VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Aoi

kaisoumi77

Career matches2,195
Career win rate59.0%
Round win rate48.0%
Peak rank31
Distinct opponents81
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi43923420553.3%
Shun3135620814858.4%
Jeffry3034322611765.9%
Jacky2927415711757.3%
Pai2927015411657.0%
Lau312131437067.1%
Kage28149846556.4%
Lion29141835858.9%
Jean105550.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira53242945.3%-4.4
El Blaze26151157.7%+6.1
Vanessa26111542.3%-4.5
Goh2112957.1%+14.6
Jacky1861233.3%-12.4
Shun1810855.6%+8.4
Jeffry168850.0%+4.7
Sarah137653.9%+5.7
Brad126650.0%+9.5
Eileen125741.7%-17.0
Aoi104640.0%-14.8
Lion81712.5%-34.4
Taka85362.5%+6.1
Kage75271.4%+26.9
Wolf74357.1%+11.1
Dural62433.3%-12.1
Jean41325.0%-11.9
Pai330100.0%+33.0
Lei Fei21150.0%-0.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence45252055.6%+10.0
Open31191261.3%+14.2
Full Fence30181260.0%+12.3
Single Wall2992031.0%-17.0
Low Fence26121446.1%-3.6
Full Fence and Open2391439.1%-10.2
Rectangle21111052.4%+0.5
Octagon20101050.0%-0.7
Breakable Half Fence1651131.2%-11.1
Half Fence125741.7%-5.0

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14451.4%48.1%+3.3
No walls8646.5%48.1%-1.6

Walls against open: +4.9 points (95% range -8.6 to +18.4), p 0.480 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BANANA (Rank 30)2026/07/2774357.1%
ヘニオ (Rank 32)2026/07/2731161551.6%
ワクワク (Rank 30)2026/07/075050.0%
MikuMartineau (Rank 32)2026/06/0941325.0%
syounai (Rank 26)2026/06/0932166.7%
VERTEX (Rank 31)2026/06/0953260.0%
のみ (Rank 32)2026/06/094040.0%
ジョイソル (Rank 29)2026/05/1782625.0%
ちょいそる (Rank 33)2026/05/1296366.7%
orz (Rank 29)2026/05/12159660.0%
BitchesBrew (Rank 30)2026/05/12117463.6%
タイヨウ (Rank 31)2026/05/1232166.7%
おるが@のびしろF (Rank 30)2026/05/1251420.0%
ooosugi1202 (Rank 26)2026/05/1231233.3%
pottin (Rank 30)2026/05/1231233.3%
寿司眼鉄 (Rank 32)2026/05/1262433.3%
猫鼻 (Rank 28)2026/05/0653260.0%
獣王(設定2) (Rank 29)2026/05/0673442.9%
肉彦さん☆彡 (Rank 29)2026/05/06126650.0%
かつぞう@がるたろ軍 (Rank 27)2026/05/0652340.0%
曜 (Rank 30)2026/04/2574357.1%
aoichi7453 (Rank 31)2026/04/2532166.7%
焼きプリン派kaz_kcjj (Rank 33)2026/04/2574357.1%
スパルタ真知子 (Rank 28)2026/04/2531233.3%
muuuuuuk (Rank 25)2026/04/0831233.3%

Round openings

Every character

backdash into evade down565.1%
crouch into Haisenchu1P494.5%
crouch into Souchuken474.3%
crouch into Gyou'in Haishu3P433.9%
crouch dash back into Middle Hell Stab6P+K373.4%
backdash into evade up322.9%
punchP322.9%
crouch into Ducking Low2K+G282.6%
crouch into down-back kick1K262.4%
crouch dash forward into Kasen Zenbokushou6PP161.5%
crouch into Chisoutai2K+G161.5%
crouch into Senchutai161.5%
punchP into Renshou161.5%
crouch dash back into Sensaitai2K151.4%
crouch into Low Knuckle2P151.4%

281 further openings account for the other 649 rounds.

