VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

kaisoumi77

  • Pai
  • Vanessa
  • Kage
  • Jeffry
  • Lau
  • Shun
  • Jacky
  • Lion
Career matches2,500
Career win rate58.6%
Round win rate49.4%
Peak rank31
Distinct opponents100
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1564 #1,580 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi—43923420553.3%
Shun3135620814858.4%
Pai3035120414758.1%
Jeffry3034322611765.9%
Jacky2927415711757.3%
Kage312171259257.6%
Lau312131437067.1%
Vanessa27156797750.6%
Lion29141835858.9%
Jean—105550.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

753 of 1,665 rounds counted

6.8 inputs a second (411 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.1426154
Vanessa6.5391307
Kage7.0422200
Shun7.343783
Lion6.43849

By opponent's character

Akira6.8408100
Vanessa7.042172
Goh7.041845
El Blaze6.841123
Jeffry7.444551
Shun6.237353
Wolf7.142687
Jacky7.343738
Jean6.237493
Sarah7.041945
Eileen6.639529
Aoi7.042331
Brad7.142921
Kage6.941641
Lion6.941321
Lei Fei7.24323

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira70313944.3%-3.0
Vanessa42222052.4%-1.1
Goh33201360.6%+12.6
El Blaze30181260.0%+5.3
Jeffry29161355.2%+7.4
Shun26151157.7%+7.3
Wolf26131350.0%+3.8
Jacky25101540.0%-10.7
Jean2481633.3%-14.4
Sarah22121054.5%+6.2
Eileen178947.1%-14.6
Aoi169756.2%-2.7
Brad146842.9%+0.8
Kage1410471.4%+19.7
Lion101910.0%-36.1
Taka85362.5%+3.0
Dural62433.3%-15.0
Pai330100.0%+30.4
Lei Fei21150.0%-3.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open57312654.4%+5.9
Breakable Full Fence56302653.6%+6.0
Single Wall56243242.9%-7.2
Full Fence41231856.1%+6.6
Octagon39221756.4%+2.6
Low Fence36201655.6%+3.9
Full Fence and Open30121840.0%-13.3
Rectangle29141548.3%-3.2
Breakable Half Fence2791833.3%-16.0
Half Fence23121152.2%+0.9

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21551.2%50.5%+0.7
No walls14950.3%49.9%+0.5

Walls against open: +0.2 points (95% range -10.5 to +10.9), p 0.965 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KAZ-morimorimiso- (Rank 31)2026/10/1551420.0%
マクシミリアン15世 (Rank 30)2026/10/151711664.7%
しゅが~nsr (Rank 27)2026/10/1575271.4%
orz (Rank 28)2026/10/1344242054.5%
ぽん (Rank 29)2026/10/1373442.9%
megadeth0112 (Rank 29)2026/10/13102820.0%
48歳技覚えられないよ (Rank 26)2026/10/1385362.5%
ちょいそる (Rank 32)2026/10/13116554.5%
ヘニオ (Rank 34)2026/10/1339201951.3%
Jyuryoku_Eileen (Rank 24)2026/10/1384450.0%
dalmax72 (Rank 25)2026/10/1354180.0%
Gun-Interceptor (Rank 30)2026/10/0954180.0%
猫鼻 (Rank 32)2026/10/091610662.5%
BANANA (Rank 30)2026/07/2774357.1%
ワクワク (Rank 30)2026/07/075050.0%
VERTEX (Rank 31)2026/06/0953260.0%
ジョイソル (Rank 29)2026/05/1782625.0%
BitchesBrew (Rank 30)2026/05/12117463.6%
おるが@のびしろF (Rank 30)2026/05/1251420.0%
寿司眼鉄 (Rank 32)2026/05/1262433.3%
獣王(設定2) (Rank 29)2026/05/0673442.9%
肉彦さん☆彡 (Rank 29)2026/05/06126650.0%
かつぞう@がるたろ軍 (Rank 27)2026/05/0652340.0%
曜 (Rank 30)2026/04/2574357.1%
焼きプリン派kaz_kcjj (Rank 33)2026/04/2574357.1%

Round openings

Every character

crouch into Haisenchu1P494.5%
crouch into Souchuken474.3%
crouch into Gyou'in Haishu3P433.9%
backdash into evade down403.7%
crouch dash back into Middle Hell Stab6P+K373.4%
punchP322.9%
crouch into Ducking Low2K+G282.6%
backdash into evade up262.4%
crouch into down-back kick1K262.4%
crouch dash forward into Kasen Zenbokushou6PP161.5%
crouch into Chisoutai2K+G161.5%
crouch into Senchutai161.5%
punchP into Renshou161.5%
crouch dash back into Sensaitai2K151.4%
crouch into Low Knuckle2P151.4%

289 further openings account for the other 671 rounds.

Counted from 270 of the 339 matches played. The rest were not pulled for openings.

Pai

Career
204–147 · 58.1%
This season
85 matches · 49.4%
Peak rank
30

First hit in 65.5% of 246 rounds. Won 45.3% of the rounds they struck first, 45.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into down-back kick1K249.6%
crouch dash back into Sensaitai2K156.0%
punchP into RenshouPP156.0%
crouch into Souchuken2P135.2%
crouch into Honshin Soukyaku1K+G124.8%
backdash into evade up114.4%
backdash into evade down93.6%
Ryoushou6P+K into Renkan Maho Chuken6P+KP72.8%
evade down into forward dash72.8%
punchP72.8%
crouch into Senchutai3K62.4%
Kochoukyaku4K+G52.0%
punchP into RenkentaiPK52.0%
RenshouPP into RaigekishouPPP41.6%
backdash into Senchutai3K41.6%

65 further openings account for the other 106 rounds.

