Virtua Fighter 5 REVO · v1.10 · Region: South America
SETOUCHl_JAKUCHO
Characters played — VF5's own record
| Dural | — | 373 | 245 | 128 | 65.7% |
|---|---|---|---|---|---|
| Taka | — | 304 | 215 | 89 | 70.7% |
| Eileen | 31 | 172 | 127 | 45 | 73.8% |
| Shun | 29 | 136 | 88 | 48 | 64.7% |
| Vanessa | — | 61 | 44 | 17 | 72.1% |
| Goh | — | 39 | 30 | 9 | 76.9% |
| Aoi | 27 | 36 | 23 | 13 | 63.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Pai | 3 | 0 | 3 | 0.0% | -42.9 |
|---|---|---|---|---|---|
| Shun | 3 | 1 | 2 | 33.3% | -6.3 |
| Jean | 2 | 2 | 0 | 100.0% | +62.0 |
| Goh | 1 | 1 | 0 | 100.0% | +73.4 |
| Jacky | 1 | 0 | 1 | 0.0% | -33.4 |
| Vanessa | 1 | 0 | 1 | 0.0% | -33.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 4 | 1 | 3 | 25.0% | -17.4 |
|---|---|---|---|---|---|
| Breakable Full Fence | 2 | 2 | 0 | 100.0% | +62.0 |
| Open | 2 | 0 | 2 | 0.0% | -31.1 |
| Full Fence | 1 | 1 | 0 | 100.0% | +73.4 |
| Low Fence | 1 | 0 | 1 | 0.0% | -33.4 |
| Rectangle | 1 | 0 | 1 | 0.0% | -47.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 4 | 75.0% | 43.7% | +31.3 |
| No walls | 7 | 14.3% | 32.2% | -17.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| うをん (Rank 27) | 3 | 1 | 2 | 33.3% |
|---|---|---|---|---|
| 室姫深 (Rank 31) | 3 | 0 | 3 | 0.0% |
| OgreAunt (Rank 27) | 2 | 2 | 0 | 100.0% |
| Toragoto (Rank 28) | 1 | 1 | 0 | 100.0% |
| §Ryu~k§ (Rank 30) | 1 | 0 | 1 | 0.0% |
| 방가방가햄토리 (Rank 30) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| 방가방가햄토리 (Rank 30) | 2026/05/18 | 1 | 0 | 1 | 0.0% |
|---|---|---|---|---|---|
| OgreAunt (Rank 27) | 2026/05/15 | 2 | 2 | 0 | 100.0% |
| 室姫深 (Rank 31) | 2026/05/15 | 3 | 0 | 3 | 0.0% |
| §Ryu~k§ (Rank 30) | 2026/05/15 | 1 | 0 | 1 | 0.0% |
| Toragoto (Rank 28) | 2026/05/06 | 1 | 1 | 0 | 100.0% |
| うをん (Rank 27) | 2026/05/06 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| backdash into evade down | 10 | 21.3% |
|---|---|---|
| Ryoushi43P | 2 | 4.3% |
| backdash into Hou'oushu3P | 2 | 4.3% |
| backdash into Rengeki Gakushu46PPP | 2 | 4.3% |
| backdash into evade up | 2 | 4.3% |
| backdash into punchP | 2 | 4.3% |
| backward movement into evade down | 2 | 4.3% |
| forward movement into Nirentotsu OuchuPPP | 2 | 4.3% |
| Haisenchu1P | 1 | 2.1% |
| Hou'oushu3P | 1 | 2.1% |
| Kamageri4K | 1 | 2.1% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 2.1% |
| backdash into Douchu6P | 1 | 2.1% |
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 2.1% |
| backdash into Gyou'in Haishu3P | 1 | 2.1% |
16 further openings account for the other 16 rounds.
Aoi
| backdash into evade down | 8 | 25.0% |
|---|---|---|
| Ryoushi43P | 2 | 6.2% |
| backdash into Hou'oushu3P | 2 | 6.2% |
| backdash into evade up | 2 | 6.2% |
| backdash into punchP | 2 | 6.2% |
| forward movement into Nirentotsu OuchuPPP | 2 | 6.2% |
| Hou'oushu3P | 1 | 3.1% |
| Kamageri4K | 1 | 3.1% |
| backdash into Kasuminagi2KP | 1 | 3.1% |
| backdash into ShougerigasanePK | 1 | 3.1% |
| backdash into down, forward, back punch+kick+guard264P+K+G | 1 | 3.1% |
| backward movement into evade down | 1 | 3.1% |
| crouch dash forward into Hou'oushu3P | 1 | 3.1% |
| crouch dash forward into throwP+G | 1 | 3.1% |
| crouch into Gedan Shouda2P | 1 | 3.1% |
5 further openings account for the other 5 rounds.
Shun
| backdash into Rengeki Gakushu46PPP | 2 | 20.0% |
|---|---|---|
| backdash into evade down | 2 | 20.0% |
| Haisenchu1P | 1 | 10.0% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 1 | 10.0% |
| backdash into Gyou'in Haishu3P | 1 | 10.0% |
| backdash into backward movement | 1 | 10.0% |
| evade up into Gyou'in Haishu3P | 1 | 10.0% |
| forward movement into Saishu RenkangekiPPP | 1 | 10.0% |
Eileen
| backdash into Douchu6P | 1 | 20.0% |
|---|---|---|
| backdash into Goku Shicchi (Interrupt Moves)6P+K+G | 1 | 20.0% |
| backdash into Tanhikyaku9K | 1 | 20.0% |
| backward movement into evade down | 1 | 20.0% |
| crouch dash forward into Taisei Chouzan236K | 1 | 20.0% |
