Virtua Fighter 5 REVO · v1.10 · Region: North America
ulilbickard
Characters played — VF5's own record
| Wolf | 35 | 877 | 484 | 393 | 55.2% |
|---|---|---|---|---|---|
| El Blaze | 29 | 731 | 408 | 323 | 55.8% |
| Dural | 27 | 29 | 18 | 11 | 62.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 8 | 5 | 3 | 62.5% | +29.3 |
|---|---|---|---|---|---|
| Shun | 7 | 4 | 3 | 57.1% | -5.2 |
| Aoi | 5 | 4 | 1 | 80.0% | -10.6 |
| Akira | 2 | 2 | 0 | 100.0% | +64.9 |
| Eileen | 2 | 0 | 2 | 0.0% | -47.3 |
| Sarah | 2 | 0 | 2 | 0.0% | -47.3 |
| El Blaze | 1 | 1 | 0 | 100.0% | +37.4 |
| Kage | 1 | 0 | 1 | 0.0% | -32.6 |
| Vanessa | 1 | 0 | 1 | 0.0% | -49.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 5 | 4 | 1 | 80.0% | +10.4 |
|---|---|---|---|---|---|
| Single Wall | 5 | 1 | 4 | 20.0% | -29.0 |
| Breakable Half Fence | 4 | 3 | 1 | 75.0% | +25.9 |
| Half Fence | 4 | 2 | 2 | 50.0% | -27.4 |
| Octagon | 4 | 1 | 3 | 25.0% | -34.3 |
| Full Fence and Open | 2 | 0 | 2 | 0.0% | -47.3 |
| Low Fence | 2 | 2 | 0 | 100.0% | +64.9 |
| Open | 2 | 2 | 0 | 100.0% | +54.7 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 17 | 58.8% | 63.5% | -4.7 |
| No walls | 9 | 55.6% | 44.1% | +11.4 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Kai_Uchiha10 (Rank 30) | 5 | 3 | 2 | 60.0% |
|---|---|---|---|---|
| RushDonuts (Rank 11) | 5 | 4 | 1 | 80.0% |
| NAPPYPROPHET (Rank 23) | 4 | 4 | 0 | 100.0% |
| HangryMunch (Rank 26) | 3 | 2 | 1 | 66.7% |
| JimmyBiscuits (Rank 27) | 3 | 0 | 3 | 0.0% |
| Crashing_Blow2003 (Rank 30) | 2 | 2 | 0 | 100.0% |
| H.P.Starcraft (Rank 27) | 2 | 0 | 2 | 0.0% |
| y2d (Rank 35) | 2 | 0 | 2 | 0.0% |
| JamiSan (Rank 30) | 1 | 0 | 1 | 0.0% |
| KyleVF (Rank 34) | 1 | 0 | 1 | 0.0% |
| Player472653933 (Rank 24) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| RushDonuts (Rank 11) | 2026/08/26 | 5 | 4 | 1 | 80.0% |
|---|---|---|---|---|---|
| Crashing_Blow2003 (Rank 30) | 2026/08/26 | 2 | 2 | 0 | 100.0% |
| Kai_Uchiha10 (Rank 30) | 2026/07/13 | 5 | 3 | 2 | 60.0% |
| JamiSan (Rank 30) | 2026/06/30 | 1 | 0 | 1 | 0.0% |
| JimmyBiscuits (Rank 27) | 2026/06/17 | 3 | 0 | 3 | 0.0% |
| Player472653933 (Rank 24) | 2026/06/17 | 1 | 1 | 0 | 100.0% |
| y2d (Rank 35) | 2026/06/04 | 2 | 0 | 2 | 0.0% |
| H.P.Starcraft (Rank 27) | 2026/06/03 | 2 | 0 | 2 | 0.0% |
| HangryMunch (Rank 26) | 2026/06/03 | 3 | 2 | 1 | 66.7% |
| KyleVF (Rank 34) | 2026/05/31 | 1 | 0 | 1 | 0.0% |
| NAPPYPROPHET (Rank 23) | 2026/05/31 | 4 | 4 | 0 | 100.0% |
Round openings
Every character
| throwP+G | 13 | 11.1% |
|---|---|---|
| High Spin KickK+G | 9 | 7.7% |
| backdash into throwP+G | 7 | 6.0% |
| Fade Roll Kick7K into forward movement | 6 | 5.1% |
| Death ScytheK+G | 5 | 4.3% |
| punchP into One TwoPP | 5 | 4.3% |
| Shadow Strike6P into Shadow Fang6PK | 4 | 3.4% |
| punchP | 4 | 3.4% |
| Somersault Kick7K into Somersault Zwei7KK | 3 | 2.6% |
| evade down | 3 | 2.6% |
| evade down into Backer Shift Combination3KKKK | 3 | 2.6% |
| evade up | 3 | 2.6% |
| evade up into Death ScytheK+G | 3 | 2.6% |
| evade up into Nakageri~Rapid Kick3KK | 3 | 2.6% |
| evade up into throwP+G | 3 | 2.6% |
38 further openings account for the other 43 rounds.
Dural
| backdash into throwP+G | 7 | 11.1% |
|---|---|---|
| punchP into One TwoPP | 5 | 7.9% |
| punchP | 4 | 6.3% |
| Somersault Kick7K into Somersault Zwei7KK | 3 | 4.8% |
| evade down | 3 | 4.8% |
| evade down into Backer Shift Combination3KKKK | 3 | 4.8% |
| evade up | 3 | 4.8% |
| evade up into Nakageri~Rapid Kick3KK | 3 | 4.8% |
| throwP+G | 3 | 4.8% |
| backward movement into throwP+G | 2 | 3.2% |
| evade up into Backer Shift Combination3KKKK | 2 | 3.2% |
| evade up into Stop Kick4K | 2 | 3.2% |
| evade up into throwP+G | 2 | 3.2% |
| guardG into throwP+G | 2 | 3.2% |
| Attai2K into Zensoutai2KK | 1 | 1.6% |
18 further openings account for the other 18 rounds.
El Blaze
| High Spin KickK+G | 9 | 26.5% |
|---|---|---|
| Fade Roll Kick7K into forward movement | 6 | 17.6% |
| Shadow Strike6P into Shadow Fang6PK | 4 | 11.8% |
| throwP+G | 4 | 11.8% |
| Fade Roll Kick7K | 2 | 5.9% |
| Fade Roll Kick7K into throwP+G | 1 | 2.9% |
| Jumping Hammer Knuckle8P+K | 1 | 2.9% |
| Volcano Knee6K+G | 1 | 2.9% |
| Volcano Upper4P+K | 1 | 2.9% |
| evade down into Volcano Upper4P+K | 1 | 2.9% |
| evade down into forward movement | 1 | 2.9% |
| evade up into High Spin KickK+G | 1 | 2.9% |
| evade up into Inferno Savate46PKK | 1 | 2.9% |
| evade up into backward movement | 1 | 2.9% |
Wolf
| throwP+G | 6 | 30.0% |
|---|---|---|
| Death ScytheK+G | 5 | 25.0% |
| evade up into Death ScytheK+G | 3 | 15.0% |
| Tomahawk Chop9P | 1 | 5.0% |
| evade up into throwP+G | 1 | 5.0% |
| forward movement into Elbow Butt4P | 1 | 5.0% |
| forward movement into Knuckle Part1PP | 1 | 5.0% |
| forward movement into Level Back CrushP+K | 1 | 5.0% |
| punchP into kickK | 1 | 5.0% |
