VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Akira

Ilyricio

  • Jacky
  • Kage
  • Aoi
  • Sarah
  • Wolf
  • Jean
  • Dural
  • Shun
Career matches2,991
Career win rate54.7%
Round win rate50.2%
Peak rank30
Distinct opponents124
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1467 #2,220 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira301,10260150154.5%
Jacky2878640338351.3%
Kage2857531725855.1%
Aoi2523712810954.0%
Wolf2596672969.8%
Sarah2692603265.2%
Jean2348301862.5%
Shun2236221461.1%
Lion—1981142.1%
Dural21000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,674 of 3,055 rounds counted

5.7 inputs a second (344 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira6.1368772
Jacky5.7342785
Kage5.6333534
Aoi5.4326322
Sarah5.432595
Wolf5.231457
Jean5.432447
Dural5.231547
Shun5.633615

By opponent's character

Pai5.8351400
Sarah5.6337292
Akira5.4326182
Jacky5.8351209
Lau5.8346204
Shun5.9356144
Kage5.6335153
Brad5.8347112
Jeffry6.0358129
Lion5.5327145
Goh5.8346110
Dural5.8348118
Lei Fei5.733986
Wolf5.633787
Eileen5.935288
Jean5.734088
Aoi5.834671
Vanessa5.935625
Taka5.734227
El Blaze4.42644

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai106634359.4%+9.8
Sarah92524056.5%-6.4
Akira77334442.9%-3.3
Jacky56223439.3%-12.1
Lau56253144.6%+1.6
Shun43162737.2%-6.4
Kage38241463.2%+13.8
Brad36241266.7%+7.2
Jeffry36171947.2%-7.1
Lion35231265.7%+26.9
Goh31131841.9%-6.7
Dural30171356.7%-3.4
Lei Fei26111542.3%+0.7
Wolf2291340.9%-6.9
Eileen21101147.6%-9.2
Jean21111052.4%+1.5
Aoi1991047.4%+0.8
Vanessa138561.5%+2.7
Taka63350.0%-17.3
El Blaze2020.0%-52.7

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence102426041.2%-11.4
Breakable Full Fence93484551.6%-0.7
Half Fence80413951.2%+0.6
Octagon74433158.1%+3.7
Rectangle74373750.0%+2.1
Full Fence73403354.8%-4.5
Low Fence70383254.3%+5.2
Open65362955.4%+4.6
Full Fence and Open50262452.0%+7.9
Single Wall46212545.6%+4.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls49650.6%52.5%-1.9
No walls18152.5%48.0%+4.5

Walls against open: -6.4 points (95% range -14.8 to +2.1), p 0.141 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Dreamcast (Rank 28)2026/10/152314960.9%
TommyVF (Rank 28)2026/10/1235161945.7%
brogasaurusrex (Rank 30)2026/10/1240152537.5%
quakehollow (Rank 27)2026/10/11125741.7%
speedymat (Rank 30)2026/10/0638231560.5%
DelTaco (Rank 30)2026/10/061761135.3%
Lorcan (Rank 26)2026/10/02115645.5%
Rodryu (Rank 36)2026/09/271521313.3%
itrap (Rank 30)2026/09/15126650.0%
Drawn_ (Rank 29)2026/09/1594544.4%
PsiLo (Rank 24)2026/09/1425101540.0%
wilus (Rank 29)2026/09/10159660.0%
Smashquatch (Rank 30)2026/09/102061430.0%
Lightwing (Rank 42)2026/09/1092722.2%
Cooljerk (Rank 23)2026/08/30117463.6%
RustyTachikoma[EU] (Rank 23)2026/08/2927121544.4%
H.P.Starcraft (Rank 27)2026/08/27115645.5%
JBJunior (Rank 21)2026/08/26107370.0%
yuzobox (Rank 26)2026/07/22159660.0%
NantoSeiken (Rank 28)2026/07/071641225.0%
smiley (Rank 26)2026/06/30106460.0%
KingofBamboo (Rank 24)2026/06/1925141156.0%
Ame33 (Rank 27)2026/06/09108280.0%
soloisdead (Rank 15)2026/05/07118372.7%
yazen (Rank 17)2026/05/0594544.4%

Round openings

Every character

Rimon Chouchu66P1023.6%
backdash into throw escape662.3%
backdash into guardG622.2%
punchP592.1%
throw escape592.1%
crouch dash back into throw escape471.7%
guardG into throw escape381.3%
backdash into evade down361.3%
Bil Jee6P+K into forward movement331.2%
guardG321.1%
Hiji'uchi6P311.1%
evade down311.1%
Rasen4P into Rasen Urageri4PK301.1%
crouch into throw escape291.0%
punchP into kickK270.9%

785 further openings account for the other 2,150 rounds.

