Virtua Fighter 5 REVO · v1.10 · Region: North America
Nut?Milk
Characters played — VF5's own record
| Brad | 34 | 339 | 234 | 105 | 69.0% |
|---|---|---|---|---|---|
| Goh | 34 | 260 | 200 | 60 | 76.9% |
| Dural | — | 240 | 194 | 46 | 80.8% |
| Lei Fei | 34 | 237 | 201 | 36 | 84.8% |
| Kage | 33 | 220 | 169 | 51 | 76.8% |
| Lion | 36 | 207 | 169 | 38 | 81.6% |
| Wolf | 34 | 192 | 152 | 40 | 79.2% |
| Akira | 32 | 186 | 140 | 46 | 75.3% |
| Shun | 35 | 172 | 148 | 24 | 86.0% |
| Taka | 35 | 170 | 143 | 27 | 84.1% |
| Jacky | 34 | 168 | 144 | 24 | 85.7% |
| Vanessa | 34 | 163 | 134 | 29 | 82.2% |
| Lau | 34 | 162 | 135 | 27 | 83.3% |
| Jean | 34 | 158 | 135 | 23 | 85.4% |
| El Blaze | 35 | 145 | 133 | 12 | 91.7% |
| Jeffry | 33 | 123 | 109 | 14 | 88.6% |
| Sarah | 31 | 107 | 93 | 14 | 86.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 147 | 116 | 31 | 78.9% | +1.2 |
|---|---|---|---|---|---|
| Akira | 85 | 67 | 18 | 78.8% | +2.1 |
| Shun | 83 | 70 | 13 | 84.3% | +6.4 |
| Kage | 68 | 54 | 14 | 79.4% | -1.1 |
| Sarah | 51 | 37 | 14 | 72.5% | -10.0 |
| Lei Fei | 50 | 37 | 13 | 74.0% | -10.7 |
| Jacky | 42 | 38 | 4 | 90.5% | +8.1 |
| Goh | 35 | 27 | 8 | 77.1% | -2.7 |
| Brad | 27 | 18 | 9 | 66.7% | -1.0 |
| Dural | 26 | 20 | 6 | 76.9% | +0.4 |
| Aoi | 24 | 20 | 4 | 83.3% | -4.3 |
| Lau | 23 | 20 | 3 | 87.0% | +0.5 |
| Lion | 21 | 17 | 4 | 81.0% | -1.7 |
| El Blaze | 19 | 17 | 2 | 89.5% | +7.5 |
| Taka | 16 | 12 | 4 | 75.0% | +6.8 |
| Wolf | 15 | 12 | 3 | 80.0% | -3.6 |
| Jeffry | 11 | 9 | 2 | 81.8% | -6.0 |
| Jean | 7 | 7 | 0 | 100.0% | +2.2 |
| Vanessa | 3 | 3 | 0 | 100.0% | +7.3 |
| Eileen | 2 | 2 | 0 | 100.0% | +4.3 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 87 | 64 | 23 | 73.6% | -5.0 |
|---|---|---|---|---|---|
| Octagon | 84 | 72 | 12 | 85.7% | +6.2 |
| Low Fence | 83 | 60 | 23 | 72.3% | -5.4 |
| Breakable Half Fence | 82 | 67 | 15 | 81.7% | +2.3 |
| Single Wall | 82 | 71 | 11 | 86.6% | +5.7 |
| Open | 78 | 62 | 16 | 79.5% | -4.1 |
| Rectangle | 68 | 50 | 18 | 73.5% | -6.8 |
| Full Fence | 67 | 54 | 13 | 80.6% | +0.1 |
| Breakable Full Fence | 59 | 49 | 10 | 83.0% | +2.8 |
| Full Fence and Open | 42 | 34 | 8 | 81.0% | +0.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 447 | 79.6% | 79.7% | -0.0 |
| No walls | 243 | 79.4% | 80.6% | -1.1 |
Walls against open: +1.1 points (95% range -5.3 to +7.5), p 0.736 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| seedash (Rank 33) | 91 | 74 | 17 | 81.3% |
|---|---|---|---|---|
| Crashing_Blow2003 (Rank 35) | 49 | 38 | 11 | 77.5% |
| leefung._ (Rank 31) | 36 | 33 | 3 | 91.7% |
| Jiikae (Rank 32) | 21 | 13 | 8 | 61.9% |
| GenesisFrenzy (Rank 38) | 20 | 13 | 7 | 65.0% |
| LethalLegendK (Rank 29) | 20 | 15 | 5 | 75.0% |
| agprincess (Rank 27) | 20 | 18 | 2 | 90.0% |
| Kungfuhustle99 (Rank 30) | 18 | 14 | 4 | 77.8% |
| BLACKSTAR (Rank 35) | 16 | 12 | 4 | 75.0% |
| legendaryhero (Rank 30) | 16 | 9 | 7 | 56.2% |
