VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

settei4

Career matches688
Career win rate53.9%
Round win rate51.7%
Peak rank31
Distinct opponents40
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh3168837131753.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jean179852.9%+2.9
Aoi83537.5%-18.1
Shun82625.0%-27.6
Akira74357.1%+8.2
Sarah74357.1%+2.2
Jacky63350.0%-7.2
El Blaze52340.0%-5.0
Wolf53260.0%+9.7
Lau31233.3%-20.5
Lion32166.7%+7.9
Vanessa32166.7%+6.4
Brad21150.0%-13.7
Jeffry21150.0%-13.9
Kage220100.0%+34.4
Pai220100.0%+61.0
Taka220100.0%+46.6
Goh110100.0%+36.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence147750.0%-3.4
Half Fence116554.5%+1.8
Rectangle118372.7%+18.5
Low Fence106460.0%+0.8
Open96366.7%+21.7
Single Wall93633.3%-22.7
Full Fence83537.5%-15.1
Octagon43175.0%+27.6
Breakable Half Fence2020.0%-46.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5054.0%52.8%+1.2
No walls2853.6%53.6%-0.0

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

orz (Rank 28)2026/04/21440100.0%
たあぼさん (Rank 33)2026/04/2131233.3%
漂泊の民回線ジプシー (Rank 31)2026/04/21440100.0%
アドリブ使い (Rank 33)2026/04/212020.0%
B軍団 (Rank 33)2026/04/2121150.0%
お~ちゃん (Rank 33)2026/04/1721150.0%
MikuMartineau (Rank 31)2026/04/1753260.0%
太鼓の別人/TaikoStrike (Rank 32)2026/04/15220100.0%
ぷこ (Rank 32)2026/04/1521150.0%
マサヲ (Rank 33)2026/04/152020.0%
白☆髭 (Rank 29)2026/04/1431233.3%
kuni_sato (Rank 28)2026/04/1443175.0%
けいすけ新宿 (Rank 29)2026/04/1132166.7%
イイダ (Rank 29)2026/04/1021150.0%
獣王(設定2) (Rank 30)2026/03/3021150.0%
ヘニオ (Rank 31)2026/03/3041325.0%
躑躅 (Rank 29)2026/03/3021150.0%
tama (Rank 28)2026/03/3021150.0%
Umemon2026 (Rank 33)2026/03/292020.0%
pinturicchio (Rank 30)2026/03/2931233.3%
さいたま梅澤/T.Umezawa (Rank 29)2026/03/2931233.3%
sby (Rank 30)2026/03/293030.0%
Nox (Rank 30)2026/03/2932166.7%
expensive-sand (Rank 27)2026/03/2821150.0%
NEKOz (Rank 25)2026/03/27220100.0%

Round openings

Goh

backdash into Karura4P+K4513.6%
crouch into Kirin33P3610.8%
crouch into Sune'uchi2P3610.8%
forward movement into punchP3610.8%
punchP267.8%
backdash into evade up195.7%
forward dash into throwP+G103.0%
crouch dash forward into Ni'oudaoshi3K+G72.1%
evade up into Kurogane Kudaki66P72.1%
Ni'oudaoshi3K+G51.5%
backdash into punchP51.5%
Maegeri3K into Batousatsu3KP41.2%
guardG41.2%
Garyu66K30.9%
backdash into Hiji'ate6P30.9%

63 further openings account for the other 86 rounds.