Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1878 #179 of 3,686 on the Elo list →
Lion1876313 matches
Jacky1879179 matches
Lau1889159 matches
Goh1880138 matches
Jean1874113 matches
Wolf1880107 matches
Brad188784 matches
Taka188784 matches
Jeffry189569 matches
Shun188460 matches
Vanessa187950 matches
Lei Fei186740 matches
Kage186437 matches
El Blaze189033 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Lion | 38 | 480 | 342 | 138 | 71.2% |
|---|---|---|---|---|---|
| Kage | 33 | 401 | 289 | 112 | 72.1% |
| Lau | 39 | 394 | 298 | 96 | 75.6% |
| Jacky | 38 | 377 | 291 | 86 | 77.2% |
| Brad | 35 | 363 | 253 | 110 | 69.7% |
| Wolf | 38 | 358 | 275 | 83 | 76.8% |
| Goh | 35 | 307 | 228 | 79 | 74.3% |
| Dural | 38 | 246 | 197 | 49 | 80.1% |
| Lei Fei | 34 | 245 | 207 | 38 | 84.5% |
| Jean | 35 | 215 | 176 | 39 | 81.9% |
| Vanessa | 35 | 207 | 166 | 41 | 80.2% |
| Taka | 36 | 199 | 166 | 33 | 83.4% |
| Akira | 32 | 186 | 140 | 46 | 75.3% |
| Shun | 35 | 172 | 148 | 24 | 86.0% |
| El Blaze | 35 | 156 | 143 | 13 | 91.7% |
| Jeffry | 33 | 123 | 109 | 14 | 88.6% |
| Sarah | 31 | 107 | 93 | 14 | 86.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
6,137 of 6,136 rounds counted7.5 inputs a second (449 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Lion | 7.5 | 448 | 1,343 |
|---|---|---|---|
| Jacky | 7.4 | 442 | 737 |
| Lau | 7.7 | 462 | 675 |
| Goh | 7.3 | 441 | 582 |
| Wolf | 7.3 | 438 | 453 |
| Jean | 7.7 | 459 | 450 |
| Brad | 7.7 | 465 | 355 |
| Taka | 7.5 | 450 | 320 |
| Jeffry | 7.3 | 435 | 277 |
| Shun | 7.9 | 472 | 230 |
| Vanessa | 7.0 | 418 | 224 |
| Kage | 7.0 | 421 | 163 |
| Lei Fei | 7.3 | 438 | 156 |
| El Blaze | 8.8 | 527 | 133 |
| Dural | 7.1 | 428 | 24 |
| Akira | 7.8 | 466 | 8 |
| Sarah | 8.4 | 503 | 7 |
By opponent's character
| Pai | 8.1 | 483 | 761 |
|---|---|---|---|
| Brad | 7.3 | 440 | 650 |
| Shun | 7.2 | 434 | 551 |
| Sarah | 7.6 | 454 | 500 |
| Akira | 7.5 | 452 | 450 |
| Kage | 7.1 | 428 | 419 |
| Jeffry | 7.5 | 450 | 326 |
| El Blaze | 7.3 | 438 | 340 |
| Goh | 7.3 | 438 | 320 |
| Lei Fei | 7.4 | 443 | 305 |
| Jacky | 7.5 | 453 | 271 |
| Dural | 7.6 | 456 | 276 |
| Lau | 7.6 | 454 | 239 |
| Lion | 7.5 | 447 | 234 |
| Wolf | 7.2 | 434 | 212 |
| Aoi | 7.9 | 477 | 109 |
| Taka | 7.3 | 439 | 78 |
| Eileen | 7.2 | 431 | 43 |
| Jean | 6.8 | 405 | 36 |
| Vanessa | 7.9 | 476 | 17 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Pai | 197 | 152 | 45 | 77.2% | +6.0 |
|---|---|---|---|---|---|
| Brad | 161 | 96 | 65 | 59.6% | -9.7 |
