Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1980 #48 of 3,686 on the Elo list →
Kage2063934 matches
Lau1975427 matches
Brad1964224 matches
El Blaze1966219 matches
Jacky1976189 matches
Jean1940107 matches
Wolf196891 matches
Taka199158 matches
Akira198536 matches
Jeffry197219 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 44 | 9,030 | 5,266 | 3,764 | 58.3% |
|---|---|---|---|---|---|
| Lau | 44 | 3,764 | 2,205 | 1,559 | 58.6% |
| Jacky | 43 | 3,670 | 2,031 | 1,639 | 55.3% |
| Akira | 43 | 3,306 | 1,846 | 1,460 | 55.8% |
| Brad | 43 | 2,568 | 1,480 | 1,088 | 57.6% |
| Wolf | 43 | 1,845 | 1,094 | 751 | 59.3% |
| Jeffry | 43 | 1,669 | 969 | 700 | 58.1% |
| El Blaze | 42 | 729 | 444 | 285 | 60.9% |
| Lion | 42 | 665 | 441 | 224 | 66.3% |
| Jean | 42 | 518 | 309 | 209 | 59.6% |
| Taka | 37 | 95 | 85 | 10 | 89.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
7,581 of 9,398 rounds counted7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 7.0 | 418 | 3,069 |
|---|---|---|---|
| Lau | 7.2 | 434 | 1,728 |
| Brad | 6.9 | 416 | 894 |
| El Blaze | 6.5 | 392 | 899 |
| Jacky | 7.4 | 446 | 203 |
| Jean | 6.5 | 387 | 362 |
| Wolf | 6.8 | 411 | 32 |
| Taka | 7.2 | 430 | 235 |
| Akira | 8.1 | 486 | 108 |
| Jeffry | 6.8 | 405 | 30 |
| Lion | 7.7 | 461 | 21 |
By opponent's character
| Lau | 7.0 | 417 | 1,216 |
|---|---|---|---|
| Akira | 7.3 | 438 | 805 |
| Lion | 7.1 | 428 | 624 |
| Jacky | 7.2 | 429 | 708 |
| Brad | 6.8 | 406 | 589 |
| Kage | 7.0 | 420 | 390 |
| Sarah | 6.9 | 411 | 424 |
| Jeffry | 6.9 | 413 | 230 |
| El Blaze | 6.8 | 411 | 365 |
| Lei Fei | 7.0 | 417 | 312 |
| Aoi | 6.9 | 414 | 327 |
| Pai | 7.2 | 430 | 228 |
| Shun | 6.9 | 412 | 281 |
| Vanessa | 6.7 | 401 | 216 |
| Goh | 6.8 | 406 | 251 |
| Wolf | 7.1 | 428 | 126 |
| Taka | 6.8 | 410 | 189 |
| Eileen | 6.9 | 412 | 147 |
| Jean | 7.0 | 417 | 146 |
| Dural | 7.2 | 433 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 324 | 181 | 143 | 55.9% | -2.7 |
|---|---|---|---|---|---|
| Akira | 256 | 160 | 96 | 62.5% | +4.7 |
| Lion | 192 | 124 | 68 | 64.6% | +4.0 |
| Jacky | 190 | 108 | 82 | 56.8% | -1.8 |
| Brad | 169 | 91 | 78 | 53.9% | -8.2 |
| Kage | 136 | 93 | 43 | 68.4% | +6.3 |
| Sarah | 120 | 76 | 44 | 63.3% | +0.6 |
| Jeffry | 110 | 76 | 34 | 69.1% | +4.5 |
| El Blaze | 103 | 60 | 43 | 58.2% | -3.6 |
| Lei Fei | 98 | 47 | 51 | 48.0% | -10.4 |
| Aoi | 89 | 63 | 26 | 70.8% | +7.6 |
| Pai | 86 | 49 | 37 | 57.0% | -5.1 |
| Shun | 86 | 46 | 40 | 53.5% | -9.0 |
| Vanessa | 76 | 57 | 19 | 75.0% | +12.6 |
| Goh | 73 | 42 | 31 | 57.5% | -3.8 |
| Wolf | 63 | 40 | 23 | 63.5% | +1.4 |
| Taka | 52 | 27 | 25 | 51.9% | -6.9 |
