VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jean

Dadino67italy

  • Goh
Career matches2,637
Career win rate57.1%
Round win rate50.9%
Peak rank37
Distinct opponents108
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1743 #613 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean371,55787468356.1%
Goh341,08063244858.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,802 of 3,528 rounds counted

7.2 inputs a second (435 a minute) this season. Faster than 53% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean7.24302,200
Goh7.5452602

By opponent's character

Lion7.2434451
Akira7.1428453
Brad7.1428308
Jacky7.3436135
Goh7.2432241
Jeffry7.3437100
Dural7.2432168
Vanessa7.142856
Shun7.4446129
Lau7.2435123
Jean7.444679
Wolf7.9472108
Eileen7.343653
Lei Fei7.042199
Sarah7.444478
Taka7.041958
Aoi7.847026
Kage7.343640
El Blaze7.545152
Pai7.444545

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lion142667646.5%-5.5
Akira132834962.9%+13.5
Brad84384645.2%-2.1
Jacky65283743.1%-6.6
Goh59223737.3%+1.6
Jeffry56253144.6%-3.0
Dural40211952.5%+3.5
Vanessa39251464.1%+2.9
Shun37112629.7%-7.2
Lau34171750.0%+2.7
Jean2821775.0%+0.9
Wolf28181064.3%+17.5
Eileen27161159.3%+2.8
Lei Fei26131350.0%-1.0
Sarah21111052.4%-14.0
Taka167943.8%-13.2
Aoi157846.7%-0.8
Kage159660.0%-4.2
El Blaze1321115.4%-27.7
Pai139469.2%+5.5

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence114654957.0%+9.7
Breakable Full Fence106485845.3%-7.2
Single Wall100505050.0%+1.4
Octagon92464650.0%-0.9
Low Fence91405144.0%-4.9
Half Fence87434449.4%-2.9
Open80423852.5%+4.3
Rectangle69323746.4%-6.7
Full Fence59283147.5%-6.4
Full Fence and Open41261563.4%+13.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls52749.7%51.2%-1.5
No walls27148.7%48.6%+0.1

Walls against open: -1.6 points (95% range -10.3 to +7.0), p 0.713 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Mode:PLAY:) (Rank 36)2026/09/0347262155.3%
arikbo1 (Rank 28)2026/09/0343321174.4%
Rodryu (Rank 34)2026/08/3124111345.8%
RagingMARS (Rank 40)2026/08/1955213438.2%
brogasaurusrex (Rank 33)2026/08/1966412562.1%
Ac (Rank 36)2026/08/18106460.0%
Kingheim (Rank 37)2026/08/0566165024.2%
Akumasama (Rank 34)2026/07/2928141450.0%
outlawbeast (Rank 38)2026/07/27113827.3%
KryeandtheFamilyStone (Rank 41)2026/07/222171433.3%
SDrakeo (Rank 29)2026/07/19118372.7%
MisterVFCR[EU-ITA] (Rank 33)2026/07/1791811.1%
Rayne (Rank 42)2026/07/174293321.4%
Smashquatch (Rank 30)2026/07/082118385.7%
PetitGrosEtMoche (Rank 30)2026/07/081711664.7%
CoolerTails (Rank 35)2026/07/061810855.6%
neoslayer92 (Rank 42)2026/07/033292328.1%
Espiro (Rank 30)2026/07/031741323.5%
BeatrixRussell (Rank 32)2026/07/0285362.5%
Mo_superbEgypt (Rank 36)2026/06/2738112728.9%
MarlyJay (Rank 39)2026/06/2793633.3%
Citywolf (Rank 31)2026/06/25118372.7%
GriffyBones (Rank 32)2026/06/1995455.6%
Kalliros (Rank 29)2026/06/07137653.9%
eisenbuegelhammer (Rank 34)2026/05/12124833.3%

Round openings

Every character

crouch dash forward into throw escape2226.3%
crouch dash forward into throwP+G2085.9%
Shitanagi Shutou1P1133.2%
evade up into throw escape952.7%
Shitamaeken2P882.5%
evade down into throw escape872.5%
punchP822.3%
crouch dash back into Karura4P+K591.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK581.6%
punchP into KounirenPP581.6%
crouch into Kirin33P531.5%
crouch into Tate'enpi~Tenkai Hizageri33PK511.4%
throw escape511.4%
Soukyu46P471.3%
evade down into forward dash441.2%

421 further openings account for the other 2,220 rounds.