| suna19 (Rank 33) | 15 | 14 | 1 | 93.3% |
| Ravenous123 (Rank 33) | 13 | 9 | 4 | 69.2% |
| Username (Rank 34) | 13 | 11 | 2 | 84.6% |
| j_remover (Rank 32) | 13 | 11 | 2 | 84.6% |
| justaname00 (Rank 30) | 13 | 10 | 3 | 76.9% |
| lilpuncake123 (Rank 28) | 12 | 9 | 3 | 75.0% |
| DUCKSEASON (Rank 37) | 11 | 7 | 4 | 63.6% |
| GeneXDemon (Rank 29) | 11 | 10 | 1 | 90.9% |
| KingSeti88 (Rank 40) | 11 | 6 | 5 | 54.5% |
| Nomas_Tomas (Rank 32) | 11 | 10 | 1 | 90.9% |
| Monroe (Rank 33) | 10 | 6 | 4 | 60.0% |
| ShooterMcJacky (Rank 29) | 10 | 10 | 0 | 100.0% |
| RushdownTurtle(RDT) (Rank 38) | 9 | 5 | 4 | 55.6% |
| DFAxCalamity (Rank 33) | 8 | 5 | 3 | 62.5% |
| KDQIBushido (Rank 39) | 8 | 5 | 3 | 62.5% |
Most played opponents, most recent first
Round openings
Every character
| throwP+G | 173 | 6.3% |
|---|---|---|
| backdash into evade up | 148 | 5.4% |
| crouch dash forward into throwP+G | 135 | 4.9% |
| punchP | 81 | 2.9% |
| backdash into evade down | 61 | 2.2% |
| guardG | 38 | 1.4% |
| Dtee Sawk Dtrohng4P+K | 36 | 1.3% |
| forward movement into punchP | 34 | 1.2% |
| forward dash into throwP+G | 33 | 1.2% |
| crouch dash forward into guardG | 30 | 1.1% |
| crouch dash back into crouch | 29 | 1.1% |
| crouch into Shitamaeken2P | 27 | 1.0% |
| evade down into crouch dash forward | 27 | 1.0% |
| Ducking6P+K+G into High Spin KickK+G | 25 | 0.9% |
| Hangetsu NirenzukiP+K | 25 | 0.9% |
734 further openings account for the other 1,856 rounds.
Counted from 726 of the 755 matches played. The rest were not pulled for openings.
Jacky
| throwP+G | 33 | 10.7% |
|---|---|---|
| backdash into evade up | 17 | 5.5% |
| crouch dash forward into throwP+G | 16 | 5.2% |
| crouch into Squat Straight2P | 15 | 4.9% |
| backdash into evade down | 12 | 3.9% |
| punchP | 9 | 2.9% |
| crouch dash back into crouch | 8 | 2.6% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 7 | 2.3% |
| guardG into throwP+G | 7 | 2.3% |
| Bil Jee6P+K | 6 | 1.9% |
| Slant Back Knuckle1P into Rage Kick1PK | 6 | 1.9% |
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 5 | 1.6% |
| Middle Spin Kick46K+G | 5 | 1.6% |
| Somersault Kick7K into kickK | 5 | 1.6% |
| backdash into Switch Chopping BlowP+K+GP | 5 | 1.6% |
99 further openings account for the other 152 rounds.
Brad
| Dtee Sawk Dtrohng4P+K | 36 | 11.7% |
|---|---|---|
| Ducking6P+K+G into High Spin KickK+G | 25 | 8.1% |
| Ducking6P+K+G into Crush Knee KickK+G | 21 | 6.8% |
| backdash into evade up | 14 | 4.6% |
| crouch into Sit Jab2P | 13 | 4.2% |
| throwP+G | 12 | 3.9% |
| Sharp Shoot1P | 10 | 3.3% |
| crouch dash forward into throwP+G | 9 | 2.9% |
| forward movement into throwP+G | 8 | 2.6% |
| backdash into evade down | 7 | 2.3% |
| guardG | 7 | 2.3% |
| crouch dash back into crouch | 6 | 1.9% |
| Middle Spin Kick66K | 5 | 1.6% |
| backdash into Stop Kick4K | 5 | 1.6% |
| evade down into crouch dash forward | 5 | 1.6% |
90 further openings account for the other 124 rounds.
