VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Lion

Nut?Milk

  • Jacky
  • Lau
  • Goh
  • Wolf
  • Jean
  • Brad
  • Taka
  • Jeffry
  • Shun
  • Vanessa
  • Kage
  • Lei Fei
  • El Blaze
  • Dural
  • Akira
  • Sarah
Career matches4,536
Career win rate77.6%
Round win rate64.8%
Peak rank39
Distinct opponents194
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1878 #179 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion3848034213871.2%
Kage3340128911272.1%
Lau393942989675.6%
Jacky383772918677.2%
Brad3536325311069.7%
Wolf383582758376.8%
Goh353072287974.3%
Dural382461974980.1%
Lei Fei342452073884.5%
Jean352151763981.9%
Vanessa352071664180.2%
Taka361991663383.4%
Akira321861404675.3%
Shun351721482486.0%
El Blaze351561431391.7%
Jeffry331231091488.6%
Sarah31107931486.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

6,137 of 6,136 rounds counted

7.5 inputs a second (449 a minute) this season. Faster than 59% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.54481,343
Jacky7.4442737
Lau7.7462675
Goh7.3441582
Wolf7.3438453
Jean7.7459450
Brad7.7465355
Taka7.5450320
Jeffry7.3435277
Shun7.9472230
Vanessa7.0418224
Kage7.0421163
Lei Fei7.3438156
El Blaze8.8527133
Dural7.142824
Akira7.84668
Sarah8.45037

By opponent's character

Pai8.1483761
Brad7.3440650
Shun7.2434551
Sarah7.6454500
Akira7.5452450
Kage7.1428419
Jeffry7.5450326
El Blaze7.3438340
Goh7.3438320
Lei Fei7.4443305
Jacky7.5453271
Dural7.6456276
Lau7.6454239
Lion7.5447234
Wolf7.2434212
Aoi7.9477109
Taka7.343978
Eileen7.243143
Jean6.840536
Vanessa7.947617

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai1971524577.2%+6.0
Brad161966559.6%-9.7
Shun1461143278.1%+4.4
Sarah1321023077.3%-1.0
Akira120922876.7%+4.1
Kage110862478.2%+2.5
Jeffry87691879.3%+7.3
El Blaze85612471.8%+0.4
Goh80582272.5%-0.6
Lei Fei78601876.9%-4.9
Jacky72571579.2%+2.9
Dural68462267.7%-3.9
Lau60372361.7%-7.2
Lion60362460.0%-9.0
Wolf57441377.2%-1.4
Aoi2822678.6%-5.1
Taka2016480.0%+13.8
Eileen127558.3%-14.6
Jean11110100.0%+4.3
Vanessa550100.0%+9.2

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open1991504975.4%+0.8
Single Wall1781374177.0%+1.2
Half Fence1761265071.6%-2.8
Low Fence1641135168.9%-2.9
Octagon1631253876.7%+4.4
Breakable Half Fence1581203876.0%+2.2
Rectangle136973971.3%-2.9
Full Fence1341013375.4%+0.9
Breakable Full Fence128923671.9%-0.2
Full Fence and Open90652572.2%-3.7

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls89573.9%73.6%+0.3
No walls54173.9%74.1%-0.2

Walls against open: +0.4 points (95% range -5.2 to +6.1), p 0.879 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

justaname00 (Rank 32)2026/10/181714382.3%
Jason_Elbow (Rank 41)2026/10/1833141942.4%
Jiikae (Rank 33)2026/10/1854411375.9%
UltraSeBassツ (Rank 36)2026/10/181715288.2%
JoeWoahTho (Rank 35)2026/10/1550133726.0%
BLACKSTAR (Rank 35)2026/10/1552341865.4%
Kungfuhustle99 (Rank 29)2026/10/143325875.8%
Booger (Rank 33)2026/10/142417770.8%
leefung._ (Rank 32)2026/10/145951886.4%
TerryIrvin (Rank 36)2026/10/132921872.4%
Monroe (Rank 34)2026/10/131711664.7%
DJ_Clarknova (Rank 41)2026/10/1238191950.0%
KingSeti88 (Rank 40)2026/10/1240231757.5%
I'monlysleeping (Rank 35)2026/10/111916384.2%
suna19 (Rank 32)2026/10/111918194.7%
SugarBear (Rank 36)2026/10/111916384.2%
brucethebeast (Rank 36)2026/10/0741311075.6%
CMoney012 (Rank 39)2026/10/0732131940.6%
OmegaBankai (Rank 31)2026/10/061918194.7%
Crashing_Blow2003 (Rank 34)2026/10/0354391572.2%
xChimerax⛧ (Rank 33)2026/09/302114766.7%
seedash (Rank 34)2026/09/28104861882.7%
LethalLegendK (Rank 29)2026/09/072015575.0%
agprincess (Rank 27)2026/09/062018290.0%
GenesisFrenzy (Rank 38)2026/09/052013765.0%