Jean

Career
874–683 · 56.1%
This season
558 matches · 50.5%
Peak rank
37

First hit in 43.0% of 2,177 rounds. Won 55.1% of the rounds they struck first, 47.4% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 31.0% of rounds, against 16.1% in their other rounds.
  • Against Lion: backs off first in 13.1% of rounds, against 9.1% against everyone else.
  • In round 1: opens with “crouch dash forward into throw escape” in 11.5% of rounds, against 3.0% in their other rounds.
  • Against Jeffry: opens with “P punch” in 7.3% of rounds, against 2.8% against everyone else.

How is this tested?

crouch dash forward into throw escape1145.2%
Shitanagi Shutou1P1135.1%
crouch dash forward into throwP+G894.0%
Shitamaeken2P884.0%
punchP663.0%
evade down into throw escape642.9%
evade up into throw escape592.7%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK582.6%
punchP into KounirenPP582.6%
crouch into Tate'enpi~Tenkai Hizageri33PK512.3%
Harai'uke (Deflect)4P+K+G into Chinshin Seichuken4PP431.9%
evade down into forward dash431.9%
forward dash into Yoko'enpi6P431.9%
punchP into Yoko'enpi6P421.9%
crouch into Tate'enpi33P381.7%

269 further openings account for the other 1,234 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion29–29 · 50%9–13 · 41%too few to test
Brad15–26 · 37%9–11 · 45%too few to test
Akira31–10 · 76%11–6 · 65%too few to test
Goh9–19 · 32%8–8 · 50%too few to test
Shun9–15 · 38%2–8 · 20%too few to test
Dural3–2 · 60%9–11 · 45%too few to test
Lau9–11 · 45%4–4 · 50%too few to test
Jacky5–11 · 31%4–2 · 67%too few to test
Wolf10–3 · 77%4–2 · 67%too few to test
Jeffry8–12 · 40%2–1 · 67%too few to test
Lei Fei6–2 · 75%2–7 · 22%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
632–448 · 58.5%
This season
332 matches · 50.3%
Peak rank
34

First hit in 48.1% of 1,322 rounds. Won 50.6% of the rounds they struck first, 51.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 31.9% of rounds, against 20.5% in their other rounds.
  • Against Jacky: backs off first in 16.7% of rounds, against 9.4% against everyone else.
  • After opening the round before by attacking: backs off first in 16.0% of rounds, against 9.0% after anything else.
  • After losing a round: moves in first in 24.1% of rounds, against 17.1% after winning one.
  • In round 1: opens with “crouch dash forward into throw escape” in 12.3% of rounds, against 6.7% in their other rounds.

How is this tested?

crouch dash forward into throwP+G1198.9%
crouch dash forward into throw escape1088.1%
crouch dash back into Karura4P+K594.4%
crouch into Kirin33P534.0%
Soukyu46P473.5%
Sune'uchi2P413.1%
Ni'oudaoshi3K+G403.0%
evade up into throw escape362.7%
Kirin33P312.3%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G272.0%
crouch into Denkou3PP251.9%
Hiji'ate6P231.7%
evade down into throw escape231.7%
evade up into crouch dash forward201.5%
punchP into Shouda~KasumigoroshiPK201.5%

192 further openings account for the other 661 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–15 · 56%12–15 · 44%too few to test
Lion11–19 · 37%8–10 · 44%too few to test
Jacky11–14 · 44%4–9 · 31%too few to test
Jeffry6–11 · 35%7–7 · 50%too few to test
Vanessa13–9 · 59%1–2 · 33%too few to test
Eileen9–7 · 56%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (31 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 4 of 16 tests hold up
  • Goh: 5 of 15 tests hold up