| Shun | 146 | 114 | 32 | 78.1% | +4.4 |
| Sarah | 132 | 102 | 30 | 77.3% | -1.0 |
| Akira | 120 | 92 | 28 | 76.7% | +4.1 |
| Kage | 110 | 86 | 24 | 78.2% | +2.5 |
| Jeffry | 87 | 69 | 18 | 79.3% | +7.3 |
| El Blaze | 85 | 61 | 24 | 71.8% | +0.4 |
| Goh | 80 | 58 | 22 | 72.5% | -0.6 |
| Lei Fei | 78 | 60 | 18 | 76.9% | -4.9 |
| Jacky | 72 | 57 | 15 | 79.2% | +2.9 |
| Dural | 68 | 46 | 22 | 67.7% | -3.9 |
| Lau | 60 | 37 | 23 | 61.7% | -7.2 |
| Lion | 60 | 36 | 24 | 60.0% | -9.0 |
| Wolf | 57 | 44 | 13 | 77.2% | -1.4 |
| Aoi | 28 | 22 | 6 | 78.6% | -5.1 |
| Taka | 20 | 16 | 4 | 80.0% | +13.8 |
| Eileen | 12 | 7 | 5 | 58.3% | -14.6 |
| Jean | 11 | 11 | 0 | 100.0% | +4.3 |
| Vanessa | 5 | 5 | 0 | 100.0% | +9.2 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 199 | 150 | 49 | 75.4% | +0.8 |
|---|---|---|---|---|---|
| Single Wall | 178 | 137 | 41 | 77.0% | +1.2 |
| Half Fence | 176 | 126 | 50 | 71.6% | -2.8 |
| Low Fence | 164 | 113 | 51 | 68.9% | -2.9 |
| Octagon | 163 | 125 | 38 | 76.7% | +4.4 |
| Breakable Half Fence | 158 | 120 | 38 | 76.0% | +2.2 |
| Rectangle | 136 | 97 | 39 | 71.3% | -2.9 |
| Full Fence | 134 | 101 | 33 | 75.4% | +0.9 |
| Breakable Full Fence | 128 | 92 | 36 | 71.9% | -0.2 |
| Full Fence and Open | 90 | 65 | 25 | 72.2% | -3.7 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 895 | 73.9% | 73.6% | +0.3 |
| No walls | 541 | 73.9% | 74.1% | -0.2 |
Walls against open: +0.4 points (95% range -5.2 to +6.1), p 0.879 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 34) | 104 | 86 | 18 | 82.7% |
|---|---|---|---|---|
| leefung._ (Rank 32) | 59 | 51 | 8 | 86.4% |
| Crashing_Blow2003 (Rank 34) | 54 | 39 | 15 | 72.2% |
| Jiikae (Rank 33) | 54 | 41 | 13 | 75.9% |
| BLACKSTAR (Rank 35) | 52 | 34 | 18 | 65.4% |
| JoeWoahTho (Rank 35) | 50 | 13 | 37 | 26.0% |
| brucethebeast (Rank 36) | 41 | 31 | 10 | 75.6% |
| KingSeti88 (Rank 40) | 40 | 23 | 17 | 57.5% |
| DJ_Clarknova (Rank 41) | 38 | 19 | 19 | 50.0% |
| Jason_Elbow (Rank 41) | 33 | 14 | 19 | 42.4% |
| Kungfuhustle99 (Rank 29) | 33 | 25 | 8 | 75.8% |
| CMoney012 (Rank 39) | 32 | 13 | 19 | 40.6% |
| TerryIrvin (Rank 36) | 29 | 21 | 8 | 72.4% |
| Booger (Rank 33) | 24 | 17 | 7 | 70.8% |
| xChimerax⛧ (Rank 33) | 21 | 14 | 7 | 66.7% |
| GenesisFrenzy (Rank 38) | 20 | 13 | 7 | 65.0% |
| LethalLegendK (Rank 29) | 20 | 15 | 5 | 75.0% |
| agprincess (Rank 27) | 20 | 18 | 2 | 90.0% |
| I'monlysleeping (Rank 35) | 19 | 16 | 3 | 84.2% |
| OmegaBankai (Rank 31) | 19 | 18 | 1 | 94.7% |
| SugarBear (Rank 36) | 19 | 16 | 3 | 84.2% |
