VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Shun

Crippler08r

  • Aoi
  • Vanessa
Career matches3,507
Career win rate38.4%
Round win rate42.0%
Peak rank24
Distinct opponents150
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1169 #3,501 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Shun241,60962998039.1%
Aoi231,38851387537.0%
Vanessa2251020530540.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,346 of 1,391 rounds counted

4.9 inputs a second (293 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Shun4.9293964
Aoi5.0297182
Vanessa4.8291200

By opponent's character

Akira5.0298266
Aoi4.8290158
Sarah5.1306127
Jacky4.8290107
Wolf5.030285
Shun4.728480
Kage4.728165
Lau5.029859
El Blaze4.325956
Jean4.527353
Jeffry5.029849
Goh5.332151
Lion4.929346
Eileen5.231137
Pai4.929635
Lei Fei4.728233
Vanessa4.829119
Brad4.52709
Taka4.92948
Dural4.92923

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira72254734.7%-2.9
Aoi39172243.6%+10.4
Sarah36181850.0%+14.0
Jacky32141843.8%+6.0
Wolf2361726.1%-12.5
Shun21101147.6%+7.8
Kage1721511.8%-35.8
Lau1511473.3%+30.5
El Blaze1421214.3%-26.5
Jean141137.1%-20.6
Jeffry148657.1%+18.2
Goh136746.1%+8.5
Lion135838.5%-7.7
Eileen107370.0%+20.8
Pai104640.0%+0.7
Lei Fei81712.5%-19.6
Vanessa51420.0%-21.6
Brad31233.3%-3.2
Taka2020.0%-49.6
Dural1010.0%-32.9

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon51222943.1%+7.1
Low Fence43142932.6%-6.6
Rectangle42212150.0%+11.3
Single Wall37152240.5%+0.5
Half Fence33132039.4%-0.2
Breakable Full Fence31102132.3%-2.8
Breakable Half Fence31102132.3%-9.2
Open30141646.7%+7.6
Full Fence2391439.1%+2.3
Full Fence and Open2151623.8%-16.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21140.3%38.2%+2.1
No walls11039.1%39.3%-0.3

Walls against open: +2.3 points (95% range -9.3 to +14.0), p 0.697 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

みらめたる (Rank 21)2026/10/1853260.0%
MAXマンピー (Rank 21)2026/10/17550100.0%
108 (Rank 25)2026/10/1152340.0%
nekoneko (Rank 23)2026/10/1153260.0%
てんとてん (Rank 24)2026/10/0361516.7%
chimichama (Rank 21)2026/10/0371614.3%
フォアグラVtuber (Rank 21)2026/09/26105550.0%
paiyang (Rank 21)2026/09/265050.0%
yasai (Rank 23)2026/09/0541325.0%
Q (Rank 22)2026/08/3141325.0%
CHASER (Rank 23)2026/08/274040.0%
mokoha_jean (Rank 23)2026/08/2452340.0%
☆瞳氷☆ (Rank 24)2026/08/2285362.5%
HayanieMozu (Rank 21)2026/08/2153260.0%
omuretukun (Rank 21)2026/08/1743175.0%
nekota (Rank 24)2026/07/3173442.9%
cs2skoda (Rank 23)2026/07/3183537.5%
三輪ですが@SRGM (Rank 24)2026/07/284040.0%
yujiberra (Rank 22)2026/07/2862433.3%
ねこ吉 (Rank 21)2026/07/2451420.0%
naowai (Rank 21)2026/07/2464266.7%
Fczz0x (Rank 18)2026/07/2043175.0%
jin.i.enjoy (Rank 17)2026/07/0692722.2%
allgonnaworkout (Rank 22)2026/06/2441325.0%
金田一の少年 (Rank 25)2026/06/244040.0%

Round openings

Every character

punchP876.7%
Gyou'in Haishu3P564.3%
offensive move433.3%
crouch into Haisenchu1P362.8%
Tenchi In'youP+K+G322.5%
crouch dash back into offensive move322.5%
evade down into crouch dash back241.9%
crouch dash back into guardG231.8%
evade down into guardG231.8%
Koushinhi4P+K+G211.6%
punchP into RengekiPP211.6%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP181.4%
crouch dash back into Gyou'in Haishu3P181.4%
evade down181.4%
crouch dash back into Haisenchu1P171.3%

350 further openings account for the other 829 rounds.

