VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jean

PacNeemius

Career matches1,477
Career win rate54.8%
Round win rate50.9%
Peak rank33
Distinct opponents60
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1599 #1,356 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean331,47780966854.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

464 of 464 rounds counted

7.5 inputs a second (447 a minute) this season. Faster than 58% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.5447464

By opponent's character

Akira7.343690
Jacky7.444649
Jean7.243535
Kage7.343735
Aoi7.344136
Lau7.746133
Jeffry7.645730
Sarah7.343924
Brad8.249520
Eileen6.740120
Lion7.444618
Shun7.846618
Wolf8.047718
El Blaze7.94728
Goh7.94749
Lei Fei8.14868
Pai7.34389
Taka7.64564

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira22111150.0%+3.4
Jacky135838.5%-12.8
Jean93633.3%-10.4
Kage93633.3%-13.8
Aoi83537.5%-3.5
Lau82625.0%-24.6
Jeffry74357.1%+11.3
Sarah62433.3%-13.5
Brad54180.0%+25.4
Eileen52340.0%-7.0
Lion54180.0%+22.0
Shun54180.0%+20.4
Wolf41325.0%-21.4
El Blaze32166.7%+15.6
Goh220100.0%+42.6
Lei Fei220100.0%+54.0
Pai21150.0%+1.1
Taka110100.0%+53.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2081240.0%-4.9
Rectangle149564.3%+10.0
Full Fence136746.1%+2.0
Half Fence128466.7%+14.7
Octagon115645.5%+0.3
Low Fence94544.4%-10.8
Breakable Full Fence84450.0%+5.7
Single Wall81712.5%-31.4
Breakable Half Fence74357.1%+4.4
Full Fence and Open73442.9%-9.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6555.4%49.5%+5.8
No walls3735.1%46.1%-10.9

Walls against open: +16.8 points (95% range -3.2 to +36.7), p 0.100 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

rosenkim (Rank 31)2026/10/1132166.7%
HEDO/ (Rank 29)2026/10/1121150.0%
Hi:D (Rank 33)2026/10/1141325.0%
10000年後に死ぬ亀 (Rank 32)2026/10/11220100.0%
zakisan (Rank 36)2026/10/052020.0%
Sinabro (Rank 30)2026/10/0573442.9%
키키러브 (Rank 33)2026/10/0563350.0%
MELTBUTTER (Rank 32)2026/10/0531233.3%
ps-splitsecond (Rank 32)2026/10/0551420.0%
maruneru-_-khs (Rank 34)2026/10/052020.0%
elf4sale (Rank 33)2026/10/0521150.0%
クロサギ@はなちゃん (Rank 32)2026/09/2742250.0%
TECHNIgotty (Rank 29)2026/09/273030.0%
天一 (Rank 34)2026/09/262020.0%
junicue (Rank 33)2026/09/2641325.0%
정신건강의학과 (Rank 29)2026/09/2554180.0%
stagew (Rank 33)2026/09/2451420.0%
GreenJacky (Rank 30)2026/09/1732166.7%
rocketopunch (Rank 31)2026/09/1721150.0%
shironeko-hi (Rank 30)2026/09/15220100.0%
おりがみたーや (Rank 34)2026/09/152020.0%
UNIQ (Rank 26)2026/09/15220100.0%
OgreAunt (Rank 31)2026/09/12220100.0%
abacabu (Rank 34)2026/09/122020.0%
jottolee (Rank 33)2026/08/212020.0%

Round openings

Jean

Career
809–668 · 54.8%
This season
116 matches · 48.3%
Peak rank
33

First hit in 54.6% of 306 rounds. Won 52.7% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Tate'enpi33P into Hangetsu NirenzukiP+K4715.3%
punchP into kickK3210.4%
backdash into backward movement247.8%
Yoko'enpi6P216.8%
backdash into evade up216.8%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK175.5%
Gyaku Seikenzuki66P165.2%
backdash into guardG134.2%
Shitanagi Shutou1P123.9%
punchP123.9%
backdash into Kake'uchi~Maekeri'age46PK113.6%
backdash into Gyaku Seikenzuki66P92.9%
backdash into punchP92.9%
Harai'uke (Deflect)4P+K+G51.6%
backdash into Tate'enpi~Tenkai Hizageri33PK41.3%

38 further openings account for the other 55 rounds.

Counted from 77 of the 116 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).

Tests behind each character's list

  • Jean: 0 of 14 tests hold up