VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

honkey

  • Goh
  • Lau
  • Jeffry
Career matches450
Career win rate36.0%
Round win rate41.4%
Peak rank21
Distinct opponents10
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1205 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf2129711817939.7%
Jeffry1675235230.7%
Goh1669185126.1%
Lau1693633.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

145 of 145 rounds counted

6.0 inputs a second (363 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh5.834743
Lau6.036334
Jeffry6.438734
Wolf5.935734

By opponent's character

Eileen6.438342
Goh6.036025
Brad5.834626
Jacky5.734119
Kage6.23739
Akira6.53897
Jeffry5.83506
Taka5.33217
Lei Fei6.63954

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Eileen117463.6%+40.3
Goh73442.9%-3.9
Brad64266.7%+19.2
Jacky52340.0%-6.7
Kage3030.0%-24.6
Akira2020.0%-26.1
Jeffry2020.0%-51.4
Taka2020.0%-52.5
Lei Fei1010.0%-50.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle62433.3%-9.9
Octagon54180.0%+40.6
Single Wall52340.0%+1.0
Breakable Full Fence41325.0%-5.8
Breakable Half Fence32166.7%+17.6
Full Fence32166.7%+36.8
Full Fence and Open31233.3%-13.8
Low Fence3030.0%-51.0
Half Fence2020.0%-51.8
Open2020.0%-23.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2347.8%41.0%+6.9
No walls1020.0%38.2%-18.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

BearPrincess420 (Rank 20)117463.6%
D・U・P! (Rank 17)73442.9%
Tribulation__ (Rank 14)64266.7%
lilpuncake123 (Rank 25)3030.0%
nack (Rank 20)32166.7%
B34TD0WN (Rank 15)2020.0%
FatTwink (Rank 21)2020.0%
Twonny (Rank 24)2020.0%
V-Vice (Rank 16)2020.0%
Freak4Geek (Rank 16)1010.0%

Most played opponents, most recent first

lilpuncake123 (Rank 25)2026/07/043030.0%
D・U・P! (Rank 17)2026/07/0473442.9%
V-Vice (Rank 16)2026/06/222020.0%
Tribulation__ (Rank 14)2026/06/2264266.7%
B34TD0WN (Rank 15)2026/06/212020.0%
Freak4Geek (Rank 16)2026/06/211010.0%
FatTwink (Rank 21)2026/06/212020.0%
Twonny (Rank 24)2026/06/212020.0%
nack (Rank 20)2026/06/2132166.7%
BearPrincess420 (Rank 20)2026/06/18117463.6%

Round openings

Every character

evade up117.6%
backdash85.5%
backdash into backward movement53.5%
Short Shoulder46P+K42.8%
backdash into Tsunami Beat3K+G42.8%
up punch8P42.8%
Double KnucklePP into Double Knuckle~UpperPPP32.1%
R.A.W. AvengerP+K+G32.1%
backdash into Heavy Middle Kick3K+G32.1%
backdash into Karura4P+K32.1%
backdash into Shouzuka Okuri1P+K32.1%
backdash into evade down32.1%
evade up into Heavy Middle Kick3K+G32.1%
evade up into Tsurane ShoudaPP32.1%
Enjin Senpukyaku4K+G21.4%

71 further openings account for the other 83 rounds.

Goh

Career
18–51 · 26.1%
This season
11 matches · 36.4%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up818.6%
backdash into Karura4P+K37.0%
backdash into Shouzuka Okuri1P+K37.0%
evade up into Tsurane ShoudaPP37.0%
Hiji'ate6P24.7%
Shouzuka Okuri1P+K24.7%
backdash24.7%
backdash into Fudousatsu Arata66P+K24.7%
evade up into Shouzuka Okuri1P+K24.7%
Aragami4K into kickK12.3%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP12.3%
Raijinsatsu6K+G12.3%
backdash into Batousatsu3KP12.3%
backdash into Jibishou3P+K12.3%
backdash into Kurogane Kudaki66P12.3%

10 further openings account for the other 10 rounds.

Jeffry

Career
23–52 · 30.7%
This season
9 matches · 55.6%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement514.7%
backdash into Tsunami Beat3K+G411.8%
Double KnucklePP into Double Knuckle~UpperPPP38.8%
backdash into Side Kick3K25.9%
Heavy Back Knuckle4P into punchP12.9%
Side Kick3K into kickK12.9%
Threat StanceP+K+G12.9%
backdash12.9%
backdash into Ducking Low2K+G12.9%
backdash into Elbow Hammer6PP12.9%
backdash into Kenka Hook46P12.9%
backdash into Overblow Shoulder66P+K12.9%
backdash into Scoop Kick4K+G12.9%
backdash into Tornado Punch44P12.9%
backdash into punchP12.9%

9 further openings account for the other 9 rounds.

Lau

Career
3–6 · 33.3%
This season
10 matches · 30.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down38.8%
evade up38.8%
Enjin Senpukyaku4K+G25.9%
Ko'en Niki9K+G25.9%
backdash25.9%
backdash into Enjin Senpukyaku4K+G25.9%
backdash into Souko Sensou66P+K25.9%
Chisoutai2K+G12.9%
Kokyaku Haiten7K into Saishikkyaku4K12.9%
Risensou46P+K into RenshouPP12.9%
Rouko Tankai6P+K12.9%
Saishikkyaku4K into Kokyaku Haiten7K12.9%
backdash into Chisoutai2K+G12.9%
backdash into Chouhi Teishitsu66K12.9%
backdash into Gako Choushitsu6K12.9%

10 further openings account for the other 10 rounds.

Wolf

Career
118–179 · 39.7%
This season
9 matches · 44.4%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Short Shoulder46P+K411.8%
R.A.W. AvengerP+K+G38.8%
backdash38.8%
backdash into Heavy Middle Kick3K+G38.8%
evade up into Heavy Middle Kick3K+G38.8%
backdash into evade up25.9%
up punch8P25.9%
Gasp Kneel Palm Bomb6P+K12.9%
Heavy Middle Kick3K+G12.9%
Jab StraightPP into One Two UpperPPP12.9%
backdash into Elbow Butt4P12.9%
backdash into Heavy Toe Kick4K+G12.9%
backdash into Short Shoulder46P+K12.9%
backward movement into Dragonfish Blow6PP12.9%
backward movement into Gasp Kneel Palm Bomb6P+K12.9%

6 further openings account for the other 6 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Goh: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Wolf: not tested (too few rounds)