VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

j_remover

Career matches1,435
Career win rate54.7%
Round win rate51.9%
Peak rank34
Distinct opponents121
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1503 #1,997 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky341,43578565054.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,839 of 3,092 rounds counted

6.1 inputs a second (366 a minute) this season. Faster than 21% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.13662,839

By opponent's character

Sarah6.1367460
Shun6.2374325
Jacky6.2374318
Lei Fei5.9353224
Pai6.4383235
Akira6.1363194
Aoi6.338199
Lau6.2374148
Vanessa6.0362116
Kage6.0359147
Goh6.036088
Jeffry5.835197
El Blaze6.035868
Wolf6.237081
Taka5.432360
Brad6.036039
Dural6.036048
Jean6.136339
Lion5.734239
Eileen6.237314

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah116704660.3%+3.6
Shun82384446.3%-3.9
Jacky78384048.7%-6.0
Lei Fei64382659.4%+7.7
Pai57342359.6%+1.9
Akira47262155.3%-0.7
Aoi4536980.0%+27.6
Lau45232251.1%-1.6
Vanessa37251267.6%+14.9
Kage34151944.1%-3.0
Goh30141646.7%-7.9
Jeffry24121250.0%-20.6
El Blaze2261627.3%-21.4
Wolf2091145.0%-1.3
Taka1541126.7%-26.9
Brad126650.0%-4.7
Dural112918.2%-16.3
Jean118372.7%+8.3
Lion94544.4%+0.8
Eileen32166.7%+10.4

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon89484153.9%+2.0
Breakable Full Fence84493558.3%+1.9
Low Fence82433952.4%-1.8
Single Wall82404248.8%-6.8
Half Fence81443754.3%-0.7
Full Fence72413156.9%+5.7
Open70373352.9%-2.6
Breakable Half Fence69303943.5%-13.7
Rectangle62402264.5%+13.6
Full Fence and Open31171454.8%+8.4

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls45755.1%54.0%+1.2
No walls23451.3%54.7%-3.4

Walls against open: +4.6 points (95% range -5.4 to +14.6), p 0.369 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BLACKSTAR (Rank 37)2026/10/07102820.0%
無謀 (Rank 37)2026/10/071521313.3%
leefung._ (Rank 32)2026/10/07117463.6%
Jiikae (Rank 32)2026/10/0741202148.8%
Kungfuhustle99 (Rank 30)2026/09/261812666.7%
rich.tapestry (Rank 29)2026/09/262115671.4%
suna19 (Rank 32)2026/09/261841422.2%
RamonJamon (Rank 36)2026/09/26146842.9%
KrsJin (Rank 33)2026/09/24114736.4%
onuelito (Rank 30)2026/09/23167943.8%
NoOneSpecific (Rank 30)2026/09/222418675.0%
OmegaBankai (Rank 30)2026/09/1929191065.5%
HangryMunch (Rank 29)2026/09/19105550.0%
fivey70 (Rank 25)2026/09/171513286.7%
The8thOne (Rank 29)2026/09/17137653.9%
HARLEMKNIGHT116 (Rank 34)2026/09/171910952.6%
Nohara (Rank 30)2026/09/17148657.1%
itrap (Rank 30)2026/09/15136746.1%
Monroe (Rank 34)2026/09/13126650.0%
ShooterMcJacky (Rank 31)2026/08/27147750.0%
SDVF|JINXHAND (Rank 30)2026/06/171661037.5%
GoldenBoko (Rank 29)2026/06/13106460.0%
Goat_intheshell/ttv (Rank 33)2026/06/131651131.2%
JimmyBiscuits (Rank 29)2026/06/1295455.6%
Lukeyy (Rank 15)2026/04/061110190.9%

Round openings

Jacky

Career
785–650 · 54.7%
This season
762 matches · 53.8%
Peak rank
34

First hit in 48.6% of 2,978 rounds. Won 53.9% of the rounds they struck first, 51.4% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 75.6% of rounds, against 54.8% in their other rounds.
  • Against Sarah: moves in first in 17.0% of rounds, against 10.3% against everyone else.
  • After opening the round before by backing off: backs off first in 37.6% of rounds, against 21.9% after anything else.
  • After the opponent opened the round before by evading: attacks straight away in 63.8% of rounds, against 53.9% after anything else.
  • After losing a round: moves in first in 15.6% of rounds, against 8.9% after winning one.
  • In round 1: opens with “6P Middle Smash” in 9.0% of rounds, against 1.7% in their other rounds.
  • Against Goh: opens with “6P Middle Smash” in 9.2% of rounds, against 3.3% against everyone else.
  • After winning a round: opens with “4P+K+G Slide Shuffle (Deflect) into P punch” in 5.6% of rounds, against 2.2% after losing one.

How is this tested?

punchP2829.4%
Low Spin Kick1K+G1495.0%
throwP+G1133.8%
Middle Smash6P1053.5%
Slide Shuffle (Deflect)4P+K+G into punchP993.3%
backdash into Beat KnuckleP+K913.0%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward792.6%
backdash into Step-in Middle Kick66K+G722.4%
crouch dash forward into Smash Straight3P692.3%
crouch dash back into Step-in Middle Kick66K+G531.8%
crouch dash forward into evade down531.8%
punchP into Jab StraightPP471.6%
Dash Hammer Kick66K461.5%
Spinning KickK+G421.4%
Jab StraightPP into Jab Double StraightPPP401.3%

357 further openings account for the other 1,647 rounds.

Counted from 735 of the 762 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah50–22 · 69%15–12 · 56%too few to test
Shun19–22 · 46%17–13 · 57%too few to test
Jacky19–28 · 40%17–10 · 63%too few to test
Lei Fei25–16 · 61%7–7 · 50%too few to test
Pai19–12 · 61%5–9 · 36%too few to test
Aoi22–8 · 73%12–1 · 92%too few to test
Akira18–10 · 64%6–7 · 46%too few to test
Lau13–10 · 57%8–10 · 44%too few to test
Vanessa19–7 · 73%6–5 · 55%too few to test
Kage5–12 · 29%6–6 · 50%too few to test
Goh8–11 · 42%4–2 · 67%too few to test
Jeffry5–8 · 38%7–4 · 64%too few to test
El Blaze4–11 · 27%0–2 · 0%too few to test
Wolf4–1 · 80%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

27 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 8 of 17 tests hold up