Round openings

Every character

throw escape1985.1%
crouch dash forward into throw escape1824.7%
backdash into evade up1443.7%
punchP1032.6%
guardG621.6%
crouch dash forward into guardG611.6%
crouch dash back into crouch531.4%
crouch into Shitamaeken2P451.1%
Dtee Sawk Dtrohng4P+K401.0%
forward dash into evade up401.0%
backdash into evade down391.0%
evade down into crouch dash forward381.0%
forward movement into punchP370.9%
crouch into Shita Harite2P360.9%
forward dash into throw escape350.9%

967 further openings account for the other 2,799 rounds.

Counted from 1,016 of the 1,589 matches played. The rest were not pulled for openings.

Goh

Career
228–79 · 74.3%
This season
151 matches · 70.2%
Peak rank
35

First hit in 40.7% of 580 rounds. Won 69.9% of the rounds they struck first, 59.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 35.1% of rounds, against 16.5% in their other rounds.

How is this tested?

crouch dash forward into throw escape437.4%
backdash into Karura4P+K315.3%
crouch into Denkou3PP295.0%
crouch into Sune'uchi2P244.1%
throw escape244.1%
backdash into evade up234.0%
punchP213.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G183.1%
crouch dash forward into guardG172.9%
crouch dash back into Karura4P+K152.6%
Gohou Yuriori (Deflect)236P+K132.2%
guardG132.2%
Hiji'ate6P91.6%
Ni'oudaoshi3K+G91.6%
Zukotsuwari9P+K71.2%

130 further openings account for the other 286 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Sarah12–2 · 86%4–4 · 50%too few to test
Akira6–7 · 46%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jacky

Career
291–86 · 77.2%
This season
192 matches · 73.4%
Peak rank
38

First hit in 41.7% of 470 rounds. Won 71.9% of the rounds they struck first, 62.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

throw escape398.3%
backdash into evade up296.2%
crouch into Squat Straight2P255.3%
crouch dash back into crouch194.0%
crouch dash forward into throw escape183.8%
punchP122.5%
backdash into evade down102.1%
guardG102.1%
guardG into throw escape102.1%
Low Spin Kick1K+G91.9%
Slant Back Knuckle1P into Rage Kick1PK91.9%
Slide Shuffle (Deflect)4P+K+G into crouch dash forward91.9%
backdash into guardG81.7%
forward dash into evade up81.7%
Bil Jee6P+K71.5%

131 further openings account for the other 249 rounds.

Counted from 123 of the 192 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Goh14–3 · 82%5–5 · 50%too few to test
Shun8–3 · 73%9–1 · 90%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

69 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
176–39 · 81.9%
This season
116 matches · 77.6%
Peak rank
35

First hit in 48.4% of 450 rounds. Won 65.6% of the rounds they struck first, 67.7% of the rounds they were struck first.

Significant Tells

  • Against Shun: attacks straight away in 59.3% of rounds, against 33.9% against everyone else.
  • Against Shun: opens with “4P+K+G Harai'uke (Deflect) into P punch” in 15.4% of rounds, against 2.8% against everyone else.
  • On Full Fence and Open stages: opens with “throw escape” in 20.4% of rounds, against 5.0% on the other stages.

