VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

ザ•バード【天神でハ

  • Sarah
Career matches6,949
Career win rate46.2%
Round win rate47.0%
Peak rank30
Distinct opponents605
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1481 #2,145 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf306,8913,1883,70346.3%
Sarah2558243441.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,778 of 7,745 rounds counted

7.7 inputs a second (461 a minute) this season. Faster than 64% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.74623,675
Sarah7.5450103

By opponent's character

Jacky7.9472425
Akira7.9474470
Sarah7.5450235
Jeffry7.9474159
Wolf8.5508239
Jean8.0478349
Goh7.8470202
Lau7.5452236
Shun7.5450246
Aoi7.0423184
Pai7.7464198
Kage7.2435144
Vanessa7.242987
Lion7.5448166
El Blaze7.142577
Lei Fei7.3440116
Brad7.5452130
Eileen7.544956
Taka7.846656
Dural7.14243

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2399914041.4%-3.2
Akira2019310846.3%+3.0
Sarah127567144.1%-3.0
Jeffry126487838.1%-4.6
Wolf124566845.2%-0.1
Jean119487140.3%-2.5
Goh116575949.1%+1.4
Lau106386835.9%-6.7
Shun102515150.0%+7.3
Aoi96465047.9%+0.1
Pai95573860.0%+11.2
Kage90414945.6%+1.6
Vanessa81315038.3%-2.2
Lion68313745.6%+3.5
El Blaze63253839.7%-8.0
Lei Fei59302950.9%+10.4
Brad45192642.2%-0.9
Eileen34112332.4%-15.4
Taka25141156.0%+15.5
Dural31233.3%-15.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle21610611049.1%+4.1
Breakable Half Fence2088512340.9%-2.9
Breakable Full Fence2008012040.0%-4.3
Low Fence2008411642.0%+0.6
Open1979310447.2%+3.8
Half Fence196999750.5%+6.6
Single Wall172769644.2%+0.3
Octagon159609937.7%-8.1
Full Fence157679042.7%-4.5
Full Fence and Open99504950.5%+3.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,13643.8%44.8%-1.1
No walls56944.5%43.0%+1.4

Walls against open: -2.5 points (95% range -7.7 to +2.7), p 0.351 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

NekoPunchMaster (Rank 33)2026/10/18179852.9%
BANANA (Rank 30)2026/09/292491537.5%
けいすけ新宿 (Rank 34)2026/09/02103730.0%
ちょいそる (Rank 28)2026/08/31104640.0%
ぽん (Rank 26)2026/08/25104640.0%
がんぴーさん【S.R.G.M】 (Rank 28)2026/08/22145935.7%
gin-chaman (Rank 30)2026/08/04115645.5%
igyoken55 (Rank 29)2026/08/042461825.0%
金子です (Rank 26)2026/08/03136746.1%
okb@j>おーけーびー (Rank 29)2026/08/03100100.0%
ありがとナス (Rank 27)2026/08/02128466.7%
hayate (Rank 29)2026/07/27116554.5%
はげまん (Rank 29)2026/07/2620101050.0%
fdjskjfsdls (Rank 26)2026/07/261110190.9%
maripon (Rank 30)2026/07/12113827.3%
handon-san- (Rank 27)2026/06/20136746.1%
xXsoul-childXx (Rank 23)2026/06/20107370.0%
あぽろん (Rank 31)2026/06/20102820.0%
6132da (Rank 23)2026/06/19109190.0%
Holmes-sensei (Rank 28)2026/06/19125741.7%
a_h_i_k_o (Rank 27)2026/06/191421214.3%
AcidNine-JPN (Rank 27)2026/06/07106460.0%
sanjimade (Rank 29)2026/05/15126650.0%
sankegod (Rank 26)2026/05/10149564.3%
misoazy (Rank 27)2026/04/25114736.4%

Round openings

Every character

backdash into evade up5336.9%
Rolling Savate6K+G3274.2%
Low Drop Kick62K3244.2%
evade down into crouch dash forward2573.3%
backdash into throwP+G2323.0%
guardG1732.2%
Screw Hook63214P into Screw Lariat63214PP1682.2%
forward movement into Elbow Butt4P1662.1%
backdash into Elbow Butt4P1642.1%
Jab StraightPP into One Two UpperPPP1612.1%
forward dash into Knee Lift6K1542.0%
punchP into Jab StraightPP1512.0%
backward movement into evade up1431.9%
forward dash into guardG1321.7%
backdash into punchP1141.5%

454 further openings account for the other 4,524 rounds.

