Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1564 #1,580 of 3,686 on the Elo list →
Pai156385 matches
Vanessa153576 matches
Kage158473 matches
Jeffry156456 matches
Lau157651 matches
Shun156645 matches
Jacky156526 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | — | 439 | 234 | 205 | 53.3% |
|---|---|---|---|---|---|
| Shun | 31 | 356 | 208 | 148 | 58.4% |
| Pai | 30 | 351 | 204 | 147 | 58.1% |
| Jeffry | 30 | 343 | 226 | 117 | 65.9% |
| Jacky | 29 | 274 | 157 | 117 | 57.3% |
| Kage | 31 | 217 | 125 | 92 | 57.6% |
| Lau | 31 | 213 | 143 | 70 | 67.1% |
| Vanessa | 27 | 156 | 79 | 77 | 50.6% |
| Lion | 29 | 141 | 83 | 58 | 58.9% |
| Jean | — | 10 | 5 | 5 | 50.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
753 of 1,665 rounds counted6.8 inputs a second (411 a minute) this season. Faster than 42% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 7.1 | 426 | 154 |
|---|---|---|---|
| Vanessa | 6.5 | 391 | 307 |
| Kage | 7.0 | 422 | 200 |
| Shun | 7.3 | 437 | 83 |
| Lion | 6.4 | 384 | 9 |
By opponent's character
| Akira | 6.8 | 408 | 100 |
|---|---|---|---|
| Vanessa | 7.0 | 421 | 72 |
| Goh | 7.0 | 418 | 45 |
| El Blaze | 6.8 | 411 | 23 |
| Jeffry | 7.4 | 445 | 51 |
| Shun | 6.2 | 373 | 53 |
| Wolf | 7.1 | 426 | 87 |
| Jacky | 7.3 | 437 | 38 |
| Jean | 6.2 | 374 | 93 |
| Sarah | 7.0 | 419 | 45 |
| Eileen | 6.6 | 395 | 29 |
| Aoi | 7.0 | 423 | 31 |
| Brad | 7.1 | 429 | 21 |
| Kage | 6.9 | 416 | 41 |
| Lion | 6.9 | 413 | 21 |
| Lei Fei | 7.2 | 432 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 70 | 31 | 39 | 44.3% | -3.0 |
|---|---|---|---|---|---|
| Vanessa | 42 | 22 | 20 | 52.4% | -1.1 |
| Goh | 33 | 20 | 13 | 60.6% | +12.6 |
| El Blaze | 30 | 18 | 12 | 60.0% | +5.3 |
| Jeffry | 29 | 16 | 13 | 55.2% | +7.4 |
| Shun | 26 | 15 | 11 | 57.7% | +7.3 |
| Wolf | 26 | 13 | 13 | 50.0% | +3.8 |
| Jacky | 25 | 10 | 15 | 40.0% | -10.7 |
| Jean | 24 | 8 | 16 | 33.3% | -14.4 |
| Sarah | 22 | 12 | 10 | 54.5% | +6.2 |
| Eileen | 17 | 8 | 9 | 47.1% | -14.6 |
| Aoi | 16 | 9 | 7 | 56.2% | -2.7 |
| Brad | 14 | 6 | 8 | 42.9% | +0.8 |
| Kage | 14 | 10 | 4 | 71.4% | +19.7 |
| Lion | 10 | 1 | 9 | 10.0% | -36.1 |
| Taka | 8 | 5 | 3 | 62.5% | +3.0 |
| Dural | 6 | 2 | 4 | 33.3% | -15.0 |
| Pai | 3 | 3 | 0 | 100.0% | +30.4 |
| Lei Fei | 2 | 1 | 1 | 50.0% | -3.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 57 | 31 | 26 | 54.4% | +5.9 |
|---|---|---|---|---|---|
| Breakable Full Fence | 56 | 30 | 26 | 53.6% | +6.0 |
| Single Wall | 56 | 24 | 32 | 42.9% | -7.2 |
| Full Fence | 41 | 23 | 18 | 56.1% | +6.6 |
| Octagon | 39 | 22 | 17 | 56.4% | +2.6 |
| Low Fence | 36 | 20 | 16 | 55.6% | +3.9 |
| Full Fence and Open | 30 | 12 | 18 | 40.0% | -13.3 |
| Rectangle | 29 | 14 | 15 | 48.3% | -3.2 |
| Breakable Half Fence | 27 | 9 | 18 | 33.3% | -16.0 |