| suna19 (Rank 32) | 19 | 18 | 1 | 94.7% |
| Monroe (Rank 34) | 17 | 11 | 6 | 64.7% |
| UltraSeBassツ (Rank 36) | 17 | 15 | 2 | 88.2% |
| justaname00 (Rank 32) | 17 | 14 | 3 | 82.3% |
Most played opponents, most recent first
| justaname00 (Rank 32) | 2026/10/18 | 17 | 14 | 3 | 82.3% |
|---|---|---|---|---|---|
| Jason_Elbow (Rank 41) | 2026/10/18 | 33 | 14 | 19 | 42.4% |
| Jiikae (Rank 33) | 2026/10/18 | 54 | 41 | 13 | 75.9% |
| UltraSeBassツ (Rank 36) | 2026/10/18 | 17 | 15 | 2 | 88.2% |
| JoeWoahTho (Rank 35) | 2026/10/15 | 50 | 13 | 37 | 26.0% |
| BLACKSTAR (Rank 35) | 2026/10/15 | 52 | 34 | 18 | 65.4% |
| Kungfuhustle99 (Rank 29) | 2026/10/14 | 33 | 25 | 8 | 75.8% |
| Booger (Rank 33) | 2026/10/14 | 24 | 17 | 7 | 70.8% |
| leefung._ (Rank 32) | 2026/10/14 | 59 | 51 | 8 | 86.4% |
| TerryIrvin (Rank 36) | 2026/10/13 | 29 | 21 | 8 | 72.4% |
| Monroe (Rank 34) | 2026/10/13 | 17 | 11 | 6 | 64.7% |
| DJ_Clarknova (Rank 41) | 2026/10/12 | 38 | 19 | 19 | 50.0% |
| KingSeti88 (Rank 40) | 2026/10/12 | 40 | 23 | 17 | 57.5% |
| I'monlysleeping (Rank 35) | 2026/10/11 | 19 | 16 | 3 | 84.2% |
| suna19 (Rank 32) | 2026/10/11 | 19 | 18 | 1 | 94.7% |
| SugarBear (Rank 36) | 2026/10/11 | 19 | 16 | 3 | 84.2% |
| brucethebeast (Rank 36) | 2026/10/07 | 41 | 31 | 10 | 75.6% |
| CMoney012 (Rank 39) | 2026/10/07 | 32 | 13 | 19 | 40.6% |
| OmegaBankai (Rank 31) | 2026/10/06 | 19 | 18 | 1 | 94.7% |
| Crashing_Blow2003 (Rank 34) | 2026/10/03 | 54 | 39 | 15 | 72.2% |
| xChimerax⛧ (Rank 33) | 2026/09/30 | 21 | 14 | 7 | 66.7% |
| seedash (Rank 34) | 2026/09/28 | 104 | 86 | 18 | 82.7% |
| LethalLegendK (Rank 29) | 2026/09/07 | 20 | 15 | 5 | 75.0% |
| agprincess (Rank 27) | 2026/09/06 | 20 | 18 | 2 | 90.0% |
| GenesisFrenzy (Rank 38) | 2026/09/05 | 20 | 13 | 7 | 65.0% |
Round openings
Every character
| throw escape | 198 | 5.1% |
|---|---|---|
| crouch dash forward into throw escape | 182 | 4.7% |
| backdash into evade up | 144 | 3.7% |
| punchP | 103 | 2.6% |
| guardG | 62 | 1.6% |
| crouch dash forward into guardG | 61 | 1.6% |
| crouch dash back into crouch | 53 | 1.4% |
| crouch into Shitamaeken2P | 45 | 1.1% |
| Dtee Sawk Dtrohng4P+K | 40 | 1.0% |
| forward dash into evade up | 40 | 1.0% |
| backdash into evade down | 39 | 1.0% |
| evade down into crouch dash forward | 38 | 1.0% |
| forward movement into punchP | 37 | 0.9% |
| crouch into Shita Harite2P | 36 | 0.9% |
| forward dash into throw escape | 35 | 0.9% |
967 further openings account for the other 2,799 rounds.