Counted from 62 of the 85 matches played. The rest were not pulled for openings.

Jeffry

Career
226–117 · 65.9%
This season
56 matches · 48.2%
Peak rank
30

First hit in 59.1% of 225 rounds. Won 48.9% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Middle Hell Stab6P+K3716.4%
crouch into Ducking Low2K+G2812.4%
punchP219.3%
crouch into Low Knuckle2P156.6%
crouch dash forward into Knee Attack6K135.8%
Knee Push4K into Knee Push Wild Hook4KP125.3%
backdash into evade down104.4%
crouch dash forward into throwP+G83.5%
backdash into evade up73.1%
backdash into Side Kick3K62.6%
backdash into punchP41.8%
crouch into Middle Hell Stab6P+K41.8%
crouch into Side Kick3K41.8%
evade down into Middle Hell Stab6P+K41.8%
backdash into Megaton Knuckle43P+K31.3%

36 further openings account for the other 50 rounds.

Lau

Career
143–70 · 67.1%
This season
51 matches · 51.0%
Peak rank
31

First hit in 49.5% of 206 rounds. Won 56.9% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Souchuken2P3416.5%
crouch into Chisoutai2K+G167.8%
crouch into Senchutai3K104.8%
backdash into evade down94.4%
forward dash into Rouko Tekiga6P+KP+K94.4%
Chugeki6P into Hou'ou Soushou6PP83.9%
backdash into Senchutai3K83.9%
backdash into Sako Soushou4P+K73.4%
crouch dash back into Kasoutai2K52.4%
backdash into evade up41.9%
Kosoushou46P31.5%
Sako Soushou4P+K into Kensou4P31.5%
backdash into Kosoushou46P31.5%
crouch dash back into Sako Soushou4P+K31.5%
crouch dash forward into Sako Soushou4P+K31.5%

62 further openings account for the other 81 rounds.

Shun

Career
208–148 · 58.4%
This season
46 matches · 45.6%
Peak rank
31

First hit in 68.7% of 179 rounds. Won 48.8% of the rounds they struck first, 41.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Haisenchu1P4926.9%
crouch into Gyou'in Haishu3P4323.6%
crouch dash forward into Kasen Zenbokushou6PP168.8%
backdash into Kasen Gyou'in6P+K+G126.6%
backdash into Haisenchu1P84.4%
crouch dash back into Kasen Zenbokushou6PP42.2%
backdash into evade down31.6%
crouch dash forward into Gyou'in Haishu3P31.6%
crouch into Fukuchougeki2P31.6%
crouch into Haisenchu Kaikakyaku1PK31.6%
forward dash into Senpu Soutai3K+G31.6%
Haisenchu1P21.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP21.1%
evade up into crouch dash forward21.1%
forward movement into punchP21.1%

27 further openings account for the other 27 rounds.

Kage

Career
125–92 · 57.6%
This season
73 matches · 64.4%
Peak rank
31

First hit in 50.9% of 112 rounds. Won 56.1% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hagakure-ryu In Raijingeki46P+K1311.6%
backdash into Gen'you4K+G1210.7%
Rasen4P into Rasen Urageri4PK108.9%
crouch into Jizuridan2P76.2%
Hagakure-ryu In Raijingeki46P+K into punchP65.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP54.5%
Fusenjin3P43.6%
backdash into evade down43.6%
evade down into forward dash43.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G32.7%
backdash into Kodachinuki4K32.7%
crouch into Surigeri2K32.7%
evade down into throw escape32.7%
Hiji'uchi6P21.8%
Nagiharai6P+K into punchP21.8%

26 further openings account for the other 31 rounds.

Counted from 27 of the 73 matches played. The rest were not pulled for openings.

Jacky

Career
157–117 · 57.3%
This season
26 matches · 46.1%
Peak rank
29

First hit in 48.1% of 108 rounds. Won 53.9% of the rounds they struck first, 42.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Squat Straight2P1110.2%
Slant Back Knuckle1P into Rage Kick1PK65.6%
Dash Hammer Kick66K54.6%
Low Spin Kick1K+G54.6%
Middle Smash6P into Middle Smash Sword6PK54.6%
backdash into evade down54.6%
Groin Kick6K+G32.8%
backdash into Beat & Back KnuckleP+KP32.8%
backdash into evade up32.8%
crouch dash forward into High Angle Upper Kick6K32.8%
crouch into Low Spin Kick1K+G32.8%
punchP32.8%
punchP into Jab StraightPP32.8%
punchP into Punch High KickPK32.8%
Middle Smash6P21.9%

40 further openings account for the other 45 rounds.

Lion

Career
83–58 · 58.9%
This season
2 matches · 0.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P444.4%
crouch dash forward into evade down111.1%
crouch into Zensoutai2KK111.1%
evade down into Senkyutai1K111.1%
evade down into forward dash111.1%
evade up into forward dash111.1%

Not counted here: Vanessa. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)