How is this tested?

crouch into Shitamaeken2P4510.0%
throw escape306.7%
Hangetsu NirenzukiP+K286.2%
Harai'uke (Deflect)4P+K+G into punchP286.2%
punchP255.6%
crouch dash forward into throw escape184.0%
Shitanagi Shutou1P132.9%
evade up into forward dash112.4%
backdash into evade up81.8%
crouch dash forward into guardG81.8%
Hizageri4K into Kousenshu4KP71.6%
crouch dash back into guardG71.6%
evade up into Nukitesashi6P+K71.6%
forward dash into evade up71.6%
crouch dash back into crouch61.3%

115 further openings account for the other 202 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Shun20–1 · 95%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
253–110 · 69.7%
This season
93 matches · 77.4%
Peak rank
35

First hit in 48.6% of 354 rounds. Won 70.3% of the rounds they struck first, 63.7% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “6P+K+G Ducking into K+G Crush Knee Kick” in 16.1% of rounds, against 3.8% in their other rounds.

How is this tested?

Dtee Sawk Dtrohng4P+K4011.3%
Ducking6P+K+G into Crush Knee KickK+G257.0%
Ducking6P+K+G into High Spin KickK+G257.0%
crouch into Sit Jab2P133.7%
Sharp Shoot1P123.4%
backdash into evade up123.4%
crouch dash forward into throw escape113.1%
throw escape113.1%
crouch dash back into crouch82.2%
forward movement into throw escape82.2%
guardG82.2%
backdash into Stop Kick4K61.7%
Middle Spin Kick66K51.4%
backdash into Destruction Body3P+K51.4%
crouch dash back into Sawk Klab6P+K51.4%

113 further openings account for the other 161 rounds.

Taka

Career
166–33 · 83.4%
This season
84 matches · 78.6%
Peak rank
36

First hit in 53.5% of 312 rounds. Won 68.9% of the rounds they struck first, 68.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

crouch into Shita Harite2P3611.2%
throw escape3410.6%
kickK247.5%
crouch dash forward into throw escape185.6%
forward movement into punchP154.7%
punchP into Hiji'ate6P134.1%
Sokubi Otoshi41236P92.8%
forward dash into throw escape92.8%
crouch dash forward into Mageryu46P82.5%
backdash into Kachi'age33P+K72.2%
guardG72.2%
backdash into evade up61.9%
crouch dash forward into throwP+G61.9%
punchP into Tachi'aiP+K+G61.9%
backdash into kickK51.6%

64 further openings account for the other 117 rounds.

Jeffry

Career
109–14 · 88.6%
This season
75 matches · 86.7%
Peak rank
33

First hit in 52.4% of 277 rounds. Won 77.9% of the rounds they struck first, 69.7% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Grizzly Hammer1PP248.7%
crouch dash forward into throw escape207.2%
punchP196.9%
crouch into Low Knuckle2P186.5%
forward dash into throw escape114.0%
throw escape114.0%
backdash into evade up93.2%
guardG72.5%
Body CrushP+K62.2%
kickK into Threat StanceP+K+G62.2%
Hammer Slide1P51.8%
Middle Hell Stab6P+K51.8%
Tsunami Beat3K+G51.8%
evade down into crouch dash forward51.8%
Dash Elbow66P into Dash Elbow Upper66PP41.4%

88 further openings account for the other 122 rounds.

Lion

Career
342–138 · 71.2%
This season
342 matches · 67.5%
Peak rank
38

First hit in 55.6% of 248 rounds. Won 70.3% of the rounds they struck first, 63.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Katousui2P208.0%
crouch dash forward into throw escape187.2%
In'you4P into Ni In'you4PP176.8%
punchP93.6%
Souji SenpuP+K into punchP83.2%
backdash into evade up83.2%
crouch dash back into Souji SenpuP+K83.2%
throw escape83.2%
crouch into Dantai3K72.8%
Tourou Hassou41236P62.4%
backdash into evade down62.4%
backdash into throwP+G52.0%
Banchu6P41.6%
Sentai4K41.6%
crouch dash back into Ryusei Koushugeki (Deflect)214P41.6%

82 further openings account for the other 117 rounds.

Counted from 64 of the 342 matches played. The rest were not pulled for openings.