Counted from 1,016 of the 1,589 matches played. The rest were not pulled for openings.
Goh
- Career
- 228–79 · 74.3%
- This season
- 151 matches · 70.2%
- Peak rank
- 35
First hit in 40.7% of 580 rounds. Won 69.9% of the rounds they struck first, 59.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 35.1% of rounds, against 16.5% in their other rounds.
| crouch dash forward into throw escape | 43 | 7.4% |
|---|---|---|
| backdash into Karura4P+K | 31 | 5.3% |
| crouch into Denkou3PP | 29 | 5.0% |
| crouch into Sune'uchi2P | 24 | 4.1% |
| throw escape | 24 | 4.1% |
| backdash into evade up | 23 | 4.0% |
| punchP | 21 | 3.6% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 18 | 3.1% |
| crouch dash forward into guardG | 17 | 2.9% |
| crouch dash back into Karura4P+K | 15 | 2.6% |
| Gohou Yuriori (Deflect)236P+K | 13 | 2.2% |
| guardG | 13 | 2.2% |
| Hiji'ate6P | 9 | 1.6% |
| Ni'oudaoshi3K+G | 9 | 1.6% |
| Zukotsuwari9P+K | 7 | 1.2% |
130 further openings account for the other 286 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Sarah | 12–2 · 86% | 4–4 · 50% | too few to test |
| Akira | 6–7 · 46% | 7–3 · 70% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 291–86 · 77.2%
- This season
- 192 matches · 73.4%
- Peak rank
- 38
First hit in 41.7% of 470 rounds. Won 71.9% of the rounds they struck first, 62.0% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| throw escape | 39 | 8.3% |
|---|---|---|
| backdash into evade up | 29 | 6.2% |
| crouch into Squat Straight2P | 25 | 5.3% |
| crouch dash back into crouch | 19 | 4.0% |
| crouch dash forward into throw escape | 18 | 3.8% |
| punchP | 12 | 2.5% |
| backdash into evade down | 10 | 2.1% |
| guardG | 10 | 2.1% |
| guardG into throw escape | 10 | 2.1% |
| Low Spin Kick1K+G | 9 | 1.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 9 | 1.9% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 9 | 1.9% |
| backdash into guardG | 8 | 1.7% |
| forward dash into evade up | 8 | 1.7% |
| Bil Jee6P+K | 7 | 1.5% |
131 further openings account for the other 249 rounds.
Counted from 123 of the 192 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Goh | 14–3 · 82% | 5–5 · 50% | too few to test |
| Shun | 8–3 · 73% | 9–1 · 90% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
69 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 176–39 · 81.9%
- This season
- 116 matches · 77.6%
- Peak rank
- 35
First hit in 48.4% of 450 rounds. Won 65.6% of the rounds they struck first, 67.7% of the rounds they were struck first.
Significant Tells
- Against Shun: attacks straight away in 59.3% of rounds, against 33.9% against everyone else.
- Against Shun: opens with “4P+K+G Harai'uke (Deflect) into P punch” in 15.4% of rounds, against 2.8% against everyone else.
- On Full Fence and Open stages: opens with “throw escape” in 20.4% of rounds, against 5.0% on the other stages.
| crouch into Shitamaeken2P | 45 | 10.0% |
|---|---|---|
| throw escape | 30 | 6.7% |
| Hangetsu NirenzukiP+K | 28 | 6.2% |
| Harai'uke (Deflect)4P+K+G into punchP | 28 | 6.2% |
| punchP | 25 | 5.6% |
| crouch dash forward into throw escape | 18 | 4.0% |
| Shitanagi Shutou1P | 13 | 2.9% |
| evade up into forward dash | 11 | 2.4% |
| backdash into evade up | 8 | 1.8% |
| crouch dash forward into guardG | 8 | 1.8% |
| Hizageri4K into Kousenshu4KP | 7 | 1.6% |
| crouch dash back into guardG | 7 | 1.6% |
| evade up into Nukitesashi6P+K | 7 | 1.6% |
| forward dash into evade up | 7 | 1.6% |
| crouch dash back into crouch | 6 | 1.3% |
115 further openings account for the other 202 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Shun | 20–1 · 95% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 253–110 · 69.7%
- This season
- 93 matches · 77.4%
- Peak rank
- 35
First hit in 48.6% of 354 rounds. Won 70.3% of the rounds they struck first, 63.7% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “6P+K+G Ducking into K+G Crush Knee Kick” in 16.1% of rounds, against 3.8% in their other rounds.
