VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

ギャバソえねみい

  • Dural
  • Jacky
  • Lion
  • Taka
  • Lau
  • Kage
  • Jeffry
  • Goh
Career matches3,082
Career win rate60.1%
Round win rate58.0%
Peak rank39
Distinct opponents113
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1762 #499 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

El Blaze3994758036761.2%
Dural3986052133960.6%
Jacky3144824320554.2%
Taka3341723618156.6%
Lau3099673267.7%
Goh2994544057.5%
Lion3094613364.9%
Kage3090632770.0%
Jeffry272519676.0%
Akira—87187.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

789 of 1,009 rounds counted

6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Dural6.5390398
Jacky7.0422185
Lion6.740019
Taka7.444275
Lau7.243359
El Blaze7.042127
Jeffry6.136426

By opponent's character

Shun6.8411128
Akira7.042088
Jean6.740397
Jacky6.438661
Lau6.740462
Jeffry7.142347
Brad7.042242
Goh6.539239
El Blaze6.840942
Lion6.539143
Eileen6.840529
Vanessa7.042016
Kage6.840922
Wolf7.444418
Aoi8.04781
Lei Fei6.237210
Pai6.338015
Sarah6.639611
Taka6.438518

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Shun34191555.9%-8.7
Akira31171454.8%-4.4
Jean2418675.0%+1.0
Jacky2316769.6%+7.9
Lau2113861.9%-1.5
Jeffry168850.0%-8.6
Brad137653.9%-7.7
Goh1311284.6%+12.6
El Blaze127558.3%-8.8
Lion119281.8%+14.0
Eileen105550.0%-10.9
Vanessa95455.6%-9.9
Kage64266.7%+9.4
Wolf64266.7%-1.4
Aoi550100.0%+24.2
Lei Fei550100.0%+36.0
Pai53260.0%-12.0
Sarah43175.0%+10.6
Taka440100.0%+27.1

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence36221461.1%-0.4
Octagon36231363.9%+4.7
Breakable Full Fence3425973.5%+2.3
Half Fence2520580.0%+14.0
Rectangle25131252.0%-16.1
Single Wall1910952.6%-8.2
Low Fence1814477.8%+12.2
Open1411378.6%+14.9
Breakable Half Fence126650.0%-11.3
Full Fence and Open127558.3%-7.5

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls16864.9%64.7%+0.1
No walls5168.6%63.6%+5.1

Walls against open: -4.9 points (95% range -19.6 to +9.8), p 0.511 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

らうらう (Rank 36)2026/07/0463350.0%
zephyr_dural (Rank 30)2026/07/0453260.0%
かえる (Rank 36)2026/07/04440100.0%
フェイス (Rank 38)2026/07/0331233.3%
わばし (Rank 34)2026/06/2842250.0%
tamaneen (Rank 30)2026/06/1832166.7%
ラッキーボーイ (Rank 27)2026/06/1232166.7%
GP (Rank 40)2026/06/1043175.0%
BudEkins_may (Rank 31)2026/06/0985362.5%
ぎらぱぱ (Rank 28)2026/06/06330100.0%
Kanabun_BIG_SALE (Rank 32)2026/06/0432166.7%
kkotgerang (Rank 29)2026/06/0432166.7%
エルグランド (Rank 39)2026/06/0242250.0%
うをん (Rank 30)2026/06/0296366.7%
marchan-87 (Rank 34)2026/05/3043175.0%
budhio (Rank 35)2026/05/3031233.3%
interceptor (Rank 41)2026/05/3031233.3%
cyomiko (Rank 38)2026/05/2931233.3%
PuzzG/ぱず爺 (Rank 37)2026/05/2862433.3%
MikuMartineau (Rank 31)2026/05/281511473.3%
テクノモデル (Rank 35)2026/05/25440100.0%
vf_akira_love (Rank 29)2026/05/2243175.0%
wildguy177 (Rank 30)2026/05/1631233.3%
shana-vf44 (Rank 29)2026/05/0963350.0%
E-BB1 (Rank 27)2026/05/0932166.7%

Round openings

Every character

punchP787.7%
backdash into evade up505.0%
Low Knuckle272.7%
punchP into Punch High Kick242.4%
Jab StraightPP into Jab Double StraightPPP181.8%
evade down into forward dash171.7%
punchP into Jab StraightPP161.6%
Hi'en Tankyaku9K141.4%
backdash into Stop Kick4K141.4%
backdash into guardG131.3%
forward movement into punchP121.2%
Squat Straight2P111.1%
down, down-forward, forward punch+kick236P+K111.1%
evade up into forward dash111.1%
offensive move111.1%

378 further openings account for the other 682 rounds.

Dural

Career
521–339 · 60.6%
This season
105 matches · 66.7%
Peak rank
39

First hit in 43.6% of 420 rounds. Won 61.8% of the rounds they struck first, 57.0% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP5312.6%
Low Knuckle2P245.7%
punchP into Punch High KickPK204.8%
backdash into evade up184.3%
Hi'en Tankyaku9K143.3%
backdash into Stop Kick4K143.3%
down, down-forward, forward punch+kick236P+K112.6%
punchP into One TwoPP112.6%
down-forward punch+kick3P+K102.4%
forward movement into punchP102.4%
offensive move92.1%
Spine Whip4P into Lumpini Combination4PK71.7%
punchP into Rising Elbow6P61.4%
Low Knuckle2P into backdash51.2%
Rising Elbow6P51.2%

131 further openings account for the other 204 rounds.