| Eileen | 44 | 28 | 16 | 63.6% | +3.7 |
| Jean | 42 | 31 | 11 | 73.8% | +10.2 |
| Dural | 2 | 2 | 0 | 100.0% | +43.2 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 262 | 173 | 89 | 66.0% | +7.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 260 | 151 | 109 | 58.1% | -3.5 |
| Low Fence | 238 | 132 | 106 | 55.5% | -5.4 |
| Half Fence | 235 | 148 | 87 | 63.0% | +2.4 |
| Single Wall | 229 | 141 | 88 | 61.6% | +0.5 |
| Rectangle | 224 | 141 | 83 | 63.0% | +4.0 |
| Full Fence | 212 | 145 | 67 | 68.4% | +7.9 |
| Open | 199 | 103 | 96 | 51.8% | -10.0 |
| Octagon | 191 | 115 | 76 | 60.2% | -2.2 |
| Full Fence and Open | 130 | 73 | 57 | 56.1% | -5.4 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,384 | 63.1% | 60.7% | +2.4 |
| No walls | 666 | 56.5% | 60.8% | -4.3 |
Walls against open: +6.7 points (95% range +2.0 to +11.3), p 0.005 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| manatsu_7 (Rank 42) | 70 | 34 | 36 | 48.6% |
|---|---|---|---|---|
| いくお (Rank 41) | 59 | 30 | 29 | 50.9% |
| jinmenusagi (Rank 42) | 56 | 31 | 25 | 55.4% |
| 自作マニア@むめい。 (Rank 41) | 52 | 32 | 20 | 61.5% |
| CrossGorgonzola (Rank 43) | 51 | 26 | 25 | 51.0% |
| こんにちわアキラ (Rank 42) | 50 | 24 | 26 | 48.0% |
| ★闘将拉麵男★ (Rank 39) | 44 | 34 | 10 | 77.3% |
| たつや (Rank 40) | 44 | 21 | 23 | 47.7% |
| ハマラウ (Rank 42) | 42 | 28 | 14 | 66.7% |
| デネ (Rank 41) | 35 | 20 | 15 | 57.1% |
| かんしゅ (Rank 41) | 33 | 17 | 16 | 51.5% |
| カルティカ (Rank 41) | 32 | 25 | 7 | 78.1% |
| ちび太☆らふぁ~る (Rank 43) | 31 | 17 | 14 | 54.8% |
| めがじぇね (Rank 43) | 31 | 13 | 18 | 41.9% |
| ビルちゃん (Rank 39) | 29 | 21 | 8 | 72.4% |
| 山茶花 (Rank 43) | 28 | 11 | 17 | 39.3% |
| kothiyasanae (Rank 45) | 26 | 8 | 18 | 30.8% |
| spacex_falcon_heavy (Rank 41) | 25 | 8 | 17 | 32.0% |
| おさげ (Rank 43) | 25 | 8 | 17 | 32.0% |
| ラーメソマソ (Rank 44) | 23 | 7 | 16 | 30.4% |
| hikabun (Rank 36) | 22 | 16 | 6 | 72.7% |
| じゃんぬ (Rank 43) | 22 | 6 | 16 | 27.3% |
| マサオ(AO) (Rank 40) | 22 | 13 | 9 | 59.1% |
| しょべるん (Rank 39) | 21 | 14 | 7 | 66.7% |
| 全身ボロボロポックリ (Rank 42) | 21 | 9 | 12 | 42.9% |
Most played opponents, most recent first
| spacex_falcon_heavy (Rank 41) | 2026/10/18 | 25 | 8 | 17 | 32.0% |
|---|---|---|---|---|---|
| たつや (Rank 40) | 2026/10/18 | 44 | 21 | 23 | 47.7% |
| じゃんぬ (Rank 43) | 2026/10/18 | 22 | 6 | 16 | 27.3% |
| ハマラウ (Rank 42) | 2026/10/16 | 42 | 28 | 14 | 66.7% |
| めがじぇね (Rank 43) | 2026/10/16 | 31 | 13 | 18 | 41.9% |
| jinmenusagi (Rank 42) | 2026/10/16 | 56 | 31 | 25 | 55.4% |
| デネ (Rank 41) | 2026/10/16 | 35 | 20 | 15 | 57.1% |
| CrossGorgonzola (Rank 43) | 2026/10/15 | 51 | 26 | 25 | 51.0% |
| カルティカ (Rank 41) | 2026/10/15 | 32 | 25 | 7 | 78.1% |
