Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1341 #2,955 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Pai | 30 | 14,963 | 7,123 | 7,840 | 47.6% |
|---|---|---|---|---|---|
| Wolf | 26 | 5,715 | 2,358 | 3,357 | 41.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,660 of 9,889 rounds counted6.1 inputs a second (364 a minute) this season. Faster than 20% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Pai | 6.1 | 364 | 7,517 |
|---|---|---|---|
| Wolf | 6.3 | 376 | 143 |
By opponent's character
| Akira | 6.0 | 361 | 1,220 |
|---|---|---|---|
| Jacky | 6.1 | 368 | 682 |
| Aoi | 6.3 | 380 | 622 |
| Wolf | 6.4 | 384 | 640 |
| Pai | 5.8 | 346 | 581 |
| Jeffry | 6.2 | 370 | 483 |
| Shun | 6.2 | 371 | 474 |
| Goh | 6.2 | 370 | 375 |
| Sarah | 5.8 | 350 | 418 |
| Jean | 6.0 | 362 | 340 |
| Kage | 5.8 | 351 | 229 |
| Lion | 5.9 | 352 | 294 |
| El Blaze | 6.1 | 367 | 275 |
| Lau | 6.1 | 364 | 260 |
| Brad | 6.1 | 367 | 188 |
| Eileen | 6.1 | 366 | 185 |
| Lei Fei | 5.8 | 349 | 146 |
| Vanessa | 6.0 | 357 | 135 |
| Taka | 5.3 | 320 | 67 |
| Dural | 6.1 | 367 | 46 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 405 | 211 | 194 | 52.1% | +3.6 |
|---|---|---|---|---|---|
| Jacky | 204 | 95 | 109 | 46.6% | -4.5 |
| Aoi | 199 | 101 | 98 | 50.8% | +2.7 |
| Wolf | 198 | 93 | 105 | 47.0% | +3.0 |
| Pai | 185 | 99 | 86 | 53.5% | +7.9 |
| Jeffry | 158 | 60 | 98 | 38.0% | -8.9 |
| Shun | 147 | 62 | 85 | 42.2% | -2.1 |
| Goh | 136 | 64 | 72 | 47.1% | +0.5 |
| Sarah | 126 | 51 | 75 | 40.5% | -7.5 |
| Jean | 109 | 60 | 49 | 55.0% | +7.3 |
| Kage | 97 | 46 | 51 | 47.4% | -4.1 |
| Lion | 91 | 45 | 46 | 49.5% | +0.0 |
| El Blaze | 84 | 45 | 39 | 53.6% | +5.5 |
| Lau | 75 | 38 | 37 | 50.7% | +1.7 |
| Brad | 55 | 23 | 32 | 41.8% | -4.3 |
| Eileen | 53 | 29 | 24 | 54.7% | +9.7 |
| Lei Fei | 52 | 23 | 29 | 44.2% | -4.5 |
| Vanessa | 46 | 14 | 32 | 30.4% | -16.5 |
| Taka | 23 | 4 | 19 | 17.4% | -26.1 |
| Dural | 13 | 6 | 7 | 46.1% | +1.4 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 286 | 132 | 154 | 46.1% | -1.2 |
|---|---|---|---|---|---|
| Open | 261 | 147 | 114 | 56.3% | +7.0 |
| Full Fence | 255 | 119 | 136 | 46.7% | -2.3 |
| Half Fence | 252 | 116 | 136 | 46.0% | -1.6 |
| Octagon | 240 | 107 | 133 | 44.6% | -1.3 |
| Breakable Full Fence | 237 | 102 | 135 | 43.0% | -4.8 |
| Single Wall | 229 | 113 | 116 | 49.3% | +2.2 |
| Rectangle | 221 | 101 | 120 | 45.7% | -0.9 |
| Low Fence | 196 | 99 | 97 | 50.5% | +2.3 |
| Full Fence and Open | 138 | 65 | 73 | 47.1% | +0.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,491 | 45.4% | 47.2% | -1.8 |
| No walls | 686 | 52.3% | 48.7% | +3.6 |
Walls against open: -5.4 points (95% range -10.3 to -0.5), p 0.029 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ゅろぽ (Rank 24) | 34 | 23 | 11 | 67.7% |
|---|---|---|---|---|
| CELIS (Rank 28) | 29 | 20 | 9 | 69.0% |
| dalmax72 (Rank 26) | 23 | 13 | 10 | 56.5% |
| Jyuryoku_Eileen (Rank 25) | 22 | 14 | 8 | 63.6% |
| 南部の釣れないルアー (Rank 32) | 22 | 5 | 17 | 22.7% |
| chileung18 (Rank 31) | 21 | 9 | 12 | 42.9% |
| がんぴーさん【S.R.G.M】 (Rank 24) | 21 | 9 | 12 | 42.9% |