| Half Fence | 23 | 12 | 11 | 52.2% | +0.9 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 215 | 51.2% | 50.5% | +0.7 |
| No walls | 149 | 50.3% | 49.9% | +0.5 |
Walls against open: +0.2 points (95% range -10.5 to +10.9), p 0.965 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 28) | 44 | 24 | 20 | 54.5% |
|---|---|---|---|---|
| ヘニオ (Rank 34) | 39 | 20 | 19 | 51.3% |
| マクシミリアン15世 (Rank 30) | 17 | 11 | 6 | 64.7% |
| 猫鼻 (Rank 32) | 16 | 10 | 6 | 62.5% |
| 肉彦さん☆彡 (Rank 29) | 12 | 6 | 6 | 50.0% |
| BitchesBrew (Rank 30) | 11 | 7 | 4 | 63.6% |
| ちょいそる (Rank 32) | 11 | 6 | 5 | 54.5% |
| megadeth0112 (Rank 29) | 10 | 2 | 8 | 20.0% |
| 48歳技覚えられないよ (Rank 26) | 8 | 5 | 3 | 62.5% |
| Jyuryoku_Eileen (Rank 24) | 8 | 4 | 4 | 50.0% |
| ジョイソル (Rank 29) | 8 | 2 | 6 | 25.0% |
| BANANA (Rank 30) | 7 | 4 | 3 | 57.1% |
| しゅが~nsr (Rank 27) | 7 | 5 | 2 | 71.4% |
| ぽん (Rank 29) | 7 | 3 | 4 | 42.9% |
| 曜 (Rank 30) | 7 | 4 | 3 | 57.1% |
| 焼きプリン派kaz_kcjj (Rank 33) | 7 | 4 | 3 | 57.1% |
| 獣王(設定2) (Rank 29) | 7 | 3 | 4 | 42.9% |
| 寿司眼鉄 (Rank 32) | 6 | 2 | 4 | 33.3% |
| Gun-Interceptor (Rank 30) | 5 | 4 | 1 | 80.0% |
| KAZ-morimorimiso- (Rank 31) | 5 | 1 | 4 | 20.0% |
| VERTEX (Rank 31) | 5 | 3 | 2 | 60.0% |
| dalmax72 (Rank 25) | 5 | 4 | 1 | 80.0% |
| おるが@のびしろF (Rank 30) | 5 | 1 | 4 | 20.0% |
| かつぞう@がるたろ軍 (Rank 27) | 5 | 2 | 3 | 40.0% |
| ワクワク (Rank 30) | 5 | 0 | 5 | 0.0% |
Most played opponents, most recent first
| KAZ-morimorimiso- (Rank 31) | 2026/10/15 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| マクシミリアン15世 (Rank 30) | 2026/10/15 | 17 | 11 | 6 | 64.7% |
| しゅが~nsr (Rank 27) | 2026/10/15 | 7 | 5 | 2 | 71.4% |
| orz (Rank 28) | 2026/10/13 | 44 | 24 | 20 | 54.5% |
| ぽん (Rank 29) | 2026/10/13 | 7 | 3 | 4 | 42.9% |
| megadeth0112 (Rank 29) | 2026/10/13 | 10 | 2 | 8 | 20.0% |
| 48歳技覚えられないよ (Rank 26) | 2026/10/13 | 8 | 5 | 3 | 62.5% |
| ちょいそる (Rank 32) | 2026/10/13 | 11 | 6 | 5 | 54.5% |
| ヘニオ (Rank 34) | 2026/10/13 | 39 | 20 | 19 | 51.3% |
| Jyuryoku_Eileen (Rank 24) | 2026/10/13 | 8 | 4 | 4 | 50.0% |
| dalmax72 (Rank 25) | 2026/10/13 | 5 | 4 | 1 | 80.0% |
| Gun-Interceptor (Rank 30) | 2026/10/09 | 5 | 4 | 1 | 80.0% |
| 猫鼻 (Rank 32) | 2026/10/09 | 16 | 10 | 6 | 62.5% |
| BANANA (Rank 30) | 2026/07/27 | 7 | 4 | 3 | 57.1% |
| ワクワク (Rank 30) | 2026/07/07 | 5 | 0 | 5 | 0.0% |
| VERTEX (Rank 31) | 2026/06/09 | 5 | 3 | 2 | 60.0% |
| ジョイソル (Rank 29) | 2026/05/17 | 8 | 2 | 6 | 25.0% |
| BitchesBrew (Rank 30) | 2026/05/12 | 11 | 7 | 4 | 63.6% |
| おるが@のびしろF (Rank 30) | 2026/05/12 | 5 | 1 | 4 | 20.0% |
| 寿司眼鉄 (Rank 32) | 2026/05/12 | 6 | 2 | 4 | 33.3% |
| 獣王(設定2) (Rank 29) | 2026/05/06 | 7 | 3 | 4 | 42.9% |
| 肉彦さん☆彡 (Rank 29) | 2026/05/06 | 12 | 6 | 6 | 50.0% |
| かつぞう@がるたろ軍 (Rank 27) | 2026/05/06 | 5 | 2 | 3 | 40.0% |