| しょべるん (Rank 39) | 2026/10/15 | 21 | 14 | 7 | 66.7% |
| ★闘将拉麵男★ (Rank 39) | 2026/10/15 | 44 | 34 | 10 | 77.3% |
| ちび太☆らふぁ~る (Rank 43) | 2026/10/15 | 31 | 17 | 14 | 54.8% |
| マサオ(AO) (Rank 40) | 2026/10/15 | 22 | 13 | 9 | 59.1% |
| manatsu_7 (Rank 42) | 2026/10/14 | 70 | 34 | 36 | 48.6% |
| 自作マニア@むめい。 (Rank 41) | 2026/10/14 | 52 | 32 | 20 | 61.5% |
| こんにちわアキラ (Rank 42) | 2026/10/14 | 50 | 24 | 26 | 48.0% |
| ラーメソマソ (Rank 44) | 2026/10/09 | 23 | 7 | 16 | 30.4% |
| かんしゅ (Rank 41) | 2026/10/09 | 33 | 17 | 16 | 51.5% |
| hikabun (Rank 36) | 2026/10/09 | 22 | 16 | 6 | 72.7% |
| kothiyasanae (Rank 45) | 2026/10/08 | 26 | 8 | 18 | 30.8% |
| ビルちゃん (Rank 39) | 2026/09/29 | 29 | 21 | 8 | 72.4% |
| おさげ (Rank 43) | 2026/09/29 | 25 | 8 | 17 | 32.0% |
| いくお (Rank 41) | 2026/09/22 | 59 | 30 | 29 | 50.9% |
| 山茶花 (Rank 43) | 2026/09/13 | 28 | 11 | 17 | 39.3% |
| 全身ボロボロポックリ (Rank 42) | 2026/06/16 | 21 | 9 | 12 | 42.9% |
Round openings
Every character
| Rasen4P | 275 | 3.7% |
|---|---|---|
| punchP | 263 | 3.6% |
| Senpujin2P+K | 187 | 2.5% |
| evade down into Ryubisen44K+G | 165 | 2.2% |
| Ryubisen44K+G | 164 | 2.2% |
| Hiji'uchi6P | 161 | 2.2% |
| evade down into forward dash | 127 | 1.7% |
| backdash into Kodachinuki4K | 123 | 1.7% |
| Fukko Kensou1P | 91 | 1.2% |
| guardG into punchP | 91 | 1.2% |
| Ura Tsumujigeri44K | 89 | 1.2% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G | 81 | 1.1% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 78 | 1.1% |
| crouch dash back into Kosoushou46P | 72 | 1.0% |
| Side Hook Turn44P | 69 | 0.9% |
1,069 further openings account for the other 5,323 rounds.
Counted from 1,804 of the 2,311 matches played. The rest were not pulled for openings.
Kage
- Career
- 5,266–3,764 · 58.3%
- This season
- 934 matches · 64.6%
- Peak rank
- 44
First hit in 51.0% of 2,956 rounds. Won 62.5% of the rounds they struck first, 52.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: backs off first in 16.9% of rounds, against 11.1% in their other rounds.
- Against Akira: evades first in 35.5% of rounds, against 13.4% against everyone else.
- After opening the round before by evading: evades first in 28.3% of rounds, against 15.6% after anything else.
- After winning a round: moves in first in 7.0% of rounds, against 2.5% after losing one.
- When ahead: moves in first in 7.3% of rounds, against 3.3% when level or behind.
- In round 2: opens with “4P Rasen” in 12.5% of rounds, against 8.1% in their other rounds.
- Against Lion: opens with “6P Hiji'uchi” in 13.4% of rounds, against 4.9% against everyone else.
- After winning a round: opens with “6P Hiji'uchi” in 7.7% of rounds, against 2.9% after losing one.
