VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

クラキシル

Career matches14,842
Career win rate49.6%
Round win rate69.4%
Peak rank32
Distinct opponents15
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze14,6657,2327,43349.3%
Kage30115823371.3%
Jeffry326153886.9%
Lau26110100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

El Blaze96366.7%-9.5
Wolf52340.0%-52.1
Akira440100.0%+12.8
Jean330100.0%+22.8
Pai330100.0%+26.5
Jeffry220100.0%+16.6
Sarah220100.0%+22.1
Lion110100.0%+26.6

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Half Fence73442.9%-39.5
Rectangle550100.0%+22.8
Breakable Half Fence330100.0%+11.8
Open330100.0%+25.1
Single Wall31233.3%-57.7
Full Fence220100.0%+15.7
Full Fence and Open220100.0%+27.9
Breakable Full Fence110100.0%+17.2
Octagon110100.0%+29.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1978.9%79.5%-0.5
No walls666.7%81.3%-14.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

kkotgerang (Rank 31)76185.7%
omasu_miyazaki (Rank 30)31233.3%
CELIS (Rank 27)220100.0%
Dark (Rank 33)2020.0%
gbh12056 (Rank 28)220100.0%
tamaneen (Rank 30)220100.0%
ありがとナス (Rank 29)220100.0%
도룡밖에난몰라/RSA (Rank 23)220100.0%
ER_higante (Rank 28)110100.0%
boomkn1 (Rank 28)110100.0%
sby (Rank 30)110100.0%
striker0123 (Rank 29)110100.0%
大谷 小平 (Rank 33)110100.0%
究極無敵 (Rank 31)1010.0%
黒シャツ (Rank 31)110100.0%

Most played opponents, most recent first

도룡밖에난몰라/RSA (Rank 23)2026/07/30220100.0%
Dark (Rank 33)2026/07/102020.0%
boomkn1 (Rank 28)2026/07/10110100.0%
tamaneen (Rank 30)2026/07/10220100.0%
CELIS (Rank 27)2026/07/10220100.0%
omasu_miyazaki (Rank 30)2026/06/1531233.3%
大谷 小平 (Rank 33)2026/06/15110100.0%
黒シャツ (Rank 31)2026/06/15110100.0%
striker0123 (Rank 29)2026/06/15110100.0%
kkotgerang (Rank 31)2026/06/1576185.7%
究極無敵 (Rank 31)2026/06/151010.0%
ER_higante (Rank 28)2026/06/15110100.0%
sby (Rank 30)2026/06/15110100.0%
gbh12056 (Rank 28)2026/06/15220100.0%
ありがとナス (Rank 29)2026/06/15220100.0%

Round openings

Every character

backdash into evade up1210.8%
forward movement into punchP119.9%
backdash into evade down65.4%
forward movement into Low Knuckle2P54.5%
forward dash into evade up43.6%
Elbow Butt6P32.7%
backdash into Kasumi Yaiba66P+K32.7%
backdash into Toe Kick2K32.7%
crouch dash back into evade down32.7%
Dash Elbow66P21.8%
backdash into Double Hammer Down43P21.8%
backward movement21.8%
crouch dash back into Fujinkyaku46K+G21.8%
crouch dash back into Jakenshou214P+K21.8%
crouch dash back into Toe Kick2K21.8%

45 further openings account for the other 49 rounds.

Jeffry

backdash into evade up1216.0%
forward movement into punchP1114.7%
backdash into evade down56.7%
forward movement into Low Knuckle2P56.7%
Elbow Butt6P34.0%
backdash into Toe Kick2K34.0%
forward dash into evade up34.0%
Dash Elbow66P22.7%
backdash into Double Hammer Down43P22.7%
backward movement22.7%
crouch dash back into Toe Kick2K22.7%
crouch dash back into backdash22.7%
crouch dash back into evade down22.7%
forward movement into Hammer Slide1P22.7%
forward movement into Knuckle KickPK22.7%

17 further openings account for the other 17 rounds.

Kage

backdash into Kasumi Yaiba66P+K310.3%
crouch dash back into Fujinkyaku46K+G26.9%
crouch dash back into Jakenshou214P+K26.9%
Engetsugeri9K+G into kickK13.5%
Hagakure-ryu In Raijingeki46P+K13.5%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP13.5%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G13.5%
Hagakure-ryu In Raijingeki46P+K into punchP13.5%
Nakageri3K into Nirenkyaku3KK13.5%
backdash into Hagakure-ryu In Raijingeki46P+K13.5%
backdash into evade down13.5%
crouch dash back into Nakageri3K13.5%
crouch dash back into evade down13.5%
crouch dash back into forward dash13.5%
crouch dash forward into Hiji'uchi6P13.5%

10 further openings account for the other 10 rounds.

Lau

crouch dash forward into guardG228.6%
Fukko Kensou1P into backdash114.3%
backdash into RenkentaiPK114.3%
crouch dash forward into backdash114.3%
crouch dash forward into evade up114.3%
forward dash into evade up114.3%