VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

りてりん

  • Vanessa
Career matches12,702
Career win rate49.5%
Round win rate49.0%
Peak rank35
Distinct opponents492
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1501 #2,010 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah3510,9165,4205,49649.6%
Vanessa291,78686192548.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,791 of 5,443 rounds counted

5.7 inputs a second (343 a minute) this season. Faster than 12% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.63393,623
Sarah5.93561,168

By opponent's character

Akira5.7340497
Wolf5.8349476
Jacky5.8346389
Shun5.7341351
Jeffry5.8346359
Pai5.7344315
Goh5.7344236
Lion5.7341273
Aoi5.7340223
Kage5.5332252
Brad5.6338209
Sarah5.8346194
Lau5.8350199
El Blaze5.8350167
Jean5.5330142
Eileen5.6337147
Vanessa5.9354159
Lei Fei5.834697
Taka5.231574
Dural5.935432

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira135617445.2%-1.9
Wolf122596348.4%+0.8
Jacky119546545.4%-0.2
Shun99485148.5%+1.4
Jeffry89484153.9%+6.9
Pai87464152.9%+5.6
Goh75383750.7%+3.2
Lion66303645.5%+1.6
Aoi64214332.8%-19.1
Kage64234135.9%-6.8
Brad62293346.8%+3.1
Sarah62352756.5%+11.6
Lau58243441.4%-4.0
El Blaze44271761.4%+9.8
Jean43241955.8%+4.1
Eileen41172441.5%-11.8
Vanessa41192246.3%-1.4
Lei Fei34151944.1%-5.5
Taka2071335.0%-5.9
Dural82625.0%-19.0

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon163778647.2%-0.4
Breakable Full Fence152559736.2%-11.9
Full Fence145608541.4%-5.9
Open140657546.4%-1.6
Half Fence131656649.6%+4.2
Breakable Half Fence127745358.3%+8.4
Low Fence125596647.2%+1.6
Rectangle118516743.2%-3.3
Single Wall94524255.3%+10.7
Full Fence and Open80473358.8%+11.3

1 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls83645.7%47.3%-1.6
No walls35949.0%46.5%+2.6

Walls against open: -4.1 points (95% range -10.2 to +2.0), p 0.185 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

くまきの (Rank 28)2026/09/0583537.5%
midori6127 (Rank 29)2026/09/05103730.0%
orz (Rank 29)2026/09/052081240.0%
Rosagigantea (Rank 28)2026/09/05115645.5%
curry_1976 (Rank 30)2026/09/0473442.9%
openpen (Rank 29)2026/09/0374357.1%
konagona-jef (Rank 32)2026/08/2376185.7%
satoru5110 (Rank 27)2026/08/2174357.1%
AKAI-SUISEI3 (Rank 28)2026/08/2182625.0%
カミナリおやじ (Rank 32)2026/08/17105550.0%
くろなぎ (Rank 30)2026/08/0673442.9%
YamchanGTR (Rank 30)2026/08/0672528.6%
hibiki1030 (Rank 34)2026/08/0474357.1%
haira_76 (Rank 29)2026/08/0383537.5%
suconyanzu (Rank 30)2026/08/0374357.1%
PinMen (Rank 27)2026/07/3172528.6%
たあぼさん (Rank 35)2026/07/3092722.2%
aomaro-IX (Rank 29)2026/07/2984450.0%
たけし (Rank 29)2026/07/29115645.5%
豆次郎 (Rank 23)2026/07/20128466.7%
G-HIDE4731 (Rank 34)2026/07/1471614.3%
moga_moga24 (Rank 25)2026/07/1275271.4%
CELIS (Rank 27)2026/07/0273442.9%
fwnd1396 (Rank 34)2026/06/1876185.7%
soul-to-denchi (Rank 32)2026/05/1585362.5%

Round openings

Every character

Defensive Style: backdash into guardG3837.0%
Defensive Style: backdash into kickK2013.7%
Defensive Style: Sit Jab1843.4%
Defensive Style: crouch dash back into evade down1803.3%
backdash into Serpent Toe Kick2P+K1633.0%
backdash into guardG1482.7%
Defensive Style: backdash into Stinger Low Blow1P+K1462.7%
Defensive Style: Sit Jab into punchP801.5%
Defensive Style: crouch dash back into Stinger Low Blow1P+K771.4%
kickK into forward movement751.4%
backdash into Serpent Smash Cannon2P+KK701.3%
Defensive Style: Sit Jab into backdash691.3%
Defensive Style: backdash into Spinning Savate66K+G691.3%
Defensive Style: backdash into Switch Left SlicerKK671.2%
Rising Elbow6P641.2%

556 further openings account for the other 3,471 rounds.