| Dtee Sawk Dtrohng4P+K | 40 | 11.3% |
|---|---|---|
| Ducking6P+K+G into Crush Knee KickK+G | 25 | 7.0% |
| Ducking6P+K+G into High Spin KickK+G | 25 | 7.0% |
| crouch into Sit Jab2P | 13 | 3.7% |
| Sharp Shoot1P | 12 | 3.4% |
| backdash into evade up | 12 | 3.4% |
| crouch dash forward into throw escape | 11 | 3.1% |
| throw escape | 11 | 3.1% |
| crouch dash back into crouch | 8 | 2.2% |
| forward movement into throw escape | 8 | 2.2% |
| guardG | 8 | 2.2% |
| backdash into Stop Kick4K | 6 | 1.7% |
| Middle Spin Kick66K | 5 | 1.4% |
| backdash into Destruction Body3P+K | 5 | 1.4% |
| crouch dash back into Sawk Klab6P+K | 5 | 1.4% |
113 further openings account for the other 161 rounds.
Taka
- Career
- 166–33 · 83.4%
- This season
- 84 matches · 78.6%
- Peak rank
- 36
First hit in 53.5% of 312 rounds. Won 68.9% of the rounds they struck first, 68.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| crouch into Shita Harite2P | 36 | 11.2% |
|---|---|---|
| throw escape | 34 | 10.6% |
| kickK | 24 | 7.5% |
| crouch dash forward into throw escape | 18 | 5.6% |
| forward movement into punchP | 15 | 4.7% |
| punchP into Hiji'ate6P | 13 | 4.1% |
| Sokubi Otoshi41236P | 9 | 2.8% |
| forward dash into throw escape | 9 | 2.8% |
| crouch dash forward into Mageryu46P | 8 | 2.5% |
| backdash into Kachi'age33P+K | 7 | 2.2% |
| guardG | 7 | 2.2% |
| backdash into evade up | 6 | 1.9% |
| crouch dash forward into throwP+G | 6 | 1.9% |
| punchP into Tachi'aiP+K+G | 6 | 1.9% |
| backdash into kickK | 5 | 1.6% |
64 further openings account for the other 117 rounds.
Jeffry
- Career
- 109–14 · 88.6%
- This season
- 75 matches · 86.7%
- Peak rank
- 33
First hit in 52.4% of 277 rounds. Won 77.9% of the rounds they struck first, 69.7% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Grizzly Hammer1PP | 24 | 8.7% |
|---|---|---|
| crouch dash forward into throw escape | 20 | 7.2% |
| punchP | 19 | 6.9% |
| crouch into Low Knuckle2P | 18 | 6.5% |
| forward dash into throw escape | 11 | 4.0% |
| throw escape | 11 | 4.0% |
| backdash into evade up | 9 | 3.2% |
| guardG | 7 | 2.5% |
| Body CrushP+K | 6 | 2.2% |
| kickK into Threat StanceP+K+G | 6 | 2.2% |
| Hammer Slide1P | 5 | 1.8% |
| Middle Hell Stab6P+K | 5 | 1.8% |
| Tsunami Beat3K+G | 5 | 1.8% |
| evade down into crouch dash forward | 5 | 1.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 4 | 1.4% |
88 further openings account for the other 122 rounds.
