VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Wolf

ulilbickard

Career matches1,637
Career win rate55.6%
Round win rate54.7%
Peak rank35
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Wolf3587748439355.2%
El Blaze2973140832355.8%
Dural2729181162.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky85362.5%+29.3
Shun74357.1%-5.2
Aoi54180.0%-10.6
Akira220100.0%+64.9
Eileen2020.0%-47.3
Sarah2020.0%-47.3
El Blaze110100.0%+37.4
Kage1010.0%-32.6
Vanessa1010.0%-49.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle54180.0%+10.4
Single Wall51420.0%-29.0
Breakable Half Fence43175.0%+25.9
Half Fence42250.0%-27.4
Octagon41325.0%-34.3
Full Fence and Open2020.0%-47.3
Low Fence220100.0%+64.9
Open220100.0%+54.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1758.8%63.5%-4.7
No walls955.6%44.1%+11.4

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Kai_Uchiha10 (Rank 30)53260.0%
RushDonuts (Rank 11)54180.0%
NAPPYPROPHET (Rank 23)440100.0%
HangryMunch (Rank 26)32166.7%
JimmyBiscuits (Rank 27)3030.0%
Crashing_Blow2003 (Rank 30)220100.0%
H.P.Starcraft (Rank 27)2020.0%
y2d (Rank 35)2020.0%
JamiSan (Rank 30)1010.0%
KyleVF (Rank 34)1010.0%
Player472653933 (Rank 24)110100.0%

Most played opponents, most recent first

RushDonuts (Rank 11)2026/08/2654180.0%
Crashing_Blow2003 (Rank 30)2026/08/26220100.0%
Kai_Uchiha10 (Rank 30)2026/07/1353260.0%
JamiSan (Rank 30)2026/06/301010.0%
JimmyBiscuits (Rank 27)2026/06/173030.0%
Player472653933 (Rank 24)2026/06/17110100.0%
y2d (Rank 35)2026/06/042020.0%
H.P.Starcraft (Rank 27)2026/06/032020.0%
HangryMunch (Rank 26)2026/06/0332166.7%
KyleVF (Rank 34)2026/05/311010.0%
NAPPYPROPHET (Rank 23)2026/05/31440100.0%

Round openings

Every character

throwP+G1311.1%
High Spin KickK+G97.7%
backdash into throwP+G76.0%
Fade Roll Kick7K into forward movement65.1%
Death ScytheK+G54.3%
punchP into One TwoPP54.3%
Shadow Strike6P into Shadow Fang6PK43.4%
punchP43.4%
Somersault Kick7K into Somersault Zwei7KK32.6%
evade down32.6%
evade down into Backer Shift Combination3KKKK32.6%
evade up32.6%
evade up into Death ScytheK+G32.6%
evade up into Nakageri~Rapid Kick3KK32.6%
evade up into throwP+G32.6%

38 further openings account for the other 43 rounds.

Dural

backdash into throwP+G711.1%
punchP into One TwoPP57.9%
punchP46.3%
Somersault Kick7K into Somersault Zwei7KK34.8%
evade down34.8%
evade down into Backer Shift Combination3KKKK34.8%
evade up34.8%
evade up into Nakageri~Rapid Kick3KK34.8%
throwP+G34.8%
backward movement into throwP+G23.2%
evade up into Backer Shift Combination3KKKK23.2%
evade up into Stop Kick4K23.2%
evade up into throwP+G23.2%
guardG into throwP+G23.2%
Attai2K into Zensoutai2KK11.6%

18 further openings account for the other 18 rounds.

El Blaze

High Spin KickK+G926.5%
Fade Roll Kick7K into forward movement617.6%
Shadow Strike6P into Shadow Fang6PK411.8%
throwP+G411.8%
Fade Roll Kick7K25.9%
Fade Roll Kick7K into throwP+G12.9%
Jumping Hammer Knuckle8P+K12.9%
Volcano Knee6K+G12.9%
Volcano Upper4P+K12.9%
evade down into Volcano Upper4P+K12.9%
evade down into forward movement12.9%
evade up into High Spin KickK+G12.9%
evade up into Inferno Savate46PKK12.9%
evade up into backward movement12.9%

Wolf

throwP+G630.0%
Death ScytheK+G525.0%
evade up into Death ScytheK+G315.0%
Tomahawk Chop9P15.0%
evade up into throwP+G15.0%
forward movement into Elbow Butt4P15.0%
forward movement into Knuckle Part1PP15.0%
forward movement into Level Back CrushP+K15.0%
punchP into kickK15.0%