Counted from 337 of the 362 matches played. The rest were not pulled for openings.

Shun

Career
629–980 · 39.1%
This season
254 matches · 39.8%
Peak rank
24

First hit in 43.1% of 869 rounds. Won 45.9% of the rounds they struck first, 39.1% of the rounds they were struck first.

Significant Tells

  • Against Goh: backs off first in 51.2% of rounds, against 27.1% against everyone else.
  • After opening the round before by attacking: attacks straight away in 56.4% of rounds, against 41.4% after anything else.
  • Against Goh: opens with “crouch dash back into offensive move” in 14.0% of rounds, against 3.1% against everyone else.
  • When behind: opens with “3P Gyou'in Haishu” in 7.9% of rounds, against 2.5% when ahead or level.

How is this tested?

punchP839.5%
Gyou'in Haishu3P566.4%
offensive move424.8%
crouch into Haisenchu1P364.1%
crouch dash back into offensive move323.7%
crouch dash back into guardG232.6%
evade down into crouch dash back232.6%
Koushinhi4P+K+G212.4%
punchP into RengekiPP212.4%
Koushinhi4P+K+G into Koushinhi Fusshu4P+K+GP182.1%
crouch dash back into Gyou'in Haishu3P182.1%
evade down182.1%
crouch dash back into Haisenchu1P171.9%
evade down into guardG171.9%
Haisenchu1P141.6%

165 further openings account for the other 431 rounds.

Counted from 229 of the 254 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira10–18 · 36%5–8 · 38%too few to test
Aoi8–7 · 53%2–6 · 25%too few to test
Sarah6–8 · 43%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

25 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
513–875 · 37.0%
This season
59 matches · 40.7%
Peak rank
23

First hit in 47.5% of 221 rounds. Won 42.9% of the rounds they struck first, 43.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G3214.0%
Ogamigeri4K+G104.4%
up kick8K94.0%
backdash into Soushouda46P+K83.5%
Shinchuzuki (Deflect)236P+K73.1%
crouch dash back into Hou'oushu3P62.6%
crouch dash back into Kusanagi2K+G62.6%
evade down into guardG62.6%
Ouda6P+K52.2%
crouch dash back into Inshou43P+K52.2%
crouch dash back into Jousei Ryusenshou214P+K52.2%
crouch dash back into Raijinha6K52.2%
crouch dash back into evade down52.2%
Ouda6P+K into Oushu Hiji'ate6P+KP41.8%
back punch+kick4P+K41.8%

71 further openings account for the other 111 rounds.

Vanessa

Career
205–305 · 40.2%
This season
49 matches · 28.6%
Peak rank
22

First hit in 18.2% of 198 rounds. Won 52.8% of the rounds they struck first, 38.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: punch157.5%
Defensive Style: crouch dash back into guardG94.5%
Defensive Style: evade down into guardG73.5%
Defensive Style: crouch dash back into Sliding Low Kick1K+G63.0%
Defensive Style: Leopard Strike (Deflect)52.5%
Offensive Style: punch52.5%
Defensive Style: crouch dash back into Bone Crush Middle3K42.0%
Defensive Style: crouch dash back into Wheel Kick9K+G42.0%
Defensive Style: evade down42.0%
Defensive Style: kick into Switch Left SlicerKK42.0%
Defensive Style: Sliding Low Kick31.5%
Defensive Style: Wheel Kick31.5%
Defensive Style: evade down into crouch dash back31.5%
Defensive Style: no input31.5%
Offensive Style: crouch dash back into Stop Middle4K31.5%

100 further openings account for the other 122 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (17 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Shun: 4 of 17 tests hold up
  • Aoi: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)