Jacky

Career
243–205 · 54.2%
This season
51 matches · 60.8%
Peak rank
31

First hit in 45.2% of 208 rounds. Won 68.1% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jab StraightPP into Jab Double StraightPPP188.7%
punchP into Jab StraightPP167.7%
backdash into evade up125.8%
Squat Straight2P115.3%
evade down into forward dash62.9%
evade up into forward dash62.9%
Middle Spin Kick46K+G52.4%
Squat Straight2P into Middle Smash6P52.4%
Bil Jee6P+K into forward movement41.9%
Squat Straight2P into crouch41.9%
backdash into Beat & Back KnuckleP+KP41.9%
crouch into Squat Straight2P41.9%
punchP41.9%
punchP into Double Punch Slash KickPPK41.9%
punchP into Punch High KickPK41.9%

73 further openings account for the other 101 rounds.

Lion

Career
61–33 · 64.9%
This season
37 matches · 64.9%
Peak rank
30

First hit in 57.8% of 147 rounds. Won 58.8% of the rounds they struck first, 46.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP149.5%
backdash into evade up138.8%
punchP into Banchu Renkanshu6PP106.8%
backdash into Sentai4K53.4%
forward dash into Dantai3K53.4%
punchP into kickK53.4%
Banchu6P into Banchu Renkanshu6PP42.7%
Juchou Senshou8P+K42.7%
Katousui2P42.7%
RensuitaiPK into Rensuitai ShumenPKP42.7%
evade down into forward dash42.7%
Katousui2P into crouch32.0%
Taizan Soukoushu4P+K32.0%
backdash into Taizan Soukoushu4P+K32.0%
backdash into backward movement32.0%

49 further openings account for the other 63 rounds.

Taka

Career
236–181 · 56.6%
This season
19 matches · 63.2%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shita Harite2P68.0%
punchP45.3%
punchP into Tsuppari 2PP45.3%
Kirikabu Kudaki1P+K34.0%
Ao'oni Midaremage214P+K22.7%
Kachi'age33P+K22.7%
Tsuppari 2PP into Tsuppari 3PPP22.7%
Zangeki33P22.7%
backdash into kickK22.7%
crouch dash back into evade down22.7%
evade down into throwP+G22.7%
forward dash into kickK22.7%
kickK22.7%
punchP into Hiji'ate6P22.7%
punchP into Kumoyaburi4P+K22.7%

36 further openings account for the other 36 rounds.

Lau

Career
67–32 · 67.7%
This season
14 matches · 42.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souchuken2P711.9%
Chugeki6P610.2%
backdash into guardG46.8%
Fukko Kensou1P35.1%
RenshouPP into Renshou Senputai3PPK35.1%
backdash into evade up35.1%
punchP into Hou'ou Soushou6PP35.1%
Tenshin EngekishouP+K23.4%
punchP23.4%
Chisoutai2K+G11.7%
Chugeki6P into Hou'ou Soushou6PP11.7%
Souchuken2P into Fukko Kensou1P11.7%
Souchuken2P into evade down11.7%
Souchuken2P into throwP+G11.7%
Souko Sensou66P+K11.7%

20 further openings account for the other 20 rounds.

Kage

Career
63–27 · 70.0%
This season
11 matches · 90.9%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'uchi6P into forward dash613.9%
Hiji'uchi6P37.0%
Hagakure-ryu In Raijingeki46P+K24.7%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G24.7%
backdash into Hagakure-ryu In Raijingeki46P+K24.7%
backdash into evade down24.7%
Hiji'uchi6P into forward movement12.3%
Jizuridan2P12.3%
Kouten63214P12.3%
Kouten63214P into forward dash12.3%
Kouten63214P into forward movement12.3%
Rasen4P into evade down12.3%
backdash into Doukudaki46K12.3%
backdash into Hagaryu66K+G12.3%
backdash into Nakageri3K12.3%

17 further openings account for the other 17 rounds.

El Blaze

Career
580–367 · 61.2%
This season
7 matches · 42.9%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sit Jab2P414.8%
evade up into Volcano Upper4P+K311.1%
backdash into Darkness Smash43P+K27.4%
punchP into Volcano Upper4P+K27.4%
up-back kick+guard7K+G27.4%
Backswing Rocket1P+K13.7%
Fade Roll Kick7K13.7%
Shadow Spear6K into forward movement13.7%
Sit Jab2P into Volcano Upper4P+K13.7%
Sit Jab2P into backdash13.7%
Tornado Spin (Deflect)P+K+G13.7%
backdash into Volcano Upper4P+K13.7%
backdash into evade up13.7%
backdash into up, back, up-back kick+guard847K+G13.7%
crouch dash back into guardG13.7%

4 further openings account for the other 4 rounds.

Jeffry

Career
19–6 · 76.0%
This season
7 matches · 85.7%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Low Knuckle2P311.5%
evade up into forward dash311.5%
backdash into Full Swing Double Hammer41236P+K27.7%
backdash into evade up27.7%
backdash into guardG27.7%
Body CrushP+K into Threat StanceP+K+G13.9%
Double KnucklePP into Double Knuckle~UpperPPP13.9%
Overblow Shoulder66P+K13.9%
backdash into Body CrushP+K13.9%
backdash into Heel Drop6K+G13.9%
backdash into Toe Kick2K13.9%
backdash into Tsunami Beat3K+G13.9%
crouch dash back into Full Swing Double Hammer41236P+K13.9%
evade up into Torpedo Head Butt4P+K13.9%
evade up into backdash13.9%

4 further openings account for the other 4 rounds.

Goh

Career
54–40 · 57.5%
This season
1 matches · 100.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kyousengeri46K266.7%
backdash into Karura4P+K133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (14 here; about 0.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Dural: 0 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Goh: not tested (too few rounds)