Lion
- Career
- 342–138 · 71.2%
- This season
- 342 matches · 67.5%
- Peak rank
- 38
First hit in 55.6% of 248 rounds. Won 70.3% of the rounds they struck first, 63.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Katousui2P | 20 | 8.0% |
|---|---|---|
| crouch dash forward into throw escape | 18 | 7.2% |
| In'you4P into Ni In'you4PP | 17 | 6.8% |
| punchP | 9 | 3.6% |
| Souji SenpuP+K into punchP | 8 | 3.2% |
| backdash into evade up | 8 | 3.2% |
| crouch dash back into Souji SenpuP+K | 8 | 3.2% |
| throw escape | 8 | 3.2% |
| crouch into Dantai3K | 7 | 2.8% |
| Tourou Hassou41236P | 6 | 2.4% |
| backdash into evade down | 6 | 2.4% |
| backdash into throwP+G | 5 | 2.0% |
| Banchu6P | 4 | 1.6% |
| Sentai4K | 4 | 1.6% |
| crouch dash back into Ryusei Koushugeki (Deflect)214P | 4 | 1.6% |
82 further openings account for the other 117 rounds.
Counted from 64 of the 342 matches played. The rest were not pulled for openings.
Shun
- Career
- 148–24 · 86.0%
- This season
- 60 matches · 85.0%
- Peak rank
- 35
First hit in 53.7% of 229 rounds. Won 74.0% of the rounds they struck first, 66.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Haisenchu1P | 17 | 7.4% |
|---|---|---|
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 16 | 7.0% |
| crouch into Fukuchougeki2P | 15 | 6.5% |
| backdash into evade up | 14 | 6.1% |
| crouch into Haisenchu Kaikakyaku1PK | 12 | 5.2% |
| throw escape | 12 | 5.2% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 11 | 4.8% |
| backward movement into Kasen Zenbokushou6PP | 11 | 4.8% |
| Tenshin Souchushou6P+K | 7 | 3.0% |
| crouch dash forward into throw escape | 7 | 3.0% |
| backdash into OusoushuK+GP | 6 | 2.6% |
| backdash into Rengeki Gakushu46PPP | 6 | 2.6% |
| backdash into Ryubikyaku8K+G | 4 | 1.7% |
| crouch dash back into crouch | 4 | 1.7% |
| evade up into crouch dash forward | 4 | 1.7% |
55 further openings account for the other 84 rounds.
Vanessa
- Career
- 166–41 · 80.2%
- This season
- 57 matches · 77.2%
- Peak rank
- 35
First hit in 25.6% of 223 rounds. Won 70.2% of the rounds they struck first, 65.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: crouch dash forward into throw escape | 29 | 12.9% |
|---|---|---|
| Offensive Style: crouch dash forward into throw escape | 15 | 6.7% |
| Defensive Style: backdash into evade up | 8 | 3.6% |
| Defensive Style: crouch into Sit Jab2P | 8 | 3.6% |
| Defensive Style: Defensive Elbow (Deflect) | 6 | 2.7% |
| Offensive Style: backdash into evade up | 6 | 2.7% |
| Defensive Style: crouch dash forward into guardG | 5 | 2.2% |
| Defensive Style: throw escape | 5 | 2.2% |
| Offensive Style: backward movement into evade up | 5 | 2.2% |
| Offensive Style: crouch into Leg Guard Crush2P | 5 | 2.2% |
| Defensive Style: backdash into Cut Upper3P | 4 | 1.8% |
| Defensive Style: crouch dash back into Sliding Low Kick1K+G | 4 | 1.8% |
| Defensive Style: evade up into crouch dash forward | 4 | 1.8% |
| Defensive Style: forward movement | 4 | 1.8% |
| Defensive Style: crouch dash forward into Sit Jab2P | 3 | 1.3% |
88 further openings account for the other 113 rounds.
