VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Dural

SETOUCHl_JAKUCHO

Career matches1,121
Career win rate68.9%
Round win rate44.7%
Peak rank31
Distinct opponents6
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Dural37324512865.7%
Taka3042158970.7%
Eileen311721274573.8%
Shun29136884864.7%
Vanessa61441772.1%
Goh3930976.9%
Aoi2736231363.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Pai3030.0%-42.9
Shun31233.3%-6.3
Jean220100.0%+62.0
Goh110100.0%+73.4
Jacky1010.0%-33.4
Vanessa1010.0%-33.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall41325.0%-17.4
Breakable Full Fence220100.0%+62.0
Open2020.0%-31.1
Full Fence110100.0%+73.4
Low Fence1010.0%-33.4
Rectangle1010.0%-47.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls475.0%43.7%+31.3
No walls714.3%32.2%-17.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

うをん (Rank 27)31233.3%
室姫深 (Rank 31)3030.0%
OgreAunt (Rank 27)220100.0%
Toragoto (Rank 28)110100.0%
§Ryu~k§ (Rank 30)1010.0%
방가방가햄토리 (Rank 30)1010.0%

Most played opponents, most recent first

방가방가햄토리 (Rank 30)2026/05/181010.0%
OgreAunt (Rank 27)2026/05/15220100.0%
室姫深 (Rank 31)2026/05/153030.0%
§Ryu~k§ (Rank 30)2026/05/151010.0%
Toragoto (Rank 28)2026/05/06110100.0%
うをん (Rank 27)2026/05/0631233.3%

Round openings

Every character

backdash into evade down1021.3%
Ryoushi43P24.3%
backdash into Hou'oushu3P24.3%
backdash into Rengeki Gakushu46PPP24.3%
backdash into evade up24.3%
backdash into punchP24.3%
backward movement into evade down24.3%
forward movement into Nirentotsu OuchuPPP24.3%
Haisenchu1P12.1%
Hou'oushu3P12.1%
Kamageri4K12.1%
Rensai Gakushu46PP into Rengeki Gakushu46PPP12.1%
backdash into Douchu6P12.1%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G12.1%
backdash into Gyou'in Haishu3P12.1%

16 further openings account for the other 16 rounds.

Aoi

backdash into evade down825.0%
Ryoushi43P26.2%
backdash into Hou'oushu3P26.2%
backdash into evade up26.2%
backdash into punchP26.2%
forward movement into Nirentotsu OuchuPPP26.2%
Hou'oushu3P13.1%
Kamageri4K13.1%
backdash into Kasuminagi2KP13.1%
backdash into ShougerigasanePK13.1%
backdash into down, forward, back punch+kick+guard264P+K+G13.1%
backward movement into evade down13.1%
crouch dash forward into Hou'oushu3P13.1%
crouch dash forward into throwP+G13.1%
crouch into Gedan Shouda2P13.1%

5 further openings account for the other 5 rounds.

Shun

backdash into Rengeki Gakushu46PPP220.0%
backdash into evade down220.0%
Haisenchu1P110.0%
Rensai Gakushu46PP into Rengeki Gakushu46PPP110.0%
backdash into Gyou'in Haishu3P110.0%
backdash into backward movement110.0%
evade up into Gyou'in Haishu3P110.0%
forward movement into Saishu RenkangekiPPP110.0%

Eileen

backdash into Douchu6P120.0%
backdash into Goku Shicchi (Interrupt Moves)6P+K+G120.0%
backdash into Tanhikyaku9K120.0%
backward movement into evade down120.0%
crouch dash forward into Taisei Chouzan236K120.0%