Counted from 1,909 of the 1,919 matches played. The rest were not pulled for openings.

Wolf

Career
3,188–3,703 · 46.3%
This season
1,894 matches · 44.3%
Peak rank
30

First hit in 46.1% of 7,553 rounds. Won 49.8% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 3: moves in first in 17.5% of rounds, against 14.6% in their other rounds.
  • Against Wolf: attacks straight away in 44.4% of rounds, against 28.7% against everyone else.
  • After opening the round before by moving in: moves in first in 21.8% of rounds, against 15.2% after anything else.
  • After losing a round: attacks straight away in 34.3% of rounds, against 23.2% after winning one.
  • When behind: attacks straight away in 32.8% of rounds, against 26.6% when ahead or level.
  • In round 2: opens with “backdash into evade up” in 8.4% of rounds, against 6.3% in their other rounds.
  • Against Shun: opens with “62K Low Drop Kick” in 8.4% of rounds, against 4.0% against everyone else.
  • After opening the round before with “evade down into crouch dash forward”: opens with “evade down into crouch dash forward” in 8.6% of rounds, against 3.0% after anything else.

How is this tested?

backdash into evade up5236.8%
Rolling Savate6K+G3274.3%
Low Drop Kick62K3244.2%
evade down into crouch dash forward2543.3%
backdash into throwP+G2323.0%
guardG1722.2%
Screw Hook63214P into Screw Lariat63214PP1682.2%
forward movement into Elbow Butt4P1662.2%
backdash into Elbow Butt4P1642.1%
Jab StraightPP into One Two UpperPPP1612.1%
forward dash into Knee Lift6K1542.0%
punchP into Jab StraightPP1512.0%
backward movement into evade up1411.9%
forward dash into guardG1321.7%
backdash into punchP1131.5%

424 further openings account for the other 4,450 rounds.

Counted from 1,887 of the 1,894 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky63–84 · 43%27–45 · 38%+5.7
Akira44–59 · 43%34–38 · 47%-9.4
Sarah33–45 · 42%20–15 · 57%-20.5
Jeffry24–50 · 32%16–20 · 44%-12.3
Wolf34–33 · 51%12–23 · 34%+16.9
Jean28–34 · 45%18–28 · 39%+7.0
Goh42–35 · 55%11–16 · 41%too few to test
Lau24–40 · 38%8–22 · 27%+8.8
Shun27–27 · 50%16–18 · 47%+2.6
Aoi26–34 · 43%19–14 · 58%-16.9
Pai35–22 · 61%9–9 · 50%too few to test
Kage25–28 · 47%10–12 · 45%too few to test
Vanessa20–36 · 36%5–7 · 42%too few to test
Lion16–27 · 37%10–6 · 62%too few to test
El Blaze12–25 · 32%9–8 · 53%too few to test
Lei Fei10–20 · 33%13–5 · 72%too few to test
Brad12–14 · 46%6–9 · 40%too few to test
Eileen5–13 · 28%3–8 · 27%too few to test
Taka5–7 · 42%4–4 · 50%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

7 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Sarah

Career
24–34 · 41.4%
This season
25 matches · 52.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1011.0%
Sharpsword44K99.9%
kickK into punchP77.7%
backdash into Crescent Heel4K+G55.5%
backdash44.4%
backdash into Full Spin Heel Kick9K33.3%
crouch dash back into Leg Slicer2K+G33.3%
evade down into crouch dash forward33.3%
Full Spin Heel Kick9K22.2%
Stiletto66K into forward dash22.2%
backdash into Switch Kick4K22.2%
backdash into kickK22.2%
backward movement into Rising Elbow6P22.2%
backward movement into evade up22.2%
guardG into kickK22.2%

33 further openings account for the other 33 rounds.

Counted from 22 of the 25 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 8 of 18 tests hold up
  • Sarah: not tested (too few rounds)