VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Akira

やまだ.com

  • Kage
Career matches8,201
Career win rate51.9%
Round win rate50.7%
Peak rank37
Distinct opponents232
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1700 #808 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira375,2552,7272,52851.9%
Kage372,9461,5311,41552.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,835 of 4,993 rounds counted

9.1 inputs a second (543 a minute) this season. Faster than 87% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira9.65772,766
Kage8.35002,069

By opponent's character

Akira9.2554613
Jacky9.5569461
Lau9.0540393
Kage9.1546342
Jean9.1547323
Lion8.8530315
Lei Fei8.8526315
Jeffry9.0543230
Wolf9.4565257
Shun8.7523257
Aoi9.3559202
Brad8.8527148
Goh8.9534150
Vanessa8.8527175
Sarah8.8531154
Pai8.9532144
Taka9.2552133
El Blaze8.5508128
Eileen9.657360
Dural8.047835

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira158916757.6%+3.9
Jacky114615353.5%-0.6
Lau101425941.6%-7.8
Kage84404447.6%+0.5
Jean78334542.3%-7.7
Lion77403752.0%+1.7
Lei Fei76423455.3%+6.4
Jeffry66353153.0%-3.0
Wolf63352855.6%+0.1
Shun62263641.9%-6.6
Aoi48291960.4%+15.6
Brad46202643.5%-6.2
Goh44212347.7%-3.7
Vanessa42202247.6%-5.4
Sarah39261366.7%+15.0
Pai37172046.0%-3.3
Taka34191555.9%+1.6
El Blaze33191457.6%+1.1
Eileen157846.7%-1.7
Dural108280.0%+19.0

0 of 15 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 15 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon146767052.0%-0.4
Single Wall141707149.6%-1.5
Breakable Full Fence134647047.8%-4.1
Breakable Half Fence134716353.0%+4.2
Half Fence115694660.0%+9.2
Open115565948.7%-3.4
Rectangle115536246.1%-5.4
Full Fence108624657.4%+4.2
Low Fence104554952.9%-0.3
Full Fence and Open48262254.2%+1.8

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls75252.5%51.5%+1.0
No walls36050.3%51.9%-1.6

Walls against open: +2.6 points (95% range -3.5 to +8.8), p 0.397 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ぶーん (Rank 35)2026/10/16159660.0%
mudanadoryokuzki (Rank 39)2026/10/16126650.0%
マクシミリアン15世 (Rank 33)2026/10/162516964.0%
gigantic-show422 (Rank 35)2026/10/16189950.0%
yossystanp-ussa (Rank 35)2026/10/16158753.3%
Mochi/かしわもち (Rank 37)2026/10/161971236.8%
atototto1000 (Rank 38)2026/10/1636191752.8%
elpopo_3378 (Rank 37)2026/10/16134930.8%
bh_iflg (Rank 34)2026/10/16129375.0%
siroiro_16bit (Rank 40)2026/10/16145935.7%
ハマラウ (Rank 42)2026/10/02123925.0%
チーム拓る マーウォ (Rank 39)2026/10/02159660.0%
NORESPECT (Rank 35)2026/09/1226131350.0%
ps-splitsecond (Rank 31)2026/09/12137653.9%
かえる (Rank 38)2026/08/29136746.1%
budhio (Rank 35)2026/08/2127111640.7%
マハリータまるこ (Rank 41)2026/08/182191242.9%
イイクルーン (Rank 39)2026/08/18179852.9%
JKSTW(SEGAWORLD大亞店) (Rank 33)2026/08/051815383.3%
筋トレ職人 (Rank 35)2026/08/02189950.0%
くりたろう (Rank 38)2026/08/021610662.5%
ちぃつが (Rank 41)2026/07/281961331.6%
FoooooL (Rank 36)2026/07/26117463.6%
ayunii216 (Rank 34)2026/07/24147750.0%
umiyama_kai (Rank 35)2026/07/17115645.5%

Round openings

Every character

backdash into evade up3147.0%
Rimon Chouchu66P2265.0%
forward dash into Jouho Touken6P2164.8%
forward dash into throwP+G2024.5%
Hiji'uchi6P1814.0%
forward movement into punchP1523.4%
Senzankou66P+K into throwP+G1433.2%
Rasen4P into Rasen Urageri4PK1353.0%
forward dash into evade up1022.3%
Rasen4P962.1%
Yakuho Chouchu666P962.1%
forward dash into Nagiharai6P+K932.1%
crouch dash forward into evade down861.9%
crouch dash forward into throw escape771.7%
forward dash into guardG731.6%

374 further openings account for the other 2,300 rounds.

Counted from 1,104 of the 1,227 matches played. The rest were not pulled for openings.