Shun

Career
148–24 · 86.0%
This season
60 matches · 85.0%
Peak rank
35

First hit in 53.7% of 229 rounds. Won 74.0% of the rounds they struck first, 66.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haisenchu1P177.4%
Haisenchu1P into Haisenchu Kaikakyaku1PK167.0%
crouch into Fukuchougeki2P156.5%
backdash into evade up146.1%
crouch into Haisenchu Kaikakyaku1PK125.2%
throw escape125.2%
Rensai Gakushu46PP into Rengeki Gakushu46PPP114.8%
backward movement into Kasen Zenbokushou6PP114.8%
Tenshin Souchushou6P+K73.0%
crouch dash forward into throw escape73.0%
backdash into OusoushuK+GP62.6%
backdash into Rengeki Gakushu46PPP62.6%
backdash into Ryubikyaku8K+G41.7%
crouch dash back into crouch41.7%
evade up into crouch dash forward41.7%

55 further openings account for the other 84 rounds.

Vanessa

Career
166–41 · 80.2%
This season
57 matches · 77.2%
Peak rank
35

First hit in 25.6% of 223 rounds. Won 70.2% of the rounds they struck first, 65.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: crouch dash forward into throw escape2912.9%
Offensive Style: crouch dash forward into throw escape156.7%
Defensive Style: backdash into evade up83.6%
Defensive Style: crouch into Sit Jab2P83.6%
Defensive Style: Defensive Elbow (Deflect)62.7%
Offensive Style: backdash into evade up62.7%
Defensive Style: crouch dash forward into guardG52.2%
Defensive Style: throw escape52.2%
Offensive Style: backward movement into evade up52.2%
Offensive Style: crouch into Leg Guard Crush2P52.2%
Defensive Style: backdash into Cut Upper3P41.8%
Defensive Style: crouch dash back into Sliding Low Kick1K+G41.8%
Defensive Style: evade up into crouch dash forward41.8%
Defensive Style: forward movement41.8%
Defensive Style: crouch dash forward into Sit Jab2P31.3%

88 further openings account for the other 113 rounds.

Kage

Career
289–112 · 72.1%
This season
40 matches · 72.5%
Peak rank
33

First hit in 45.4% of 163 rounds. Won 67.6% of the rounds they struck first, 61.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up138.0%
crouch into Jizuridan2P127.4%
crouch dash forward into throw escape106.1%
Engetsugeri9K+G95.5%
crouch into Shippuzan3PP95.5%
throw escape84.9%
Rasen4P into Rasen Urageri4PK74.3%
backdash into Hagakure-ryu In Raijingeki46P+K74.3%
backdash into Hagakure-ryu In Fujingeki46P+KP53.1%
backdash into evade down42.5%
Ryubisen44K+G31.8%
forward movement into punchP31.8%
punchP into Sokudan1P31.8%
backdash into throwP+G21.2%
backward movement into Nagiharai6P+K21.2%

62 further openings account for the other 66 rounds.

Lei Fei

Career
207–38 · 84.5%
This season
40 matches · 70.0%
Peak rank
34

First hit in 60.1% of 153 rounds. Won 65.2% of the rounds they struck first, 59.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Fukusoushou2P1710.9%
offensive move1710.9%
backdash into evade up95.8%
backdash into Kaisei Tento1P+K85.1%
crouch dash forward into guardG53.2%
Kochouheki (Deflect)236P+K42.6%
SokutankyakuK+G into Shishi DaichoukouK+GP42.6%
backdash into Touku Tenshinkyaku8K+G42.6%
crouch dash back into Kaisei Tento1P+K42.6%
crouch dash forward into throw escape42.6%
evade up into crouch dash forward42.6%
throw escape42.6%
backdash into evade down31.9%
guardG31.9%
backdash into Nehan Shiki1P+K+G21.3%

54 further openings account for the other 64 rounds.

Lau

Career
298–96 · 75.6%
This season
177 matches · 71.2%
Peak rank
39

First hit in 47.3% of 148 rounds. Won 68.6% of the rounds they struck first, 73.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Sako Soushou4P+K96.1%
Fukko Kensou1P85.4%
crouch into Souchuken2P85.4%
throw escape74.7%
Touku Shashou897P+K64.0%
crouch dash back into crouch64.0%
Shakashou3P into RenshouPP53.4%
crouch dash back into Sako Soushou4P+K53.4%
crouch into down-back kick1K53.4%
crouch dash back into Shakashou3P42.7%
crouch dash forward into guardG42.7%
Ko'en Senshi66K+G into forward movement32.0%
Touku Shashou897P+K into evade up32.0%
backdash into evade up32.0%
crouch dash back32.0%

50 further openings account for the other 69 rounds.