- When behind: opens with “evade down into 44K+G Ryubisen” in 8.7% of rounds, against 4.7% when ahead or level.
| Rasen4P | 275 | 9.2% |
|---|---|---|
| Senpujin2P+K | 187 | 6.2% |
| evade down into Ryubisen44K+G | 165 | 5.5% |
| Ryubisen44K+G | 164 | 5.5% |
| Hiji'uchi6P | 161 | 5.4% |
| backdash into Kodachinuki4K | 123 | 4.1% |
| Ura Tsumujigeri44K | 89 | 3.0% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Shippujin4P+K+G | 81 | 2.7% |
| Hagakure-ryu In Shippujin4P+K+G into Hagakure-ryu In Kusanagigiri6P | 78 | 2.6% |
| Kodachinuki4K | 68 | 2.3% |
| crouch dash forward into Fusenjin3P | 53 | 1.8% |
| evade down into Hiji'uchi6P | 47 | 1.6% |
| crouch dash back into Furikakato OtoshiK+G | 43 | 1.4% |
| crouch into Senpujin2P+K | 42 | 1.4% |
| forward movement into Jakenshou214P+K | 41 | 1.4% |
266 further openings account for the other 1,379 rounds.
Counted from 743 of the 934 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 39–21 · 65% | 25–11 · 69% | -2.2 |
| Akira | 38–24 · 61% | 17–7 · 71% | too few to test |
| Brad | 24–19 · 56% | 9–9 · 50% | too few to test |
| Jacky | 25–13 · 66% | 11–6 · 65% | too few to test |
| El Blaze | 16–10 · 62% | 10–8 · 56% | too few to test |
| Lion | 23–8 · 74% | 7–5 · 58% | too few to test |
| Sarah | 22–5 · 81% | 4–6 · 40% | too few to test |
| Wolf | 18–6 · 75% | 5–2 · 71% | too few to test |
| Kage | 16–7 · 70% | 4–2 · 67% | too few to test |
| Vanessa | 24–2 · 92% | 4–2 · 67% | too few to test |
| Taka | 7–8 · 47% | 4–5 · 44% | too few to test |
| Goh | 10–6 · 62% | 5–2 · 71% | too few to test |
| Lei Fei | 8–8 · 50% | 1–3 · 25% | too few to test |
| Shun | 2–3 · 40% | 8–7 · 53% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
191 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lau
- Career
- 2,205–1,559 · 58.6%
- This season
- 428 matches · 60.8%
- Peak rank
- 44
First hit in 49.2% of 1,193 rounds. Won 59.5% of the rounds they struck first, 53.3% of the rounds they were struck first.
Significant Tells
- In round 4 or later: evades first in 21.9% of rounds, against 13.8% in their other rounds.
- Against Akira: evades first in 33.6% of rounds, against 14.3% against everyone else.
- In round 1: opens with “crouch dash back into 46P Kosoushou” in 9.9% of rounds, against 4.8% in their other rounds.
| Fukko Kensou1P | 91 | 7.6% |
|---|---|---|
| crouch dash back into Kosoushou46P | 72 | 6.0% |
| crouch into Fukko Kensou1P | 57 | 4.8% |
| Kosoushou46P | 47 | 3.9% |
| crouch dash back into Honshin Hekiken1P+K | 39 | 3.2% |
| evade down into Souko Sensou66P+K | 37 | 3.1% |
| Fukko Kensou1P into guardG | 36 | 3.0% |
| punchP | 31 | 2.6% |
| guardG into Fukko Kensou1P | 28 | 2.3% |
| backdash into Junho Chushou33P | 27 | 2.2% |
| Tenshin EngekishouP+K | 25 | 2.1% |
| evade down into forward dash | 25 | 2.1% |
| crouch dash back into Kasoutai2K | 23 | 1.9% |
| crouch dash back into Sako Soushou4P+K | 21 | 1.8% |
| guardG into Sako Soushou4P+K | 16 | 1.3% |
176 further openings account for the other 624 rounds.
Counted from 294 of the 428 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lau
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lion | 19–7 · 73% | 3–3 · 50% | too few to test |
| Lau | 11–11 · 50% | 0–0 · — | too few to test |
| Akira | 17–6 · 74% | 2–2 · 50% | too few to test |
| Jacky | 8–3 · 73% | 3–6 · 33% | too few to test |
| Kage | 9–7 · 56% | 4–2 · 67% | too few to test |
| Lei Fei | 2–8 · 20% | 6–4 · 60% | too few to test |
| Brad | 5–0 · 100% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
134 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 444–285 · 60.9%
- This season
- 219 matches · 58.9%
- Peak rank
- 42
First hit in 52.7% of 898 rounds. Won 57.3% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- Against Lion: attacks straight away in 68.1% of rounds, against 47.9% against everyone else.