Counted from 708 of the 766 matches played. The rest were not pulled for openings.

Jacky

Career
403–383 · 51.3%
This season
203 matches · 52.2%
Peak rank
28

First hit in 38.5% of 797 rounds. Won 55.7% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Bil Jee6P+K into forward movement334.1%
backdash into throw escape324.0%
throw escape232.9%
backdash into Slide Shuffle (Deflect)4P+K+G222.8%
Middle Smash6P212.6%
Smash Straight Jab3PP into Lightning Back Knuckle3PPP212.6%
punchP202.5%
backdash into guardG172.1%
crouch dash back into throw escape162.0%
crouch dash forward into Smash Straight3P162.0%
backdash into Long Stride Back Knuckle4P+K141.8%
punchP into Jab StraightPP141.8%
punchP into Punch High KickPK141.8%
evade down121.5%
guardG121.5%

217 further openings account for the other 514 rounds.

Counted from 199 of the 203 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah8–10 · 44%6–3 · 67%too few to test
Lau3–8 · 27%5–4 · 56%too few to test
Pai13–6 · 68%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

4 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
317–258 · 55.1%
This season
174 matches · 47.1%
Peak rank
28

First hit in 47.3% of 708 rounds. Won 49.9% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 8.0% of rounds, against 1.7% in their other rounds.

How is this tested?

Hiji'uchi6P314.3%
Rasen4P into Rasen Urageri4PK304.2%
Rasen4P212.9%
punchP into ResshouPP212.9%
Tsumujigeri2K+G192.6%
crouch dash back into throw escape172.4%
throw escape172.4%
backdash into guardG141.9%
punchP into HagasanePK141.9%
Sokuten44P+K+G131.8%
crouch dash forward into Fusenjin3P131.8%
backdash into Kodachinuki4K121.7%
punchP121.7%
backdash into evade down111.5%
punchP into kickK111.5%

205 further openings account for the other 461 rounds.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–11 · 48%2–4 · 33%too few to test
Pai8–7 · 53%8–4 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
601–501 · 54.5%
This season
231 matches · 52.8%
Peak rank
30

First hit in 48.4% of 684 rounds. Won 57.4% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rimon Chouchu66P10214.7%
Souka Housui3P+K223.2%
backdash into throw escape223.2%
backdash into Souka Housui3P+K172.5%
backdash into Jouho Senshou46P152.2%
backdash into guardG152.2%
backdash into evade down142.0%
punchP142.0%
punchP into Hachimon KaidaPP131.9%
Chouyoushu1P121.7%
crouch into throw escape121.7%
throw escape101.4%
Rimon Chouchu66P into backward movement81.1%
ZanshuK+G81.1%
backdash81.1%

184 further openings account for the other 403 rounds.

Counted from 177 of the 231 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah11–5 · 69%8–3 · 73%too few to test
Pai7–7 · 50%5–2 · 71%too few to test
Shun8–12 · 40%0–2 · 0%too few to test
Jacky4–10 · 29%1–5 · 17%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

54 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
128–109 · 54.0%
This season
85 matches · 50.6%
Peak rank
25

First hit in 52.7% of 332 rounds. Won 49.7% of the rounds they struck first, 51.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Hou'oushu3P195.7%
Ouda6P+K into Oushu Hiji'ate6P+KP144.2%
Chudan Hiji'ate6P123.6%
backdash into guardG103.0%
Tenchi In'youP+K+G92.7%
crouch dash back into Tsukiashibarai1P92.7%
punchP into NirentotsuPP92.7%
Ogamigeri4K+G61.8%
backdash into Ouka66P+KP61.8%
backdash into Sou'unha66K61.8%
throw escape61.8%
Hou'oushu3P into guardG51.5%
NirentotsuPP into Nirentotsu OuchuPPP51.5%
backward movement into Ryusen3P+K51.5%
crouch dash back into Hou'oushu3P51.5%

119 further openings account for the other 206 rounds.