Kage
- Career
- 289–112 · 72.1%
- This season
- 40 matches · 72.5%
- Peak rank
- 33
First hit in 45.4% of 163 rounds. Won 67.6% of the rounds they struck first, 61.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 8.0% |
|---|---|---|
| crouch into Jizuridan2P | 12 | 7.4% |
| crouch dash forward into throw escape | 10 | 6.1% |
| Engetsugeri9K+G | 9 | 5.5% |
| crouch into Shippuzan3PP | 9 | 5.5% |
| throw escape | 8 | 4.9% |
| Rasen4P into Rasen Urageri4PK | 7 | 4.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 7 | 4.3% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 5 | 3.1% |
| backdash into evade down | 4 | 2.5% |
| Ryubisen44K+G | 3 | 1.8% |
| forward movement into punchP | 3 | 1.8% |
| punchP into Sokudan1P | 3 | 1.8% |
| backdash into throwP+G | 2 | 1.2% |
| backward movement into Nagiharai6P+K | 2 | 1.2% |
62 further openings account for the other 66 rounds.
Lei Fei
- Career
- 207–38 · 84.5%
- This season
- 40 matches · 70.0%
- Peak rank
- 34
First hit in 60.1% of 153 rounds. Won 65.2% of the rounds they struck first, 59.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Fukusoushou2P | 17 | 10.9% |
|---|---|---|
| offensive move | 17 | 10.9% |
| backdash into evade up | 9 | 5.8% |
| backdash into Kaisei Tento1P+K | 8 | 5.1% |
| crouch dash forward into guardG | 5 | 3.2% |
| Kochouheki (Deflect)236P+K | 4 | 2.6% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 4 | 2.6% |
| backdash into Touku Tenshinkyaku8K+G | 4 | 2.6% |
| crouch dash back into Kaisei Tento1P+K | 4 | 2.6% |
| crouch dash forward into throw escape | 4 | 2.6% |
| evade up into crouch dash forward | 4 | 2.6% |
| throw escape | 4 | 2.6% |
| backdash into evade down | 3 | 1.9% |
| guardG | 3 | 1.9% |
| backdash into Nehan Shiki1P+K+G | 2 | 1.3% |
54 further openings account for the other 64 rounds.
Lau
- Career
- 298–96 · 75.6%
- This season
- 177 matches · 71.2%
- Peak rank
- 39
First hit in 47.3% of 148 rounds. Won 68.6% of the rounds they struck first, 73.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Sako Soushou4P+K | 9 | 6.1% |
|---|---|---|
| Fukko Kensou1P | 8 | 5.4% |
| crouch into Souchuken2P | 8 | 5.4% |
| throw escape | 7 | 4.7% |
| Touku Shashou897P+K | 6 | 4.0% |
| crouch dash back into crouch | 6 | 4.0% |
| Shakashou3P into RenshouPP | 5 | 3.4% |
| crouch dash back into Sako Soushou4P+K | 5 | 3.4% |
| crouch into down-back kick1K | 5 | 3.4% |
| crouch dash back into Shakashou3P | 4 | 2.7% |
| crouch dash forward into guardG | 4 | 2.7% |
| Ko'en Senshi66K+G into forward movement | 3 | 2.0% |
| Touku Shashou897P+K into evade up | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| crouch dash back | 3 | 2.0% |
50 further openings account for the other 69 rounds.
Counted from 38 of the 177 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 143–13 · 91.7%
- This season
- 35 matches · 91.4%
- Peak rank
- 35
First hit in 45.1% of 133 rounds. Won 85.0% of the rounds they struck first, 67.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into Demon's Tail9P+KK | 15 | 11.3% |
|---|---|---|
| Fade Roll Kick7K into forward dash | 13 | 9.8% |
| backdash into Demon's Tail9P+KK | 9 | 6.8% |
| crouch dash forward into throw escape | 7 | 5.3% |
| backdash into evade up | 6 | 4.5% |
| kickK | 5 | 3.8% |
| High-Speed Jab46P | 4 | 3.0% |
| crouch into Sit Jab2P | 4 | 3.0% |
| backdash into Volcano Upper4P+K | 3 | 2.3% |
| backdash into evade down | 3 | 2.3% |
| crouch dash back into crouch dash forward | 3 | 2.3% |
| crouch dash forward into guardG | 3 | 2.3% |
| Demon Dance9P+K into Demon's Tail9P+KK | 2 | 1.5% |
| Fade Roll Kick7K | 2 | 1.5% |
| High Spin KickK+G | 2 | 1.5% |
45 further openings account for the other 52 rounds.
