VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

ConFunkShunDi

Career matches1,694
Career win rate55.7%
Round win rate50.8%
Peak rank33
Distinct opponents61
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky331,69494375155.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky2516964.0%+14.7
Jean24111345.8%+1.4
Goh1910952.6%+6.5
Shun179852.9%-4.1
Kage156940.0%-4.2
Lion137653.9%+4.0
Wolf139469.2%+14.7
Pai126650.0%-7.8
Taka119281.8%+23.8
Brad105550.0%-9.0
Aoi94544.4%-5.5
Lei Fei95455.6%-7.3
Jeffry81712.5%-29.4
Sarah84450.0%+8.1
Akira62433.3%-16.7
Eileen61516.7%-26.9
Lau51420.0%-32.5
Dural220100.0%+20.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence32131940.6%-8.3
Rectangle29121741.4%-4.3
Breakable Full Fence27151255.6%+0.8
Half Fence27151255.6%-1.6
Octagon2314960.9%+8.8
Breakable Half Fence2012860.0%+7.7
Single Wall2012860.0%+1.8
Full Fence134930.8%-16.6
Open72528.6%-13.1
Full Fence and Open42250.0%+5.4

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls13951.8%51.9%-0.1
No walls5945.8%50.5%-4.8

Walls against open: +4.7 points (95% range -10.0 to +19.4), p 0.529 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

IphanatikI (Rank 33)2026/09/13550100.0%
kidvid711 (Rank 26)2026/09/1352340.0%
Kungfuhustle99 (Rank 30)2026/08/0662433.3%
Booger (Rank 32)2026/08/0684450.0%
Setsuna_X (Rank 30)2026/08/0632166.7%
CRYSTAL_CITY_JAY (Rank 33)2026/08/0454180.0%
vf5sega (Rank 39)2026/08/044040.0%
rich.tapestry (Rank 31)2026/08/0353260.0%
Dhezz (Rank 34)2026/08/0372528.6%
leefung._ (Rank 31)2026/08/0362433.3%
Billy_HatcherEGG (Rank 27)2026/08/03440100.0%
seedash (Rank 26)2026/07/2062433.3%
Crashing_Blow2003 (Rank 33)2026/06/2174357.1%
onuelito (Rank 31)2026/06/19135838.5%
Dadino67italy (Rank 33)2026/06/1994544.4%
xChimerax (Rank 32)2026/06/1931233.3%
GNS☆Laufares (Rank 35)2026/06/1291811.1%
live4eva_ (Rank 34)2026/05/2831233.3%
b4i4radoslav|xliiv (Rank 32)2026/05/1532166.7%
TomSavage (Rank 29)2026/05/10108280.0%
Dodoflump(50IQ) (Rank 34)2026/05/0931233.3%
HangryMunch (Rank 26)2026/05/09660100.0%
Da-Goat-Pawn (Rank 33)2026/04/2451420.0%
HardcoreHerc (Rank 34)2026/04/1031233.3%
HIMA (Rank 33)2026/04/0861516.7%

Round openings

Jacky

Slide Shuffle (Deflect)4P+K+G into High Angle Upper Kick6K809.5%
evade down into backdash617.2%
Slide Shuffle (Deflect)4P+K+G into punchP546.4%
evade up into crouch dash forward516.0%
crouch dash forward into Smash Straight3P384.5%
punchP into Punch High KickPK344.0%
forward movement into punchP313.7%
crouch into Low Spin Kick1K+G303.5%
evade up into Smash Straight3P283.3%
Side Hook Turn44P into crouch182.1%
backdash into Spin Heel Sword4K+G182.1%
Dash Hammer Kick66K161.9%
Slant Back Knuckle1P161.9%
Lightning Kick 12K+G into Lightning Kick 22K+GK151.8%
Spinning Back Knuckle4P into Spinning Arm Kick4PK151.8%

119 further openings account for the other 340 rounds.