Jean
| throwP+G | 29 | 9.9% |
|---|---|---|
| crouch into Shitamaeken2P | 27 | 9.2% |
| Hangetsu NirenzukiP+K | 25 | 8.6% |
| Harai'uke (Deflect)4P+K+G into punchP | 24 | 8.2% |
| punchP | 22 | 7.5% |
| crouch dash forward into throwP+G | 11 | 3.8% |
| backdash into evade up | 10 | 3.4% |
| Shitanagi Shutou1P | 9 | 3.1% |
| Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP | 5 | 1.7% |
| backdash into Nozuchi1P+K | 5 | 1.7% |
| guardG | 5 | 1.7% |
| Hizageri4K into Kousenshu4KP | 4 | 1.4% |
| crouch dash forward into guardG | 4 | 1.4% |
| evade down into crouch dash forward | 4 | 1.4% |
| forward dash into evade up | 4 | 1.4% |
75 further openings account for the other 104 rounds.
Jeffry
| crouch into Grizzly Hammer1PP | 24 | 8.7% |
|---|---|---|
| crouch dash forward into throwP+G | 21 | 7.6% |
| punchP | 19 | 6.9% |
| crouch into Low Knuckle2P | 18 | 6.5% |
| backdash into evade up | 12 | 4.3% |
| forward dash into throwP+G | 11 | 4.0% |
| throwP+G | 11 | 4.0% |
| guardG | 7 | 2.5% |
| Body CrushP+K | 6 | 2.2% |
| kickK into Threat StanceP+K+G | 6 | 2.2% |
| Hammer Slide1P | 5 | 1.8% |
| Middle Hell Stab6P+K | 5 | 1.8% |
| Tsunami Beat3K+G | 5 | 1.8% |
| evade down into crouch dash forward | 5 | 1.8% |
| Dash Elbow66P into Dash Elbow Upper66PP | 4 | 1.4% |
85 further openings account for the other 118 rounds.
Lion
| crouch into Katousui2P | 20 | 8.0% |
|---|---|---|
| crouch dash forward into throwP+G | 18 | 7.2% |
| In'you4P into Ni In'you4PP | 17 | 6.8% |
| backdash into evade down | 10 | 4.0% |
| backdash into evade up | 10 | 4.0% |
| punchP | 9 | 3.6% |
| Souji SenpuP+K into punchP | 8 | 3.2% |
| crouch dash back into Souji SenpuP+K | 8 | 3.2% |
| throwP+G | 8 | 3.2% |
| crouch into Dantai3K | 7 | 2.8% |
| Tourou Hassou41236P | 6 | 2.4% |
| Banchu6P | 4 | 1.6% |
| Sentai4K | 4 | 1.6% |
| backdash into throwP+G | 4 | 1.6% |
| crouch dash back into Ryusei Koushugeki (Deflect)214P | 4 | 1.6% |
80 further openings account for the other 112 rounds.
Shun
| backdash into evade up | 21 | 9.3% |
|---|---|---|
| Haisenchu1P | 17 | 7.6% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 15 | 6.7% |
| crouch into Fukuchougeki2P | 15 | 6.7% |
| crouch into Haisenchu Kaikakyaku1PK | 12 | 5.3% |
| throwP+G | 12 | 5.3% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 11 | 4.9% |
| backward movement into Kasen Zenbokushou6PP | 10 | 4.4% |
| crouch dash forward into throwP+G | 9 | 4.0% |
| Tenshin Souchushou6P+K | 7 | 3.1% |
| backdash into OusoushuK+GP | 5 | 2.2% |
| backdash into evade down | 4 | 1.8% |
| evade up into crouch dash forward | 4 | 1.8% |
| guardG | 4 | 1.8% |
| offensive move into Gyousentai2K | 4 | 1.8% |
49 further openings account for the other 75 rounds.
Counted from 59 of the 60 matches played. The rest were not pulled for openings.