| 曜 (Rank 30) | 2026/04/25 | 7 | 4 | 3 | 57.1% |
| 焼きプリン派kaz_kcjj (Rank 33) | 2026/04/25 | 7 | 4 | 3 | 57.1% |
Round openings
Every character
| crouch into Haisenchu1P | 49 | 4.5% |
|---|---|---|
| crouch into Souchuken | 47 | 4.3% |
| crouch into Gyou'in Haishu3P | 43 | 3.9% |
| backdash into evade down | 40 | 3.7% |
| crouch dash back into Middle Hell Stab6P+K | 37 | 3.4% |
| punchP | 32 | 2.9% |
| crouch into Ducking Low2K+G | 28 | 2.6% |
| backdash into evade up | 26 | 2.4% |
| crouch into down-back kick1K | 26 | 2.4% |
| crouch dash forward into Kasen Zenbokushou6PP | 16 | 1.5% |
| crouch into Chisoutai2K+G | 16 | 1.5% |
| crouch into Senchutai | 16 | 1.5% |
| punchP into Renshou | 16 | 1.5% |
| crouch dash back into Sensaitai2K | 15 | 1.4% |
| crouch into Low Knuckle2P | 15 | 1.4% |
289 further openings account for the other 671 rounds.
Counted from 270 of the 339 matches played. The rest were not pulled for openings.
Pai
- Career
- 204–147 · 58.1%
- This season
- 85 matches · 49.4%
- Peak rank
- 30
First hit in 65.5% of 246 rounds. Won 45.3% of the rounds they struck first, 45.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into down-back kick1K | 24 | 9.6% |
|---|---|---|
| crouch dash back into Sensaitai2K | 15 | 6.0% |
| punchP into RenshouPP | 15 | 6.0% |
| crouch into Souchuken2P | 13 | 5.2% |
| crouch into Honshin Soukyaku1K+G | 12 | 4.8% |
| backdash into evade up | 11 | 4.4% |
| backdash into evade down | 9 | 3.6% |
| Ryoushou6P+K into Renkan Maho Chuken6P+KP | 7 | 2.8% |
| evade down into forward dash | 7 | 2.8% |
| punchP | 7 | 2.8% |
| crouch into Senchutai3K | 6 | 2.4% |
| Kochoukyaku4K+G | 5 | 2.0% |
| punchP into RenkentaiPK | 5 | 2.0% |
| RenshouPP into RaigekishouPPP | 4 | 1.6% |
| backdash into Senchutai3K | 4 | 1.6% |
65 further openings account for the other 106 rounds.
Counted from 62 of the 85 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 226–117 · 65.9%
- This season
- 56 matches · 48.2%
- Peak rank
- 30
First hit in 59.1% of 225 rounds. Won 48.9% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Middle Hell Stab6P+K | 37 | 16.4% |
|---|---|---|
| crouch into Ducking Low2K+G | 28 | 12.4% |
| punchP | 21 | 9.3% |
| crouch into Low Knuckle2P | 15 | 6.6% |
| crouch dash forward into Knee Attack6K | 13 | 5.8% |
| Knee Push4K into Knee Push Wild Hook4KP | 12 | 5.3% |
| backdash into evade down | 10 | 4.4% |
| crouch dash forward into throwP+G | 8 | 3.5% |
| backdash into evade up | 7 | 3.1% |
| backdash into Side Kick3K | 6 | 2.6% |
| backdash into punchP | 4 | 1.8% |
| crouch into Middle Hell Stab6P+K | 4 | 1.8% |
| crouch into Side Kick3K | 4 | 1.8% |
| evade down into Middle Hell Stab6P+K | 4 | 1.8% |
| backdash into Megaton Knuckle43P+K | 3 | 1.3% |
36 further openings account for the other 50 rounds.