- On Breakable Half Fence stages: waits first in 25.4% of rounds, against 11.3% on the other stages.
| punchP | 107 | 11.9% |
|---|---|---|
| backdash into Darkness Sword43K+G | 51 | 5.7% |
| Fade Roll Kick7K | 39 | 4.3% |
| backward movement into Shadow Strike6P | 29 | 3.2% |
| punchP into Straight6P+K | 25 | 2.8% |
| Volcano Upper4P+K | 24 | 2.7% |
| Fade Roll Kick7K into forward movement | 23 | 2.6% |
| Fake Roll41236P into VenusP | 23 | 2.6% |
| guardG into Darkness Sword43K+G | 19 | 2.1% |
| guardG into punchP | 19 | 2.1% |
| punchP into Quick Combo6P+KP | 19 | 2.1% |
| punchP into Shadow Strike6P | 18 | 2.0% |
| backdash into Head Smash Kick46K | 17 | 1.9% |
| backdash into Demon's Tail9P+KK | 15 | 1.7% |
| punchP into crouch | 15 | 1.7% |
156 further openings account for the other 456 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 16–10 · 62% | 6–9 · 40% | too few to test |
| Jacky | 8–11 · 42% | 5–4 · 56% | too few to test |
| Sarah | 8–7 · 53% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jacky
- Career
- 2,031–1,639 · 55.3%
- This season
- 189 matches · 57.7%
- Peak rank
- 43
First hit in 49.9% of 774 rounds. Won 55.4% of the rounds they struck first, 55.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 58.7% of rounds, against 41.2% in their other rounds.
- In round 3: opens with “crouch dash forward into 3P Smash Straight” in 9.1% of rounds, against 2.5% in their other rounds.
| Side Hook Turn44P | 69 | 8.9% |
|---|---|---|
| Spin Heel Sword4K+G into forward movement | 37 | 4.8% |
| crouch dash forward into Smash Straight3P | 32 | 4.1% |
| Groin Kick6K+G | 29 | 3.7% |
| evade down into forward dash | 23 | 3.0% |
| Low Spin Kick1K+G | 22 | 2.8% |
| guardG into punchP | 22 | 2.8% |
| Slide Shuffle (Deflect)4P+K+G into crouch dash forward | 21 | 2.7% |
| crouch into Low Spin Kick1K+G | 21 | 2.7% |
| punchP | 19 | 2.4% |
| backdash into Spinning Back Knuckle4P | 16 | 2.0% |
| Side Hook Turn44P into Beat KnuckleP+K | 14 | 1.8% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 14 | 1.8% |
| backdash into throw escape | 13 | 1.7% |
| punchP into Standing Knee Kick4K | 12 | 1.5% |
163 further openings account for the other 415 rounds.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 5–3 · 62% | 9–7 · 56% | too few to test |
| Lau | 7–8 · 47% | 2–4 · 33% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Jean
- Career
- 309–209 · 59.6%
- This season
- 107 matches · 43.0%
- Peak rank
- 42
First hit in 51.9% of 443 rounds. Won 51.7% of the rounds they struck first, 43.2% of the rounds they were struck first.
Significant Tells
- Against Lau: evades first in 32.0% of rounds, against 17.8% against everyone else.
- In round 1: opens with “4P+K Oihiji” in 21.5% of rounds, against 10.2% in their other rounds.