Sarah

Career
60–32 · 65.2%
This season
26 matches · 53.9%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Long Snap Side Chop3P+K55.2%
backdash into guardG44.2%
crouch into throw escape44.2%
backdash into Switch Kick4K33.1%
guardG into throw escape33.1%
no input33.1%
Hide Side Kick (Deflect)P+K22.1%
Long Snap Side Chop3P+K into guardG22.1%
Low Spin Kick3K+G22.1%
backdash into Hide Side Kick (Deflect)P+K22.1%
backdash into Leg Slicer2K+G22.1%
backdash into Storm Combination6P+KPK22.1%
crouch dash back into evade down22.1%
crouch dash back into guardG22.1%
crouch dash back into throw escape22.1%

55 further openings account for the other 56 rounds.

Wolf

Career
67–29 · 69.8%
This season
17 matches · 58.8%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kenka Kick1K+G45.4%
Elbow Butt4P34.0%
crouch dash forward into Arrow Knuckle3P34.0%
guardG34.0%
punchP into kickK34.0%
Face Lift Kick3K into guardG22.7%
Heavy Toe Kick4K+G into throwP+G22.7%
Knee Lift6K22.7%
Low Drop Kick62K22.7%
Savate4K22.7%
backdash into Low Drop Kick62K22.7%
crouch dash back into throw escape22.7%
evade down into Arrow Knuckle3P22.7%
evade up into kickK22.7%
no input22.7%

35 further openings account for the other 38 rounds.

Dural

Career
0–0 · —
This season
11 matches · 63.6%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into throw escape48.5%
guardG into throw escape36.4%
Soukyu46P24.3%
Spine Whip4P into Lumpini Combination4PK24.3%
backdash into backward movement24.3%
backdash into throw escape24.3%
crouch dash back into Stop Kick4K24.3%
crouch dash back into backdash24.3%
crouch dash forward into throw escape24.3%
evade up into guardG24.3%
Grave BlowKP into Trial KnuckleKPP12.1%
Knee Kick Combo6KKP into Knee Lift6KKPK12.1%
Knee Kick6K into Knee Kick~Kick6KK12.1%
Somersault Kick7K into forward movement12.1%
backdash into evade down12.1%

19 further openings account for the other 19 rounds.

Jean

Career
30–18 · 62.5%
This season
13 matches · 38.5%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into KounirenPP612.8%
punchP48.5%
Gyaku Seikenzuki66P24.3%
backdash into Nozuchi1P+K24.3%
crouch dash back into Nozuchi1P+K24.3%
crouch into throw escape24.3%
Chudan Mawashigeri3K12.1%
Kouyoushu4KK into Kouyou Getsutotsu4KKP12.1%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP12.1%
Oiseikenzuki (Deflect)236P+K12.1%
Shitazuki3P into Oishitazuki3PP12.1%
Shutoukiri4P into Chinshin Seichuken4PP12.1%
Tadan Kubigeri3K+G into guardG12.1%
Yoko'enpi6P12.1%
backdash12.1%

20 further openings account for the other 20 rounds.

Shun

Career
22–14 · 61.1%
This season
6 matches · 16.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into offensive move28.7%
offensive move28.7%
Asen Kaikyaku44K into Gyoushin Suitai4K14.3%
Chubu Soutenkyaku66K into Sokutan Senshu6K14.3%
Getsuga Gakushu46P into Getsuga Gyou'in46PP+K14.3%
Gyoushintai3K14.3%
Honshin Rensenkyaku4K+G14.3%
Kasen Chugeki6P14.3%
Kasen Chugeki6P into Honshin TankaP+K14.3%
Koushinhi4P+K+G14.3%
Shoushi Outeki1P+K14.3%
Tenshin Benshu4P+K into throwP+G14.3%
Tenshin Kashitai1K+G14.3%
backdash into Kasen Gyou'in6P+K+G14.3%
backdash into Tanhi ChougekiK+G14.3%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (50 here; about 2.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 0 of 14 tests hold up
  • Kage: 1 of 14 tests hold up
  • Akira: 0 of 15 tests hold up
  • Aoi: 0 of 7 tests hold up
  • Sarah: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Shun: not tested (too few rounds)