VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Kage

マリステ

Career matches6,144
Career win rate51.9%
Round win rate49.8%
Peak rank39
Distinct opponents55
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Kage395,2912,7202,57151.4%
Jacky2864834530353.2%
Shun301961168059.2%
Jeffry2662433.3%
Lion26330100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf114736.4%-12.9
Akira94544.4%-2.4
Jacky72528.6%-18.9
Jean73442.9%-15.3
Sarah75271.4%+9.9
Aoi62433.3%-13.0
Goh62433.3%-21.3
Lei Fei64266.7%+27.8
Pai64266.7%+17.4
Lau53260.0%+18.2
Shun53260.0%+25.5
Kage43175.0%+20.0
Lion42250.0%+2.9
Vanessa41325.0%-12.5
Jeffry31233.3%-13.2
Brad21150.0%-6.4
El Blaze21150.0%+3.0
Taka21150.0%-7.6
Eileen110100.0%+54.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence1911857.9%+8.6
Single Wall156940.0%-7.5
Rectangle134930.8%-21.9
Octagon125741.7%-12.6
Open97277.8%+37.1
Half Fence72528.6%-27.9
Breakable Full Fence54180.0%+35.6
Full Fence52340.0%-1.2
Low Fence42250.0%-3.3
Full Fence and Open110100.0%+69.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls6145.9%50.3%-4.4
No walls2853.6%46.6%+6.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ダイゴロー/Daigoro (Rank 38)2026/09/1831233.3%
crazy_brat_girl (Rank 37)2026/09/1832166.7%
自作マニア@いにしえ (Rank 36)2026/09/1221150.0%
banbal/バンバル (Rank 38)2026/09/1121150.0%
あむざん (Rank 42)2026/08/2631233.3%
Wonda15426 (Rank 27)2026/07/25220100.0%
キーウィマスク (Rank 26)2026/07/2421150.0%
tanechin (Rank 26)2026/07/21220100.0%
ratel-d9 (Rank 25)2026/07/2131233.3%
ArZmkQL96G (Rank 27)2026/07/21220100.0%
kanikama_123 (Rank 30)2026/05/172020.0%
midori6127 (Rank 25)2026/05/1732166.7%
★闘将拉麵男★ (Rank 33)2026/05/172020.0%
HIGE (Rank 27)2026/05/1721150.0%
jackgnhang (Rank 28)2026/05/17220100.0%
よちゃん (Rank 25)2026/05/0931233.3%
jokey_awe94 (Rank 36)2026/04/192020.0%
ダンシングまるこ (Rank 38)2026/03/3131233.3%
五分打ちモンキー (Rank 39)2026/03/312020.0%
めろぴ。 (Rank 40)2026/03/3141325.0%
lesser-pram7 (Rank 37)2026/03/3131233.3%
take4vf (Rank 41)2026/03/302020.0%
junkman (Rank 35)2026/03/2731233.3%
いえす (Rank 39)2026/03/274040.0%
ドランクン//Konpay (Rank 39)2026/03/27220100.0%

Round openings

Every character

backdash into evade up317.7%
crouch dash forward into punchP246.0%
Ura Tsumujigeri44K153.7%
crouch dash forward into guardG133.2%
forward dash into evade up123.0%
Rasen4P into Rasen Urageri4PK102.5%
backward movement into Nagiharai6P+K102.5%
evade up into crouch dash forward102.5%
Engetsugeri9K+G92.2%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP92.2%
backdash into Gen'you4K+G92.2%
crouch dash forward into evade down82.0%
Fusenjin3P61.5%
backdash into Furikakato OtoshiK+G61.5%
backward movement into evade up61.5%

141 further openings account for the other 224 rounds.

Kage

backdash into evade up207.5%
Ura Tsumujigeri44K155.7%
Rasen4P into Rasen Urageri4PK103.8%
backward movement into Nagiharai6P+K103.8%
Engetsugeri9K+G93.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu In Fujingeki46P+KP93.4%
backdash into Gen'you4K+G93.4%
forward dash into evade up93.4%
crouch dash forward into punchP83.0%
Fusenjin3P62.3%
backdash into Furikakato OtoshiK+G62.3%
crouch dash forward into guardG62.3%
Kodachinuki4K51.9%
Rasen4P51.9%
backdash into Nakageri3K51.9%

82 further openings account for the other 133 rounds.

Jacky

crouch dash forward into punchP1312.4%
backdash into evade up87.6%
crouch dash forward into evade down65.7%
crouch dash forward into guardG54.8%
Bil Jee6P+K32.9%
Spinning Kick Turn44K32.9%
backdash into Bil Jee6P+K32.9%
crouch dash forward into Smash Straight3P32.9%
crouch dash forward into throwP+G32.9%
evade up into crouch dash forward32.9%
forward dash into evade up32.9%
forward movement into Jab Double StraightPPP32.9%
backdash into Middle Kick3K21.9%
backdash into Middle Kick~Jab3KP21.9%
backdash into punchP21.9%

39 further openings account for the other 43 rounds.

Lion

backdash into evade up315.0%
crouch dash forward into punchP210.0%
evade up into crouch dash forward210.0%
Fujintai1K+G15.0%
Taizan Soukoushu4P+K15.0%
backdash into Dantai3K15.0%
backdash into Fujinkyaku66K15.0%
backdash into Koushutai44K15.0%
backdash into Touku Rigou Bantaitetsu46K+G15.0%
backdash into back kick+guard4K+G15.0%
backward movement into Kousoutai2K+G15.0%
crouch dash forward into Haishin Senshou44PP+K15.0%
crouch dash forward into RensuitaiPK15.0%
crouch dash forward into guardG15.0%
evade up into Kousoutai2K+G15.0%

1 further openings account for the other 1 rounds.

Shun

backdash into Rengeki Gakushu46PPP114.3%
crouch dash forward into evade up114.3%
crouch dash forward into guardG114.3%
crouch dash forward into punchP114.3%
evade up into Fukuchougeki2P114.3%
guardG into Getsuga Gakushu46P114.3%
punchP into Chougeki RigoutaiPK114.3%

Jeffry

backward movement into evade up120.0%
crouch dash forward into Double KnucklePP120.0%
forward dash into guardG120.0%
forward movement into punchP120.0%
guardG into Hell Claw236P120.0%