| ER_higante (Rank 30) | 20 | 4 | 16 | 20.0% |
| a_h_i_k_o (Rank 27) | 20 | 10 | 10 | 50.0% |
| カプリッチョ (Rank 22) | 20 | 9 | 11 | 45.0% |
| moroQamazingdelicious (Rank 25) | 19 | 7 | 12 | 36.8% |
| 44884 (Rank 30) | 18 | 5 | 13 | 27.8% |
| BANANA (Rank 29) | 18 | 8 | 10 | 44.4% |
| striker0123 (Rank 31) | 18 | 7 | 11 | 38.9% |
| NEKOz (Rank 29) | 17 | 7 | 10 | 41.2% |
| headup11 (Rank 26) | 17 | 7 | 10 | 41.2% |
| Grimaster (Rank 29) | 16 | 4 | 12 | 25.0% |
| ガンジャッキー(bunbun) (Rank 26) | 16 | 9 | 7 | 56.2% |
| 格雷希欧 (Rank 24) | 16 | 9 | 7 | 56.2% |
| okb@j>おーけーびー (Rank 29) | 15 | 9 | 6 | 60.0% |
| ぽん (Rank 29) | 15 | 5 | 10 | 33.3% |
| 37 (Rank 28) | 14 | 5 | 9 | 35.7% |
| Penoco (Rank 26) | 14 | 9 | 5 | 64.3% |
| TAPIOKA (Rank 31) | 14 | 8 | 6 | 57.1% |
| え~る (Rank 27) | 14 | 10 | 4 | 71.4% |
Most played opponents, most recent first
| カプリッチョ (Rank 22) | 2026/10/18 | 20 | 9 | 11 | 45.0% |
|---|---|---|---|---|---|
| がんぴーさん【S.R.G.M】 (Rank 24) | 2026/10/18 | 21 | 9 | 12 | 42.9% |
| 格雷希欧 (Rank 24) | 2026/10/15 | 16 | 9 | 7 | 56.2% |
| dalmax72 (Rank 26) | 2026/10/14 | 23 | 13 | 10 | 56.5% |
| Jyuryoku_Eileen (Rank 25) | 2026/10/14 | 22 | 14 | 8 | 63.6% |
| TAPIOKA (Rank 31) | 2026/10/13 | 14 | 8 | 6 | 57.1% |
| Penoco (Rank 26) | 2026/10/09 | 14 | 9 | 5 | 64.3% |
| ガンジャッキー(bunbun) (Rank 26) | 2026/10/07 | 16 | 9 | 7 | 56.2% |
| NEKOz (Rank 29) | 2026/10/04 | 17 | 7 | 10 | 41.2% |
| 南部の釣れないルアー (Rank 32) | 2026/09/18 | 22 | 5 | 17 | 22.7% |
| moroQamazingdelicious (Rank 25) | 2026/09/16 | 19 | 7 | 12 | 36.8% |
| ER_higante (Rank 30) | 2026/09/14 | 20 | 4 | 16 | 20.0% |
| striker0123 (Rank 31) | 2026/09/14 | 18 | 7 | 11 | 38.9% |
| BANANA (Rank 29) | 2026/09/12 | 18 | 8 | 10 | 44.4% |
| え~る (Rank 27) | 2026/09/12 | 14 | 10 | 4 | 71.4% |
| ぽん (Rank 29) | 2026/09/12 | 15 | 5 | 10 | 33.3% |
| 44884 (Rank 30) | 2026/09/12 | 18 | 5 | 13 | 27.8% |
| Grimaster (Rank 29) | 2026/09/09 | 16 | 4 | 12 | 25.0% |
| a_h_i_k_o (Rank 27) | 2026/08/30 | 20 | 10 | 10 | 50.0% |
| chileung18 (Rank 31) | 2026/08/22 | 21 | 9 | 12 | 42.9% |
| ゅろぽ (Rank 24) | 2026/08/05 | 34 | 23 | 11 | 67.7% |
| headup11 (Rank 26) | 2026/08/04 | 17 | 7 | 10 | 41.2% |
| okb@j>おーけーびー (Rank 29) | 2026/08/02 | 15 | 9 | 6 | 60.0% |
| CELIS (Rank 28) | 2026/07/26 | 29 | 20 | 9 | 69.0% |
| 37 (Rank 28) | 2026/07/25 | 14 | 5 | 9 | 35.7% |
Round openings
Every character
| Ensei Haijinkyaku7K+G | 589 | 6.5% |
|---|---|---|
| punchP | 543 | 6.0% |
| Honshin Soukyaku1K+G | 500 | 5.5% |
| crouch into down-back kick1K | 395 | 4.4% |
| Hi'en Tankyaku9K | 338 | 3.7% |
| guardG | 323 | 3.6% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 312 | 3.5% |
| kickK | 303 | 3.4% |
| Enbu Renkyaku6K+G | 217 | 2.4% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 183 | 2.0% |
| down-back kick1K | 167 | 1.9% |
| Souanshou3P+K | 164 | 1.8% |
| backdash into Ensei Haijinkyaku7K+G | 137 | 1.5% |
| Enbikyaku3K+G | 128 | 1.4% |
| punchP into RenshouPP | 128 | 1.4% |
513 further openings account for the other 4,602 rounds.
Counted from 2,242 of the 2,456 matches played. The rest were not pulled for openings.