Taka
| throwP+G | 29 | 14.3% |
|---|---|---|
| crouch into Shita Harite2P | 22 | 10.8% |
| kickK | 17 | 8.4% |
| crouch dash forward into throwP+G | 15 | 7.4% |
| forward movement into punchP | 14 | 6.9% |
| backdash into evade up | 10 | 4.9% |
| forward dash into throwP+G | 9 | 4.4% |
| backdash into evade down | 7 | 3.5% |
| Sokubi Otoshi41236P | 5 | 2.5% |
| punchP into Tsuppari 2PP | 5 | 2.5% |
| backdash into Kachi'age33P+K | 4 | 2.0% |
| crouch | 4 | 2.0% |
| evade down into throwP+G | 4 | 2.0% |
| backdash into kickK | 3 | 1.5% |
| crouch into Tsuyubarai 22P+KP | 3 | 1.5% |
36 further openings account for the other 52 rounds.
Goh
| throwP+G | 15 | 7.9% |
|---|---|---|
| crouch into Denkou3PP | 13 | 6.9% |
| crouch into Sune'uchi2P | 13 | 6.9% |
| backdash into Karura4P+K | 12 | 6.3% |
| backdash into evade up | 12 | 6.3% |
| crouch dash forward into throwP+G | 8 | 4.2% |
| punchP | 8 | 4.2% |
| Hiji'ate6P | 6 | 3.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 5 | 2.6% |
| Ni'oudaoshi3K+G | 5 | 2.6% |
| crouch dash back into Karura4P+K | 5 | 2.6% |
| guardG | 5 | 2.6% |
| forward movement | 4 | 2.1% |
| Aragami4K into kickK | 2 | 1.1% |
| Haraigeri2K+G into kickK | 2 | 1.1% |
58 further openings account for the other 74 rounds.
Counted from 51 of the 79 matches played. The rest were not pulled for openings.
Kage
| backdash into evade up | 19 | 11.7% |
|---|---|---|
| crouch into Jizuridan2P | 12 | 7.4% |
| crouch dash forward into throwP+G | 11 | 6.8% |
| Engetsugeri9K+G | 9 | 5.5% |
| crouch into Shippuzan3PP | 9 | 5.5% |
| throwP+G | 9 | 5.5% |
| Rasen4P into Rasen Urageri4PK | 7 | 4.3% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 5 | 3.1% |
| backdash into Hagakure-ryu In Fujingeki46P+KP | 4 | 2.5% |
| backdash into evade down | 4 | 2.5% |
| Ryubisen44K+G | 3 | 1.8% |
| evade down into throwP+G | 3 | 1.8% |
| forward movement into punchP | 3 | 1.8% |
| punchP into Sokudan1P | 3 | 1.8% |
| backdash into backward movement | 2 | 1.2% |
55 further openings account for the other 60 rounds.
Lei Fei
| crouch into Fukusoushou2P | 16 | 10.7% |
|---|---|---|
| offensive move | 16 | 10.7% |
| backdash into evade up | 9 | 6.0% |
| backdash into Kaisei Tento1P+K | 7 | 4.7% |
| crouch dash forward into throwP+G | 6 | 4.0% |
| crouch dash forward into guardG | 5 | 3.3% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 4 | 2.7% |
| backdash into Touku Tenshinkyaku8K+G | 4 | 2.7% |
| backdash into evade down | 4 | 2.7% |
| crouch dash back into Kaisei Tento1P+K | 4 | 2.7% |
| evade up into crouch dash forward | 4 | 2.7% |
| throwP+G | 3 | 2.0% |
| Kochouheki (Deflect)236P+K | 2 | 1.3% |
| backdash into Nehan Shiki1P+K+G | 2 | 1.3% |
| backdash into throwP+G | 2 | 1.3% |
51 further openings account for the other 62 rounds.
Wolf
| crouch into Low Hammer2P | 10 | 8.7% |
|---|---|---|
| evade down into Low Drop Kick62K | 7 | 6.1% |
| throwP+G | 7 | 6.1% |
| punchP | 6 | 5.2% |
| backdash into evade up | 5 | 4.3% |
| crouch dash forward into throwP+G | 5 | 4.3% |
| punchP into Jab StraightPP | 4 | 3.5% |
| Low Hammer2P into evade up | 3 | 2.6% |
| Screw Hook63214P into Screw Lariat63214PP | 3 | 2.6% |
| crouch into Low Drop Kick62K | 3 | 2.6% |
| evade down into forward dash | 3 | 2.6% |
| forward movement into Elbow Butt4P | 3 | 2.6% |
| forward movement into punchP | 3 | 2.6% |
| up-back kick7K into kickK | 3 | 2.6% |
| Face Lift Kick3K into Low Drop Kick62K | 2 | 1.7% |
42 further openings account for the other 48 rounds.