| Oihiji4P+K | 58 | 12.9% |
|---|---|---|
| evade down into Gyaku Seikenzuki66P | 34 | 7.6% |
| punchP | 22 | 4.9% |
| backdash into Konohana Sakuya43P+K | 19 | 4.2% |
| guardG into punchP | 10 | 2.2% |
| Doumawashi Kaitengeri46K+G | 9 | 2.0% |
| backdash into Kake'uchi~Maekeri'age46PK | 9 | 2.0% |
| evade down into Agezuki3P+K | 9 | 2.0% |
| guardG into Agezuki3P+K | 9 | 2.0% |
| guardG into Gyaku Seikenzuki66P | 9 | 2.0% |
| guardG into Oihiji4P+K | 9 | 2.0% |
| punchP into forward dash | 9 | 2.0% |
| evade down into Oihiji4P+K | 8 | 1.8% |
| guardG into Nozuchi1P+K | 8 | 1.8% |
| Gyaku Seikenzuki66P | 7 | 1.6% |
109 further openings account for the other 220 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 4–9 · 31% | 3–7 · 30% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Wolf
- Career
- 1,094–751 · 59.3%
- This season
- 91 matches · 58.2%
- Peak rank
- 43
First hit in 49.7% of 374 rounds. Won 62.4% of the rounds they struck first, 49.5% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “6K+G Rolling Savate” in 17.6% of rounds, against 6.0% in their other rounds.
| Rolling Savate6K+G | 33 | 8.8% |
|---|---|---|
| Quick Shoulder66P+K | 16 | 4.3% |
| crouch dash back into Gasp Kneel Palm Bomb6P+K | 13 | 3.5% |
| evade down into forward dash | 13 | 3.5% |
| crouch into Heavy Middle Kick3K+G | 12 | 3.2% |
| punchP | 10 | 2.7% |
| crouch into Mow Down Chop1P+K | 9 | 2.4% |
| punchP into crouch | 9 | 2.4% |
| Heavy Middle Kick3K+G | 8 | 2.1% |
| evade down into Knee Lift6K | 8 | 2.1% |
| evade down into guardG | 8 | 2.1% |
| guardG into Gasp Kneel Palm Bomb6P+K | 8 | 2.1% |
| guardG into punchP | 8 | 2.1% |
| up-back kick7K | 8 | 2.1% |
| evade down into Low Drop Kick62K | 7 | 1.9% |
102 further openings account for the other 205 rounds.
Taka
- Career
- 85–10 · 89.5%
- This season
- 58 matches · 87.9%
- Peak rank
- 37
First hit in 63.4% of 235 rounds. Won 71.8% of the rounds they struck first, 66.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP | 25 | 10.6% |
|---|---|---|
| Zangeki33P | 22 | 9.4% |
| backdash into Dohyouwari43P | 15 | 6.4% |
| punchP into Marutahiza6K | 14 | 6.0% |
| Shita Harite2P | 8 | 3.4% |
| evade down into Mawashi Harite44P | 8 | 3.4% |
| evade down into Morotezuki66P | 8 | 3.4% |
| crouch into Zangeki33P | 7 | 3.0% |
| punchP into Hiji'ate6P | 7 | 3.0% |
| evade down into Kachi'age33P+K | 6 | 2.5% |
| evade down into Morote Tsuppari66PP | 6 | 2.5% |
| punchP into Tsuppari 2PP | 6 | 2.5% |
| backdash into Honda Zutsuki4PP+K | 5 | 2.1% |
| guardG into punchP | 5 | 2.1% |
| backdash into Yoko Harite4P | 4 | 1.7% |
58 further openings account for the other 89 rounds.
Brad
- Career
- 1,480–1,088 · 57.6%
- This season
- 224 matches · 51.8%
- Peak rank
- 43
First hit in 44.9% of 187 rounds. Won 50.0% of the rounds they struck first, 40.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Sway Back4P+K+G into Mighty Knee UpperK | 27 | 14.4% |
|---|---|---|
| backdash into Stop Kick4K | 13 | 7.0% |
| Ducking6P+K+G into Crush Knee KickK+G | 10 | 5.3% |
| Sharp Shoot1P | 9 | 4.8% |
| Dtee Sawk Dtrohng4P+K | 8 | 4.3% |
| Middle Spin Kick66K | 8 | 4.3% |
| crouch into Sharp Shoot1P | 7 | 3.7% |
| evade down into Stop Kick4K | 7 | 3.7% |
| evade down into Turn Savate44K | 5 | 2.7% |
| evade down into forward dash | 5 | 2.7% |
| Dtee Sawk Dtrohng4P+K into forward movement | 4 | 2.1% |
| crouch into Further Low1K+G | 4 | 2.1% |
| punchP into crouch | 4 | 2.1% |
| Further Low1K+G | 3 | 1.6% |
| Sway Back4P+K+G | 3 | 1.6% |
54 further openings account for the other 70 rounds.