Pai
- Career
- 7,123–7,840 · 47.6%
- This season
- 2,299 matches · 47.5%
- Peak rank
- 30
First hit in 51.8% of 8,370 rounds. Won 51.5% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
- Against Akira: waits first in 24.2% of rounds, against 15.5% against everyone else.
- On Rectangle stages: waits first in 22.9% of rounds, against 16.5% on the other stages.
- After opening the round before by waiting: waits first in 23.3% of rounds, against 15.6% after anything else.
- After the opponent opened the round before by waiting: attacks straight away in 68.1% of rounds, against 63.3% after anything else.
- After winning a round: attacks straight away in 67.5% of rounds, against 61.3% after losing one.
- When ahead: attacks straight away in 67.7% of rounds, against 62.2% when level or behind.
- In round 2: opens with “7K+G Ensei Haijinkyaku” in 8.3% of rounds, against 6.6% in their other rounds.
- Against Aoi: opens with “1K+G Honshin Soukyaku” in 9.7% of rounds, against 5.6% against everyone else.
- On Open stages: opens with “7K+G Ensei Haijinkyaku” in 9.6% of rounds, against 6.5% on the other stages.
| Ensei Haijinkyaku7K+G | 589 | 7.0% |
|---|---|---|
| Honshin Soukyaku1K+G | 500 | 6.0% |
| punchP | 489 | 5.8% |
| crouch into down-back kick1K | 394 | 4.7% |
| Hi'en Tankyaku9K | 338 | 4.0% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 312 | 3.7% |
| guardG | 308 | 3.7% |
| kickK | 263 | 3.1% |
| Enbu Renkyaku6K+G | 217 | 2.6% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 183 | 2.2% |
| down-back kick1K | 167 | 2.0% |
| Souanshou3P+K | 164 | 1.9% |
| backdash into Ensei Haijinkyaku7K+G | 137 | 1.6% |
| Enbikyaku3K+G | 128 | 1.5% |
| punchP into RenshouPP | 128 | 1.5% |
410 further openings account for the other 4,089 rounds.
Counted from 2,085 of the 2,299 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 103–114 · 47% | 62–25 · 71% | -23.0 |
| Wolf | 46–62 · 43% | 36–29 · 55% | -12.7 |
| Jacky | 45–54 · 45% | 24–27 · 47% | -3.4 |
| Aoi | 43–49 · 47% | 30–23 · 57% | -6.4 |
| Pai | 45–39 · 54% | 24–13 · 65% | -7.1 |
| Jeffry | 32–56 · 36% | 10–19 · 34% | too few to test |
| Shun | 32–53 · 38% | 13–18 · 42% | +0.0 |
| Goh | 37–36 · 51% | 13–14 · 48% | too few to test |
| Sarah | 31–50 · 38% | 8–11 · 42% | too few to test |
| Jean | 31–22 · 58% | 22–16 · 58% | +3.9 |
| Kage | 14–26 · 35% | 10–16 · 38% | too few to test |
| El Blaze | 26–16 · 62% | 8–11 · 42% | too few to test |
| Lion | 23–27 · 46% | 9–7 · 56% | too few to test |
| Lau | 18–23 · 44% | 14–4 · 78% | too few to test |
| Brad | 13–16 · 45% | 7–11 · 39% | too few to test |
| Lei Fei | 14–16 · 47% | 4–6 · 40% | too few to test |
| Eileen | 12–8 · 60% | 5–10 · 33% | too few to test |
| Vanessa | 6–14 · 30% | 3–13 · 19% | too few to test |
| Taka | 2–8 · 20% | 0–4 · 0% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
214 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Wolf
- Career
- 2,358–3,357 · 41.3%
- This season
- 157 matches · 49.0%
- Peak rank
- 26
First hit in 54.0% of 609 rounds. Won 51.7% of the rounds they struck first, 45.7% of the rounds they were struck first.
Significant Tells
- In round 4 or later: opens with “62K Low Drop Kick” in 9.6% of rounds, against 3.4% in their other rounds.
| punchP | 54 | 8.7% |
|---|---|---|
| crouch into Low Hammer2P | 44 | 7.1% |
| kickK | 40 | 6.4% |
| Low Drop Kick62K | 31 | 5.0% |
| crouch into Low Smash2K | 29 | 4.7% |
| punchP into Jab StraightPP | 26 | 4.2% |
| backdash into Heavy Middle Kick3K+G | 22 | 3.5% |
| Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K | 17 | 2.7% |
| punchP into kickK | 17 | 2.7% |
| Heavy Toe Kick4K+G into Toe Kick Side4K+GK | 16 | 2.6% |
| guardG | 15 | 2.4% |
| Drop Kick9K into kickK | 14 | 2.2% |
| Quick Shoulder66P+K | 11 | 1.8% |
| kickK into Double High KickKK | 11 | 1.8% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 10 | 1.6% |
111 further openings account for the other 266 rounds.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Aoi | 5–10 · 33% | 7–2 · 78% | too few to test |
| Akira | 5–6 · 45% | 3–2 · 60% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (33 here; about 1.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Pai: 9 of 18 tests hold up
- Wolf: 1 of 15 tests hold up
