11 | 5 | 6 | 45.5% |
| Rodryu (Rank 36) | 2026/09/27 | 15 | 2 | 13 | 13.3% |
| itrap (Rank 30) | 2026/09/15 | 12 | 6 | 6 | 50.0% |
| Drawn_ (Rank 29) | 2026/09/15 | 9 | 4 | 5 | 44.4% |
| PsiLo (Rank 24) | 2026/09/14 | 25 | 10 | 15 | 40.0% |
| wilus (Rank 29) | 2026/09/10 | 15 | 9 | 6 | 60.0% |
| Smashquatch (Rank 30) | 2026/09/10 | 20 | 6 | 14 | 30.0% |
| Lightwing (Rank 42) | 2026/09/10 | 9 | 2 | 7 | 22.2% |
| Cooljerk (Rank 23) | 2026/08/30 | 11 | 7 | 4 | 63.6% |
| RustyTachikoma[EU] (Rank 23) | 2026/08/29 | 27 | 12 | 15 | 44.4% |
| H.P.Starcraft (Rank 27) | 2026/08/27 | 11 | 5 | 6 | 45.5% |
| JBJunior (Rank 21) | 2026/08/26 | 10 | 7 | 3 | 70.0% |
| yuzobox (Rank 26) | 2026/07/22 | 15 | 9 | 6 | 60.0% |
| NantoSeiken (Rank 28) | 2026/07/07 | 16 | 4 | 12 | 25.0% |
| smiley (Rank 26) | 2026/06/30 | 10 | 6 | 4 | 60.0% |
| KingofBamboo (Rank 24) | 2026/06/19 | 25 | 14 | 11 | 56.0% |
| Ame33 (Rank 27) | 2026/06/09 | 10 | 8 | 2 | 80.0% |
| soloisdead (Rank 15) | 2026/05/07 | 11 | 8 | 3 | 72.7% |
| yazen (Rank 17) | 2026/05/05 | 9 | 4 | 5 | 44.4% |
Round openings
Every character
| Rimon Chouchu66P | 102 | 3.6% |
|---|---|---|
| backdash into throw escape | 66 | 2.3% |
| backdash into guardG | 62 | 2.2% |
| punchP | 59 | 2.1% |
| throw escape | 59 | 2.1% |
| crouch dash back into throw escape | 47 | 1.7% |
| guardG into throw escape | 38 | 1.3% |
| backdash into evade down | 36 | 1.3% |
| Bil Jee6P+K into forward movement | 33 | 1.2% |
| guardG | 32 | 1.1% |
| Hiji'uchi6P | 31 | 1.1% |
| evade down | 31 | 1.1% |
| Rasen4P into Rasen Urageri4PK | 30 | 1.1% |
| crouch into throw escape | 29 | 1.0% |
| punchP into kickK | 27 | 0.9% |
785 further openings account for the other 2,150 rounds.
Counted from 708 of the 766 matches played. The rest were not pulled for openings.
Jacky
- Career
- 403–383 · 51.3%
- This season
- 203 matches · 52.2%
- Peak rank
- 28
First hit in 38.5% of 797 rounds. Won 55.7% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Bil Jee6P+K into forward movement | 33 | 4.1% |
|---|---|---|
| backdash into throw escape | 32 | 4.0% |
| throw escape | 23 | 2.9% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 22 | 2.8% |
| Middle Smash6P | 21 | 2.6% |
| Smash Straight Jab3PP into Lightning Back Knuckle3PPP | 21 | 2.6% |
| punchP | 20 | 2.5% |
| backdash into guardG | 17 | 2.1% |
| crouch dash back into throw escape | 16 | 2.0% |
| crouch dash forward into Smash Straight3P | 16 | 2.0% |
| backdash into Long Stride Back Knuckle4P+K | 14 | 1.8% |
| punchP into Jab StraightPP | 14 | 1.8% |
| punchP into Punch High KickPK | 14 | 1.8% |
| evade down | 12 | 1.5% |
| guardG | 12 | 1.5% |
217 further openings account for the other 514 rounds.