Pai

crouch into down-back kick1K249.6%
backdash into evade down156.0%
crouch dash back into Sensaitai2K156.0%
punchP into RenshouPP156.0%
backdash into evade up145.6%
crouch into Souchuken2P135.2%
crouch into Honshin Soukyaku1K+G124.8%
Ryoushou6P+K into Renkan Maho Chuken6P+KP72.8%
evade down into forward dash72.8%
punchP72.8%
crouch into Senchutai3K62.4%
Kochoukyaku4K+G52.0%
punchP into RenkentaiPK52.0%
RenshouPP into RaigekishouPPP41.6%
crouch into Sensaitai2K41.6%

62 further openings account for the other 97 rounds.

Jeffry

crouch dash back into Middle Hell Stab6P+K3716.4%
crouch into Ducking Low2K+G2812.4%
punchP219.3%
crouch into Low Knuckle2P156.6%
backdash into evade down135.8%
crouch dash forward into Knee Attack6K135.8%
Knee Push4K into Knee Push Wild Hook4KP125.3%
backdash into evade up83.5%
crouch dash forward into throwP+G83.5%
backdash into Side Kick3K52.2%
crouch into Middle Hell Stab6P+K41.8%
crouch into Side Kick3K41.8%
evade down into Middle Hell Stab6P+K41.8%
backdash into Megaton Knuckle43P+K31.3%
backdash into Scoop Kick4K+G31.3%

36 further openings account for the other 48 rounds.

Lau

crouch into Souchuken2P3416.5%
crouch into Chisoutai2K+G167.8%
backdash into evade down146.8%
crouch into Senchutai3K104.8%
forward dash into Rouko Tekiga6P+KP+K94.4%
Chugeki6P into Hou'ou Soushou6PP83.9%
backdash into Sako Soushou4P+K73.4%
backdash into Senchutai3K62.9%
backdash into evade up52.4%
crouch dash back into Kasoutai2K52.4%
Kosoushou46P31.5%
Sako Soushou4P+K into Kensou4P31.5%
backdash into Kosoushou46P31.5%
crouch dash back into Sako Soushou4P+K31.5%
crouch dash forward into Sako Soushou4P+K31.5%

59 further openings account for the other 77 rounds.

Shun

crouch into Haisenchu1P4926.9%
crouch into Gyou'in Haishu3P4323.6%
crouch dash forward into Kasen Zenbokushou6PP168.8%
backdash into Kasen Gyou'in6P+K+G116.0%
backdash into Haisenchu1P84.4%
crouch dash back into Kasen Zenbokushou6PP42.2%
backdash into evade down31.6%
crouch dash forward into Gyou'in Haishu3P31.6%
crouch into Fukuchougeki2P31.6%
crouch into Haisenchu Kaikakyaku1PK31.6%
forward dash into Senpu Soutai3K+G31.6%
Haisenchu1P21.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP21.1%
evade up into crouch dash forward21.1%
forward movement into punchP21.1%

28 further openings account for the other 28 rounds.

Kage

Hagakure-ryu In Raijingeki46P+K1311.6%
backdash into Gen'you4K+G1210.7%
Rasen4P into Rasen Urageri4PK108.9%
crouch into Jizuridan2P76.2%
Hagakure-ryu In Raijingeki46P+K into punchP65.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP54.5%
backdash into evade down54.5%
Fusenjin3P43.6%
evade down into forward dash43.6%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G32.7%
backdash into Kodachinuki4K32.7%
crouch into Surigeri2K32.7%
evade down into throwP+G32.7%
Hiji'uchi6P21.8%
Nagiharai6P+K into punchP21.8%

26 further openings account for the other 30 rounds.

Jacky

crouch into Squat Straight2P1110.2%
Slant Back Knuckle1P into Rage Kick1PK65.6%
backdash into evade down65.6%
Dash Hammer Kick66K54.6%
Low Spin Kick1K+G54.6%
Middle Smash6P into Middle Smash Sword6PK54.6%
Groin Kick6K+G32.8%
backdash into Beat & Back KnuckleP+KP32.8%
backdash into evade up32.8%
crouch dash forward into High Angle Upper Kick6K32.8%
crouch into Low Spin Kick1K+G32.8%
punchP32.8%
punchP into Jab StraightPP32.8%
punchP into Punch High KickPK32.8%
Middle Smash6P21.9%

40 further openings account for the other 44 rounds.

Lion

crouch into Katousui2P444.4%
crouch dash forward into evade down111.1%
crouch into Zensoutai2KK111.1%
evade down into Senkyutai1K111.1%
evade down into forward dash111.1%
evade up into forward dash111.1%