Counted from 38 of the 177 matches played. The rest were not pulled for openings.

El Blaze

Career
143–13 · 91.7%
This season
35 matches · 91.4%
Peak rank
35

First hit in 45.1% of 133 rounds. Won 85.0% of the rounds they struck first, 67.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Demon's Tail9P+KK1511.3%
Fade Roll Kick7K into forward dash139.8%
backdash into Demon's Tail9P+KK96.8%
crouch dash forward into throw escape75.3%
backdash into evade up64.5%
kickK53.8%
High-Speed Jab46P43.0%
crouch into Sit Jab2P43.0%
backdash into Volcano Upper4P+K32.3%
backdash into evade down32.3%
crouch dash back into crouch dash forward32.3%
crouch dash forward into guardG32.3%
Demon Dance9P+K into Demon's Tail9P+KK21.5%
Fade Roll Kick7K21.5%
High Spin KickK+G21.5%

45 further openings account for the other 52 rounds.

Wolf

Career
275–83 · 76.8%
This season
117 matches · 70.9%
Peak rank
38

First hit in 50.4% of 115 rounds. Won 72.4% of the rounds they struck first, 57.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Hammer2P108.7%
evade down into Low Drop Kick62K76.1%
throw escape76.1%
punchP65.2%
backdash into evade up43.5%
punchP into Jab StraightPP43.5%
Low Hammer2P into evade up32.6%
Screw Hook63214P into Screw Lariat63214PP32.6%
crouch dash forward into throw escape32.6%
crouch into Low Drop Kick62K32.6%
evade down into forward dash32.6%
forward movement into Elbow Butt4P32.6%
forward movement into punchP32.6%
up-back kick7K into kickK32.6%
Face Lift Kick3K into Low Drop Kick62K21.7%

43 further openings account for the other 51 rounds.

Counted from 30 of the 117 matches played. The rest were not pulled for openings.

Dural

Career
197–49 · 80.1%
This season
6 matches · 50.0%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Knuckle2P312.5%
down, down-forward, forward punch+kick236P+K312.5%
Attai2K into kick+guardK+G14.2%
Somersault Kick7K into Somersault Zwei7KK14.2%
backdash into back, back kick+guard44K+G14.2%
crouch dash back into Cut Upper3P14.2%
crouch dash back into down-back, down, down-forward, forward punch+kick1236P+K14.2%
crouch dash back into punchP14.2%
crouch dash forward into forward dash14.2%
crouch dash forward into throw escape14.2%
crouch into down, down-forward punch+kick23P+K14.2%
evade down into Ryubikyaku8K14.2%
evade down into crouch dash forward14.2%
evade up into crouch dash forward14.2%
forward dash into down, forward, down punch+kick262P+K14.2%

5 further openings account for the other 5 rounds.

Akira

Career
140–46 · 75.3%
This season
2 matches · 100.0%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jouho Senshou46P into forward movement112.5%
backward movement into evade up112.5%
crouch dash back into Chouyoushu1P112.5%
crouch dash forward into throw escape112.5%
evade up into Youhou33P112.5%
forward dash into Souka Housui3P+K112.5%
forward dash into evade down112.5%
guardG into Rimon Chouchu66P112.5%

Sarah

Career
93–14 · 86.9%
This season
2 matches · 100.0%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Low Spin Kick3K+G114.3%
backward movement into evade down114.3%
evade down into crouch dash forward114.3%
guardG114.3%
guardG into Serpent Smash Cannon2P+KK114.3%
guardG into crouch114.3%
throw escape into forward movement114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (66 here; about 3.3 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 1 of 14 tests hold up
  • Jacky: 0 of 14 tests hold up
  • Jean: 3 of 14 tests hold up
  • Brad: 1 of 12 tests hold up
  • Taka: 0 of 12 tests hold up
  • Jeffry: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Sarah: not tested (too few rounds)