Counted from 199 of the 203 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 8–10 · 44% | 6–3 · 67% | too few to test |
| Lau | 3–8 · 27% | 5–4 · 56% | too few to test |
| Pai | 13–6 · 68% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Kage
- Career
- 317–258 · 55.1%
- This season
- 174 matches · 47.1%
- Peak rank
- 28
First hit in 47.3% of 708 rounds. Won 49.9% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 8.0% of rounds, against 1.7% in their other rounds.
| Hiji'uchi6P | 31 | 4.3% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 30 | 4.2% |
| Rasen4P | 21 | 2.9% |
| punchP into ResshouPP | 21 | 2.9% |
| Tsumujigeri2K+G | 19 | 2.6% |
| crouch dash back into throw escape | 17 | 2.4% |
| throw escape | 17 | 2.4% |
| backdash into guardG | 14 | 1.9% |
| punchP into HagasanePK | 14 | 1.9% |
| Sokuten44P+K+G | 13 | 1.8% |
| crouch dash forward into Fusenjin3P | 13 | 1.8% |
| backdash into Kodachinuki4K | 12 | 1.7% |
| punchP | 12 | 1.7% |
| backdash into evade down | 11 | 1.5% |
| punchP into kickK | 11 | 1.5% |
205 further openings account for the other 461 rounds.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 10–11 · 48% | 2–4 · 33% | too few to test |
| Pai | 8–7 · 53% | 8–4 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 601–501 · 54.5%
- This season
- 231 matches · 52.8%
- Peak rank
- 30
First hit in 48.4% of 684 rounds. Won 57.4% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Rimon Chouchu66P | 102 | 14.7% |
|---|---|---|
| Souka Housui3P+K | 22 | 3.2% |
| backdash into throw escape | 22 | 3.2% |
| backdash into Souka Housui3P+K | 17 | 2.5% |
| backdash into Jouho Senshou46P | 15 | 2.2% |
| backdash into guardG | 15 | 2.2% |
| backdash into evade down | 14 | 2.0% |
| punchP | 14 | 2.0% |
| punchP into Hachimon KaidaPP | 13 | 1.9% |
| Chouyoushu1P | 12 | 1.7% |
| crouch into throw escape | 12 | 1.7% |
| throw escape | 10 | 1.4% |
| Rimon Chouchu66P into backward movement | 8 | 1.1% |
| ZanshuK+G | 8 | 1.1% |
| backdash | 8 | 1.1% |
184 further openings account for the other 403 rounds.
Counted from 177 of the 231 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 11–5 · 69% | 8–3 · 73% | too few to test |
| Pai | 7–7 · 50% | 5–2 · 71% | too few to test |
| Shun | 8–12 · 40% | 0–2 · 0% | too few to test |
| Jacky | 4–10 · 29% | 1–5 · 17% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Aoi
- Career
- 128–109 · 54.0%
- This season
- 85 matches · 50.6%
- Peak rank
- 25
First hit in 52.7% of 332 rounds. Won 49.7% of the rounds they struck first, 51.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Hou'oushu3P | 19 | 5.7% |
|---|---|---|
| Ouda6P+K into Oushu Hiji'ate6P+KP | 14 | 4.2% |
| Chudan Hiji'ate6P | 12 | 3.6% |
| backdash into guardG | 10 | 3.0% |
| Tenchi In'youP+K+G | 9 | 2.7% |
| crouch dash back into Tsukiashibarai1P | 9 | 2.7% |
| punchP into NirentotsuPP | 9 | 2.7% |
| Ogamigeri4K+G | 6 | 1.8% |
| backdash into Ouka66P+KP | 6 | 1.8% |
| backdash into Sou'unha66K | 6 | 1.8% |
| throw escape | 6 | 1.8% |
| Hou'oushu3P into guardG | 5 | 1.5% |
| NirentotsuPP into Nirentotsu OuchuPPP | 5 | 1.5% |
| backward movement into Ryusen3P+K | 5 | 1.5% |
| crouch dash back into Hou'oushu3P | 5 | 1.5% |
119 further openings account for the other 206 rounds.
Sarah
- Career
- 60–32 · 65.2%
- This season
- 26 matches · 53.9%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Long Snap Side Chop3P+K | 5 | 5.2% |
|---|---|---|
| backdash into guardG | 4 | 4.2% |
| crouch into throw escape | 4 | 4.2% |
| backdash into Switch Kick4K | 3 | 3.1% |
| guardG into throw escape | 3 | 3.1% |
| no input | 3 | 3.1% |
| Hide Side Kick (Deflect)P+K | 2 | 2.1% |
| Long Snap Side Chop3P+K into guardG | 2 | 2.1% |
| Low Spin Kick3K+G | 2 | 2.1% |
| backdash into Hide Side Kick (Deflect)P+K | 2 | 2.1% |
| backdash into Leg Slicer2K+G | 2 | 2.1% |
| backdash into Storm Combination6P+KPK | 2 | 2.1% |
| crouch dash back into evade down | 2 | 2.1% |
| crouch dash back into guardG | 2 | 2.1% |
| crouch dash back into throw escape | 2 | 2.1% |
55 further openings account for the other 56 rounds.