Wolf
- Career
- 275–83 · 76.8%
- This season
- 117 matches · 70.9%
- Peak rank
- 38
First hit in 50.4% of 115 rounds. Won 72.4% of the rounds they struck first, 57.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 10 | 8.7% |
|---|---|---|
| evade down into Low Drop Kick62K | 7 | 6.1% |
| throw escape | 7 | 6.1% |
| punchP | 6 | 5.2% |
| backdash into evade up | 4 | 3.5% |
| punchP into Jab StraightPP | 4 | 3.5% |
| Low Hammer2P into evade up | 3 | 2.6% |
| Screw Hook63214P into Screw Lariat63214PP | 3 | 2.6% |
| crouch dash forward into throw escape | 3 | 2.6% |
| crouch into Low Drop Kick62K | 3 | 2.6% |
| evade down into forward dash | 3 | 2.6% |
| forward movement into Elbow Butt4P | 3 | 2.6% |
| forward movement into punchP | 3 | 2.6% |
| up-back kick7K into kickK | 3 | 2.6% |
| Face Lift Kick3K into Low Drop Kick62K | 2 | 1.7% |
43 further openings account for the other 51 rounds.
Counted from 30 of the 117 matches played. The rest were not pulled for openings.
Dural
- Career
- 197–49 · 80.1%
- This season
- 6 matches · 50.0%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Knuckle2P | 3 | 12.5% |
|---|---|---|
| down, down-forward, forward punch+kick236P+K | 3 | 12.5% |
| Attai2K into kick+guardK+G | 1 | 4.2% |
| Somersault Kick7K into Somersault Zwei7KK | 1 | 4.2% |
| backdash into back, back kick+guard44K+G | 1 | 4.2% |
| crouch dash back into Cut Upper3P | 1 | 4.2% |
| crouch dash back into down-back, down, down-forward, forward punch+kick1236P+K | 1 | 4.2% |
| crouch dash back into punchP | 1 | 4.2% |
| crouch dash forward into forward dash | 1 | 4.2% |
| crouch dash forward into throw escape | 1 | 4.2% |
| crouch into down, down-forward punch+kick23P+K | 1 | 4.2% |
| evade down into Ryubikyaku8K | 1 | 4.2% |
| evade down into crouch dash forward | 1 | 4.2% |
| evade up into crouch dash forward | 1 | 4.2% |
| forward dash into down, forward, down punch+kick262P+K | 1 | 4.2% |
5 further openings account for the other 5 rounds.
Akira
- Career
- 140–46 · 75.3%
- This season
- 2 matches · 100.0%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Jouho Senshou46P into forward movement | 1 | 12.5% |
|---|---|---|
| backward movement into evade up | 1 | 12.5% |
| crouch dash back into Chouyoushu1P | 1 | 12.5% |
| crouch dash forward into throw escape | 1 | 12.5% |
| evade up into Youhou33P | 1 | 12.5% |
| forward dash into Souka Housui3P+K | 1 | 12.5% |
| forward dash into evade down | 1 | 12.5% |
| guardG into Rimon Chouchu66P | 1 | 12.5% |
Sarah
- Career
- 93–14 · 86.9%
- This season
- 2 matches · 100.0%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| backdash into Low Spin Kick3K+G | 1 | 14.3% |
|---|---|---|
| backward movement into evade down | 1 | 14.3% |
| evade down into crouch dash forward | 1 | 14.3% |
| guardG | 1 | 14.3% |
| guardG into Serpent Smash Cannon2P+KK | 1 | 14.3% |
| guardG into crouch | 1 | 14.3% |
| throw escape into forward movement | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (66 here; about 3.3 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 1 of 14 tests hold up
- Jacky: 0 of 14 tests hold up
- Jean: 3 of 14 tests hold up
- Brad: 1 of 12 tests hold up
- Taka: 0 of 12 tests hold up
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Sarah: not tested (too few rounds)