Vanessa
| Defensive Style: crouch dash forward into throwP+G | 12 | 11.5% |
|---|---|---|
| Defensive Style: backdash into evade up | 9 | 8.7% |
| Offensive Style: crouch dash forward into throwP+G | 9 | 8.7% |
| Offensive Style: backdash into evade up | 6 | 5.8% |
| Defensive Style: crouch into Sit Jab2P | 4 | 3.9% |
| Defensive Style: throw | 4 | 3.9% |
| Offensive Style: backward movement into evade up | 4 | 3.9% |
| Defensive Style: Defensive Elbow (Deflect) | 3 | 2.9% |
| Offensive Style: crouch into Leg Guard Crush2P | 3 | 2.9% |
| Defensive Style: Boomerang Hook | 2 | 1.9% |
| Defensive Style: backdash into Cut Upper3P | 2 | 1.9% |
| Defensive Style: crouch dash back into Sliding Low Kick1K+G | 2 | 1.9% |
| Defensive Style: crouch dash forward into Cut Upper3P | 2 | 1.9% |
| Defensive Style: up-forward punch | 2 | 1.9% |
| Defensive Style: Boomerang Hook into Grand Spike2P+K | 1 | 1.0% |
39 further openings account for the other 39 rounds.
El Blaze
| Fade Roll Kick7K into forward dash | 10 | 11.1% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 9 | 10.0% |
| crouch dash back into Demon's Tail9P+KK | 9 | 10.0% |
| backdash into evade up | 6 | 6.7% |
| High-Speed Jab46P | 4 | 4.4% |
| crouch dash forward into throwP+G | 4 | 4.4% |
| kickK | 4 | 4.4% |
| crouch into Sit Jab2P | 3 | 3.3% |
| Rolling Low Knuckle1P | 2 | 2.2% |
| backdash into evade down | 2 | 2.2% |
| backdash into throwP+G | 2 | 2.2% |
| forward dash into evade up | 2 | 2.2% |
| forward dash into throwP+G | 2 | 2.2% |
| Backswing Rocket1P+K | 1 | 1.1% |
| Fade Roll Kick7K | 1 | 1.1% |
29 further openings account for the other 29 rounds.
Lau
| backdash into Sako Soushou4P+K | 5 | 7.0% |
|---|---|---|
| Touku Shashou897P+K | 4 | 5.6% |
| backdash into evade down | 4 | 5.6% |
| throwP+G | 4 | 5.6% |
| Ko'en Senshi66K+G into forward movement | 3 | 4.2% |
| Shakashou3P into RenshouPP | 3 | 4.2% |
| backdash into evade up | 3 | 4.2% |
| crouch dash back into crouch | 3 | 4.2% |
| crouch into Souchuken2P | 3 | 4.2% |
| forward dash into evade up | 3 | 4.2% |
| Fukko Kensou1P | 2 | 2.8% |
| backdash into Kasoutai2K | 2 | 2.8% |
| evade up into evade down | 2 | 2.8% |
| evade up into throwP+G | 2 | 2.8% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 1.4% |
27 further openings account for the other 27 rounds.
Akira
| Jouho Senshou46P into forward movement | 1 | 12.5% |
|---|---|---|
| backward movement into evade up | 1 | 12.5% |
| crouch dash back into Chouyoushu1P | 1 | 12.5% |
| crouch dash forward into throwP+G | 1 | 12.5% |
| evade up into Youhou33P | 1 | 12.5% |
| forward dash into Souka Housui3P+K | 1 | 12.5% |
| forward dash into evade down | 1 | 12.5% |
| guardG into Rimon Chouchu66P | 1 | 12.5% |
Sarah
| backdash into evade down | 1 | 14.3% |
|---|---|---|
| backward movement into evade down | 1 | 14.3% |
| evade down into crouch dash forward | 1 | 14.3% |
| guardG | 1 | 14.3% |
| guardG into Serpent Smash Cannon2P+KK | 1 | 14.3% |
| guardG into crouch | 1 | 14.3% |
| throwP+G into forward movement | 1 | 14.3% |