Wolf
- Career
- 67–29 · 69.8%
- This season
- 17 matches · 58.8%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Kenka Kick1K+G | 4 | 5.4% |
|---|---|---|
| Elbow Butt4P | 3 | 4.0% |
| crouch dash forward into Arrow Knuckle3P | 3 | 4.0% |
| guardG | 3 | 4.0% |
| punchP into kickK | 3 | 4.0% |
| Face Lift Kick3K into guardG | 2 | 2.7% |
| Heavy Toe Kick4K+G into throwP+G | 2 | 2.7% |
| Knee Lift6K | 2 | 2.7% |
| Low Drop Kick62K | 2 | 2.7% |
| Savate4K | 2 | 2.7% |
| backdash into Low Drop Kick62K | 2 | 2.7% |
| crouch dash back into throw escape | 2 | 2.7% |
| evade down into Arrow Knuckle3P | 2 | 2.7% |
| evade up into kickK | 2 | 2.7% |
| no input | 2 | 2.7% |
35 further openings account for the other 38 rounds.
Dural
- Career
- 0–0 · —
- This season
- 11 matches · 63.6%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into throw escape | 4 | 8.5% |
|---|---|---|
| guardG into throw escape | 3 | 6.4% |
| Soukyu46P | 2 | 4.3% |
| Spine Whip4P into Lumpini Combination4PK | 2 | 4.3% |
| backdash into backward movement | 2 | 4.3% |
| backdash into throw escape | 2 | 4.3% |
| crouch dash back into Stop Kick4K | 2 | 4.3% |
| crouch dash back into backdash | 2 | 4.3% |
| crouch dash forward into throw escape | 2 | 4.3% |
| evade up into guardG | 2 | 4.3% |
| Grave BlowKP into Trial KnuckleKPP | 1 | 2.1% |
| Knee Kick Combo6KKP into Knee Lift6KKPK | 1 | 2.1% |
| Knee Kick6K into Knee Kick~Kick6KK | 1 | 2.1% |
| Somersault Kick7K into forward movement | 1 | 2.1% |
| backdash into evade down | 1 | 2.1% |
19 further openings account for the other 19 rounds.
Jean
- Career
- 30–18 · 62.5%
- This season
- 13 matches · 38.5%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| punchP into KounirenPP | 6 | 12.8% |
|---|---|---|
| punchP | 4 | 8.5% |
| Gyaku Seikenzuki66P | 2 | 4.3% |
| backdash into Nozuchi1P+K | 2 | 4.3% |
| crouch dash back into Nozuchi1P+K | 2 | 4.3% |
| crouch into throw escape | 2 | 4.3% |
| Chudan Mawashigeri3K | 1 | 2.1% |
| Kouyoushu4KK into Kouyou Getsutotsu4KKP | 1 | 2.1% |
| Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP | 1 | 2.1% |
| Oiseikenzuki (Deflect)236P+K | 1 | 2.1% |
| Shitazuki3P into Oishitazuki3PP | 1 | 2.1% |
| Shutoukiri4P into Chinshin Seichuken4PP | 1 | 2.1% |
| Tadan Kubigeri3K+G into guardG | 1 | 2.1% |
| Yoko'enpi6P | 1 | 2.1% |
| backdash | 1 | 2.1% |
20 further openings account for the other 20 rounds.
Shun
- Career
- 22–14 · 61.1%
- This season
- 6 matches · 16.7%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| backdash into offensive move | 2 | 8.7% |
|---|---|---|
| offensive move | 2 | 8.7% |
| Asen Kaikyaku44K into Gyoushin Suitai4K | 1 | 4.3% |
| Chubu Soutenkyaku66K into Sokutan Senshu6K | 1 | 4.3% |
| Getsuga Gakushu46P into Getsuga Gyou'in46PP+K | 1 | 4.3% |
| Gyoushintai3K | 1 | 4.3% |
| Honshin Rensenkyaku4K+G | 1 | 4.3% |
| Kasen Chugeki6P | 1 | 4.3% |
| Kasen Chugeki6P into Honshin TankaP+K | 1 | 4.3% |
| Koushinhi4P+K+G | 1 | 4.3% |
| Shoushi Outeki1P+K | 1 | 4.3% |
| Tenshin Benshu4P+K into throwP+G | 1 | 4.3% |
| Tenshin Kashitai1K+G | 1 | 4.3% |
| backdash into Kasen Gyou'in6P+K+G | 1 | 4.3% |
| backdash into Tanhi ChougekiK+G | 1 | 4.3% |
6 further openings account for the other 6 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (50 here; about 2.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jacky: 0 of 14 tests hold up
- Kage: 1 of 14 tests hold up
- Akira: 0 of 15 tests hold up
- Aoi: 0 of 7 tests hold up
- Sarah: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Shun: not tested (too few rounds)