Vanessa

Career
861–925 · 48.2%
This season
883 matches · 46.8%
Peak rank
29

First hit in 22.5% of 3,614 rounds. Won 51.2% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 69.9% of rounds, against 61.5% in their other rounds.
  • Against Shun: evades first in 13.4% of rounds, against 4.2% against everyone else.
  • After opening the round before by backing off: backs off first in 65.5% of rounds, against 54.0% after anything else.
  • In round 1: opens with “Defensive Style: backdash into G guard” in 16.0% of rounds, against 8.8% in their other rounds.
  • Against Akira: opens with “Defensive Style: Sit Jab” in 12.2% of rounds, against 4.2% against everyone else.
  • After opening the round before with “Defensive Style: crouch dash back into evade down”: opens with “Defensive Style: crouch dash back into evade down” in 14.2% of rounds, against 4.2% after anything else.

How is this tested?

Defensive Style: backdash into guardG38310.6%
Defensive Style: backdash into kickK2015.5%
Defensive Style: Sit Jab1845.1%
Defensive Style: crouch dash back into evade down1805.0%
Defensive Style: backdash into Stinger Low Blow1P+K1464.0%
Defensive Style: Sit Jab into punchP802.2%
Defensive Style: crouch dash back into Stinger Low Blow1P+K772.1%
Defensive Style: Sit Jab into backdash691.9%
Defensive Style: backdash into Spinning Savate66K+G691.9%
Defensive Style: backdash into Switch Left SlicerKK671.9%
Defensive Style: backdash into Sliding Low Kick1K+G601.7%
Defensive Style: backdash into evade up601.7%
Defensive Style: guard601.7%
Defensive Style: backdash531.5%
Defensive Style: crouch dash back into kickK481.3%

353 further openings account for the other 1,888 rounds.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–27 · 48%9–16 · 36%too few to test
Wolf32–36 · 47%11–11 · 50%too few to test
Pai24–17 · 59%13–14 · 48%too few to test
Jeffry26–22 · 54%4–8 · 33%too few to test
Shun20–22 · 48%9–9 · 50%too few to test
Jacky12–18 · 40%11–11 · 50%too few to test
Kage10–21 · 32%5–7 · 42%too few to test
Lion10–22 · 31%7–8 · 47%too few to test
Goh15–11 · 58%7–6 · 54%too few to test
Aoi6–20 · 23%8–2 · 80%too few to test
El Blaze11–8 · 58%6–2 · 75%too few to test
Brad10–11 · 48%5–8 · 38%too few to test
Sarah12–8 · 60%4–6 · 40%too few to test
Lau5–10 · 33%4–5 · 44%too few to test
Eileen7–10 · 41%3–4 · 43%too few to test
Jean16–6 · 73%2–4 · 33%too few to test
Vanessa9–13 · 41%3–2 · 60%too few to test
Lei Fei5–9 · 36%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
5,420–5,496 · 49.6%
This season
450 matches · 47.6%
Peak rank
35

First hit in 54.2% of 1,810 rounds. Won 53.0% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

  • Against Shun: evades first in 20.0% of rounds, against 5.6% against everyone else.
  • After opening the round before by backing off: backs off first in 55.6% of rounds, against 47.8% after anything else.
  • After the opponent opened the round before by backing off: backs off first in 56.7% of rounds, against 49.8% after anything else.
  • Against Akira: opens with “backdash into 2P+KK Serpent Smash Cannon” in 9.6% of rounds, against 3.3% against everyone else.
  • After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 18.9% of rounds, against 6.5% after anything else.
  • After losing a round: opens with “backdash into 2P+K Serpent Toe Kick” in 11.0% of rounds, against 6.8% after winning one.

How is this tested?

backdash into Serpent Toe Kick2P+K1638.9%
backdash into guardG1488.1%
kickK into forward movement754.1%
backdash into Serpent Smash Cannon2P+KK703.8%
Rising Elbow6P643.5%
Squat Straight2P into backdash603.3%
Rising Elbow6P into kickK573.1%
Round Kick8K+G573.1%
backdash into Crescent Heel4K+G492.7%
backdash into evade up462.5%
crouch dash back into evade down402.2%
Serpent Toe Kick2P+K into kickK372.0%
backdash into Dragon Smash Cannon1K372.0%
backdash into evade down341.9%
evade down into backdash271.5%

188 further openings account for the other 858 rounds.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky14–18 · 44%7–11 · 39%too few to test
Akira15–12 · 56%4–7 · 36%too few to test
Shun10–12 · 45%7–5 · 58%too few to test
Goh10–11 · 48%3–4 · 43%too few to test
Brad6–10 · 38%7–2 · 78%too few to test
Lau7–13 · 35%2–1 · 67%too few to test
Sarah9–6 · 60%5–2 · 71%too few to test
Wolf9–12 · 43%4–2 · 67%too few to test
Aoi4–13 · 24%3–6 · 33%too few to test
Jeffry9–6 · 60%1–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (34 here; about 1.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 6 of 18 tests hold up
  • Sarah: 6 of 16 tests hold up