Counted from 44 of the 224 matches played. The rest were not pulled for openings.
Akira
- Career
- 1,846–1,460 · 55.8%
- This season
- 36 matches · 55.6%
- Peak rank
- 43
First hit in 54.2% of 142 rounds. Won 57.1% of the rounds they struck first, 50.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade down into Rimon Chouchu66P | 16 | 11.3% |
|---|---|---|
| backdash into Jouho Senshou46P | 12 | 8.4% |
| Geimon Tessen46P+K+G | 9 | 6.3% |
| Senzankou66P+K into throwP+G | 8 | 5.6% |
| guardG into Rimon Chouchu66P | 5 | 3.5% |
| guardG into kickK | 5 | 3.5% |
| Rimon Chouchu66P | 4 | 2.8% |
| evade down into Jouho Touken6P | 4 | 2.8% |
| evade up into Rimon Chouchu66P | 4 | 2.8% |
| guardG into Senzankou66P+K | 4 | 2.8% |
| crouch dash back into Jouho Touken6P | 3 | 2.1% |
| crouch into Chouyoushu1P | 3 | 2.1% |
| evade down into Jouho Senshou46P | 3 | 2.1% |
| evade down into Senzankou66P+K | 3 | 2.1% |
| evade down into forward dash | 3 | 2.1% |
42 further openings account for the other 56 rounds.
Counted from 34 of the 36 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 969–700 · 58.1%
- This season
- 19 matches · 47.4%
- Peak rank
- 43
Significant Tells
Too few rounds to test opener patterns.
| evade down into Dash Elbow66P | 9 | 12.3% |
|---|---|---|
| Overblow Shoulder66P+K | 6 | 8.2% |
| guardG into Toe Kick2K | 5 | 6.8% |
| punchP | 5 | 6.8% |
| punchP into crouch | 4 | 5.5% |
| crouch into Toe Kick2K | 3 | 4.1% |
| crouch into Tsunami Beat3K+G | 3 | 4.1% |
| evade up into Dash Elbow66P | 3 | 4.1% |
| backdash into Kenka Hook46P | 2 | 2.7% |
| backdash into Megaton Knuckle43P+K | 2 | 2.7% |
| evade down into Tsunami Beat3K+G | 2 | 2.7% |
| guardG into Middle Hell Stab6P+K | 2 | 2.7% |
| Ducking Low2K+G | 1 | 1.4% |
| Megaton Knuckle43P+K | 1 | 1.4% |
| Overblow Shoulder66P+K into throwP+G | 1 | 1.4% |
24 further openings account for the other 24 rounds.
Lion
- Career
- 441–224 · 66.3%
- This season
- 6 matches · 83.3%
- Peak rank
- 42
Significant Tells
Too few rounds to test opener patterns.
| backward movement into Banchu6P | 3 | 12.0% |
|---|---|---|
| Tourou Hassou41236P | 2 | 8.0% |
| backward movement into forward punch+kick6P+K | 2 | 8.0% |
| HakotsushuP+K+G into evade down | 1 | 4.0% |
| Ryusei Renkoushu46P+KP into Rensansui Banchu46P+KPP | 1 | 4.0% |
| Senshippo66P into Banchu Renkanshu6PP | 1 | 4.0% |
| Touku Rigou Bantaitetsu46K+G | 1 | 4.0% |
| Tourou Soufu6P+K+G into Ousen Soufu6P | 1 | 4.0% |
| backward movement into Honsui3P+K | 1 | 4.0% |
| crouch into Senkyutai1K | 1 | 4.0% |
| evade down into Dantai3K | 1 | 4.0% |
| evade down into Senkyutai1K | 1 | 4.0% |
| evade down into Tourou Youzan66P+KP | 1 | 4.0% |
| evade down into forward dash | 1 | 4.0% |
| evade down into guardG | 1 | 4.0% |
6 further openings account for the other 6 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (85 here; about 4.2 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 9 of 16 tests hold up
- Lau: 3 of 15 tests hold up
- El Blaze: 2 of 15 tests hold up
- Jacky: 2 of 15 tests hold up
- Jean: 2 of 15 tests hold up
- Wolf: 1 of 9 tests hold up
- Taka: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Lion: not tested (too few rounds)