Akira

Career
2,727–2,528 · 51.9%
This season
700 matches · 51.3%
Peak rank
37

First hit in 52.6% of 2,414 rounds. Won 52.6% of the rounds they struck first, 49.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 54.1% of rounds, against 32.2% in their other rounds.
  • On Breakable Half Fence stages: backs off first in 28.1% of rounds, against 17.4% on the other stages.
  • After losing a round: backs off first in 26.6% of rounds, against 17.4% after winning one.
  • When ahead: attacks straight away in 43.9% of rounds, against 35.6% when level or behind.
  • In round 1: opens with “forward dash into P+G throw” in 10.6% of rounds, against 2.4% in their other rounds.
  • Against Akira: opens with “forward dash into 6P Jouho Touken” in 15.5% of rounds, against 8.0% against everyone else.
  • On Octagon stages: opens with “forward dash into P+G throw” in 8.4% of rounds, against 3.8% on the other stages.
  • After losing a round: opens with “backdash into evade up” in 11.6% of rounds, against 5.9% after winning one.
  • When ahead: opens with “66P+K Senzankou into P+G throw” in 7.1% of rounds, against 4.9% when level or behind.

How is this tested?

Rimon Chouchu66P2269.3%
forward dash into Jouho Touken6P2168.9%
backdash into evade up1817.5%
Senzankou66P+K into throwP+G1435.9%
forward dash into throwP+G1074.4%
Yakuho Chouchu666P964.0%
forward movement into punchP723.0%
crouch into Souka Housui3P+K702.9%
Geimon Tessen46P+K+G612.5%
crouch dash forward into evade down572.4%
Jouho Touken6P512.1%
forward dash into guardG431.8%
Rimon Chouchu66P into forward dash381.6%
forward dash into evade up381.6%
Housui2P351.4%

177 further openings account for the other 996 rounds.

Counted from 593 of the 700 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–21 · 54%10–7 · 59%too few to test
Jacky22–15 · 59%12–10 · 55%too few to test
Lau12–18 · 40%5–9 · 36%too few to test
Jeffry15–15 · 50%5–4 · 56%too few to test
Jean9–8 · 53%6–10 · 38%too few to test
Shun9–10 · 47%2–8 · 20%too few to test
Kage4–12 · 25%5–7 · 42%too few to test
Lion12–9 · 57%4–4 · 50%too few to test
Wolf14–9 · 61%1–2 · 33%too few to test
Aoi6–4 · 60%7–4 · 64%too few to test
El Blaze9–9 · 50%4–1 · 80%too few to test
Goh6–5 · 55%3–4 · 43%too few to test
Taka9–3 · 75%2–7 · 22%too few to test
Brad8–5 · 62%1–7 · 12%too few to test
Sarah8–4 · 67%4–2 · 67%too few to test
Lei Fei6–5 · 55%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

107 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
1,531–1,415 · 52.0%
This season
527 matches · 51.6%
Peak rank
37

First hit in 50.8% of 2,035 rounds. Won 52.5% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 37.4% of rounds, against 25.7% in their other rounds.
  • Against Pai: moves in first in 45.2% of rounds, against 28.0% against everyone else.
  • After losing a round: backs off first in 28.0% of rounds, against 15.6% after winning one.
  • When behind: backs off first in 27.5% of rounds, against 18.4% when ahead or level.
  • In round 1: opens with “forward dash into P+G throw” in 8.8% of rounds, against 3.2% in their other rounds.
  • After opening the round before with “backdash into evade up”: opens with “4P Rasen” in 13.7% of rounds, against 4.3% after anything else.
  • After losing a round: opens with “backdash into evade up” in 10.3% of rounds, against 5.5% after winning one.
  • When behind: opens with “backdash into evade up” in 10.6% of rounds, against 6.3% when ahead or level.

How is this tested?

Hiji'uchi6P1818.8%
Rasen4P into Rasen Urageri4PK1356.5%
backdash into evade up1336.5%
Rasen4P964.7%
forward dash into throwP+G954.6%
forward dash into Nagiharai6P+K934.5%
forward movement into punchP803.9%
forward dash into evade up643.1%
crouch dash forward into throw escape552.7%
crouch into Jizuridan2P522.5%
Senpujin2P+K502.4%
Jizuridan2P482.3%
Fusenjin3P into crouch412.0%
backdash into Gen'you4K+G401.9%
Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P321.6%

226 further openings account for the other 867 rounds.

Counted from 511 of the 527 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira30–24 · 56%15–8 · 65%too few to test
Lau14–18 · 44%7–9 · 44%too few to test
Kage13–9 · 59%11–5 · 69%too few to test
Lion8–10 · 44%10–8 · 56%too few to test
Jean10–19 · 34%4–8 · 33%too few to test
Shun12–9 · 57%1–4 · 20%too few to test
Jeffry13–10 · 57%2–0 · 100%too few to test
Wolf9–7 · 56%5–6 · 45%too few to test
Lei Fei9–7 · 56%5–3 · 62%too few to test
Vanessa5–4 · 56%2–5 · 29%too few to test
Pai10–10 · 50%0–0 · —too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 16 tests hold up
  • Kage: 8 of 15 tests hold up