Lau
- Career
- 143–70 · 67.1%
- This season
- 51 matches · 51.0%
- Peak rank
- 31
First hit in 49.5% of 206 rounds. Won 56.9% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Souchuken2P | 34 | 16.5% |
|---|---|---|
| crouch into Chisoutai2K+G | 16 | 7.8% |
| crouch into Senchutai3K | 10 | 4.8% |
| backdash into evade down | 9 | 4.4% |
| forward dash into Rouko Tekiga6P+KP+K | 9 | 4.4% |
| Chugeki6P into Hou'ou Soushou6PP | 8 | 3.9% |
| backdash into Senchutai3K | 8 | 3.9% |
| backdash into Sako Soushou4P+K | 7 | 3.4% |
| crouch dash back into Kasoutai2K | 5 | 2.4% |
| backdash into evade up | 4 | 1.9% |
| Kosoushou46P | 3 | 1.5% |
| Sako Soushou4P+K into Kensou4P | 3 | 1.5% |
| backdash into Kosoushou46P | 3 | 1.5% |
| crouch dash back into Sako Soushou4P+K | 3 | 1.5% |
| crouch dash forward into Sako Soushou4P+K | 3 | 1.5% |
62 further openings account for the other 81 rounds.
Shun
- Career
- 208–148 · 58.4%
- This season
- 46 matches · 45.6%
- Peak rank
- 31
First hit in 68.7% of 179 rounds. Won 48.8% of the rounds they struck first, 41.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Haisenchu1P | 49 | 26.9% |
|---|---|---|
| crouch into Gyou'in Haishu3P | 43 | 23.6% |
| crouch dash forward into Kasen Zenbokushou6PP | 16 | 8.8% |
| backdash into Kasen Gyou'in6P+K+G | 12 | 6.6% |
| backdash into Haisenchu1P | 8 | 4.4% |
| crouch dash back into Kasen Zenbokushou6PP | 4 | 2.2% |
| backdash into evade down | 3 | 1.6% |
| crouch dash forward into Gyou'in Haishu3P | 3 | 1.6% |
| crouch into Fukuchougeki2P | 3 | 1.6% |
| crouch into Haisenchu Kaikakyaku1PK | 3 | 1.6% |
| forward dash into Senpu Soutai3K+G | 3 | 1.6% |
| Haisenchu1P | 2 | 1.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 2 | 1.1% |
| evade up into crouch dash forward | 2 | 1.1% |
| forward movement into punchP | 2 | 1.1% |
27 further openings account for the other 27 rounds.
Kage
- Career
- 125–92 · 57.6%
- This season
- 73 matches · 64.4%
- Peak rank
- 31
First hit in 50.9% of 112 rounds. Won 56.1% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Hagakure-ryu In Raijingeki46P+K | 13 | 11.6% |
|---|---|---|
| backdash into Gen'you4K+G | 12 | 10.7% |
| Rasen4P into Rasen Urageri4PK | 10 | 8.9% |
| crouch into Jizuridan2P | 7 | 6.2% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 6 | 5.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP | 5 | 4.5% |
| Fusenjin3P | 4 | 3.6% |
| backdash into evade down | 4 | 3.6% |
| evade down into forward dash | 4 | 3.6% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 3 | 2.7% |
| backdash into Kodachinuki4K | 3 | 2.7% |
| crouch into Surigeri2K | 3 | 2.7% |
| evade down into throw escape | 3 | 2.7% |
| Hiji'uchi6P | 2 | 1.8% |
| Nagiharai6P+K into punchP | 2 | 1.8% |
26 further openings account for the other 31 rounds.
Counted from 27 of the 73 matches played. The rest were not pulled for openings.
Jacky
- Career
- 157–117 · 57.3%
- This season
- 26 matches · 46.1%
- Peak rank
- 29
First hit in 48.1% of 108 rounds. Won 53.9% of the rounds they struck first, 42.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Squat Straight2P | 11 | 10.2% |
|---|---|---|
| Slant Back Knuckle1P into Rage Kick1PK | 6 | 5.6% |
| Dash Hammer Kick66K | 5 | 4.6% |
| Low Spin Kick1K+G | 5 | 4.6% |
| Middle Smash6P into Middle Smash Sword6PK | 5 | 4.6% |
| backdash into evade down | 5 | 4.6% |
| Groin Kick6K+G | 3 | 2.8% |
| backdash into Beat & Back KnuckleP+KP | 3 | 2.8% |
| backdash into evade up | 3 | 2.8% |
| crouch dash forward into High Angle Upper Kick6K | 3 | 2.8% |
| crouch into Low Spin Kick1K+G | 3 | 2.8% |
| punchP | 3 | 2.8% |
| punchP into Jab StraightPP | 3 | 2.8% |
| punchP into Punch High KickPK | 3 | 2.8% |
| Middle Smash6P | 2 | 1.9% |
40 further openings account for the other 45 rounds.
Lion
- Career
- 83–58 · 58.9%
- This season
- 2 matches · 0.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
Not counted here: Vanessa. Their matches were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Pai: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
